evaluation_rule.go
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package domain
import (
"errors"
"time"
)
const (
EvaluationTypeRating int = 0 // 评估方式-评级
EvaluationTypeScore int = 1 // 评估方式-评分
)
const (
EvaluationSysTypeCommon int = 0 // 系统类型-系统添加
EvaluationSysTypeSystem int = 1 // 系统类型-系统预制(不可删除、编辑)
)
type Rating struct {
Levels []*RatingLevel `json:"levels" comment:"配置等级"`
}
type RatingLevel struct {
Code string `json:"code" comment:"等级代号"`
Name string `json:"name" comment:"等级名称"`
Color int `json:"color" comment:"等级颜色"`
QuantizedValue float64 `json:"quantizedValue" comment:"等级量化值"`
}
type Score struct {
Min float64 `json:"min" comment:"评分下限"`
Max float64 `json:"max" comment:"评分上限"`
IntervalState int `json:"intervalState" comment:"按分数子区间匹配等级(0关闭、1开启)"`
DecimalPlaces int `json:"decimalPlaces" comment:"保留小数点(0不保留、1保留一位、以此类推)"`
Levels []*ScoreLevel `json:"levels" comment:"配置等级区间"`
}
type ScoreLevel struct {
Code string `json:"code" comment:"等级代号"`
Name string `json:"name" comment:"等级名称"`
Start float64 `json:"start" comment:"分数区间开始值"`
End float64 `json:"end" comment:"分数区间结束值"`
}
type EvaluationRule struct {
Id int64 `json:"id,string" comment:"ID"`
Name string `json:"name" comment:"名称"`
Remark string `json:"remark" comment:"备注"`
CompanyId int64 `json:"companyId,string" comment:"公司ID"`
CreatorId int64 `json:"creatorId,string" comment:"创建人ID"`
Type int `json:"type" comment:"评估方式(0评级、1评分)"`
SysType int `json:"sysType" comment:"系统类型(0普通、1系统固定)" pg:",use_zero"`
Rating Rating `json:"rating" comment:"评级"`
Score Score `json:"score" comment:"评分"`
CreatedAt time.Time `json:"createdAt" comment:"创建时间"`
UpdatedAt time.Time `json:"updatedAt" comment:"更新时间"`
DeletedAt *time.Time `json:"deletedAt" comment:"删除时间"`
}
//根据评估填写的值,得出等级名称,
//如果 评估方式是评分,对评估填写的值 的小数点进行处理
//value 根据评估填写的值
func (rule *EvaluationRule) ScoreOrRating(value *string) (string, error) {
switch rule.Type {
case EvaluationTypeRating:
return rule.RatingValue(value)
case EvaluationTypeScore:
return rule.ScoreValue(value)
}
return "", errors.New("rule.Type 错误")
}
//根据评估填写的值,得出等级名称,
func (rule *EvaluationRule) ScoreValue(value *string) (string, error) {
// valueFloat, err := strconv.ParseFloat(*value, 64)
// if err != nil {
// return "", errors.New("评分填写的值错误")
// }
// if valueFloat < rule.Score.Min || valueFloat > rule.Score.Max {
// return "", errors.New("评分填写的值超出限制")
// }
valueDescrip := ""
// for _, v := range rule.Score.Levels {
// if valueFloat >= v.Start && valueFloat <= v.End {
// valueDescrip = v.Name
// }
// }
return valueDescrip, nil
}
//根据评估填写的值,得出等级名称,
func (rule *EvaluationRule) RatingValue(value *string) (string, error) {
for _, v := range rule.Rating.Levels {
if v.Code == *value {
return v.Name, nil
}
}
return "", errors.New("评估填写的值错误")
}
// GenerateSysRule 当前公司下的生成默认规则
func GenerateSysRule(companyId int64) *EvaluationRule {
levels := make([]*RatingLevel, 0)
levels = append(levels, &RatingLevel{
Code: "S",
Name: "SS",
Color: 1,
QuantizedValue: 90,
})
levels = append(levels, &RatingLevel{
Code: "A",
Name: "AA",
Color: 2,
QuantizedValue: 80,
})
levels = append(levels, &RatingLevel{
Code: "B",
Name: "BB",
Color: 3,
QuantizedValue: 70,
})
levels = append(levels, &RatingLevel{
Code: "C",
Name: "CC",
Color: 4,
QuantizedValue: 60,
})
levels = append(levels, &RatingLevel{
Code: "D",
Name: "DD",
Color: 5,
QuantizedValue: 50,
})
newRule := &EvaluationRule{
Id: 0,
Name: "评级(默认)",
Remark: "",
CompanyId: companyId,
CreatorId: 0,
Type: EvaluationTypeRating,
SysType: EvaluationSysTypeSystem,
Rating: Rating{
Levels: levels,
},
Score: Score{},
}
return newRule
}
type EvaluationRuleRepository interface {
Insert(rule *EvaluationRule) (*EvaluationRule, error)
Remove(rule *EvaluationRule) (*EvaluationRule, error)
FindOne(queryOptions map[string]interface{}) (*EvaluationRule, error)
Find(queryOptions map[string]interface{}) (int64, []*EvaluationRule, error)
Count(queryOptions map[string]interface{}) (int64, error)
}