rule_update.go
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package command
import (
"github.com/beego/beego/v2/core/validation"
"gitlab.fjmaimaimai.com/allied-creation/performance/pkg/domain"
)
type UpdateRuleCommand struct {
Id int64 `cname:"规则ID" json:"id,string" valid:"Required"`
CompanyId int64 `cname:"公司ID" json:"companyId"`
CreatorId int64 `cname:"创建人ID" json:"creatorId"`
Name string `cname:"规则名称" json:"name" valid:"Required"`
Remark string `cname:"规则备注" json:"remark"`
Type int `cname:"评估方式" json:"type"`
Rating *domain.Rating `cname:"评级" json:"rating"`
Score *domain.Score `cname:"评分" json:"score"`
}
func (in *UpdateRuleCommand) Valid(validation *validation.Validation) {
if in.CompanyId == 0 {
validation.SetError("companyId", "公司ID无效")
return
}
if in.CreatorId == 0 {
validation.SetError("creatorId", "创建人ID无效")
return
}
if len(in.Name) > 40 {
validation.SetError("name", "角色名称最大长度40个字符")
return
}
if in.Type == domain.EvaluationTypeRating {
if nil == in.Rating || len(in.Rating.Levels) == 0 {
validation.SetError("rating", "评级内容不能为空")
return
}
}
if in.Type == domain.EvaluationTypeScore {
if nil == in.Score {
validation.SetError("rating", "评分内容不能为空")
return
}
}
}