video.js.map 747.4 KB
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    "var getNative = require('../internal/getNative');\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeNow = getNative(Date, 'now');\n\n/**\n * Gets the number of milliseconds that have elapsed since the Unix epoch\n * (1 January 1970 00:00:00 UTC).\n *\n * @static\n * @memberOf _\n * @category Date\n * @example\n *\n * _.defer(function(stamp) {\n *   console.log(_.now() - stamp);\n * }, _.now());\n * // => logs the number of milliseconds it took for the deferred function to be invoked\n */\nvar now = nativeNow || function() {\n  return new Date().getTime();\n};\n\nmodule.exports = now;\n",
    "var isObject = require('../lang/isObject'),\n    now = require('../date/now');\n\n/** Used as the `TypeError` message for \"Functions\" methods. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * Creates a debounced function that delays invoking `func` until after `wait`\n * milliseconds have elapsed since the last time the debounced function was\n * invoked. The debounced function comes with a `cancel` method to cancel\n * delayed invocations. Provide an options object to indicate that `func`\n * should be invoked on the leading and/or trailing edge of the `wait` timeout.\n * Subsequent calls to the debounced function return the result of the last\n * `func` invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is invoked\n * on the trailing edge of the timeout only if the the debounced function is\n * invoked more than once during the `wait` timeout.\n *\n * See [David Corbacho's article](http://drupalmotion.com/article/debounce-and-throttle-visual-explanation)\n * for details over the differences between `_.debounce` and `_.throttle`.\n *\n * @static\n * @memberOf _\n * @category Function\n * @param {Function} func The function to debounce.\n * @param {number} [wait=0] The number of milliseconds to delay.\n * @param {Object} [options] The options object.\n * @param {boolean} [options.leading=false] Specify invoking on the leading\n *  edge of the timeout.\n * @param {number} [options.maxWait] The maximum time `func` is allowed to be\n *  delayed before it's invoked.\n * @param {boolean} [options.trailing=true] Specify invoking on the trailing\n *  edge of the timeout.\n * @returns {Function} Returns the new debounced function.\n * @example\n *\n * // avoid costly calculations while the window size is in flux\n * jQuery(window).on('resize', _.debounce(calculateLayout, 150));\n *\n * // invoke `sendMail` when the click event is fired, debouncing subsequent calls\n * jQuery('#postbox').on('click', _.debounce(sendMail, 300, {\n *   'leading': true,\n *   'trailing': false\n * }));\n *\n * // ensure `batchLog` is invoked once after 1 second of debounced calls\n * var source = new EventSource('/stream');\n * jQuery(source).on('message', _.debounce(batchLog, 250, {\n *   'maxWait': 1000\n * }));\n *\n * // cancel a debounced call\n * var todoChanges = _.debounce(batchLog, 1000);\n * Object.observe(models.todo, todoChanges);\n *\n * Object.observe(models, function(changes) {\n *   if (_.find(changes, { 'user': 'todo', 'type': 'delete'})) {\n *     todoChanges.cancel();\n *   }\n * }, ['delete']);\n *\n * // ...at some point `models.todo` is changed\n * models.todo.completed = true;\n *\n * // ...before 1 second has passed `models.todo` is deleted\n * // which cancels the debounced `todoChanges` call\n * delete models.todo;\n */\nfunction debounce(func, wait, options) {\n  var args,\n      maxTimeoutId,\n      result,\n      stamp,\n      thisArg,\n      timeoutId,\n      trailingCall,\n      lastCalled = 0,\n      maxWait = false,\n      trailing = true;\n\n  if (typeof func != 'function') {\n    throw new TypeError(FUNC_ERROR_TEXT);\n  }\n  wait = wait < 0 ? 0 : (+wait || 0);\n  if (options === true) {\n    var leading = true;\n    trailing = false;\n  } else if (isObject(options)) {\n    leading = !!options.leading;\n    maxWait = 'maxWait' in options && nativeMax(+options.maxWait || 0, wait);\n    trailing = 'trailing' in options ? !!options.trailing : trailing;\n  }\n\n  function cancel() {\n    if (timeoutId) {\n      clearTimeout(timeoutId);\n    }\n    if (maxTimeoutId) {\n      clearTimeout(maxTimeoutId);\n    }\n    lastCalled = 0;\n    maxTimeoutId = timeoutId = trailingCall = undefined;\n  }\n\n  function complete(isCalled, id) {\n    if (id) {\n      clearTimeout(id);\n    }\n    maxTimeoutId = timeoutId = trailingCall = undefined;\n    if (isCalled) {\n      lastCalled = now();\n      result = func.apply(thisArg, args);\n      if (!timeoutId && !maxTimeoutId) {\n        args = thisArg = undefined;\n      }\n    }\n  }\n\n  function delayed() {\n    var remaining = wait - (now() - stamp);\n    if (remaining <= 0 || remaining > wait) {\n      complete(trailingCall, maxTimeoutId);\n    } else {\n      timeoutId = setTimeout(delayed, remaining);\n    }\n  }\n\n  function maxDelayed() {\n    complete(trailing, timeoutId);\n  }\n\n  function debounced() {\n    args = arguments;\n    stamp = now();\n    thisArg = this;\n    trailingCall = trailing && (timeoutId || !leading);\n\n    if (maxWait === false) {\n      var leadingCall = leading && !timeoutId;\n    } else {\n      if (!maxTimeoutId && !leading) {\n        lastCalled = stamp;\n      }\n      var remaining = maxWait - (stamp - lastCalled),\n          isCalled = remaining <= 0 || remaining > maxWait;\n\n      if (isCalled) {\n        if (maxTimeoutId) {\n          maxTimeoutId = clearTimeout(maxTimeoutId);\n        }\n        lastCalled = stamp;\n        result = func.apply(thisArg, args);\n      }\n      else if (!maxTimeoutId) {\n        maxTimeoutId = setTimeout(maxDelayed, remaining);\n      }\n    }\n    if (isCalled && timeoutId) {\n      timeoutId = clearTimeout(timeoutId);\n    }\n    else if (!timeoutId && wait !== maxWait) {\n      timeoutId = setTimeout(delayed, wait);\n    }\n    if (leadingCall) {\n      isCalled = true;\n      result = func.apply(thisArg, args);\n    }\n    if (isCalled && !timeoutId && !maxTimeoutId) {\n      args = thisArg = undefined;\n    }\n    return result;\n  }\n  debounced.cancel = cancel;\n  return debounced;\n}\n\nmodule.exports = debounce;\n",
    "/** Used as the `TypeError` message for \"Functions\" methods. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * Creates a function that invokes `func` with the `this` binding of the\n * created function and arguments from `start` and beyond provided as an array.\n *\n * **Note:** This method is based on the [rest parameter](https://developer.mozilla.org/Web/JavaScript/Reference/Functions/rest_parameters).\n *\n * @static\n * @memberOf _\n * @category Function\n * @param {Function} func The function to apply a rest parameter to.\n * @param {number} [start=func.length-1] The start position of the rest parameter.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var say = _.restParam(function(what, names) {\n *   return what + ' ' + _.initial(names).join(', ') +\n *     (_.size(names) > 1 ? ', & ' : '') + _.last(names);\n * });\n *\n * say('hello', 'fred', 'barney', 'pebbles');\n * // => 'hello fred, barney, & pebbles'\n */\nfunction restParam(func, start) {\n  if (typeof func != 'function') {\n    throw new TypeError(FUNC_ERROR_TEXT);\n  }\n  start = nativeMax(start === undefined ? (func.length - 1) : (+start || 0), 0);\n  return function() {\n    var args = arguments,\n        index = -1,\n        length = nativeMax(args.length - start, 0),\n        rest = Array(length);\n\n    while (++index < length) {\n      rest[index] = args[start + index];\n    }\n    switch (start) {\n      case 0: return func.call(this, rest);\n      case 1: return func.call(this, args[0], rest);\n      case 2: return func.call(this, args[0], args[1], rest);\n    }\n    var otherArgs = Array(start + 1);\n    index = -1;\n    while (++index < start) {\n      otherArgs[index] = args[index];\n    }\n    otherArgs[start] = rest;\n    return func.apply(this, otherArgs);\n  };\n}\n\nmodule.exports = restParam;\n",
    "var debounce = require('./debounce'),\n    isObject = require('../lang/isObject');\n\n/** Used as the `TypeError` message for \"Functions\" methods. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/**\n * Creates a throttled function that only invokes `func` at most once per\n * every `wait` milliseconds. The throttled function comes with a `cancel`\n * method to cancel delayed invocations. Provide an options object to indicate\n * that `func` should be invoked on the leading and/or trailing edge of the\n * `wait` timeout. Subsequent calls to the throttled function return the\n * result of the last `func` call.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is invoked\n * on the trailing edge of the timeout only if the the throttled function is\n * invoked more than once during the `wait` timeout.\n *\n * See [David Corbacho's article](http://drupalmotion.com/article/debounce-and-throttle-visual-explanation)\n * for details over the differences between `_.throttle` and `_.debounce`.\n *\n * @static\n * @memberOf _\n * @category Function\n * @param {Function} func The function to throttle.\n * @param {number} [wait=0] The number of milliseconds to throttle invocations to.\n * @param {Object} [options] The options object.\n * @param {boolean} [options.leading=true] Specify invoking on the leading\n *  edge of the timeout.\n * @param {boolean} [options.trailing=true] Specify invoking on the trailing\n *  edge of the timeout.\n * @returns {Function} Returns the new throttled function.\n * @example\n *\n * // avoid excessively updating the position while scrolling\n * jQuery(window).on('scroll', _.throttle(updatePosition, 100));\n *\n * // invoke `renewToken` when the click event is fired, but not more than once every 5 minutes\n * jQuery('.interactive').on('click', _.throttle(renewToken, 300000, {\n *   'trailing': false\n * }));\n *\n * // cancel a trailing throttled call\n * jQuery(window).on('popstate', throttled.cancel);\n */\nfunction throttle(func, wait, options) {\n  var leading = true,\n      trailing = true;\n\n  if (typeof func != 'function') {\n    throw new TypeError(FUNC_ERROR_TEXT);\n  }\n  if (options === false) {\n    leading = false;\n  } else if (isObject(options)) {\n    leading = 'leading' in options ? !!options.leading : leading;\n    trailing = 'trailing' in options ? !!options.trailing : trailing;\n  }\n  return debounce(func, wait, { 'leading': leading, 'maxWait': +wait, 'trailing': trailing });\n}\n\nmodule.exports = throttle;\n",
    "/**\n * Copies the values of `source` to `array`.\n *\n * @private\n * @param {Array} source The array to copy values from.\n * @param {Array} [array=[]] The array to copy values to.\n * @returns {Array} Returns `array`.\n */\nfunction arrayCopy(source, array) {\n  var index = -1,\n      length = source.length;\n\n  array || (array = Array(length));\n  while (++index < length) {\n    array[index] = source[index];\n  }\n  return array;\n}\n\nmodule.exports = arrayCopy;\n",
    "/**\n * A specialized version of `_.forEach` for arrays without support for callback\n * shorthands and `this` binding.\n *\n * @private\n * @param {Array} array The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns `array`.\n */\nfunction arrayEach(array, iteratee) {\n  var index = -1,\n      length = array.length;\n\n  while (++index < length) {\n    if (iteratee(array[index], index, array) === false) {\n      break;\n    }\n  }\n  return array;\n}\n\nmodule.exports = arrayEach;\n",
    "/**\n * Copies properties of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy properties from.\n * @param {Array} props The property names to copy.\n * @param {Object} [object={}] The object to copy properties to.\n * @returns {Object} Returns `object`.\n */\nfunction baseCopy(source, props, object) {\n  object || (object = {});\n\n  var index = -1,\n      length = props.length;\n\n  while (++index < length) {\n    var key = props[index];\n    object[key] = source[key];\n  }\n  return object;\n}\n\nmodule.exports = baseCopy;\n",
    "var createBaseFor = require('./createBaseFor');\n\n/**\n * The base implementation of `baseForIn` and `baseForOwn` which iterates\n * over `object` properties returned by `keysFunc` invoking `iteratee` for\n * each property. Iteratee functions may exit iteration early by explicitly\n * returning `false`.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @returns {Object} Returns `object`.\n */\nvar baseFor = createBaseFor();\n\nmodule.exports = baseFor;\n",
    "var baseFor = require('./baseFor'),\n    keysIn = require('../object/keysIn');\n\n/**\n * The base implementation of `_.forIn` without support for callback\n * shorthands and `this` binding.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Object} Returns `object`.\n */\nfunction baseForIn(object, iteratee) {\n  return baseFor(object, iteratee, keysIn);\n}\n\nmodule.exports = baseForIn;\n",
    "var arrayEach = require('./arrayEach'),\n    baseMergeDeep = require('./baseMergeDeep'),\n    isArray = require('../lang/isArray'),\n    isArrayLike = require('./isArrayLike'),\n    isObject = require('../lang/isObject'),\n    isObjectLike = require('./isObjectLike'),\n    isTypedArray = require('../lang/isTypedArray'),\n    keys = require('../object/keys');\n\n/**\n * The base implementation of `_.merge` without support for argument juggling,\n * multiple sources, and `this` binding `customizer` functions.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @param {Function} [customizer] The function to customize merged values.\n * @param {Array} [stackA=[]] Tracks traversed source objects.\n * @param {Array} [stackB=[]] Associates values with source counterparts.\n * @returns {Object} Returns `object`.\n */\nfunction baseMerge(object, source, customizer, stackA, stackB) {\n  if (!isObject(object)) {\n    return object;\n  }\n  var isSrcArr = isArrayLike(source) && (isArray(source) || isTypedArray(source)),\n      props = isSrcArr ? undefined : keys(source);\n\n  arrayEach(props || source, function(srcValue, key) {\n    if (props) {\n      key = srcValue;\n      srcValue = source[key];\n    }\n    if (isObjectLike(srcValue)) {\n      stackA || (stackA = []);\n      stackB || (stackB = []);\n      baseMergeDeep(object, source, key, baseMerge, customizer, stackA, stackB);\n    }\n    else {\n      var value = object[key],\n          result = customizer ? customizer(value, srcValue, key, object, source) : undefined,\n          isCommon = result === undefined;\n\n      if (isCommon) {\n        result = srcValue;\n      }\n      if ((result !== undefined || (isSrcArr && !(key in object))) &&\n          (isCommon || (result === result ? (result !== value) : (value === value)))) {\n        object[key] = result;\n      }\n    }\n  });\n  return object;\n}\n\nmodule.exports = baseMerge;\n",
    "var arrayCopy = require('./arrayCopy'),\n    isArguments = require('../lang/isArguments'),\n    isArray = require('../lang/isArray'),\n    isArrayLike = require('./isArrayLike'),\n    isPlainObject = require('../lang/isPlainObject'),\n    isTypedArray = require('../lang/isTypedArray'),\n    toPlainObject = require('../lang/toPlainObject');\n\n/**\n * A specialized version of `baseMerge` for arrays and objects which performs\n * deep merges and tracks traversed objects enabling objects with circular\n * references to be merged.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @param {string} key The key of the value to merge.\n * @param {Function} mergeFunc The function to merge values.\n * @param {Function} [customizer] The function to customize merged values.\n * @param {Array} [stackA=[]] Tracks traversed source objects.\n * @param {Array} [stackB=[]] Associates values with source counterparts.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\nfunction baseMergeDeep(object, source, key, mergeFunc, customizer, stackA, stackB) {\n  var length = stackA.length,\n      srcValue = source[key];\n\n  while (length--) {\n    if (stackA[length] == srcValue) {\n      object[key] = stackB[length];\n      return;\n    }\n  }\n  var value = object[key],\n      result = customizer ? customizer(value, srcValue, key, object, source) : undefined,\n      isCommon = result === undefined;\n\n  if (isCommon) {\n    result = srcValue;\n    if (isArrayLike(srcValue) && (isArray(srcValue) || isTypedArray(srcValue))) {\n      result = isArray(value)\n        ? value\n        : (isArrayLike(value) ? arrayCopy(value) : []);\n    }\n    else if (isPlainObject(srcValue) || isArguments(srcValue)) {\n      result = isArguments(value)\n        ? toPlainObject(value)\n        : (isPlainObject(value) ? value : {});\n    }\n    else {\n      isCommon = false;\n    }\n  }\n  // Add the source value to the stack of traversed objects and associate\n  // it with its merged value.\n  stackA.push(srcValue);\n  stackB.push(result);\n\n  if (isCommon) {\n    // Recursively merge objects and arrays (susceptible to call stack limits).\n    object[key] = mergeFunc(result, srcValue, customizer, stackA, stackB);\n  } else if (result === result ? (result !== value) : (value === value)) {\n    object[key] = result;\n  }\n}\n\nmodule.exports = baseMergeDeep;\n",
    "var toObject = require('./toObject');\n\n/**\n * The base implementation of `_.property` without support for deep paths.\n *\n * @private\n * @param {string} key The key of the property to get.\n * @returns {Function} Returns the new function.\n */\nfunction baseProperty(key) {\n  return function(object) {\n    return object == null ? undefined : toObject(object)[key];\n  };\n}\n\nmodule.exports = baseProperty;\n",
    "var identity = require('../utility/identity');\n\n/**\n * A specialized version of `baseCallback` which only supports `this` binding\n * and specifying the number of arguments to provide to `func`.\n *\n * @private\n * @param {Function} func The function to bind.\n * @param {*} thisArg The `this` binding of `func`.\n * @param {number} [argCount] The number of arguments to provide to `func`.\n * @returns {Function} Returns the callback.\n */\nfunction bindCallback(func, thisArg, argCount) {\n  if (typeof func != 'function') {\n    return identity;\n  }\n  if (thisArg === undefined) {\n    return func;\n  }\n  switch (argCount) {\n    case 1: return function(value) {\n      return func.call(thisArg, value);\n    };\n    case 3: return function(value, index, collection) {\n      return func.call(thisArg, value, index, collection);\n    };\n    case 4: return function(accumulator, value, index, collection) {\n      return func.call(thisArg, accumulator, value, index, collection);\n    };\n    case 5: return function(value, other, key, object, source) {\n      return func.call(thisArg, value, other, key, object, source);\n    };\n  }\n  return function() {\n    return func.apply(thisArg, arguments);\n  };\n}\n\nmodule.exports = bindCallback;\n",
