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@@ -49,8 +49,8 @@ func AchievementPool(header *protocol.RequestHeader, request *protocol.Achieveme |
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@@ -49,8 +49,8 @@ func AchievementPool(header *protocol.RequestHeader, request *protocol.Achieveme |
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rspItem := &protocol.AchievementCommonListItem{
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rspItem := &protocol.AchievementCommonListItem{
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Achievement: GetAchievementItem(header, item),
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Achievement: GetAchievementItem(header, item),
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GraspScore: protocol.GraspScore{
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GraspScore: protocol.GraspScore{
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- GraspScore: item.GraspScore,
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- GraspScorePercent: item.GraspScore,
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+ GraspScore: item.UserGraspScore,
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+ GraspScorePercent: item.UserGraspScore,
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},
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},
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StatisticData: GetStatisticData(header, item.StaticDataOrm, item.AchievementId),
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StatisticData: GetStatisticData(header, item.StaticDataOrm, item.AchievementId),
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ChanceTemplate: getTemplate(item.TemplateId),
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ChanceTemplate: getTemplate(item.TemplateId),
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@@ -136,8 +136,8 @@ func AchievementDetail(header *protocol.RequestHeader, request *protocol.Achieve |
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@@ -136,8 +136,8 @@ func AchievementDetail(header *protocol.RequestHeader, request *protocol.Achieve |
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{
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{
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rsp.Achievement = GetAchievementItem(header, item)
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rsp.Achievement = GetAchievementItem(header, item)
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rsp.GraspScore = protocol.GraspScore{
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rsp.GraspScore = protocol.GraspScore{
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- GraspScore: item.GraspScore,
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- GraspScorePercent: item.GraspScore,
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+ GraspScore: item.UserGraspScore,
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+ GraspScorePercent: item.UserGraspScore,
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}
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}
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rsp.StatisticData = GetStatisticData(header, item.StaticDataOrm, item.AchievementId)
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rsp.StatisticData = GetStatisticData(header, item.StaticDataOrm, item.AchievementId)
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rsp.ChanceTemplate = getTemplate(item.TemplateId)
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rsp.ChanceTemplate = getTemplate(item.TemplateId)
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