websocket_test.go
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package websocket
import (
"bytes"
"fmt"
"github.com/gorilla/websocket"
"gitlab.fjmaimaimai.com/mmm-go/gocomm/pkg/log"
"gitlab.fjmaimaimai.com/mmm-go/gocomm/pkg/mybeego"
"html/template"
"math/rand"
"net/http"
"strconv"
"testing"
"time"
)
func Test_RunWebSocket(t *testing.T) {
//InitWebsocketConnmgrs(10)
//http.HandleFunc("/upgrade",join)
//http.HandleFunc("/",home)
//
//go TimerSendData()
//go TimerStatus()
//log.Fatal(http.ListenAndServe(":8080",nil))
}
func TimerSendData(){
t :=time.NewTicker(10*time.Second)
ch :=make(chan int,1)
for {
select {
case <-t.C:
uid :=rand.Int63n(500)
SendDataByConnmgr(uid,2,time.Now())
}
}
<-ch
}
func TimerStatus(){
t :=time.NewTicker(10*time.Second)
ch :=make(chan int,1)
for {
select {
case <-t.C:
buf :=bytes.NewBuffer(nil)
buf.WriteString("")
for i:=0;i<len(DefaultConnmgrs);i++{
if v ,ok :=DefaultConnmgrs[i].(*MemoryConnmgr);ok{
buf.WriteString(fmt.Sprintf("id:%d clients:%d connect:%d\n",i,v.Clients.Size(),v.Connections.Size()))
}
}
log.Info(buf.String())
}
}
<-ch
}
var upgrader = websocket.Upgrader{}
func join(w http.ResponseWriter, r *http.Request) {
requestHead := &mybeego.RequestHead{}
requestHead.Uid, _ = strconv.ParseInt(r.Header.Get("uid"), 10, 64)
requestHead.AppId, _ = strconv.Atoi(r.Header.Get("appid"))
requestHead.Token = r.Header.Get("token")
if !validToken(requestHead.Token) {
return
}
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Fatal(err)
}
wsConn := NewWebsocketConnection(conn, requestHead, onReceive)
wsConn.Serve()
}
func onReceive(data []byte) *mybeego.Message {
return mybeego.NewMessage(0)
}
func home(w http.ResponseWriter, r *http.Request) {
homeTemplate.Execute(w, "ws://"+r.Host+"/join")
}
func validToken(token string) bool {
return true
}
var homeTemplate = template.Must(template.New("").Parse(`
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script>
window.addEventListener("load", function(evt) {
var output = document.getElementById("output");
var input = document.getElementById("input");
var ws;
var print = function(message) {
var d = document.createElement("div");
d.innerHTML = message;
output.appendChild(d);
};
document.getElementById("open").onclick = function(evt) {
if (ws) {
return false;
}
ws = new WebSocket("{{.}}");
ws.onopen = function(evt) {
print("OPEN");
}
ws.onclose = function(evt) {
print("CLOSE");
ws = null;
}
ws.onmessage = function(evt) {
print("RESPONSE: " + evt.data);
}
ws.onerror = function(evt) {
print("ERROR: " + evt.data);
}
return false;
};
document.getElementById("send").onclick = function(evt) {
if (!ws) {
return false;
}
print("SEND: " + input.value);
ws.send(input.value);
return false;
};
document.getElementById("close").onclick = function(evt) {
if (!ws) {
return false;
}
ws.close();
return false;
};
});
</script>
</head>
<body>
<table>
<tr><td valign="top" width="50%">
<p>Click "Open" to create a connection to the server,
"Send" to send a message to the server and "Close" to close the connection.
You can change the message and send multiple times.
<p>
<form>
<button id="open">Open</button>
<button id="close">Close</button>
<p><input id="input" type="text" value="Hello world!">
<button id="send">Send</button>
</form>
</td><td valign="top" width="50%">
<div id="output"></div>
</td></tr></table>
</body>
</html>
`))