    "var bindCallback = require('./bindCallback'),\n    isIterateeCall = require('./isIterateeCall'),\n    restParam = require('../function/restParam');\n\n/**\n * Creates a `_.assign`, `_.defaults`, or `_.merge` function.\n *\n * @private\n * @param {Function} assigner The function to assign values.\n * @returns {Function} Returns the new assigner function.\n */\nfunction createAssigner(assigner) {\n  return restParam(function(object, sources) {\n    var index = -1,\n        length = object == null ? 0 : sources.length,\n        customizer = length > 2 ? sources[length - 2] : undefined,\n        guard = length > 2 ? sources[2] : undefined,\n        thisArg = length > 1 ? sources[length - 1] : undefined;\n\n    if (typeof customizer == 'function') {\n      customizer = bindCallback(customizer, thisArg, 5);\n      length -= 2;\n    } else {\n      customizer = typeof thisArg == 'function' ? thisArg : undefined;\n      length -= (customizer ? 1 : 0);\n    }\n    if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n      customizer = length < 3 ? undefined : customizer;\n      length = 1;\n    }\n    while (++index < length) {\n      var source = sources[index];\n      if (source) {\n        assigner(object, source, customizer);\n      }\n    }\n    return object;\n  });\n}\n\nmodule.exports = createAssigner;\n",
    "var toObject = require('./toObject');\n\n/**\n * Creates a base function for `_.forIn` or `_.forInRight`.\n *\n * @private\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Function} Returns the new base function.\n */\nfunction createBaseFor(fromRight) {\n  return function(object, iteratee, keysFunc) {\n    var iterable = toObject(object),\n        props = keysFunc(object),\n        length = props.length,\n        index = fromRight ? length : -1;\n\n    while ((fromRight ? index-- : ++index < length)) {\n      var key = props[index];\n      if (iteratee(iterable[key], key, iterable) === false) {\n        break;\n      }\n    }\n    return object;\n  };\n}\n\nmodule.exports = createBaseFor;\n",
    "var baseProperty = require('./baseProperty');\n\n/**\n * Gets the \"length\" property value of `object`.\n *\n * **Note:** This function is used to avoid a [JIT bug](https://bugs.webkit.org/show_bug.cgi?id=142792)\n * that affects Safari on at least iOS 8.1-8.3 ARM64.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {*} Returns the \"length\" value.\n */\nvar getLength = baseProperty('length');\n\nmodule.exports = getLength;\n",
    "var isNative = require('../lang/isNative');\n\n/**\n * Gets the native function at `key` of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {string} key The key of the method to get.\n * @returns {*} Returns the function if it's native, else `undefined`.\n */\nfunction getNative(object, key) {\n  var value = object == null ? undefined : object[key];\n  return isNative(value) ? value : undefined;\n}\n\nmodule.exports = getNative;\n",
    "var getLength = require('./getLength'),\n    isLength = require('./isLength');\n\n/**\n * Checks if `value` is array-like.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n */\nfunction isArrayLike(value) {\n  return value != null && isLength(getLength(value));\n}\n\nmodule.exports = isArrayLike;\n",
    "/**\n * Checks if `value` is a host object in IE < 9.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a host object, else `false`.\n */\nvar isHostObject = (function() {\n  try {\n    Object({ 'toString': 0 } + '');\n  } catch(e) {\n    return function() { return false; };\n  }\n  return function(value) {\n    // IE < 9 presents many host objects as `Object` objects that can coerce\n    // to strings despite having improperly defined `toString` methods.\n    return typeof value.toString != 'function' && typeof (value + '') == 'string';\n  };\n}());\n\nmodule.exports = isHostObject;\n",
    "/** Used to detect unsigned integer values. */\nvar reIsUint = /^\\d+$/;\n\n/**\n * Used as the [maximum length](http://ecma-international.org/ecma-262/6.0/#sec-number.max_safe_integer)\n * of an array-like value.\n */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\nfunction isIndex(value, length) {\n  value = (typeof value == 'number' || reIsUint.test(value)) ? +value : -1;\n  length = length == null ? MAX_SAFE_INTEGER : length;\n  return value > -1 && value % 1 == 0 && value < length;\n}\n\nmodule.exports = isIndex;\n",
    "var isArrayLike = require('./isArrayLike'),\n    isIndex = require('./isIndex'),\n    isObject = require('../lang/isObject');\n\n/**\n * Checks if the provided arguments are from an iteratee call.\n *\n * @private\n * @param {*} value The potential iteratee value argument.\n * @param {*} index The potential iteratee index or key argument.\n * @param {*} object The potential iteratee object argument.\n * @returns {boolean} Returns `true` if the arguments are from an iteratee call, else `false`.\n */\nfunction isIterateeCall(value, index, object) {\n  if (!isObject(object)) {\n    return false;\n  }\n  var type = typeof index;\n  if (type == 'number'\n      ? (isArrayLike(object) && isIndex(index, object.length))\n      : (type == 'string' && index in object)) {\n    var other = object[index];\n    return value === value ? (value === other) : (other !== other);\n  }\n  return false;\n}\n\nmodule.exports = isIterateeCall;\n",
    "/**\n * Used as the [maximum length](http://ecma-international.org/ecma-262/6.0/#sec-number.max_safe_integer)\n * of an array-like value.\n */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This function is based on [`ToLength`](http://ecma-international.org/ecma-262/6.0/#sec-tolength).\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n */\nfunction isLength(value) {\n  return typeof value == 'number' && value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\nmodule.exports = isLength;\n",
    "/**\n * Checks if `value` is object-like.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n */\nfunction isObjectLike(value) {\n  return !!value && typeof value == 'object';\n}\n\nmodule.exports = isObjectLike;\n",
    "var isArguments = require('../lang/isArguments'),\n    isArray = require('../lang/isArray'),\n    isIndex = require('./isIndex'),\n    isLength = require('./isLength'),\n    isString = require('../lang/isString'),\n    keysIn = require('../object/keysIn');\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * A fallback implementation of `Object.keys` which creates an array of the\n * own enumerable property names of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction shimKeys(object) {\n  var props = keysIn(object),\n      propsLength = props.length,\n      length = propsLength && object.length;\n\n  var allowIndexes = !!length && isLength(length) &&\n    (isArray(object) || isArguments(object) || isString(object));\n\n  var index = -1,\n      result = [];\n\n  while (++index < propsLength) {\n    var key = props[index];\n    if ((allowIndexes && isIndex(key, length)) || hasOwnProperty.call(object, key)) {\n      result.push(key);\n    }\n  }\n  return result;\n}\n\nmodule.exports = shimKeys;\n",
    "var isObject = require('../lang/isObject'),\n    isString = require('../lang/isString'),\n    support = require('../support');\n\n/**\n * Converts `value` to an object if it's not one.\n *\n * @private\n * @param {*} value The value to process.\n * @returns {Object} Returns the object.\n */\nfunction toObject(value) {\n  if (support.unindexedChars && isString(value)) {\n    var index = -1,\n        length = value.length,\n        result = Object(value);\n\n    while (++index < length) {\n      result[index] = value.charAt(index);\n    }\n    return result;\n  }\n  return isObject(value) ? value : Object(value);\n}\n\nmodule.exports = toObject;\n",
    "var isArrayLike = require('../internal/isArrayLike'),\n    isObjectLike = require('../internal/isObjectLike');\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Native method references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/**\n * Checks if `value` is classified as an `arguments` object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\nfunction isArguments(value) {\n  return isObjectLike(value) && isArrayLike(value) &&\n    hasOwnProperty.call(value, 'callee') && !propertyIsEnumerable.call(value, 'callee');\n}\n\nmodule.exports = isArguments;\n",
    "var getNative = require('../internal/getNative'),\n    isLength = require('../internal/isLength'),\n    isObjectLike = require('../internal/isObjectLike');\n\n/** `Object#toString` result references. */\nvar arrayTag = '[object Array]';\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeIsArray = getNative(Array, 'isArray');\n\n/**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(function() { return arguments; }());\n * // => false\n */\nvar isArray = nativeIsArray || function(value) {\n  return isObjectLike(value) && isLength(value.length) && objToString.call(value) == arrayTag;\n};\n\nmodule.exports = isArray;\n",
    "var isObject = require('./isObject');\n\n/** `Object#toString` result references. */\nvar funcTag = '[object Function]';\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n  // The use of `Object#toString` avoids issues with the `typeof` operator\n  // in older versions of Chrome and Safari which return 'function' for regexes\n  // and Safari 8 which returns 'object' for typed array constructors.\n  return isObject(value) && objToString.call(value) == funcTag;\n}\n\nmodule.exports = isFunction;\n",
    "var isFunction = require('./isFunction'),\n    isHostObject = require('../internal/isHostObject'),\n    isObjectLike = require('../internal/isObjectLike');\n\n/** Used to detect host constructors (Safari > 5). */\nvar reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar fnToString = Function.prototype.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Used to detect if a method is native. */\nvar reIsNative = RegExp('^' +\n  fnToString.call(hasOwnProperty).replace(/[\\\\^$.*+?()[\\]{}|]/g, '\\\\$&')\n  .replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$'\n);\n\n/**\n * Checks if `value` is a native function.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function, else `false`.\n * @example\n *\n * _.isNative(Array.prototype.push);\n * // => true\n *\n * _.isNative(_);\n * // => false\n */\nfunction isNative(value) {\n  if (value == null) {\n    return false;\n  }\n  if (isFunction(value)) {\n    return reIsNative.test(fnToString.call(value));\n  }\n  return isObjectLike(value) && (isHostObject(value) ? reIsNative : reIsHostCtor).test(value);\n}\n\nmodule.exports = isNative;\n",
    "/**\n * Checks if `value` is the [language type](https://es5.github.io/#x8) of `Object`.\n * (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(1);\n * // => false\n */\nfunction isObject(value) {\n  // Avoid a V8 JIT bug in Chrome 19-20.\n  // See https://code.google.com/p/v8/issues/detail?id=2291 for more details.\n  var type = typeof value;\n  return !!value && (type == 'object' || type == 'function');\n}\n\nmodule.exports = isObject;\n",
    "var baseForIn = require('../internal/baseForIn'),\n    isArguments = require('./isArguments'),\n    isHostObject = require('../internal/isHostObject'),\n    isObjectLike = require('../internal/isObjectLike'),\n    support = require('../support');\n\n/** `Object#toString` result references. */\nvar objectTag = '[object Object]';\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/**\n * Checks if `value` is a plain object, that is, an object created by the\n * `Object` constructor or one with a `[[Prototype]]` of `null`.\n *\n * **Note:** This method assumes objects created by the `Object` constructor\n * have no inherited enumerable properties.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.\n * @example\n *\n * function Foo() {\n *   this.a = 1;\n * }\n *\n * _.isPlainObject(new Foo);\n * // => false\n *\n * _.isPlainObject([1, 2, 3]);\n * // => false\n *\n * _.isPlainObject({ 'x': 0, 'y': 0 });\n * // => true\n *\n * _.isPlainObject(Object.create(null));\n * // => true\n */\nfunction isPlainObject(value) {\n  var Ctor;\n\n  // Exit early for non `Object` objects.\n  if (!(isObjectLike(value) && objToString.call(value) == objectTag && !isHostObject(value) && !isArguments(value)) ||\n      (!hasOwnProperty.call(value, 'constructor') && (Ctor = value.constructor, typeof Ctor == 'function' && !(Ctor instanceof Ctor)))) {\n    return false;\n  }\n  // IE < 9 iterates inherited properties before own properties. If the first\n  // iterated property is an object's own property then there are no inherited\n  // enumerable properties.\n  var result;\n  if (support.ownLast) {\n    baseForIn(value, function(subValue, key, object) {\n      result = hasOwnProperty.call(object, key);\n      return false;\n    });\n    return result !== false;\n  }\n  // In most environments an object's own properties are iterated before\n  // its inherited properties. If the last iterated property is an object's\n  // own property then there are no inherited enumerable properties.\n  baseForIn(value, function(subValue, key) {\n    result = key;\n  });\n  return result === undefined || hasOwnProperty.call(value, result);\n}\n\nmodule.exports = isPlainObject;\n",
    "var isObjectLike = require('../internal/isObjectLike');\n\n/** `Object#toString` result references. */\nvar stringTag = '[object String]';\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/**\n * Checks if `value` is classified as a `String` primitive or object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isString('abc');\n * // => true\n *\n * _.isString(1);\n * // => false\n */\nfunction isString(value) {\n  return typeof value == 'string' || (isObjectLike(value) && objToString.call(value) == stringTag);\n}\n\nmodule.exports = isString;\n",
    "var isLength = require('../internal/isLength'),\n    isObjectLike = require('../internal/isObjectLike');\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n    arrayTag = '[object Array]',\n    boolTag = '[object Boolean]',\n    dateTag = '[object Date]',\n    errorTag = '[object Error]',\n    funcTag = '[object Function]',\n    mapTag = '[object Map]',\n    numberTag = '[object Number]',\n    objectTag = '[object Object]',\n    regexpTag = '[object RegExp]',\n    setTag = '[object Set]',\n    stringTag = '[object String]',\n    weakMapTag = '[object WeakMap]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n    float32Tag = '[object Float32Array]',\n    float64Tag = '[object Float64Array]',\n    int8Tag = '[object Int8Array]',\n    int16Tag = '[object Int16Array]',\n    int32Tag = '[object Int32Array]',\n    uint8Tag = '[object Uint8Array]',\n    uint8ClampedTag = '[object Uint8ClampedArray]',\n    uint16Tag = '[object Uint16Array]',\n    uint32Tag = '[object Uint32Array]';\n\n/** Used to identify `toStringTag` values of typed arrays. */\nvar typedArrayTags = {};\ntypedArrayTags[float32Tag] = typedArrayTags[float64Tag] =\ntypedArrayTags[int8Tag] = typedArrayTags[int16Tag] =\ntypedArrayTags[int32Tag] = typedArrayTags[uint8Tag] =\ntypedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] =\ntypedArrayTags[uint32Tag] = true;\ntypedArrayTags[argsTag] = typedArrayTags[arrayTag] =\ntypedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] =\ntypedArrayTags[dateTag] = typedArrayTags[errorTag] =\ntypedArrayTags[funcTag] = typedArrayTags[mapTag] =\ntypedArrayTags[numberTag] = typedArrayTags[objectTag] =\ntypedArrayTags[regexpTag] = typedArrayTags[setTag] =\ntypedArrayTags[stringTag] = typedArrayTags[weakMapTag] = false;\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/**\n * Checks if `value` is classified as a typed array.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isTypedArray(new Uint8Array);\n * // => true\n *\n * _.isTypedArray([]);\n * // => false\n */\nfunction isTypedArray(value) {\n  return isObjectLike(value) && isLength(value.length) && !!typedArrayTags[objToString.call(value)];\n}\n\nmodule.exports = isTypedArray;\n",
    "var baseCopy = require('../internal/baseCopy'),\n    keysIn = require('../object/keysIn');\n\n/**\n * Converts `value` to a plain object flattening inherited enumerable\n * properties of `value` to own properties of the plain object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {Object} Returns the converted plain object.\n * @example\n *\n * function Foo() {\n *   this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.assign({ 'a': 1 }, new Foo);\n * // => { 'a': 1, 'b': 2 }\n *\n * _.assign({ 'a': 1 }, _.toPlainObject(new Foo));\n * // => { 'a': 1, 'b': 2, 'c': 3 }\n */\nfunction toPlainObject(value) {\n  return baseCopy(value, keysIn(value));\n}\n\nmodule.exports = toPlainObject;\n",
    "var getNative = require('../internal/getNative'),\n    isArrayLike = require('../internal/isArrayLike'),\n    isObject = require('../lang/isObject'),\n    shimKeys = require('../internal/shimKeys'),\n    support = require('../support');\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeKeys = getNative(Object, 'keys');\n\n/**\n * Creates an array of the own enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects. See the\n * [ES spec](http://ecma-international.org/ecma-262/6.0/#sec-object.keys)\n * for more details.\n *\n * @static\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n *   this.a = 1;\n *   this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keys(new Foo);\n * // => ['a', 'b'] (iteration order is not guaranteed)\n *\n * _.keys('hi');\n * // => ['0', '1']\n */\nvar keys = !nativeKeys ? shimKeys : function(object) {\n  var Ctor = object == null ? undefined : object.constructor;\n  if ((typeof Ctor == 'function' && Ctor.prototype === object) ||\n      (typeof object == 'function' ? support.enumPrototypes : isArrayLike(object))) {\n    return shimKeys(object);\n  }\n  return isObject(object) ? nativeKeys(object) : [];\n};\n\nmodule.exports = keys;\n",
