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@@ -44,6 +44,10 @@ func AchievementPool(header *protocol.RequestHeader, request *protocol.Achieveme |
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item := ormItems[i]
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rspItem := &protocol.AchievementCommonListItem{
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Achievement: GetAchievementItem(header, item),
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GraspScore: protocol.GraspScore{
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GraspScore: item.GraspScore,
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GraspScorePercent: item.GraspScore,
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},
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StatisticData: GetStatisticData(header, item.StaticDataOrm, item.AchievementId),
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ChanceTemplate: getTemplate(item.TemplateId),
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ChanceType: getChanceType(item.ChanceTypeId),
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@@ -69,8 +73,8 @@ func GetAchievementItem(header *protocol.RequestHeader, from protocol.CommAchiev |
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Provider: provider,
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CreateTime: from.CreateTime.Unix() * 1000,
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Content: from.SourceContent,
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GraspScore: from.GraspScore,
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GraspScorePercent: from.GraspScore,
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//GraspScore: from.GraspScore,
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//GraspScorePercent: from.GraspScore,
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}
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jsonUnmarshal(from.Images, &item.Pictures)
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}
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@@ -127,6 +131,10 @@ func AchievementDetail(header *protocol.RequestHeader, request *protocol.Achieve |
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rsp = &protocol.AchievementDetailResponse{}
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{
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rsp.Achievement = GetAchievementItem(header, item)
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rsp.GraspScore = protocol.GraspScore{
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GraspScore: item.GraspScore,
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GraspScorePercent: item.GraspScore,
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}
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rsp.StatisticData = GetStatisticData(header, item.StaticDataOrm, item.AchievementId)
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rsp.ChanceTemplate = getTemplate(item.TemplateId)
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rsp.ChanceType = getChanceType(item.ChanceTypeId)
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@@ -139,8 +147,10 @@ func AchievementDetail(header *protocol.RequestHeader, request *protocol.Achieve |
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newParticipant := func(user *protocol.BaseUserInfo, score float64, t int) protocol.UserGraspInfo {
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return protocol.UserGraspInfo{
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Provider: user,
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GraspScore: protocol.GraspScore{
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GraspScore: score,
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GraspScorePercent: score,
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},
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Type: t,
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}
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}
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@@ -168,43 +178,16 @@ func AchievementDetail(header *protocol.RequestHeader, request *protocol.Achieve |
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for i := range chances {
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chance := chances[i]
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commItem := &protocol.CommonListItem{}
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commItem.Chance, commItem.ChanceStatus = SetChanceItem(header, chance.CommChanceItemOrm)
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commItem.Chance, commItem.ChanceStatus = agg.SetChanceItem(header, chance.CommChanceItemOrm)
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//commItem.ChanceTemplate = getTemplate(chance.TemplateId)
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//commItem.ChanceType = getChanceType(chance.ChanceTypeId)
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//commItem.Score=protocol.GraspScore{
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// GraspScore:chance.,
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// GraspScorePercent:chance.GraspScore,
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//}
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commItem.ChanceId = chance.ChanceId
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rsp.SourceChance = append(rsp.SourceChance, commItem)
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}
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agg.ValidChancePermission(header.UserId, header.CompanyId, rsp.SourceChance)
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return
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} |
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//设置机会详情
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func SetChanceItem(header *protocol.RequestHeader, chance protocol.CommChanceItemOrm) (item protocol.ChanceItem, chanceStatus int) {
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var provider *protocol.BaseUserInfo
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var err error
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if provider, err = agg.GetUserBaseInfo(chance.ChanceUserId, header.CompanyId); err != nil {
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chanceStatus = protocol.ChanceStatusDelete
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log.Error(err)
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return
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}
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if len(chance.SourceContent) == 0 || chance.ChanceEnableStatus == 0 { //机会删除
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chanceStatus = protocol.ChanceStatusDelete
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}
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if chance.Status == models.ChanceStatusClose { //机会关闭
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chanceStatus = protocol.ChanceStatusClose
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return
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}
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item = protocol.ChanceItem{
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Id: chance.ChanceId,
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Provider: provider,
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CreateTime: chance.CreateTime.Unix() * 1000,
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//PublicStatus: chance.PublishStatus,
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}
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jsonUnmarshal(chance.SourceContent, &item.FormList)
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item.FormList = clearEmptyForm(item.FormList)
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jsonUnmarshal(chance.Images, &item.Pictures)
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jsonUnmarshal(chance.Voices, &item.Speechs)
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jsonUnmarshal(chance.Videos, &item.Videos)
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return item, chanceStatus
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} |
...
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...
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