redis.go
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package redis
import (
"fmt"
"github.com/go-redis/redis"
"gitlab.fjmaimaimai.com/allied-creation/character-library-metadata-bastion/pkg/constant"
)
var clientRedis *redis.Client
func InitRedis() *redis.Client {
options := redis.Options{
Network: "tcp",
Addr: fmt.Sprintf("%s:%s", constant.REDIS_HOST, constant.REDIS_PORT),
Dialer: nil,
OnConnect: nil,
Password: "",
DB: 0,
MaxRetries: 0,
MinRetryBackoff: 0,
MaxRetryBackoff: 0,
DialTimeout: 0,
ReadTimeout: 0,
WriteTimeout: 0,
PoolSize: 0,
MinIdleConns: 0,
MaxConnAge: 0,
PoolTimeout: 0,
IdleTimeout: 0,
IdleCheckFrequency: 0,
TLSConfig: nil,
}
// 新建一个client
clientRedis = redis.NewClient(&options)
pong, err := clientRedis.Ping().Result()
if err != nil {
e := fmt.Errorf("redis 连接失败,%s,%w", pong, err)
panic(e)
}
return clientRedis
}
func GetRedis() *redis.Client {
return clientRedis
}