    "var arrayEach = require('../internal/arrayEach'),\n    isArguments = require('../lang/isArguments'),\n    isArray = require('../lang/isArray'),\n    isFunction = require('../lang/isFunction'),\n    isIndex = require('../internal/isIndex'),\n    isLength = require('../internal/isLength'),\n    isObject = require('../lang/isObject'),\n    isString = require('../lang/isString'),\n    support = require('../support');\n\n/** `Object#toString` result references. */\nvar arrayTag = '[object Array]',\n    boolTag = '[object Boolean]',\n    dateTag = '[object Date]',\n    errorTag = '[object Error]',\n    funcTag = '[object Function]',\n    numberTag = '[object Number]',\n    objectTag = '[object Object]',\n    regexpTag = '[object RegExp]',\n    stringTag = '[object String]';\n\n/** Used to fix the JScript `[[DontEnum]]` bug. */\nvar shadowProps = [\n  'constructor', 'hasOwnProperty', 'isPrototypeOf', 'propertyIsEnumerable',\n  'toLocaleString', 'toString', 'valueOf'\n];\n\n/** Used for native method references. */\nvar errorProto = Error.prototype,\n    objectProto = Object.prototype,\n    stringProto = String.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/** Used to avoid iterating over non-enumerable properties in IE < 9. */\nvar nonEnumProps = {};\nnonEnumProps[arrayTag] = nonEnumProps[dateTag] = nonEnumProps[numberTag] = { 'constructor': true, 'toLocaleString': true, 'toString': true, 'valueOf': true };\nnonEnumProps[boolTag] = nonEnumProps[stringTag] = { 'constructor': true, 'toString': true, 'valueOf': true };\nnonEnumProps[errorTag] = nonEnumProps[funcTag] = nonEnumProps[regexpTag] = { 'constructor': true, 'toString': true };\nnonEnumProps[objectTag] = { 'constructor': true };\n\narrayEach(shadowProps, function(key) {\n  for (var tag in nonEnumProps) {\n    if (hasOwnProperty.call(nonEnumProps, tag)) {\n      var props = nonEnumProps[tag];\n      props[key] = hasOwnProperty.call(props, key);\n    }\n  }\n});\n\n/**\n * Creates an array of the own and inherited enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects.\n *\n * @static\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n *   this.a = 1;\n *   this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keysIn(new Foo);\n * // => ['a', 'b', 'c'] (iteration order is not guaranteed)\n */\nfunction keysIn(object) {\n  if (object == null) {\n    return [];\n  }\n  if (!isObject(object)) {\n    object = Object(object);\n  }\n  var length = object.length;\n\n  length = (length && isLength(length) &&\n    (isArray(object) || isArguments(object) || isString(object)) && length) || 0;\n\n  var Ctor = object.constructor,\n      index = -1,\n      proto = (isFunction(Ctor) && Ctor.prototype) || objectProto,\n      isProto = proto === object,\n      result = Array(length),\n      skipIndexes = length > 0,\n      skipErrorProps = support.enumErrorProps && (object === errorProto || object instanceof Error),\n      skipProto = support.enumPrototypes && isFunction(object);\n\n  while (++index < length) {\n    result[index] = (index + '');\n  }\n  // lodash skips the `constructor` property when it infers it's iterating\n  // over a `prototype` object because IE < 9 can't set the `[[Enumerable]]`\n  // attribute of an existing property and the `constructor` property of a\n  // prototype defaults to non-enumerable.\n  for (var key in object) {\n    if (!(skipProto && key == 'prototype') &&\n        !(skipErrorProps && (key == 'message' || key == 'name')) &&\n        !(skipIndexes && isIndex(key, length)) &&\n        !(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) {\n      result.push(key);\n    }\n  }\n  if (support.nonEnumShadows && object !== objectProto) {\n    var tag = object === stringProto ? stringTag : (object === errorProto ? errorTag : objToString.call(object)),\n        nonEnums = nonEnumProps[tag] || nonEnumProps[objectTag];\n\n    if (tag == objectTag) {\n      proto = objectProto;\n    }\n    length = shadowProps.length;\n    while (length--) {\n      key = shadowProps[length];\n      var nonEnum = nonEnums[key];\n      if (!(isProto && nonEnum) &&\n          (nonEnum ? hasOwnProperty.call(object, key) : object[key] !== proto[key])) {\n        result.push(key);\n      }\n    }\n  }\n  return result;\n}\n\nmodule.exports = keysIn;\n",
    "var baseMerge = require('../internal/baseMerge'),\n    createAssigner = require('../internal/createAssigner');\n\n/**\n * Recursively merges own enumerable properties of the source object(s), that\n * don't resolve to `undefined` into the destination object. Subsequent sources\n * overwrite property assignments of previous sources. If `customizer` is\n * provided it's invoked to produce the merged values of the destination and\n * source properties. If `customizer` returns `undefined` merging is handled\n * by the method instead. The `customizer` is bound to `thisArg` and invoked\n * with five arguments: (objectValue, sourceValue, key, object, source).\n *\n * @static\n * @memberOf _\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @param {Function} [customizer] The function to customize assigned values.\n * @param {*} [thisArg] The `this` binding of `customizer`.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var users = {\n *   'data': [{ 'user': 'barney' }, { 'user': 'fred' }]\n * };\n *\n * var ages = {\n *   'data': [{ 'age': 36 }, { 'age': 40 }]\n * };\n *\n * _.merge(users, ages);\n * // => { 'data': [{ 'user': 'barney', 'age': 36 }, { 'user': 'fred', 'age': 40 }] }\n *\n * // using a customizer callback\n * var object = {\n *   'fruits': ['apple'],\n *   'vegetables': ['beet']\n * };\n *\n * var other = {\n *   'fruits': ['banana'],\n *   'vegetables': ['carrot']\n * };\n *\n * _.merge(object, other, function(a, b) {\n *   if (_.isArray(a)) {\n *     return a.concat(b);\n *   }\n * });\n * // => { 'fruits': ['apple', 'banana'], 'vegetables': ['beet', 'carrot'] }\n */\nvar merge = createAssigner(baseMerge);\n\nmodule.exports = merge;\n",
    "/** Used for native method references. */\nvar arrayProto = Array.prototype,\n    errorProto = Error.prototype,\n    objectProto = Object.prototype;\n\n/** Native method references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable,\n    splice = arrayProto.splice;\n\n/**\n * An object environment feature flags.\n *\n * @static\n * @memberOf _\n * @type Object\n */\nvar support = {};\n\n(function(x) {\n  var Ctor = function() { this.x = x; },\n      object = { '0': x, 'length': x },\n      props = [];\n\n  Ctor.prototype = { 'valueOf': x, 'y': x };\n  for (var key in new Ctor) { props.push(key); }\n\n  /**\n   * Detect if `name` or `message` properties of `Error.prototype` are\n   * enumerable by default (IE < 9, Safari < 5.1).\n   *\n   * @memberOf _.support\n   * @type boolean\n   */\n  support.enumErrorProps = propertyIsEnumerable.call(errorProto, 'message') ||\n    propertyIsEnumerable.call(errorProto, 'name');\n\n  /**\n   * Detect if `prototype` properties are enumerable by default.\n   *\n   * Firefox < 3.6, Opera > 9.50 - Opera < 11.60, and Safari < 5.1\n   * (if the prototype or a property on the prototype has been set)\n   * incorrectly set the `[[Enumerable]]` value of a function's `prototype`\n   * property to `true`.\n   *\n   * @memberOf _.support\n   * @type boolean\n   */\n  support.enumPrototypes = propertyIsEnumerable.call(Ctor, 'prototype');\n\n  /**\n   * Detect if properties shadowing those on `Object.prototype` are non-enumerable.\n   *\n   * In IE < 9 an object's own properties, shadowing non-enumerable ones,\n   * are made non-enumerable as well (a.k.a the JScript `[[DontEnum]]` bug).\n   *\n   * @memberOf _.support\n   * @type boolean\n   */\n  support.nonEnumShadows = !/valueOf/.test(props);\n\n  /**\n   * Detect if own properties are iterated after inherited properties (IE < 9).\n   *\n   * @memberOf _.support\n   * @type boolean\n   */\n  support.ownLast = props[0] != 'x';\n\n  /**\n   * Detect if `Array#shift` and `Array#splice` augment array-like objects\n   * correctly.\n   *\n   * Firefox < 10, compatibility modes of IE 8, and IE < 9 have buggy Array\n   * `shift()` and `splice()` functions that fail to remove the last element,\n   * `value[0]`, of array-like objects even though the \"length\" property is\n   * set to `0`. The `shift()` method is buggy in compatibility modes of IE 8,\n   * while `splice()` is buggy regardless of mode in IE < 9.\n   *\n   * @memberOf _.support\n   * @type boolean\n   */\n  support.spliceObjects = (splice.call(object, 0, 1), !object[0]);\n\n  /**\n   * Detect lack of support for accessing string characters by index.\n   *\n   * IE < 8 can't access characters by index. IE 8 can only access characters\n   * by index on string literals, not string objects.\n   *\n   * @memberOf _.support\n   * @type boolean\n   */\n  support.unindexedChars = ('x'[0] + Object('x')[0]) != 'xx';\n}(1, 0));\n\nmodule.exports = support;\n",
    "/**\n * This method returns the first argument provided to it.\n *\n * @static\n * @memberOf _\n * @category Utility\n * @param {*} value Any value.\n * @returns {*} Returns `value`.\n * @example\n *\n * var object = { 'user': 'fred' };\n *\n * _.identity(object) === object;\n * // => true\n */\nfunction identity(value) {\n  return value;\n}\n\nmodule.exports = identity;\n",
    "'use strict';\n\nvar keys = require('object-keys');\n\nmodule.exports = function hasSymbols() {\n\tif (typeof Symbol !== 'function' || typeof Object.getOwnPropertySymbols !== 'function') { return false; }\n\tif (typeof Symbol.iterator === 'symbol') { return true; }\n\n\tvar obj = {};\n\tvar sym = Symbol('test');\n\tif (typeof sym === 'string') { return false; }\n\n\t// temp disabled per https://github.com/ljharb/object.assign/issues/17\n\t// if (sym instanceof Symbol) { return false; }\n\t// temp disabled per https://github.com/WebReflection/get-own-property-symbols/issues/4\n\t// if (!(Object(sym) instanceof Symbol)) { return false; }\n\n\tvar symVal = 42;\n\tobj[sym] = symVal;\n\tfor (sym in obj) { return false; }\n\tif (keys(obj).length !== 0) { return false; }\n\tif (typeof Object.keys === 'function' && Object.keys(obj).length !== 0) { return false; }\n\n\tif (typeof Object.getOwnPropertyNames === 'function' && Object.getOwnPropertyNames(obj).length !== 0) { return false; }\n\n\tvar syms = Object.getOwnPropertySymbols(obj);\n\tif (syms.length !== 1 || syms[0] !== sym) { return false; }\n\n\tif (!Object.prototype.propertyIsEnumerable.call(obj, sym)) { return false; }\n\n\tif (typeof Object.getOwnPropertyDescriptor === 'function') {\n\t\tvar descriptor = Object.getOwnPropertyDescriptor(obj, sym);\n\t\tif (descriptor.value !== symVal || descriptor.enumerable !== true) { return false; }\n\t}\n\n\treturn true;\n};\n",
    "'use strict';\n\n// modified from https://github.com/es-shims/es6-shim\nvar keys = require('object-keys');\nvar bind = require('function-bind');\nvar canBeObject = function (obj) {\n\treturn typeof obj !== 'undefined' && obj !== null;\n};\nvar hasSymbols = require('./hasSymbols')();\nvar toObject = Object;\nvar push = bind.call(Function.call, Array.prototype.push);\nvar propIsEnumerable = bind.call(Function.call, Object.prototype.propertyIsEnumerable);\n\nmodule.exports = function assign(target, source1) {\n\tif (!canBeObject(target)) { throw new TypeError('target must be an object'); }\n\tvar objTarget = toObject(target);\n\tvar s, source, i, props, syms, value, key;\n\tfor (s = 1; s < arguments.length; ++s) {\n\t\tsource = toObject(arguments[s]);\n\t\tprops = keys(source);\n\t\tif (hasSymbols && Object.getOwnPropertySymbols) {\n\t\t\tsyms = Object.getOwnPropertySymbols(source);\n\t\t\tfor (i = 0; i < syms.length; ++i) {\n\t\t\t\tkey = syms[i];\n\t\t\t\tif (propIsEnumerable(source, key)) {\n\t\t\t\t\tpush(props, key);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tfor (i = 0; i < props.length; ++i) {\n\t\t\tkey = props[i];\n\t\t\tvalue = source[key];\n\t\t\tif (propIsEnumerable(source, key)) {\n\t\t\t\tobjTarget[key] = value;\n\t\t\t}\n\t\t}\n\t}\n\treturn objTarget;\n};\n",
    "'use strict';\n\nvar defineProperties = require('define-properties');\n\nvar implementation = require('./implementation');\nvar getPolyfill = require('./polyfill');\nvar shim = require('./shim');\n\ndefineProperties(implementation, {\n\timplementation: implementation,\n\tgetPolyfill: getPolyfill,\n\tshim: shim\n});\n\nmodule.exports = implementation;\n",
    "'use strict';\n\nvar keys = require('object-keys');\nvar foreach = require('foreach');\nvar hasSymbols = typeof Symbol === 'function' && typeof Symbol() === 'symbol';\n\nvar toStr = Object.prototype.toString;\n\nvar isFunction = function (fn) {\n\treturn typeof fn === 'function' && toStr.call(fn) === '[object Function]';\n};\n\nvar arePropertyDescriptorsSupported = function () {\n\tvar obj = {};\n\ttry {\n\t\tObject.defineProperty(obj, 'x', { enumerable: false, value: obj });\n        /* eslint-disable no-unused-vars, no-restricted-syntax */\n        for (var _ in obj) { return false; }\n        /* eslint-enable no-unused-vars, no-restricted-syntax */\n\t\treturn obj.x === obj;\n\t} catch (e) { /* this is IE 8. */\n\t\treturn false;\n\t}\n};\nvar supportsDescriptors = Object.defineProperty && arePropertyDescriptorsSupported();\n\nvar defineProperty = function (object, name, value, predicate) {\n\tif (name in object && (!isFunction(predicate) || !predicate())) {\n\t\treturn;\n\t}\n\tif (supportsDescriptors) {\n\t\tObject.defineProperty(object, name, {\n\t\t\tconfigurable: true,\n\t\t\tenumerable: false,\n\t\t\tvalue: value,\n\t\t\twritable: true\n\t\t});\n\t} else {\n\t\tobject[name] = value;\n\t}\n};\n\nvar defineProperties = function (object, map) {\n\tvar predicates = arguments.length > 2 ? arguments[2] : {};\n\tvar props = keys(map);\n\tif (hasSymbols) {\n\t\tprops = props.concat(Object.getOwnPropertySymbols(map));\n\t}\n\tforeach(props, function (name) {\n\t\tdefineProperty(object, name, map[name], predicates[name]);\n\t});\n};\n\ndefineProperties.supportsDescriptors = !!supportsDescriptors;\n\nmodule.exports = defineProperties;\n",
    "\nvar hasOwn = Object.prototype.hasOwnProperty;\nvar toString = Object.prototype.toString;\n\nmodule.exports = function forEach (obj, fn, ctx) {\n    if (toString.call(fn) !== '[object Function]') {\n        throw new TypeError('iterator must be a function');\n    }\n    var l = obj.length;\n    if (l === +l) {\n        for (var i = 0; i < l; i++) {\n            fn.call(ctx, obj[i], i, obj);\n        }\n    } else {\n        for (var k in obj) {\n            if (hasOwn.call(obj, k)) {\n                fn.call(ctx, obj[k], k, obj);\n            }\n        }\n    }\n};\n\n",
    "var ERROR_MESSAGE = 'Function.prototype.bind called on incompatible ';\nvar slice = Array.prototype.slice;\nvar toStr = Object.prototype.toString;\nvar funcType = '[object Function]';\n\nmodule.exports = function bind(that) {\n    var target = this;\n    if (typeof target !== 'function' || toStr.call(target) !== funcType) {\n        throw new TypeError(ERROR_MESSAGE + target);\n    }\n    var args = slice.call(arguments, 1);\n\n    var bound;\n    var binder = function () {\n        if (this instanceof bound) {\n            var result = target.apply(\n                this,\n                args.concat(slice.call(arguments))\n            );\n            if (Object(result) === result) {\n                return result;\n            }\n            return this;\n        } else {\n            return target.apply(\n                that,\n                args.concat(slice.call(arguments))\n            );\n        }\n    };\n\n    var boundLength = Math.max(0, target.length - args.length);\n    var boundArgs = [];\n    for (var i = 0; i < boundLength; i++) {\n        boundArgs.push('$' + i);\n    }\n\n    bound = Function('binder', 'return function (' + boundArgs.join(',') + '){ return binder.apply(this,arguments); }')(binder);\n\n    if (target.prototype) {\n        var Empty = function Empty() {};\n        Empty.prototype = target.prototype;\n        bound.prototype = new Empty();\n        Empty.prototype = null;\n    }\n\n    return bound;\n};\n",
    "var implementation = require('./implementation');\n\nmodule.exports = Function.prototype.bind || implementation;\n",
    "'use strict';\n\n// modified from https://github.com/es-shims/es5-shim\nvar has = Object.prototype.hasOwnProperty;\nvar toStr = Object.prototype.toString;\nvar slice = Array.prototype.slice;\nvar isArgs = require('./isArguments');\nvar hasDontEnumBug = !({ toString: null }).propertyIsEnumerable('toString');\nvar hasProtoEnumBug = function () {}.propertyIsEnumerable('prototype');\nvar dontEnums = [\n\t'toString',\n\t'toLocaleString',\n\t'valueOf',\n\t'hasOwnProperty',\n\t'isPrototypeOf',\n\t'propertyIsEnumerable',\n\t'constructor'\n];\nvar equalsConstructorPrototype = function (o) {\n\tvar ctor = o.constructor;\n\treturn ctor && ctor.prototype === o;\n};\nvar blacklistedKeys = {\n\t$console: true,\n\t$frame: true,\n\t$frameElement: true,\n\t$frames: true,\n\t$parent: true,\n\t$self: true,\n\t$webkitIndexedDB: true,\n\t$webkitStorageInfo: true,\n\t$window: true\n};\nvar hasAutomationEqualityBug = (function () {\n\t/* global window */\n\tif (typeof window === 'undefined') { return false; }\n\tfor (var k in window) {\n\t\ttry {\n\t\t\tif (!blacklistedKeys['$' + k] && has.call(window, k) && window[k] !== null && typeof window[k] === 'object') {\n\t\t\t\ttry {\n\t\t\t\t\tequalsConstructorPrototype(window[k]);\n\t\t\t\t} catch (e) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t} catch (e) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n}());\nvar equalsConstructorPrototypeIfNotBuggy = function (o) {\n\t/* global window */\n\tif (typeof window === 'undefined' || !hasAutomationEqualityBug) {\n\t\treturn equalsConstructorPrototype(o);\n\t}\n\ttry {\n\t\treturn equalsConstructorPrototype(o);\n\t} catch (e) {\n\t\treturn false;\n\t}\n};\n\nvar keysShim = function keys(object) {\n\tvar isObject = object !== null && typeof object === 'object';\n\tvar isFunction = toStr.call(object) === '[object Function]';\n\tvar isArguments = isArgs(object);\n\tvar isString = isObject && toStr.call(object) === '[object String]';\n\tvar theKeys = [];\n\n\tif (!isObject && !isFunction && !isArguments) {\n\t\tthrow new TypeError('Object.keys called on a non-object');\n\t}\n\n\tvar skipProto = hasProtoEnumBug && isFunction;\n\tif (isString && object.length > 0 && !has.call(object, 0)) {\n\t\tfor (var i = 0; i < object.length; ++i) {\n\t\t\ttheKeys.push(String(i));\n\t\t}\n\t}\n\n\tif (isArguments && object.length > 0) {\n\t\tfor (var j = 0; j < object.length; ++j) {\n\t\t\ttheKeys.push(String(j));\n\t\t}\n\t} else {\n\t\tfor (var name in object) {\n\t\t\tif (!(skipProto && name === 'prototype') && has.call(object, name)) {\n\t\t\t\ttheKeys.push(String(name));\n\t\t\t}\n\t\t}\n\t}\n\n\tif (hasDontEnumBug) {\n\t\tvar skipConstructor = equalsConstructorPrototypeIfNotBuggy(object);\n\n\t\tfor (var k = 0; k < dontEnums.length; ++k) {\n\t\t\tif (!(skipConstructor && dontEnums[k] === 'constructor') && has.call(object, dontEnums[k])) {\n\t\t\t\ttheKeys.push(dontEnums[k]);\n\t\t\t}\n\t\t}\n\t}\n\treturn theKeys;\n};\n\nkeysShim.shim = function shimObjectKeys() {\n\tif (Object.keys) {\n\t\tvar keysWorksWithArguments = (function () {\n\t\t\t// Safari 5.0 bug\n\t\t\treturn (Object.keys(arguments) || '').length === 2;\n\t\t}(1, 2));\n\t\tif (!keysWorksWithArguments) {\n\t\t\tvar originalKeys = Object.keys;\n\t\t\tObject.keys = function keys(object) {\n\t\t\t\tif (isArgs(object)) {\n\t\t\t\t\treturn originalKeys(slice.call(object));\n\t\t\t\t} else {\n\t\t\t\t\treturn originalKeys(object);\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\t} else {\n\t\tObject.keys = keysShim;\n\t}\n\treturn Object.keys || keysShim;\n};\n\nmodule.exports = keysShim;\n",
    "'use strict';\n\nvar toStr = Object.prototype.toString;\n\nmodule.exports = function isArguments(value) {\n\tvar str = toStr.call(value);\n\tvar isArgs = str === '[object Arguments]';\n\tif (!isArgs) {\n\t\tisArgs = str !== '[object Array]' &&\n\t\t\tvalue !== null &&\n\t\t\ttypeof value === 'object' &&\n\t\t\ttypeof value.length === 'number' &&\n\t\t\tvalue.length >= 0 &&\n\t\t\ttoStr.call(value.callee) === '[object Function]';\n\t}\n\treturn isArgs;\n};\n",
    "'use strict';\n\nvar implementation = require('./implementation');\n\nvar lacksProperEnumerationOrder = function () {\n\tif (!Object.assign) {\n\t\treturn false;\n\t}\n\t// v8, specifically in node 4.x, has a bug with incorrect property enumeration order\n\t// note: this does not detect the bug unless there's 20 characters\n\tvar str = 'abcdefghijklmnopqrst';\n\tvar letters = str.split('');\n\tvar map = {};\n\tfor (var i = 0; i < letters.length; ++i) {\n\t\tmap[letters[i]] = letters[i];\n\t}\n\tvar obj = Object.assign({}, map);\n\tvar actual = '';\n\tfor (var k in obj) {\n\t\tactual += k;\n\t}\n\treturn str !== actual;\n};\n\nvar assignHasPendingExceptions = function () {\n\tif (!Object.assign || !Object.preventExtensions) {\n\t\treturn false;\n\t}\n\t// Firefox 37 still has \"pending exception\" logic in its Object.assign implementation,\n\t// which is 72% slower than our shim, and Firefox 40's native implementation.\n\tvar thrower = Object.preventExtensions({ 1: 2 });\n\ttry {\n\t\tObject.assign(thrower, 'xy');\n\t} catch (e) {\n\t\treturn thrower[1] === 'y';\n\t}\n};\n\nmodule.exports = function getPolyfill() {\n\tif (!Object.assign) {\n\t\treturn implementation;\n\t}\n\tif (lacksProperEnumerationOrder()) {\n\t\treturn implementation;\n\t}\n\tif (assignHasPendingExceptions()) {\n\t\treturn implementation;\n\t}\n\treturn Object.assign;\n};\n",
    "'use strict';\n\nvar define = require('define-properties');\nvar getPolyfill = require('./polyfill');\n\nmodule.exports = function shimAssign() {\n\tvar polyfill = getPolyfill();\n\tdefine(\n\t\tObject,\n\t\t{ assign: polyfill },\n\t\t{ assign: function () { return Object.assign !== polyfill; } }\n\t);\n\treturn polyfill;\n};\n",
    "module.exports = SafeParseTuple\n\nfunction SafeParseTuple(obj, reviver) {\n    var json\n    var error = null\n\n    try {\n        json = JSON.parse(obj, reviver)\n    } catch (err) {\n        error = err\n    }\n\n    return [error, json]\n}\n",
    "function clean (s) {\n  return s.replace(/\\n\\r?\\s*/g, '')\n}\n\n\nmodule.exports = function tsml (sa) {\n  var s = ''\n    , i = 0\n\n  for (; i < arguments.length; i++)\n    s += clean(sa[i]) + (arguments[i + 1] || '')\n\n  return s\n}",
    "\"use strict\";\nvar window = require(\"global/window\")\nvar once = require(\"once\")\nvar isFunction = require(\"is-function\")\nvar parseHeaders = require(\"parse-headers\")\nvar xtend = require(\"xtend\")\n\nmodule.exports = createXHR\ncreateXHR.XMLHttpRequest = window.XMLHttpRequest || noop\ncreateXHR.XDomainRequest = \"withCredentials\" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest\n\nforEachArray([\"get\", \"put\", \"post\", \"patch\", \"head\", \"delete\"], function(method) {\n    createXHR[method === \"delete\" ? \"del\" : method] = function(uri, options, callback) {\n        options = initParams(uri, options, callback)\n        options.method = method.toUpperCase()\n        return _createXHR(options)\n    }\n})\n\nfunction forEachArray(array, iterator) {\n    for (var i = 0; i < array.length; i++) {\n        iterator(array[i])\n    }\n}\n\nfunction isEmpty(obj){\n    for(var i in obj){\n        if(obj.hasOwnProperty(i)) return false\n    }\n    return true\n}\n\nfunction initParams(uri, options, callback) {\n    var params = uri\n\n    if (isFunction(options)) {\n        callback = options\n        if (typeof uri === \"string\") {\n            params = {uri:uri}\n        }\n    } else {\n        params = xtend(options, {uri: uri})\n    }\n\n    params.callback = callback\n    return params\n}\n\nfunction createXHR(uri, options, callback) {\n    options = initParams(uri, options, callback)\n    return _createXHR(options)\n}\n\nfunction _createXHR(options) {\n    var callback = options.callback\n    if(typeof callback === \"undefined\"){\n        throw new Error(\"callback argument missing\")\n    }\n    callback = once(callback)\n\n    function readystatechange() {\n        if (xhr.readyState === 4) {\n            loadFunc()\n        }\n    }\n\n    function getBody() {\n        // Chrome with requestType=blob throws errors arround when even testing access to responseText\n        var body = undefined\n\n        if (xhr.response) {\n            body = xhr.response\n        } else if (xhr.responseType === \"text\" || !xhr.responseType) {\n            body = xhr.responseText || xhr.responseXML\n        }\n\n        if (isJson) {\n            try {\n                body = JSON.parse(body)\n            } catch (e) {}\n        }\n\n        return body\n    }\n\n    var failureResponse = {\n                body: undefined,\n                headers: {},\n                statusCode: 0,\n                method: method,\n                url: uri,\n                rawRequest: xhr\n            }\n\n    function errorFunc(evt) {\n        clearTimeout(timeoutTimer)\n        if(!(evt instanceof Error)){\n            evt = new Error(\"\" + (evt || \"Unknown XMLHttpRequest Error\") )\n        }\n        evt.statusCode = 0\n        callback(evt, failureResponse)\n    }\n\n    // will load the data & process the response in a special response object\n    function loadFunc() {\n        if (aborted) return\n        var status\n        clearTimeout(timeoutTimer)\n        if(options.useXDR && xhr.status===undefined) {\n            //IE8 CORS GET successful response doesn't have a status field, but body is fine\n            status = 200\n        } else {\n            status = (xhr.status === 1223 ? 204 : xhr.status)\n        }\n        var response = failureResponse\n        var err = null\n\n        if (status !== 0){\n            response = {\n                body: getBody(),\n                statusCode: status,\n                method: method,\n                headers: {},\n                url: uri,\n                rawRequest: xhr\n            }\n            if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE\n                response.headers = parseHeaders(xhr.getAllResponseHeaders())\n            }\n        } else {\n            err = new Error(\"Internal XMLHttpRequest Error\")\n        }\n        callback(err, response, response.body)\n\n    }\n\n    var xhr = options.xhr || null\n\n    if (!xhr) {\n        if (options.cors || options.useXDR) {\n            xhr = new createXHR.XDomainRequest()\n        }else{\n            xhr = new createXHR.XMLHttpRequest()\n        }\n    }\n\n    var key\n    var aborted\n    var uri = xhr.url = options.uri || options.url\n    var method = xhr.method = options.method || \"GET\"\n    var body = options.body || options.data || null\n    var headers = xhr.headers = options.headers || {}\n    var sync = !!options.sync\n    var isJson = false\n    var timeoutTimer\n\n    if (\"json\" in options) {\n        isJson = true\n        headers[\"accept\"] || headers[\"Accept\"] || (headers[\"Accept\"] = \"application/json\") //Don't override existing accept header declared by user\n        if (method !== \"GET\" && method !== \"HEAD\") {\n            headers[\"content-type\"] || headers[\"Content-Type\"] || (headers[\"Content-Type\"] = \"application/json\") //Don't override existing accept header declared by user\n            body = JSON.stringify(options.json)\n        }\n    }\n\n    xhr.onreadystatechange = readystatechange\n    xhr.onload = loadFunc\n    xhr.onerror = errorFunc\n    // IE9 must have onprogress be set to a unique function.\n    xhr.onprogress = function () {\n        // IE must die\n    }\n    xhr.ontimeout = errorFunc\n    xhr.open(method, uri, !sync, options.username, options.password)\n    //has to be after open\n    if(!sync) {\n        xhr.withCredentials = !!options.withCredentials\n    }\n    // Cannot set timeout with sync request\n    // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly\n    // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent\n    if (!sync && options.timeout > 0 ) {\n        timeoutTimer = setTimeout(function(){\n            aborted=true//IE9 may still call readystatechange\n            xhr.abort(\"timeout\")\n            var e = new Error(\"XMLHttpRequest timeout\")\n            e.code = \"ETIMEDOUT\"\n            errorFunc(e)\n        }, options.timeout )\n    }\n\n    if (xhr.setRequestHeader) {\n        for(key in headers){\n            if(headers.hasOwnProperty(key)){\n                xhr.setRequestHeader(key, headers[key])\n            }\n        }\n    } else if (options.headers && !isEmpty(options.headers)) {\n        throw new Error(\"Headers cannot be set on an XDomainRequest object\")\n    }\n\n    if (\"responseType\" in options) {\n        xhr.responseType = options.responseType\n    }\n\n    if (\"beforeSend\" in options &&\n        typeof options.beforeSend === \"function\"\n    ) {\n        options.beforeSend(xhr)\n    }\n\n    xhr.send(body)\n\n    return xhr\n\n\n}\n\nfunction noop() {}\n",
    "module.exports = isFunction\n\nvar toString = Object.prototype.toString\n\nfunction isFunction (fn) {\n  var string = toString.call(fn)\n  return string === '[object Function]' ||\n    (typeof fn === 'function' && string !== '[object RegExp]') ||\n    (typeof window !== 'undefined' &&\n     // IE8 and below\n     (fn === window.setTimeout ||\n      fn === window.alert ||\n      fn === window.confirm ||\n      fn === window.prompt))\n};\n",
    "module.exports = once\n\nonce.proto = once(function () {\n  Object.defineProperty(Function.prototype, 'once', {\n    value: function () {\n      return once(this)\n    },\n    configurable: true\n  })\n})\n\nfunction once (fn) {\n  var called = false\n  return function () {\n    if (called) return\n    called = true\n    return fn.apply(this, arguments)\n  }\n}\n",
    "var isFunction = require('is-function')\n\nmodule.exports = forEach\n\nvar toString = Object.prototype.toString\nvar hasOwnProperty = Object.prototype.hasOwnProperty\n\nfunction forEach(list, iterator, context) {\n    if (!isFunction(iterator)) {\n        throw new TypeError('iterator must be a function')\n    }\n\n    if (arguments.length < 3) {\n        context = this\n    }\n    \n    if (toString.call(list) === '[object Array]')\n        forEachArray(list, iterator, context)\n    else if (typeof list === 'string')\n        forEachString(list, iterator, context)\n    else\n        forEachObject(list, iterator, context)\n}\n\nfunction forEachArray(array, iterator, context) {\n    for (var i = 0, len = array.length; i < len; i++) {\n        if (hasOwnProperty.call(array, i)) {\n            iterator.call(context, array[i], i, array)\n        }\n    }\n}\n\nfunction forEachString(string, iterator, context) {\n    for (var i = 0, len = string.length; i < len; i++) {\n        // no such thing as a sparse string.\n        iterator.call(context, string.charAt(i), i, string)\n    }\n}\n\nfunction forEachObject(object, iterator, context) {\n    for (var k in object) {\n        if (hasOwnProperty.call(object, k)) {\n            iterator.call(context, object[k], k, object)\n        }\n    }\n}\n",
    "\nexports = module.exports = trim;\n\nfunction trim(str){\n  return str.replace(/^\\s*|\\s*$/g, '');\n}\n\nexports.left = function(str){\n  return str.replace(/^\\s*/, '');\n};\n\nexports.right = function(str){\n  return str.replace(/\\s*$/, '');\n};\n",
    "var trim = require('trim')\n  , forEach = require('for-each')\n  , isArray = function(arg) {\n      return Object.prototype.toString.call(arg) === '[object Array]';\n    }\n\nmodule.exports = function (headers) {\n  if (!headers)\n    return {}\n\n  var result = {}\n\n  forEach(\n      trim(headers).split('\\n')\n    , function (row) {\n        var index = row.indexOf(':')\n          , key = trim(row.slice(0, index)).toLowerCase()\n          , value = trim(row.slice(index + 1))\n\n        if (typeof(result[key]) === 'undefined') {\n          result[key] = value\n        } else if (isArray(result[key])) {\n          result[key].push(value)\n        } else {\n          result[key] = [ result[key], value ]\n        }\n      }\n  )\n\n  return result\n}",
    "module.exports = extend\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nfunction extend() {\n    var target = {}\n\n    for (var i = 0; i < arguments.length; i++) {\n        var source = arguments[i]\n\n        for (var key in source) {\n            if (hasOwnProperty.call(source, key)) {\n                target[key] = source[key]\n            }\n        }\n    }\n\n    return target\n}\n",
    "/**\n * @file big-play-button.js\n */\nimport Button from './button.js';\nimport Component from './component.js';\n\n/**\n * Initial play button. Shows before the video has played. The hiding of the\n * big play button is done via CSS and player states.\n *\n * @param {Object} player  Main Player\n * @param {Object=} options Object of option names and values\n * @extends Button\n * @class BigPlayButton\n */\nclass BigPlayButton extends Button {\n\n  constructor(player, options) {\n    super(player, options);\n  }\n\n  /**\n   * Allow sub components to stack CSS class names\n   *\n   * @return {String} The constructed class name\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    return 'vjs-big-play-button';\n  }\n\n  /**\n   * Handles click for play\n   *\n   * @method handleClick\n   */\n  handleClick() {\n    this.player_.play();\n  }\n\n}\n\nBigPlayButton.prototype.controlText_ = 'Play Video';\n\nComponent.registerComponent('BigPlayButton', BigPlayButton);\nexport default BigPlayButton;\n",
    "/**\n * @file button.js\n */\nimport ClickableComponent from './clickable-component.js';\nimport Component from './component';\nimport * as Events from './utils/events.js';\nimport * as Fn from './utils/fn.js';\nimport log from './utils/log.js';\nimport document from 'global/document';\nimport assign from 'object.assign';\n\n/**\n * Base class for all buttons\n *\n * @param {Object} player  Main Player\n * @param {Object=} options Object of option names and values\n * @extends ClickableComponent\n * @class Button\n */\nclass Button extends ClickableComponent {\n\n  constructor(player, options) {\n    super(player, options);\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @param {String=} type Element's node type. e.g. 'div'\n   * @param {Object=} props An object of properties that should be set on the element\n   * @param {Object=} attributes An object of attributes that should be set on the element\n   * @return {Element}\n   * @method createEl\n   */\n  createEl(tag='button', props={}, attributes={}) {\n    props = assign({\n      className: this.buildCSSClass()\n    }, props);\n\n    if (tag !== 'button') {\n      log.warn(`Creating a Button with an HTML element of ${tag} is deprecated; use ClickableComponent instead.`);\n    }\n\n    // Add attributes for button element\n    attributes = assign({\n      type: 'button', // Necessary since the default button type is \"submit\"\n      'aria-live': 'polite' // let the screen reader user know that the text of the button may change\n    }, attributes);\n\n    let el = Component.prototype.createEl.call(this, tag, props, attributes);\n\n    this.createControlTextEl(el);\n\n    return el;\n  }\n\n  /**\n   * Adds a child component inside this button\n   *\n   * @param {String|Component} child The class name or instance of a child to add\n   * @param {Object=} options Options, including options to be passed to children of the child.\n   * @return {Component} The child component (created by this process if a string was used)\n   * @deprecated\n   * @method addChild\n   */\n  addChild(child, options={}) {\n    let className = this.constructor.name;\n    log.warn(`Adding an actionable (user controllable) child to a Button (${className}) is not supported; use a ClickableComponent instead.`);\n\n    // Avoid the error message generated by ClickableComponent's addChild method\n    return Component.prototype.addChild.call(this, child, options);\n  }\n\n  /**\n   * Handle KeyPress (document level) - Extend with specific functionality for button\n   *\n   * @method handleKeyPress\n   */\n  handleKeyPress(event) {\n    // Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button.\n    if (event.which === 32 || event.which === 13) {\n    } else {\n      super.handleKeyPress(event); // Pass keypress handling up for unsupported keys\n    }\n  }\n\n}\n\nComponent.registerComponent('Button', Button);\nexport default Button;\n",
    "/**\n * @file button.js\n */\nimport Component from './component';\nimport * as Dom from './utils/dom.js';\nimport * as Events from './utils/events.js';\nimport * as Fn from './utils/fn.js';\nimport log from './utils/log.js';\nimport document from 'global/document';\nimport assign from 'object.assign';\n\n/**\n * Clickable Component which is clickable or keyboard actionable, but is not a native HTML button\n *\n * @param {Object} player  Main Player\n * @param {Object=} options Object of option names and values\n * @extends Component\n * @class ClickableComponent\n */\nclass ClickableComponent extends Component {\n\n  constructor(player, options) {\n    super(player, options);\n\n    this.emitTapEvents();\n\n    this.on('tap', this.handleClick);\n    this.on('click', this.handleClick);\n    this.on('focus', this.handleFocus);\n    this.on('blur', this.handleBlur);\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @param {String=} type Element's node type. e.g. 'div'\n   * @param {Object=} props An object of properties that should be set on the element\n   * @param {Object=} attributes An object of attributes that should be set on the element\n   * @return {Element}\n   * @method createEl\n   */\n  createEl(tag='div', props={}, attributes={}) {\n    props = assign({\n      className: this.buildCSSClass(),\n      tabIndex: 0\n    }, props);\n\n    if (tag === 'button') {\n      log.error(`Creating a ClickableComponent with an HTML element of ${tag} is not supported; use a Button instead.`);\n    }\n\n    // Add ARIA attributes for clickable element which is not a native HTML button\n    attributes = assign({\n      role: 'button',\n      'aria-live': 'polite' // let the screen reader user know that the text of the element may change\n    }, attributes);\n\n    let el = super.createEl(tag, props, attributes);\n\n    this.createControlTextEl(el);\n\n    return el;\n  }\n\n  /**\n   * create control text\n   *\n   * @param {Element} el Parent element for the control text\n   * @return {Element}\n   * @method controlText\n   */\n  createControlTextEl(el) {\n    this.controlTextEl_ = Dom.createEl('span', {\n      className: 'vjs-control-text'\n    });\n\n    if (el) {\n      el.appendChild(this.controlTextEl_);\n    }\n\n    this.controlText(this.controlText_);\n\n    return this.controlTextEl_;\n  }\n\n  /**\n   * Controls text - both request and localize\n   *\n   * @param {String} text Text for element\n   * @return {String}\n   * @method controlText\n   */\n  controlText(text) {\n    if (!text) return this.controlText_ || 'Need Text';\n\n    this.controlText_ = text;\n    this.controlTextEl_.innerHTML = this.localize(this.controlText_);\n\n    return this;\n  }\n\n  /**\n   * Allows sub components to stack CSS class names\n   *\n   * @return {String}\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    return `vjs-control vjs-button ${super.buildCSSClass()}`;\n  }\n\n  /**\n   * Adds a child component inside this clickable-component\n   *\n   * @param {String|Component} child The class name or instance of a child to add\n   * @param {Object=} options Options, including options to be passed to children of the child.\n   * @return {Component} The child component (created by this process if a string was used)\n   * @method addChild\n   */\n  addChild(child, options={}) {\n    // TODO: Fix adding an actionable child to a ClickableComponent; currently\n    // it will cause issues with assistive technology (e.g. screen readers)\n    // which support ARIA, since an element with role=\"button\" cannot have\n    // actionable child elements.\n\n    //let className = this.constructor.name;\n    //log.warn(`Adding a child to a ClickableComponent (${className}) can cause issues with assistive technology which supports ARIA, since an element with role=\"button\" cannot have actionable child elements.`);\n\n    return super.addChild(child, options);\n  }\n\n  /**\n   * Handle Click - Override with specific functionality for component\n   *\n   * @method handleClick\n   */\n  handleClick() {}\n\n  /**\n   * Handle Focus - Add keyboard functionality to element\n   *\n   * @method handleFocus\n   */\n  handleFocus() {\n    Events.on(document, 'keydown', Fn.bind(this, this.handleKeyPress));\n  }\n\n  /**\n   * Handle KeyPress (document level) - Trigger click when Space or Enter key is pressed\n   *\n   * @method handleKeyPress\n   */\n  handleKeyPress(event) {\n    // Support Space (32) or Enter (13) key operation to fire a click event\n    if (event.which === 32 || event.which === 13) {\n      event.preventDefault();\n      this.handleClick(event);\n    } else if (super.handleKeyPress) {\n      super.handleKeyPress(event); // Pass keypress handling up for unsupported keys\n    }\n  }\n\n  /**\n   * Handle Blur - Remove keyboard triggers\n   *\n   * @method handleBlur\n   */\n  handleBlur() {\n    Events.off(document, 'keydown', Fn.bind(this, this.handleKeyPress));\n  }\n}\n\nComponent.registerComponent('ClickableComponent', ClickableComponent);\nexport default ClickableComponent;\n",
    "import Button from './button';\nimport Component from './component';\n\n/**\n * The `CloseButton` component is a button which fires a \"close\" event\n * when it is activated.\n *\n * @extends Button\n * @class CloseButton\n */\nclass CloseButton extends Button {\n\n  constructor(player, options) {\n    super(player, options);\n    this.controlText(options && options.controlText || this.localize('Close'));\n  }\n\n  buildCSSClass() {\n    return `vjs-close-button ${super.buildCSSClass()}`;\n  }\n\n  handleClick() {\n    this.trigger({type: 'close', bubbles: false});\n  }\n}\n\nComponent.registerComponent('CloseButton', CloseButton);\nexport default CloseButton;\n",
    "/**\n * @file component.js\n *\n * Player Component - Base class for all UI objects\n */\n\nimport window from 'global/window';\nimport * as Dom from './utils/dom.js';\nimport * as Fn from './utils/fn.js';\nimport * as Guid from './utils/guid.js';\nimport * as Events from './utils/events.js';\nimport log from './utils/log.js';\nimport toTitleCase from './utils/to-title-case.js';\nimport assign from 'object.assign';\nimport mergeOptions from './utils/merge-options.js';\n\n\n/**\n * Base UI Component class\n * Components are embeddable UI objects that are represented by both a\n * javascript object and an element in the DOM. They can be children of other\n * components, and can have many children themselves.\n * ```js\n *     // adding a button to the player\n *     var button = player.addChild('button');\n *     button.el(); // -> button element\n * ```\n * ```html\n *     <div class=\"video-js\">\n *       <div class=\"vjs-button\">Button</div>\n *     </div>\n * ```\n * Components are also event targets.\n * ```js\n *     button.on('click', function(){\n *       console.log('Button Clicked!');\n *     });\n *     button.trigger('customevent');\n * ```\n *\n * @param {Object} player  Main Player\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready    Ready callback function\n * @class Component\n */\nclass Component {\n\n  constructor(player, options, ready) {\n\n    // The component might be the player itself and we can't pass `this` to super\n    if (!player && this.play) {\n      this.player_ = player = this; // eslint-disable-line\n    } else {\n      this.player_ = player;\n    }\n\n    // Make a copy of prototype.options_ to protect against overriding defaults\n    this.options_ = mergeOptions({}, this.options_);\n\n    // Updated options with supplied options\n    options = this.options_ = mergeOptions(this.options_, options);\n\n    // Get ID from options or options element if one is supplied\n    this.id_ = options.id || (options.el && options.el.id);\n\n    // If there was no ID from the options, generate one\n    if (!this.id_) {\n      // Don't require the player ID function in the case of mock players\n      let id = player && player.id && player.id() || 'no_player';\n\n      this.id_ = `${id}_component_${Guid.newGUID()}`;\n    }\n\n    this.name_ = options.name || null;\n\n    // Create element if one wasn't provided in options\n    if (options.el) {\n      this.el_ = options.el;\n    } else if (options.createEl !== false) {\n      this.el_ = this.createEl();\n    }\n\n    this.children_ = [];\n    this.childIndex_ = {};\n    this.childNameIndex_ = {};\n\n    // Add any child components in options\n    if (options.initChildren !== false) {\n      this.initChildren();\n    }\n\n    this.ready(ready);\n    // Don't want to trigger ready here or it will before init is actually\n    // finished for all children that run this constructor\n\n    if (options.reportTouchActivity !== false) {\n      this.enableTouchActivity();\n    }\n  }\n\n  /**\n   * Dispose of the component and all child components\n   *\n   * @method dispose\n   */\n  dispose() {\n    this.trigger({ type: 'dispose', bubbles: false });\n\n    // Dispose all children.\n    if (this.children_) {\n      for (let i = this.children_.length - 1; i >= 0; i--) {\n        if (this.children_[i].dispose) {\n          this.children_[i].dispose();\n        }\n      }\n    }\n\n    // Delete child references\n    this.children_ = null;\n    this.childIndex_ = null;\n    this.childNameIndex_ = null;\n\n    // Remove all event listeners.\n    this.off();\n\n    // Remove element from DOM\n    if (this.el_.parentNode) {\n      this.el_.parentNode.removeChild(this.el_);\n    }\n\n    Dom.removeElData(this.el_);\n    this.el_ = null;\n  }\n\n  /**\n   * Return the component's player\n   *\n   * @return {Player}\n   * @method player\n   */\n  player() {\n    return this.player_;\n  }\n\n  /**\n   * Deep merge of options objects\n   * Whenever a property is an object on both options objects\n   * the two properties will be merged using mergeOptions.\n   *\n   * ```js\n   *     Parent.prototype.options_ = {\n   *       optionSet: {\n   *         'childOne': { 'foo': 'bar', 'asdf': 'fdsa' },\n   *         'childTwo': {},\n   *         'childThree': {}\n   *       }\n   *     }\n   *     newOptions = {\n   *       optionSet: {\n   *         'childOne': { 'foo': 'baz', 'abc': '123' }\n   *         'childTwo': null,\n   *         'childFour': {}\n   *       }\n   *     }\n   *\n   *     this.options(newOptions);\n   * ```\n   * RESULT\n   * ```js\n   *     {\n   *       optionSet: {\n   *         'childOne': { 'foo': 'baz', 'asdf': 'fdsa', 'abc': '123' },\n   *         'childTwo': null, // Disabled. Won't be initialized.\n   *         'childThree': {},\n   *         'childFour': {}\n   *       }\n   *     }\n   * ```\n   *\n   * @param  {Object} obj Object of new option values\n   * @return {Object}     A NEW object of this.options_ and obj merged\n   * @method options\n   */\n  options(obj) {\n    log.warn('this.options() has been deprecated and will be moved to the constructor in 6.0');\n\n    if (!obj) {\n      return this.options_;\n    }\n\n    this.options_ = mergeOptions(this.options_, obj);\n    return this.options_;\n  }\n\n  /**\n   * Get the component's DOM element\n   * ```js\n   *     var domEl = myComponent.el();\n   * ```\n   *\n   * @return {Element}\n   * @method el\n   */\n  el() {\n    return this.el_;\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @param  {String=} tagName  Element's node type. e.g. 'div'\n   * @param  {Object=} properties An object of properties that should be set\n   * @param  {Object=} attributes An object of attributes that should be set\n   * @return {Element}\n   * @method createEl\n   */\n  createEl(tagName, properties, attributes) {\n    return Dom.createEl(tagName, properties, attributes);\n  }\n\n  localize(string) {\n    let code = this.player_.language && this.player_.language();\n    let languages = this.player_.languages && this.player_.languages();\n\n    if (!code || !languages) {\n      return string;\n    }\n\n    let language = languages[code];\n\n    if (language && language[string]) {\n      return language[string];\n    }\n\n    let primaryCode = code.split('-')[0];\n    let primaryLang = languages[primaryCode];\n\n    if (primaryLang && primaryLang[string]) {\n      return primaryLang[string];\n    }\n\n    return string;\n  }\n\n  /**\n   * Return the component's DOM element where children are inserted.\n   * Will either be the same as el() or a new element defined in createEl().\n   *\n   * @return {Element}\n   * @method contentEl\n   */\n  contentEl() {\n    return this.contentEl_ || this.el_;\n  }\n\n  /**\n   * Get the component's ID\n   * ```js\n   *     var id = myComponent.id();\n   * ```\n   *\n   * @return {String}\n   * @method id\n   */\n  id() {\n    return this.id_;\n  }\n\n  /**\n   * Get the component's name. The name is often used to reference the component.\n   * ```js\n   *     var name = myComponent.name();\n   * ```\n   *\n   * @return {String}\n   * @method name\n   */\n  name() {\n    return this.name_;\n  }\n\n  /**\n   * Get an array of all child components\n   * ```js\n   *     var kids = myComponent.children();\n   * ```\n   *\n   * @return {Array} The children\n   * @method children\n   */\n  children() {\n    return this.children_;\n  }\n\n  /**\n   * Returns a child component with the provided ID\n   *\n   * @return {Component}\n   * @method getChildById\n   */\n  getChildById(id) {\n    return this.childIndex_[id];\n  }\n\n  /**\n   * Returns a child component with the provided name\n   *\n   * @return {Component}\n   * @method getChild\n   */\n  getChild(name) {\n    return this.childNameIndex_[name];\n  }\n\n  /**\n   * Adds a child component inside this component\n   * ```js\n   *     myComponent.el();\n   *     // -> <div class='my-component'></div>\n   *     myComponent.children();\n   *     // [empty array]\n   *\n   *     var myButton = myComponent.addChild('MyButton');\n   *     // -> <div class='my-component'><div class=\"my-button\">myButton<div></div>\n   *     // -> myButton === myComponent.children()[0];\n   * ```\n   * Pass in options for child constructors and options for children of the child\n   * ```js\n   *     var myButton = myComponent.addChild('MyButton', {\n   *       text: 'Press Me',\n   *       buttonChildExample: {\n   *         buttonChildOption: true\n   *       }\n   *     });\n   * ```\n   *\n   * @param {String|Component} child The class name or instance of a child to add\n   * @param {Object=} options Options, including options to be passed to children of the child.\n   * @param {Number} index into our children array to attempt to add the child\n   * @return {Component} The child component (created by this process if a string was used)\n   * @method addChild\n   */\n  addChild(child, options={}, index=this.children_.length) {\n    let component;\n    let componentName;\n\n    // If child is a string, create nt with options\n    if (typeof child === 'string') {\n      componentName = child;\n\n      // Options can also be specified as a boolean, so convert to an empty object if false.\n      if (!options) {\n        options = {};\n      }\n\n      // Same as above, but true is deprecated so show a warning.\n      if (options === true) {\n        log.warn('Initializing a child component with `true` is deprecated. Children should be defined in an array when possible, but if necessary use an object instead of `true`.');\n        options = {};\n      }\n\n      // If no componentClass in options, assume componentClass is the name lowercased\n      // (e.g. playButton)\n      let componentClassName = options.componentClass || toTitleCase(componentName);\n\n      // Set name through options\n      options.name = componentName;\n\n      // Create a new object & element for this controls set\n      // If there's no .player_, this is a player\n      let ComponentClass = Component.getComponent(componentClassName);\n\n      if (!ComponentClass) {\n        throw new Error(`Component ${componentClassName} does not exist`);\n      }\n\n      // data stored directly on the videojs object may be\n      // misidentified as a component to retain\n      // backwards-compatibility with 4.x. check to make sure the\n      // component class can be instantiated.\n      if (typeof ComponentClass !== 'function') {\n        return null;\n      }\n\n      component = new ComponentClass(this.player_ || this, options);\n\n    // child is a component instance\n    } else {\n      component = child;\n    }\n\n    this.children_.splice(index, 0, component);\n\n    if (typeof component.id === 'function') {\n      this.childIndex_[component.id()] = component;\n    }\n\n    // If a name wasn't used to create the component, check if we can use the\n    // name function of the component\n    componentName = componentName || (component.name && component.name());\n\n    if (componentName) {\n      this.childNameIndex_[componentName] = component;\n    }\n\n    // Add the UI object's element to the container div (box)\n    // Having an element is not required\n    if (typeof component.el === 'function' && component.el()) {\n      let childNodes = this.contentEl().children;\n      let refNode = childNodes[index] || null;\n      this.contentEl().insertBefore(component.el(), refNode);\n    }\n\n    // Return so it can stored on parent object if desired.\n    return component;\n  }\n\n  /**\n   * Remove a child component from this component's list of children, and the\n   * child component's element from this component's element\n   *\n   * @param  {Component} component Component to remove\n   * @method removeChild\n   */\n  removeChild(component) {\n    if (typeof component === 'string') {\n      component = this.getChild(component);\n    }\n\n    if (!component || !this.children_) {\n      return;\n    }\n\n    let childFound = false;\n\n    for (let i = this.children_.length - 1; i >= 0; i--) {\n      if (this.children_[i] === component) {\n        childFound = true;\n        this.children_.splice(i, 1);\n        break;\n      }\n    }\n\n    if (!childFound) {\n      return;\n    }\n\n    this.childIndex_[component.id()] = null;\n    this.childNameIndex_[component.name()] = null;\n\n    let compEl = component.el();\n\n    if (compEl && compEl.parentNode === this.contentEl()) {\n      this.contentEl().removeChild(component.el());\n    }\n  }\n\n  /**\n   * Add and initialize default child components from options\n   * ```js\n   *     // when an instance of MyComponent is created, all children in options\n   *     // will be added to the instance by their name strings and options\n   *     MyComponent.prototype.options_ = {\n   *       children: [\n   *         'myChildComponent'\n   *       ],\n   *       myChildComponent: {\n   *         myChildOption: true\n   *       }\n   *     };\n   *\n   *     // Or when creating the component\n   *     var myComp = new MyComponent(player, {\n   *       children: [\n   *         'myChildComponent'\n   *       ],\n   *       myChildComponent: {\n   *         myChildOption: true\n   *       }\n   *     });\n   * ```\n   * The children option can also be an array of\n   * child options objects (that also include a 'name' key).\n   * This can be used if you have two child components of the\n   * same type that need different options.\n   * ```js\n   *     var myComp = new MyComponent(player, {\n   *       children: [\n   *         'button',\n   *         {\n   *           name: 'button',\n   *           someOtherOption: true\n   *         },\n   *         {\n   *           name: 'button',\n   *           someOtherOption: false\n   *         }\n   *       ]\n   *     });\n   * ```\n   *\n   * @method initChildren\n   */\n  initChildren() {\n    let children = this.options_.children;\n\n    if (children) {\n      // `this` is `parent`\n      let parentOptions = this.options_;\n\n      let handleAdd = (child) => {\n        let name = child.name;\n        let opts = child.opts;\n\n        // Allow options for children to be set at the parent options\n        // e.g. videojs(id, { controlBar: false });\n        // instead of videojs(id, { children: { controlBar: false });\n        if (parentOptions[name] !== undefined) {\n          opts = parentOptions[name];\n        }\n\n        // Allow for disabling default components\n        // e.g. options['children']['posterImage'] = false\n        if (opts === false) {\n          return;\n        }\n\n        // Allow options to be passed as a simple boolean if no configuration\n        // is necessary.\n        if (opts === true) {\n          opts = {};\n        }\n\n        // We also want to pass the original player options to each component as well so they don't need to\n        // reach back into the player for options later.\n        opts.playerOptions = this.options_.playerOptions;\n\n        // Create and add the child component.\n        // Add a direct reference to the child by name on the parent instance.\n        // If two of the same component are used, different names should be supplied\n        // for each\n        let newChild = this.addChild(name, opts);\n        if (newChild) {\n          this[name] = newChild;\n        }\n      };\n\n      // Allow for an array of children details to passed in the options\n      let workingChildren;\n      let Tech = Component.getComponent('Tech');\n\n      if (Array.isArray(children)) {\n        workingChildren = children;\n      } else {\n        workingChildren = Object.keys(children);\n      }\n\n      workingChildren\n      // children that are in this.options_ but also in workingChildren  would\n      // give us extra children we do not want. So, we want to filter them out.\n      .concat(Object.keys(this.options_)\n              .filter(function(child) {\n                return !workingChildren.some(function(wchild) {\n                  if (typeof wchild === 'string') {\n                    return child === wchild;\n                  } else {\n                    return child === wchild.name;\n                  }\n                });\n              }))\n      .map((child) => {\n        let name, opts;\n\n        if (typeof child === 'string') {\n          name = child;\n          opts = children[name] || this.options_[name] || {};\n        } else {\n          name = child.name;\n          opts = child;\n        }\n\n        return {name, opts};\n      })\n      .filter((child) => {\n        // we have to make sure that child.name isn't in the techOrder since\n        // techs are registerd as Components but can't aren't compatible\n        // See https://github.com/videojs/video.js/issues/2772\n        let c = Component.getComponent(child.opts.componentClass ||\n                                       toTitleCase(child.name));\n        return c && !Tech.isTech(c);\n      })\n      .forEach(handleAdd);\n    }\n  }\n\n  /**\n   * Allows sub components to stack CSS class names\n   *\n   * @return {String} The constructed class name\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    // Child classes can include a function that does:\n    // return 'CLASS NAME' + this._super();\n    return '';\n  }\n\n  /**\n   * Add an event listener to this component's element\n   * ```js\n   *     var myFunc = function(){\n   *       var myComponent = this;\n   *       // Do something when the event is fired\n   *     };\n   *\n   *     myComponent.on('eventType', myFunc);\n   * ```\n   * The context of myFunc will be myComponent unless previously bound.\n   * Alternatively, you can add a listener to another element or component.\n   * ```js\n   *     myComponent.on(otherElement, 'eventName', myFunc);\n   *     myComponent.on(otherComponent, 'eventName', myFunc);\n   * ```\n   * The benefit of using this over `VjsEvents.on(otherElement, 'eventName', myFunc)`\n   * and `otherComponent.on('eventName', myFunc)` is that this way the listeners\n   * will be automatically cleaned up when either component is disposed.\n   * It will also bind myComponent as the context of myFunc.\n   * **NOTE**: When using this on elements in the page other than window\n   * and document (both permanent), if you remove the element from the DOM\n   * you need to call `myComponent.trigger(el, 'dispose')` on it to clean up\n   * references to it and allow the browser to garbage collect it.\n   *\n   * @param  {String|Component} first   The event type or other component\n   * @param  {Function|String}      second  The event handler or event type\n   * @param  {Function}             third   The event handler\n   * @return {Component}\n   * @method on\n   */\n  on(first, second, third) {\n    if (typeof first === 'string' || Array.isArray(first)) {\n      Events.on(this.el_, first, Fn.bind(this, second));\n\n    // Targeting another component or element\n    } else {\n      const target = first;\n      const type = second;\n      const fn = Fn.bind(this, third);\n\n      // When this component is disposed, remove the listener from the other component\n      const removeOnDispose = () => this.off(target, type, fn);\n\n      // Use the same function ID so we can remove it later it using the ID\n      // of the original listener\n      removeOnDispose.guid = fn.guid;\n      this.on('dispose', removeOnDispose);\n\n      // If the other component is disposed first we need to clean the reference\n      // to the other component in this component's removeOnDispose listener\n      // Otherwise we create a memory leak.\n      const cleanRemover = () => this.off('dispose', removeOnDispose);\n\n      // Add the same function ID so we can easily remove it later\n      cleanRemover.guid = fn.guid;\n\n      // Check if this is a DOM node\n      if (first.nodeName) {\n        // Add the listener to the other element\n        Events.on(target, type, fn);\n        Events.on(target, 'dispose', cleanRemover);\n\n      // Should be a component\n      // Not using `instanceof Component` because it makes mock players difficult\n      } else if (typeof first.on === 'function') {\n        // Add the listener to the other component\n        target.on(type, fn);\n        target.on('dispose', cleanRemover);\n      }\n    }\n\n    return this;\n  }\n\n  /**\n   * Remove an event listener from this component's element\n   * ```js\n   *     myComponent.off('eventType', myFunc);\n   * ```\n   * If myFunc is excluded, ALL listeners for the event type will be removed.\n   * If eventType is excluded, ALL listeners will be removed from the component.\n   * Alternatively you can use `off` to remove listeners that were added to other\n   * elements or components using `myComponent.on(otherComponent...`.\n   * In this case both the event type and listener function are REQUIRED.\n   * ```js\n   *     myComponent.off(otherElement, 'eventType', myFunc);\n   *     myComponent.off(otherComponent, 'eventType', myFunc);\n   * ```\n   *\n   * @param  {String=|Component}  first  The event type or other component\n   * @param  {Function=|String}       second The listener function or event type\n   * @param  {Function=}              third  The listener for other component\n   * @return {Component}\n   * @method off\n   */\n  off(first, second, third) {\n    if (!first || typeof first === 'string' || Array.isArray(first)) {\n      Events.off(this.el_, first, second);\n    } else {\n      const target = first;\n      const type = second;\n      // Ensure there's at least a guid, even if the function hasn't been used\n      const fn = Fn.bind(this, third);\n\n      // Remove the dispose listener on this component,\n      // which was given the same guid as the event listener\n      this.off('dispose', fn);\n\n      if (first.nodeName) {\n        // Remove the listener\n        Events.off(target, type, fn);\n        // Remove the listener for cleaning the dispose listener\n        Events.off(target, 'dispose', fn);\n      } else {\n        target.off(type, fn);\n        target.off('dispose', fn);\n      }\n    }\n\n    return this;\n  }\n\n  /**\n   * Add an event listener to be triggered only once and then removed\n   * ```js\n   *     myComponent.one('eventName', myFunc);\n   * ```\n   * Alternatively you can add a listener to another element or component\n   * that will be triggered only once.\n   * ```js\n   *     myComponent.one(otherElement, 'eventName', myFunc);\n   *     myComponent.one(otherComponent, 'eventName', myFunc);\n   * ```\n   *\n   * @param  {String|Component}  first   The event type or other component\n   * @param  {Function|String}       second  The listener function or event type\n   * @param  {Function=}             third   The listener function for other component\n   * @return {Component}\n   * @method one\n   */\n  one(first, second, third) {\n    if (typeof first === 'string' || Array.isArray(first)) {\n      Events.one(this.el_, first, Fn.bind(this, second));\n    } else {\n      const target = first;\n      const type = second;\n      const fn = Fn.bind(this, third);\n\n      const newFunc = () => {\n        this.off(target, type, newFunc);\n        fn.apply(null, arguments);\n      };\n\n      // Keep the same function ID so we can remove it later\n      newFunc.guid = fn.guid;\n\n      this.on(target, type, newFunc);\n    }\n\n    return this;\n  }\n\n  /**\n   * Trigger an event on an element\n   * ```js\n   *     myComponent.trigger('eventName');\n   *     myComponent.trigger({'type':'eventName'});\n   *     myComponent.trigger('eventName', {data: 'some data'});\n   *     myComponent.trigger({'type':'eventName'}, {data: 'some data'});\n   * ```\n   *\n   * @param  {Event|Object|String} event  A string (the type) or an event object with a type attribute\n   * @param  {Object} [hash] data hash to pass along with the event\n   * @return {Component}       self\n   * @method trigger\n   */\n  trigger(event, hash) {\n    Events.trigger(this.el_, event, hash);\n    return this;\n  }\n\n  /**\n   * Bind a listener to the component's ready state.\n   * Different from event listeners in that if the ready event has already happened\n   * it will trigger the function immediately.\n   *\n   * @param  {Function} fn Ready listener\n   * @param  {Boolean} sync Exec the listener synchronously if component is ready\n   * @return {Component}\n   * @method ready\n   */\n  ready(fn, sync=false) {\n    if (fn) {\n      if (this.isReady_) {\n        if (sync) {\n          fn.call(this);\n        } else {\n          // Call the function asynchronously by default for consistency\n          this.setTimeout(fn, 1);\n        }\n      } else {\n        this.readyQueue_ = this.readyQueue_ || [];\n        this.readyQueue_.push(fn);\n      }\n    }\n    return this;\n  }\n\n  /**\n   * Trigger the ready listeners\n   *\n   * @return {Component}\n   * @method triggerReady\n   */\n  triggerReady() {\n    this.isReady_ = true;\n\n    // Ensure ready is triggerd asynchronously\n    this.setTimeout(function(){\n      let readyQueue = this.readyQueue_;\n\n      // Reset Ready Queue\n      this.readyQueue_ = [];\n\n      if (readyQueue && readyQueue.length > 0) {\n        readyQueue.forEach(function(fn){\n          fn.call(this);\n        }, this);\n      }\n\n      // Allow for using event listeners also\n      this.trigger('ready');\n    }, 1);\n  }\n\n  /**\n   * Finds a single DOM element matching `selector` within the component's\n   * `contentEl` or another custom context.\n   *\n   * @method $\n   * @param  {String} selector\n   *         A valid CSS selector, which will be passed to `querySelector`.\n   *\n   * @param  {Element|String} [context=document]\n   *         A DOM element within which to query. Can also be a selector\n   *         string in which case the first matching element will be used\n   *         as context. If missing (or no element matches selector), falls\n   *         back to `document`.\n   *\n   * @return {Element|null}\n   */\n  $(selector, context) {\n    return Dom.$(selector, context || this.contentEl());\n  }\n\n  /**\n   * Finds a all DOM elements matching `selector` within the component's\n   * `contentEl` or another custom context.\n   *\n   * @method $$\n   * @param  {String} selector\n   *         A valid CSS selector, which will be passed to `querySelectorAll`.\n   *\n   * @param  {Element|String} [context=document]\n   *         A DOM element within which to query. Can also be a selector\n   *         string in which case the first matching element will be used\n   *         as context. If missing (or no element matches selector), falls\n   *         back to `document`.\n   *\n   * @return {NodeList}\n   */\n  $$(selector, context) {\n    return Dom.$$(selector, context || this.contentEl());\n  }\n\n  /**\n   * Check if a component's element has a CSS class name\n   *\n   * @param {String} classToCheck Classname to check\n   * @return {Component}\n   * @method hasClass\n   */\n  hasClass(classToCheck) {\n    return Dom.hasElClass(this.el_, classToCheck);\n  }\n\n  /**\n   * Add a CSS class name to the component's element\n   *\n   * @param {String} classToAdd Classname to add\n   * @return {Component}\n   * @method addClass\n   */\n  addClass(classToAdd) {\n    Dom.addElClass(this.el_, classToAdd);\n    return this;\n  }\n\n  /**\n   * Remove a CSS class name from the component's element\n   *\n   * @param {String} classToRemove Classname to remove\n   * @return {Component}\n   * @method removeClass\n   */\n  removeClass(classToRemove) {\n    Dom.removeElClass(this.el_, classToRemove);\n    return this;\n  }\n\n  /**\n   * Add or remove a CSS class name from the component's element\n   *\n   * @param  {String} classToToggle\n   * @param  {Boolean|Function} [predicate]\n   *         Can be a function that returns a Boolean. If `true`, the class\n   *         will be added; if `false`, the class will be removed. If not\n   *         given, the class will be added if not present and vice versa.\n   *\n   * @return {Component}\n   * @method toggleClass\n   */\n  toggleClass(classToToggle, predicate) {\n    Dom.toggleElClass(this.el_, classToToggle, predicate);\n    return this;\n  }\n\n  /**\n   * Show the component element if hidden\n   *\n   * @return {Component}\n   * @method show\n   */\n  show() {\n    this.removeClass('vjs-hidden');\n    return this;\n  }\n\n  /**\n   * Hide the component element if currently showing\n   *\n   * @return {Component}\n   * @method hide\n   */\n  hide() {\n    this.addClass('vjs-hidden');\n    return this;\n  }\n\n  /**\n   * Lock an item in its visible state\n   * To be used with fadeIn/fadeOut.\n   *\n   * @return {Component}\n   * @private\n   * @method lockShowing\n   */\n  lockShowing() {\n    this.addClass('vjs-lock-showing');\n    return this;\n  }\n\n  /**\n   * Unlock an item to be hidden\n   * To be used with fadeIn/fadeOut.\n   *\n   * @return {Component}\n   * @private\n   * @method unlockShowing\n   */\n  unlockShowing() {\n    this.removeClass('vjs-lock-showing');\n    return this;\n  }\n\n  /**\n   * Set or get the width of the component (CSS values)\n   * Setting the video tag dimension values only works with values in pixels.\n   * Percent values will not work.\n   * Some percents can be used, but width()/height() will return the number + %,\n   * not the actual computed width/height.\n   *\n   * @param  {Number|String=} num   Optional width number\n   * @param  {Boolean} skipListeners Skip the 'resize' event trigger\n   * @return {Component} This component, when setting the width\n   * @return {Number|String} The width, when getting\n   * @method width\n   */\n  width(num, skipListeners) {\n    return this.dimension('width', num, skipListeners);\n  }\n\n  /**\n   * Get or set the height of the component (CSS values)\n   * Setting the video tag dimension values only works with values in pixels.\n   * Percent values will not work.\n   * Some percents can be used, but width()/height() will return the number + %,\n   * not the actual computed width/height.\n   *\n   * @param  {Number|String=} num     New component height\n   * @param  {Boolean=} skipListeners Skip the resize event trigger\n   * @return {Component} This component, when setting the height\n   * @return {Number|String} The height, when getting\n   * @method height\n   */\n  height(num, skipListeners) {\n    return this.dimension('height', num, skipListeners);\n  }\n\n  /**\n   * Set both width and height at the same time\n   *\n   * @param  {Number|String} width Width of player\n   * @param  {Number|String} height Height of player\n   * @return {Component} The component\n   * @method dimensions\n   */\n  dimensions(width, height) {\n    // Skip resize listeners on width for optimization\n    return this.width(width, true).height(height);\n  }\n\n  /**\n   * Get or set width or height\n   * This is the shared code for the width() and height() methods.\n   * All for an integer, integer + 'px' or integer + '%';\n   * Known issue: Hidden elements officially have a width of 0. We're defaulting\n   * to the style.width value and falling back to computedStyle which has the\n   * hidden element issue. Info, but probably not an efficient fix:\n   * http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/\n   *\n   * @param  {String} widthOrHeight  'width' or 'height'\n   * @param  {Number|String=} num     New dimension\n   * @param  {Boolean=} skipListeners Skip resize event trigger\n   * @return {Component} The component if a dimension was set\n   * @return {Number|String} The dimension if nothing was set\n   * @private\n   * @method dimension\n   */\n  dimension(widthOrHeight, num, skipListeners) {\n    if (num !== undefined) {\n      // Set to zero if null or literally NaN (NaN !== NaN)\n      if (num === null || num !== num) {\n        num = 0;\n      }\n\n      // Check if using css width/height (% or px) and adjust\n      if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {\n        this.el_.style[widthOrHeight] = num;\n      } else if (num === 'auto') {\n        this.el_.style[widthOrHeight] = '';\n      } else {\n        this.el_.style[widthOrHeight] = num + 'px';\n      }\n\n      // skipListeners allows us to avoid triggering the resize event when setting both width and height\n      if (!skipListeners) {\n        this.trigger('resize');\n      }\n\n      // Return component\n      return this;\n    }\n\n    // Not setting a value, so getting it\n    // Make sure element exists\n    if (!this.el_) {\n      return 0;\n    }\n\n    // Get dimension value from style\n    let val = this.el_.style[widthOrHeight];\n    let pxIndex = val.indexOf('px');\n\n    if (pxIndex !== -1) {\n      // Return the pixel value with no 'px'\n      return parseInt(val.slice(0, pxIndex), 10);\n    }\n\n    // No px so using % or no style was set, so falling back to offsetWidth/height\n    // If component has display:none, offset will return 0\n    // TODO: handle display:none and no dimension style using px\n    return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);\n  }\n\n  /**\n   * Emit 'tap' events when touch events are supported\n   * This is used to support toggling the controls through a tap on the video.\n   * We're requiring them to be enabled because otherwise every component would\n   * have this extra overhead unnecessarily, on mobile devices where extra\n   * overhead is especially bad.\n   *\n   * @private\n   * @method emitTapEvents\n   */\n  emitTapEvents() {\n    // Track the start time so we can determine how long the touch lasted\n    let touchStart = 0;\n    let firstTouch = null;\n\n    // Maximum movement allowed during a touch event to still be considered a tap\n    // Other popular libs use anywhere from 2 (hammer.js) to 15, so 10 seems like a nice, round number.\n    const tapMovementThreshold = 10;\n\n    // The maximum length a touch can be while still being considered a tap\n    const touchTimeThreshold = 200;\n\n    let couldBeTap;\n\n    this.on('touchstart', function(event) {\n      // If more than one finger, don't consider treating this as a click\n      if (event.touches.length === 1) {\n        // Copy the touches object to prevent modifying the original\n        firstTouch = assign({}, event.touches[0]);\n        // Record start time so we can detect a tap vs. \"touch and hold\"\n        touchStart = new Date().getTime();\n        // Reset couldBeTap tracking\n        couldBeTap = true;\n      }\n    });\n\n    this.on('touchmove', function(event) {\n      // If more than one finger, don't consider treating this as a click\n      if (event.touches.length > 1) {\n        couldBeTap = false;\n      } else if (firstTouch) {\n        // Some devices will throw touchmoves for all but the slightest of taps.\n        // So, if we moved only a small distance, this could still be a tap\n        const xdiff = event.touches[0].pageX - firstTouch.pageX;\n        const ydiff = event.touches[0].pageY - firstTouch.pageY;\n        const touchDistance = Math.sqrt(xdiff  * xdiff + ydiff  * ydiff);\n\n        if (touchDistance > tapMovementThreshold) {\n          couldBeTap = false;\n        }\n      }\n    });\n\n    const noTap = function() {\n      couldBeTap = false;\n    };\n\n    // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s\n    this.on('touchleave', noTap);\n    this.on('touchcancel', noTap);\n\n    // When the touch ends, measure how long it took and trigger the appropriate\n    // event\n    this.on('touchend', function(event) {\n      firstTouch = null;\n      // Proceed only if the touchmove/leave/cancel event didn't happen\n      if (couldBeTap === true) {\n        // Measure how long the touch lasted\n        const touchTime = new Date().getTime() - touchStart;\n\n        // Make sure the touch was less than the threshold to be considered a tap\n        if (touchTime < touchTimeThreshold) {\n          // Don't let browser turn this into a click\n          event.preventDefault();\n          this.trigger('tap');\n          // It may be good to copy the touchend event object and change the\n          // type to tap, if the other event properties aren't exact after\n          // Events.fixEvent runs (e.g. event.target)\n        }\n      }\n    });\n  }\n\n  /**\n   * Report user touch activity when touch events occur\n   * User activity is used to determine when controls should show/hide. It's\n   * relatively simple when it comes to mouse events, because any mouse event\n   * should show the controls. So we capture mouse events that bubble up to the\n   * player and report activity when that happens.\n   * With touch events it isn't as easy. We can't rely on touch events at the\n   * player level, because a tap (touchstart + touchend) on the video itself on\n   * mobile devices is meant to turn controls off (and on). User activity is\n   * checked asynchronously, so what could happen is a tap event on the video\n   * turns the controls off, then the touchend event bubbles up to the player,\n   * which if it reported user activity, would turn the controls right back on.\n   * (We also don't want to completely block touch events from bubbling up)\n   * Also a touchmove, touch+hold, and anything other than a tap is not supposed\n   * to turn the controls back on on a mobile device.\n   * Here we're setting the default component behavior to report user activity\n   * whenever touch events happen, and this can be turned off by components that\n   * want touch events to act differently.\n   *\n   * @method enableTouchActivity\n   */\n  enableTouchActivity() {\n    // Don't continue if the root player doesn't support reporting user activity\n    if (!this.player() || !this.player().reportUserActivity) {\n      return;\n    }\n\n    // listener for reporting that the user is active\n    const report = Fn.bind(this.player(), this.player().reportUserActivity);\n\n    let touchHolding;\n\n    this.on('touchstart', function() {\n      report();\n      // For as long as the they are touching the device or have their mouse down,\n      // we consider them active even if they're not moving their finger or mouse.\n      // So we want to continue to update that they are active\n      this.clearInterval(touchHolding);\n      // report at the same interval as activityCheck\n      touchHolding = this.setInterval(report, 250);\n    });\n\n    const touchEnd = function(event) {\n      report();\n      // stop the interval that maintains activity if the touch is holding\n      this.clearInterval(touchHolding);\n    };\n\n    this.on('touchmove', report);\n    this.on('touchend', touchEnd);\n    this.on('touchcancel', touchEnd);\n  }\n\n  /**\n   * Creates timeout and sets up disposal automatically.\n   *\n   * @param {Function} fn The function to run after the timeout.\n   * @param {Number} timeout Number of ms to delay before executing specified function.\n   * @return {Number} Returns the timeout ID\n   * @method setTimeout\n   */\n  setTimeout(fn, timeout) {\n    fn = Fn.bind(this, fn);\n\n    // window.setTimeout would be preferable here, but due to some bizarre issue with Sinon and/or Phantomjs, we can't.\n    let timeoutId = window.setTimeout(fn, timeout);\n\n    const disposeFn = function() {\n      this.clearTimeout(timeoutId);\n    };\n\n    disposeFn.guid = `vjs-timeout-${timeoutId}`;\n\n    this.on('dispose', disposeFn);\n\n    return timeoutId;\n  }\n\n  /**\n   * Clears a timeout and removes the associated dispose listener\n   *\n   * @param {Number} timeoutId The id of the timeout to clear\n   * @return {Number} Returns the timeout ID\n   * @method clearTimeout\n   */\n  clearTimeout(timeoutId) {\n    window.clearTimeout(timeoutId);\n\n    const disposeFn = function() {};\n\n    disposeFn.guid = `vjs-timeout-${timeoutId}`;\n\n    this.off('dispose', disposeFn);\n\n    return timeoutId;\n  }\n\n  /**\n   * Creates an interval and sets up disposal automatically.\n   *\n   * @param {Function} fn The function to run every N seconds.\n   * @param {Number} interval Number of ms to delay before executing specified function.\n   * @return {Number} Returns the interval ID\n   * @method setInterval\n   */\n  setInterval(fn, interval) {\n    fn = Fn.bind(this, fn);\n\n    let intervalId = window.setInterval(fn, interval);\n\n    const disposeFn = function() {\n      this.clearInterval(intervalId);\n    };\n\n    disposeFn.guid = `vjs-interval-${intervalId}`;\n\n    this.on('dispose', disposeFn);\n\n    return intervalId;\n  }\n\n  /**\n   * Clears an interval and removes the associated dispose listener\n   *\n   * @param {Number} intervalId The id of the interval to clear\n   * @return {Number} Returns the interval ID\n   * @method clearInterval\n   */\n  clearInterval(intervalId) {\n    window.clearInterval(intervalId);\n\n    const disposeFn = function() {};\n\n    disposeFn.guid = `vjs-interval-${intervalId}`;\n\n    this.off('dispose', disposeFn);\n\n    return intervalId;\n  }\n\n  /**\n   * Registers a component\n   *\n   * @param {String} name Name of the component to register\n   * @param {Object} comp The component to register\n   * @static\n   * @method registerComponent\n   */\n  static registerComponent(name, comp) {\n    if (!Component.components_) {\n      Component.components_ = {};\n    }\n\n    Component.components_[name] = comp;\n    return comp;\n  }\n\n  /**\n   * Gets a component by name\n   *\n   * @param {String} name Name of the component to get\n   * @return {Component}\n   * @static\n   * @method getComponent\n   */\n  static getComponent(name) {\n    if (Component.components_ && Component.components_[name]) {\n      return Component.components_[name];\n    }\n\n    if (window && window.videojs && window.videojs[name]) {\n      log.warn(`The ${name} component was added to the videojs object when it should be registered using videojs.registerComponent(name, component)`);\n      return window.videojs[name];\n    }\n  }\n\n  /**\n   * Sets up the constructor using the supplied init method\n   * or uses the init of the parent object\n   *\n   * @param {Object} props An object of properties\n   * @static\n   * @deprecated\n   * @method extend\n   */\n  static extend(props) {\n    props = props || {};\n\n    log.warn('Component.extend({}) has been deprecated, use videojs.extend(Component, {}) instead');\n\n    // Set up the constructor using the supplied init method\n    // or using the init of the parent object\n    // Make sure to check the unobfuscated version for external libs\n    let init = props.init || props.init || this.prototype.init || this.prototype.init || function() {};\n    // In Resig's simple class inheritance (previously used) the constructor\n    //  is a function that calls `this.init.apply(arguments)`\n    // However that would prevent us from using `ParentObject.call(this);`\n    //  in a Child constructor because the `this` in `this.init`\n    //  would still refer to the Child and cause an infinite loop.\n    // We would instead have to do\n    //    `ParentObject.prototype.init.apply(this, arguments);`\n    //  Bleh. We're not creating a _super() function, so it's good to keep\n    //  the parent constructor reference simple.\n    let subObj = function() {\n      init.apply(this, arguments);\n    };\n\n    // Inherit from this object's prototype\n    subObj.prototype = Object.create(this.prototype);\n    // Reset the constructor property for subObj otherwise\n    // instances of subObj would have the constructor of the parent Object\n    subObj.prototype.constructor = subObj;\n\n    // Make the class extendable\n    subObj.extend = Component.extend;\n\n    // Extend subObj's prototype with functions and other properties from props\n    for (let name in props) {\n      if (props.hasOwnProperty(name)) {\n        subObj.prototype[name] = props[name];\n      }\n    }\n\n    return subObj;\n  }\n}\n\nComponent.registerComponent('Component', Component);\nexport default Component;\n",
    "/**\n * @file control-bar.js\n */\nimport Component from '../component.js';\n\n// Required children\nimport PlayToggle from './play-toggle.js';\nimport CurrentTimeDisplay from './time-controls/current-time-display.js';\nimport DurationDisplay from './time-controls/duration-display.js';\nimport TimeDivider from './time-controls/time-divider.js';\nimport RemainingTimeDisplay from './time-controls/remaining-time-display.js';\nimport LiveDisplay from './live-display.js';\nimport ProgressControl from './progress-control/progress-control.js';\nimport FullscreenToggle from './fullscreen-toggle.js';\nimport VolumeControl from './volume-control/volume-control.js';\nimport VolumeMenuButton from './volume-menu-button.js';\nimport MuteToggle from './mute-toggle.js';\nimport ChaptersButton from './text-track-controls/chapters-button.js';\nimport SubtitlesButton from './text-track-controls/subtitles-button.js';\nimport CaptionsButton from './text-track-controls/captions-button.js';\nimport PlaybackRateMenuButton from './playback-rate-menu/playback-rate-menu-button.js';\nimport CustomControlSpacer from './spacer-controls/custom-control-spacer.js';\n\n/**\n * Container of main controls\n *\n * @extends Component\n * @class ControlBar\n */\nclass ControlBar extends Component {\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: 'vjs-control-bar',\n      dir: 'ltr'\n    }, {\n      'role': 'group' // The control bar is a group, so it can contain menuitems\n    });\n  }\n}\n\nControlBar.prototype.options_ = {\n  loadEvent: 'play',\n  children: [\n    'playToggle',\n    'volumeMenuButton',\n    'currentTimeDisplay',\n    'timeDivider',\n    'durationDisplay',\n    'progressControl',\n    'liveDisplay',\n    'remainingTimeDisplay',\n    'customControlSpacer',\n    'playbackRateMenuButton',\n    'chaptersButton',\n    'subtitlesButton',\n    'captionsButton',\n    'fullscreenToggle'\n  ]\n};\n\nComponent.registerComponent('ControlBar', ControlBar);\nexport default ControlBar;\n",
    "/**\n * @file fullscreen-toggle.js\n */\nimport Button from '../button.js';\nimport Component from '../component.js';\n\n/**\n * Toggle fullscreen video\n *\n * @extends Button\n * @class FullscreenToggle\n */\nclass FullscreenToggle extends Button {\n\n  /**\n   * Allow sub components to stack CSS class names\n   *\n   * @return {String} The constructed class name\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    return `vjs-fullscreen-control ${super.buildCSSClass()}`;\n  }\n\n  /**\n   * Handles click for full screen\n   *\n   * @method handleClick\n   */\n  handleClick() {\n    if (!this.player_.isFullscreen()) {\n      this.player_.requestFullscreen();\n      this.controlText('Non-Fullscreen');\n    } else {\n      this.player_.exitFullscreen();\n      this.controlText('Fullscreen');\n    }\n  }\n\n}\n\nFullscreenToggle.prototype.controlText_ = 'Fullscreen';\n\nComponent.registerComponent('FullscreenToggle', FullscreenToggle);\nexport default FullscreenToggle;\n",
    "/**\n * @file live-display.js\n */\nimport Component from '../component';\nimport * as Dom from '../utils/dom.js';\n\n/**\n * Displays the live indicator\n * TODO - Future make it click to snap to live\n *\n * @extends Component\n * @class LiveDisplay\n */\nclass LiveDisplay extends Component {\n\n  constructor(player, options) {\n    super(player, options);\n\n    this.updateShowing();\n    this.on(this.player(), 'durationchange', this.updateShowing);\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    var el = super.createEl('div', {\n      className: 'vjs-live-control vjs-control'\n    });\n\n    this.contentEl_ = Dom.createEl('div', {\n      className: 'vjs-live-display',\n      innerHTML: `<span class=\"vjs-control-text\">${this.localize('Stream Type')}</span>${this.localize('LIVE')}`\n    }, {\n      'aria-live': 'off'\n    });\n\n    el.appendChild(this.contentEl_);\n    return el;\n  }\n\n  updateShowing() {\n    if (this.player().duration() === Infinity) {\n      this.show();\n    } else {\n      this.hide();\n    }\n  }\n\n}\n\nComponent.registerComponent('LiveDisplay', LiveDisplay);\nexport default LiveDisplay;\n",
    "/**\n * @file mute-toggle.js\n */\nimport Button from '../button';\nimport Component from '../component';\nimport * as Dom from '../utils/dom.js';\n\n/**\n * A button component for muting the audio\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class MuteToggle\n */\nclass MuteToggle extends Button {\n\n  constructor(player, options) {\n    super(player, options);\n\n    this.on(player, 'volumechange', this.update);\n\n    // hide mute toggle if the current tech doesn't support volume control\n    if (player.tech_ && player.tech_['featuresVolumeControl'] === false) {\n      this.addClass('vjs-hidden');\n    }\n\n    this.on(player, 'loadstart', function() {\n      this.update(); // We need to update the button to account for a default muted state.\n\n      if (player.tech_['featuresVolumeControl'] === false) {\n        this.addClass('vjs-hidden');\n      } else {\n        this.removeClass('vjs-hidden');\n      }\n    });\n  }\n\n  /**\n   * Allow sub components to stack CSS class names\n   *\n   * @return {String} The constructed class name\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    return `vjs-mute-control ${super.buildCSSClass()}`;\n  }\n\n  /**\n   * Handle click on mute\n   *\n   * @method handleClick\n   */\n  handleClick() {\n    this.player_.muted( this.player_.muted() ? false : true );\n  }\n\n  /**\n   * Update volume\n   *\n   * @method update\n   */\n  update() {\n    var vol = this.player_.volume(),\n        level = 3;\n\n    if (vol === 0 || this.player_.muted()) {\n      level = 0;\n    } else if (vol < 0.33) {\n      level = 1;\n    } else if (vol < 0.67) {\n      level = 2;\n    }\n\n    // Don't rewrite the button text if the actual text doesn't change.\n    // This causes unnecessary and confusing information for screen reader users.\n    // This check is needed because this function gets called every time the volume level is changed.\n    let toMute = this.player_.muted() ? 'Unmute' : 'Mute';\n    if (this.controlText() !== toMute) {\n      this.controlText(toMute);\n    }\n\n    /* TODO improve muted icon classes */\n    for (var i = 0; i < 4; i++) {\n      Dom.removeElClass(this.el_, `vjs-vol-${i}`);\n    }\n    Dom.addElClass(this.el_, `vjs-vol-${level}`);\n  }\n\n}\n\nMuteToggle.prototype.controlText_ = 'Mute';\n\nComponent.registerComponent('MuteToggle', MuteToggle);\nexport default MuteToggle;\n",
    "/**\n * @file play-toggle.js\n */\nimport Button from '../button.js';\nimport Component from '../component.js';\n\n/**\n * Button to toggle between play and pause\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class PlayToggle\n */\nclass PlayToggle extends Button {\n\n  constructor(player, options){\n    super(player, options);\n\n    this.on(player, 'play', this.handlePlay);\n    this.on(player, 'pause', this.handlePause);\n  }\n\n  /**\n   * Allow sub components to stack CSS class names\n   *\n   * @return {String} The constructed class name\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    return `vjs-play-control ${super.buildCSSClass()}`;\n  }\n\n  /**\n   * Handle click to toggle between play and pause\n   *\n   * @method handleClick\n   */\n  handleClick() {\n    if (this.player_.paused()) {\n      this.player_.play();\n    } else {\n      this.player_.pause();\n    }\n  }\n\n  /**\n   * Add the vjs-playing class to the element so it can change appearance\n   *\n   * @method handlePlay\n   */\n  handlePlay() {\n    this.removeClass('vjs-paused');\n    this.addClass('vjs-playing');\n    this.controlText('Pause'); // change the button text to \"Pause\"\n  }\n\n  /**\n   * Add the vjs-paused class to the element so it can change appearance\n   *\n   * @method handlePause\n   */\n  handlePause() {\n    this.removeClass('vjs-playing');\n    this.addClass('vjs-paused');\n    this.controlText('Play'); // change the button text to \"Play\"\n  }\n\n}\n\nPlayToggle.prototype.controlText_ = 'Play';\n\nComponent.registerComponent('PlayToggle', PlayToggle);\nexport default PlayToggle;\n",
    "/**\n * @file playback-rate-menu-button.js\n */\nimport MenuButton from '../../menu/menu-button.js';\nimport Menu from '../../menu/menu.js';\nimport PlaybackRateMenuItem from './playback-rate-menu-item.js';\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\n\n/**\n * The component for controlling the playback rate\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuButton\n * @class PlaybackRateMenuButton\n */\nclass PlaybackRateMenuButton extends MenuButton {\n\n  constructor(player, options){\n    super(player, options);\n\n    this.updateVisibility();\n    this.updateLabel();\n\n    this.on(player, 'loadstart', this.updateVisibility);\n    this.on(player, 'ratechange', this.updateLabel);\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    let el = super.createEl();\n\n    this.labelEl_ = Dom.createEl('div', {\n      className: 'vjs-playback-rate-value',\n      innerHTML: 1.0\n    });\n\n    el.appendChild(this.labelEl_);\n\n    return el;\n  }\n\n  /**\n   * Allow sub components to stack CSS class names\n   *\n   * @return {String} The constructed class name\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    return `vjs-playback-rate ${super.buildCSSClass()}`;\n  }\n\n  /**\n   * Create the playback rate menu\n   *\n   * @return {Menu} Menu object populated with items\n   * @method createMenu\n   */\n  createMenu() {\n    let menu = new Menu(this.player());\n    let rates = this.playbackRates();\n\n    if (rates) {\n      for (let i = rates.length - 1; i >= 0; i--) {\n        menu.addChild(\n          new PlaybackRateMenuItem(this.player(), { 'rate': rates[i] + 'x'})\n        );\n      }\n    }\n\n    return menu;\n  }\n\n  /**\n   * Updates ARIA accessibility attributes\n   *\n   * @method updateARIAAttributes\n   */\n  updateARIAAttributes() {\n    // Current playback rate\n    this.el().setAttribute('aria-valuenow', this.player().playbackRate());\n  }\n\n  /**\n   * Handle menu item click\n   *\n   * @method handleClick\n   */\n  handleClick() {\n    // select next rate option\n    let currentRate = this.player().playbackRate();\n    let rates = this.playbackRates();\n\n    // this will select first one if the last one currently selected\n    let newRate = rates[0];\n    for (let i = 0; i < rates.length ; i++) {\n      if (rates[i] > currentRate) {\n        newRate = rates[i];\n        break;\n      }\n    }\n    this.player().playbackRate(newRate);\n  }\n\n  /**\n   * Get possible playback rates\n   *\n   * @return {Array} Possible playback rates\n   * @method playbackRates\n   */\n  playbackRates() {\n    return this.options_['playbackRates'] || (this.options_.playerOptions && this.options_.playerOptions['playbackRates']);\n  }\n\n  /**\n   * Get supported playback rates\n   *\n   * @return {Array} Supported playback rates\n   * @method playbackRateSupported\n   */\n  playbackRateSupported() {\n    return this.player().tech_\n      && this.player().tech_['featuresPlaybackRate']\n      && this.playbackRates()\n      && this.playbackRates().length > 0\n    ;\n  }\n\n  /**\n   * Hide playback rate controls when they're no playback rate options to select\n   *\n   * @method updateVisibility\n   */\n  updateVisibility() {\n    if (this.playbackRateSupported()) {\n      this.removeClass('vjs-hidden');\n    } else {\n      this.addClass('vjs-hidden');\n    }\n  }\n\n  /**\n   * Update button label when rate changed\n   *\n   * @method updateLabel\n   */\n  updateLabel() {\n    if (this.playbackRateSupported()) {\n      this.labelEl_.innerHTML = this.player().playbackRate() + 'x';\n    }\n  }\n\n}\n\nPlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';\n\nComponent.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);\nexport default PlaybackRateMenuButton;\n",
    "/**\n * @file playback-rate-menu-item.js\n */\nimport MenuItem from '../../menu/menu-item.js';\nimport Component from '../../component.js';\n\n/**\n * The specific menu item type for selecting a playback rate\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuItem\n * @class PlaybackRateMenuItem\n */\nclass PlaybackRateMenuItem extends MenuItem {\n\n  constructor(player, options){\n    let label = options['rate'];\n    let rate = parseFloat(label, 10);\n\n    // Modify options for parent MenuItem class's init.\n    options['label'] = label;\n    options['selected'] = rate === 1;\n    super(player, options);\n\n    this.label = label;\n    this.rate = rate;\n\n    this.on(player, 'ratechange', this.update);\n  }\n\n  /**\n   * Handle click on menu item\n   *\n   * @method handleClick\n   */\n  handleClick() {\n    super.handleClick();\n    this.player().playbackRate(this.rate);\n  }\n\n  /**\n   * Update playback rate with selected rate\n   *\n   * @method update\n   */\n  update() {\n    this.selected(this.player().playbackRate() === this.rate);\n  }\n\n}\n\nPlaybackRateMenuItem.prototype.contentElType = 'button';\n\nComponent.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);\nexport default PlaybackRateMenuItem;\n",
    "/**\n * @file load-progress-bar.js\n */\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\n\n/**\n * Shows load progress\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class LoadProgressBar\n */\nclass LoadProgressBar extends Component {\n\n  constructor(player, options){\n    super(player, options);\n    this.on(player, 'progress', this.update);\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: 'vjs-load-progress',\n      innerHTML: `<span class=\"vjs-control-text\"><span>${this.localize('Loaded')}</span>: 0%</span>`\n    });\n  }\n\n  /**\n   * Update progress bar\n   *\n   * @method update\n   */\n  update() {\n    let buffered = this.player_.buffered();\n    let duration = this.player_.duration();\n    let bufferedEnd = this.player_.bufferedEnd();\n    let children = this.el_.children;\n\n    // get the percent width of a time compared to the total end\n    let percentify = function (time, end){\n      let percent = (time / end) || 0; // no NaN\n      return ((percent >= 1 ? 1 : percent) * 100) + '%';\n    };\n\n    // update the width of the progress bar\n    this.el_.style.width = percentify(bufferedEnd, duration);\n\n    // add child elements to represent the individual buffered time ranges\n    for (let i = 0; i < buffered.length; i++) {\n      let start = buffered.start(i);\n      let end = buffered.end(i);\n      let part = children[i];\n\n      if (!part) {\n        part = this.el_.appendChild(Dom.createEl());\n      }\n\n      // set the percent based on the width of the progress bar (bufferedEnd)\n      part.style.left = percentify(start, bufferedEnd);\n      part.style.width = percentify(end - start, bufferedEnd);\n    }\n\n    // remove unused buffered range elements\n    for (let i = children.length; i > buffered.length; i--) {\n      this.el_.removeChild(children[i-1]);\n    }\n  }\n\n}\n\nComponent.registerComponent('LoadProgressBar', LoadProgressBar);\nexport default LoadProgressBar;\n",
    "/**\n * @file mouse-time-display.js\n */\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\nimport * as Fn from '../../utils/fn.js';\nimport formatTime from '../../utils/format-time.js';\nimport throttle from 'lodash-compat/function/throttle';\n\n/**\n * The Mouse Time Display component shows the time you will seek to\n * when hovering over the progress bar\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class MouseTimeDisplay\n */\nclass MouseTimeDisplay extends Component {\n\n  constructor(player, options) {\n    super(player, options);\n\n    this.update(0, 0);\n\n    player.on('ready', () => {\n      this.on(player.controlBar.progressControl.el(), 'mousemove', throttle(Fn.bind(this, this.handleMouseMove), 25));\n    });\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: 'vjs-mouse-display'\n    });\n  }\n\n  handleMouseMove(event) {\n    let duration = this.player_.duration();\n    let newTime = this.calculateDistance(event) * duration;\n    let position = event.pageX - Dom.findElPosition(this.el().parentNode).left;\n\n    this.update(newTime, position);\n  }\n\n  update(newTime, position) {\n    let time = formatTime(newTime, this.player_.duration());\n\n    this.el().style.left = position + 'px';\n    this.el().setAttribute('data-current-time', time);\n  }\n\n  calculateDistance(event) {\n    return Dom.getPointerPosition(this.el().parentNode, event).x;\n  }\n}\n\nComponent.registerComponent('MouseTimeDisplay', MouseTimeDisplay);\nexport default MouseTimeDisplay;\n",
    "/**\n * @file play-progress-bar.js\n */\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\nimport formatTime from '../../utils/format-time.js';\n\n/**\n * Shows play progress\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class PlayProgressBar\n */\nclass PlayProgressBar extends Component {\n\n  constructor(player, options){\n    super(player, options);\n    this.updateDataAttr();\n    this.on(player, 'timeupdate', this.updateDataAttr);\n    player.ready(Fn.bind(this, this.updateDataAttr));\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: 'vjs-play-progress vjs-slider-bar',\n      innerHTML: `<span class=\"vjs-control-text\"><span>${this.localize('Progress')}</span>: 0%</span>`\n    });\n  }\n\n  updateDataAttr() {\n    let time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();\n    this.el_.setAttribute('data-current-time', formatTime(time, this.player_.duration()));\n  }\n\n}\n\nComponent.registerComponent('PlayProgressBar', PlayProgressBar);\nexport default PlayProgressBar;\n",
    "/**\n * @file progress-control.js\n */\nimport Component from '../../component.js';\nimport SeekBar from './seek-bar.js';\nimport MouseTimeDisplay from './mouse-time-display.js';\n\n/**\n * The Progress Control component contains the seek bar, load progress,\n * and play progress\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class ProgressControl\n */\nclass ProgressControl extends Component {\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: 'vjs-progress-control vjs-control'\n    });\n  }\n}\n\nProgressControl.prototype.options_ = {\n  children: [\n    'seekBar'\n  ]\n};\n\nComponent.registerComponent('ProgressControl', ProgressControl);\nexport default ProgressControl;\n",
    "/**\n * @file seek-bar.js\n */\nimport Slider from '../../slider/slider.js';\nimport Component from '../../component.js';\nimport LoadProgressBar from './load-progress-bar.js';\nimport PlayProgressBar from './play-progress-bar.js';\nimport * as Fn from '../../utils/fn.js';\nimport formatTime from '../../utils/format-time.js';\nimport assign from 'object.assign';\n\n/**\n * Seek Bar and holder for the progress bars\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Slider\n * @class SeekBar\n */\nclass SeekBar extends Slider {\n\n  constructor(player, options){\n    super(player, options);\n    this.on(player, 'timeupdate', this.updateARIAAttributes);\n    player.ready(Fn.bind(this, this.updateARIAAttributes));\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: 'vjs-progress-holder'\n    }, {\n      'aria-label': 'video progress bar'\n    });\n  }\n\n  /**\n   * Update ARIA accessibility attributes\n   *\n   * @method updateARIAAttributes\n   */\n  updateARIAAttributes() {\n      // Allows for smooth scrubbing, when player can't keep up.\n      let time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();\n      this.el_.setAttribute('aria-valuenow', (this.getPercent() * 100).toFixed(2)); // machine readable value of progress bar (percentage complete)\n      this.el_.setAttribute('aria-valuetext', formatTime(time, this.player_.duration())); // human readable value of progress bar (time complete)\n  }\n\n  /**\n   * Get percentage of video played\n   *\n   * @return {Number} Percentage played\n   * @method getPercent\n   */\n  getPercent() {\n    let percent = this.player_.currentTime() / this.player_.duration();\n    return percent >= 1 ? 1 : percent;\n  }\n\n  /**\n   * Handle mouse down on seek bar\n   *\n   * @method handleMouseDown\n   */\n  handleMouseDown(event) {\n    super.handleMouseDown(event);\n\n    this.player_.scrubbing(true);\n\n    this.videoWasPlaying = !this.player_.paused();\n    this.player_.pause();\n  }\n\n  /**\n   * Handle mouse move on seek bar\n   *\n   * @method handleMouseMove\n   */\n  handleMouseMove(event) {\n    let newTime = this.calculateDistance(event) * this.player_.duration();\n\n    // Don't let video end while scrubbing.\n    if (newTime === this.player_.duration()) { newTime = newTime - 0.1; }\n\n    // Set new time (tell player to seek to new time)\n    this.player_.currentTime(newTime);\n  }\n\n  /**\n   * Handle mouse up on seek bar\n   *\n   * @method handleMouseUp\n   */\n  handleMouseUp(event) {\n    super.handleMouseUp(event);\n\n    this.player_.scrubbing(false);\n    if (this.videoWasPlaying) {\n      this.player_.play();\n    }\n  }\n\n  /**\n   * Move more quickly fast forward for keyboard-only users\n   *\n   * @method stepForward\n   */\n  stepForward() {\n    this.player_.currentTime(this.player_.currentTime() + 5); // more quickly fast forward for keyboard-only users\n  }\n\n  /**\n   * Move more quickly rewind for keyboard-only users\n   *\n   * @method stepBack\n   */\n  stepBack() {\n    this.player_.currentTime(this.player_.currentTime() - 5); // more quickly rewind for keyboard-only users\n  }\n\n}\n\nSeekBar.prototype.options_ = {\n  children: [\n    'loadProgressBar',\n    'mouseTimeDisplay',\n    'playProgressBar'\n  ],\n  'barName': 'playProgressBar'\n};\n\nSeekBar.prototype.playerEvent = 'timeupdate';\n\nComponent.registerComponent('SeekBar', SeekBar);\nexport default SeekBar;\n",
    "/**\n * @file custom-control-spacer.js\n */\nimport Spacer from './spacer.js';\nimport Component from '../../component.js';\n\n/**\n * Spacer specifically meant to be used as an insertion point for new plugins, etc.\n *\n * @extends Spacer\n * @class CustomControlSpacer\n */\nclass CustomControlSpacer extends Spacer {\n\n  /**\n   * Allow sub components to stack CSS class names\n   *\n   * @return {String} The constructed class name\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    return `vjs-custom-control-spacer ${super.buildCSSClass()}`;\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    let el = super.createEl({\n      className: this.buildCSSClass(),\n    });\n\n    // No-flex/table-cell mode requires there be some content\n    // in the cell to fill the remaining space of the table.\n    el.innerHTML = '&nbsp;';\n    return el;\n  }\n}\n\nComponent.registerComponent('CustomControlSpacer', CustomControlSpacer);\nexport default CustomControlSpacer;\n",
    "/**\n * @file spacer.js\n */\nimport Component from '../../component.js';\n\n/**\n * Just an empty spacer element that can be used as an append point for plugins, etc.\n * Also can be used to create space between elements when necessary.\n *\n * @extends Component\n * @class Spacer\n */\nclass Spacer extends Component {\n\n  /**\n   * Allow sub components to stack CSS class names\n   *\n   * @return {String} The constructed class name\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    return `vjs-spacer ${super.buildCSSClass()}`;\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: this.buildCSSClass()\n    });\n  }\n}\n\nComponent.registerComponent('Spacer', Spacer);\n\nexport default Spacer;\n",
    "/**\n * @file caption-settings-menu-item.js\n */\nimport TextTrackMenuItem from './text-track-menu-item.js';\nimport Component from '../../component.js';\n\n/**\n * The menu item for caption track settings menu\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends TextTrackMenuItem\n * @class CaptionSettingsMenuItem\n */\n class CaptionSettingsMenuItem extends TextTrackMenuItem {\n\n  constructor(player, options) {\n    options['track'] = {\n      'kind': options['kind'],\n      'player': player,\n      'label': options['kind'] + ' settings',\n      'selectable': false,\n      'default': false,\n      mode: 'disabled'\n    };\n\n    // CaptionSettingsMenuItem has no concept of 'selected'\n    options['selectable'] = false;\n\n    super(player, options);\n    this.addClass('vjs-texttrack-settings');\n    this.controlText(', opens ' + options['kind'] + ' settings dialog');\n  }\n\n  /**\n   * Handle click on menu item\n   *\n   * @method handleClick\n   */\n  handleClick() {\n    this.player().getChild('textTrackSettings').show();\n    this.player().getChild('textTrackSettings').el_.focus();\n  }\n\n}\n\nComponent.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);\nexport default CaptionSettingsMenuItem;\n",
    "/**\n * @file captions-button.js\n */\nimport TextTrackButton from './text-track-button.js';\nimport Component from '../../component.js';\nimport CaptionSettingsMenuItem from './caption-settings-menu-item.js';\n\n/**\n * The button component for toggling and selecting captions\n *\n * @param {Object} player  Player object\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready    Ready callback function\n * @extends TextTrackButton\n * @class CaptionsButton\n */\nclass CaptionsButton extends TextTrackButton {\n\n  constructor(player, options, ready){\n    super(player, options, ready);\n    this.el_.setAttribute('aria-label','Captions Menu');\n  }\n\n  /**\n   * Allow sub components to stack CSS class names\n   *\n   * @return {String} The constructed class name\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    return `vjs-captions-button ${super.buildCSSClass()}`;\n  }\n\n  /**\n   * Update caption menu items\n   *\n   * @method update\n   */\n  update() {\n    let threshold = 2;\n    super.update();\n\n    // if native, then threshold is 1 because no settings button\n    if (this.player().tech_ && this.player().tech_['featuresNativeTextTracks']) {\n      threshold = 1;\n    }\n\n    if (this.items && this.items.length > threshold) {\n      this.show();\n    } else {\n      this.hide();\n    }\n  }\n\n  /**\n   * Create caption menu items\n   *\n   * @return {Array} Array of menu items\n   * @method createItems\n   */\n  createItems() {\n    let items = [];\n\n    if (!(this.player().tech_ && this.player().tech_['featuresNativeTextTracks'])) {\n      items.push(new CaptionSettingsMenuItem(this.player_, { 'kind': this.kind_ }));\n    }\n\n    return super.createItems(items);\n  }\n\n}\n\nCaptionsButton.prototype.kind_ = 'captions';\nCaptionsButton.prototype.controlText_ = 'Captions';\n\nComponent.registerComponent('CaptionsButton', CaptionsButton);\nexport default CaptionsButton;\n",
    "/**\n * @file chapters-button.js\n */\nimport TextTrackButton from './text-track-button.js';\nimport Component from '../../component.js';\nimport TextTrackMenuItem from './text-track-menu-item.js';\nimport ChaptersTrackMenuItem from './chapters-track-menu-item.js';\nimport Menu from '../../menu/menu.js';\nimport * as Dom from '../../utils/dom.js';\nimport * as Fn from '../../utils/fn.js';\nimport toTitleCase from '../../utils/to-title-case.js';\nimport window from 'global/window';\n\n/**\n * The button component for toggling and selecting chapters\n * Chapters act much differently than other text tracks\n * Cues are navigation vs. other tracks of alternative languages\n *\n * @param {Object} player  Player object\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready    Ready callback function\n * @extends TextTrackButton\n * @class ChaptersButton\n */\nclass ChaptersButton extends TextTrackButton {\n\n  constructor(player, options, ready){\n    super(player, options, ready);\n    this.el_.setAttribute('aria-label','Chapters Menu');\n  }\n\n  /**\n   * Allow sub components to stack CSS class names\n   *\n   * @return {String} The constructed class name\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    return `vjs-chapters-button ${super.buildCSSClass()}`;\n  }\n\n  /**\n   * Create a menu item for each text track\n   *\n   * @return {Array} Array of menu items\n   * @method createItems\n   */\n  createItems() {\n    let items = [];\n\n    let tracks = this.player_.textTracks();\n\n    if (!tracks) {\n      return items;\n    }\n\n    for (let i = 0; i < tracks.length; i++) {\n      let track = tracks[i];\n      if (track['kind'] === this.kind_) {\n        items.push(new TextTrackMenuItem(this.player_, {\n          'track': track\n        }));\n      }\n    }\n\n    return items;\n  }\n\n  /**\n   * Create menu from chapter buttons\n   *\n   * @return {Menu} Menu of chapter buttons\n   * @method createMenu\n   */\n  createMenu() {\n    let tracks = this.player_.textTracks() || [];\n    let chaptersTrack;\n    let items = this.items = [];\n\n    for (let i = 0, length = tracks.length; i < length; i++) {\n      let track = tracks[i];\n\n      if (track['kind'] === this.kind_) {\n        chaptersTrack = track;\n\n        break;\n      }\n    }\n\n    let menu = this.menu;\n    if (menu === undefined) {\n      menu = new Menu(this.player_);\n      let title = Dom.createEl('li', {\n        className: 'vjs-menu-title',\n        innerHTML: toTitleCase(this.kind_),\n        tabIndex: -1\n      });\n      menu.children_.unshift(title);\n      Dom.insertElFirst(title, menu.contentEl());\n    }\n\n    if (chaptersTrack && chaptersTrack.cues == null) {\n      chaptersTrack['mode'] = 'hidden';\n\n      let remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(chaptersTrack);\n\n      if (remoteTextTrackEl) {\n        remoteTextTrackEl.addEventListener('load', (event) => this.update());\n      }\n    }\n\n    if (chaptersTrack && chaptersTrack.cues && chaptersTrack.cues.length > 0) {\n      let cues = chaptersTrack['cues'], cue;\n\n      for (let i = 0, l = cues.length; i < l; i++) {\n        cue = cues[i];\n\n        let mi = new ChaptersTrackMenuItem(this.player_, {\n          'track': chaptersTrack,\n          'cue': cue\n        });\n\n        items.push(mi);\n\n        menu.addChild(mi);\n      }\n\n      this.addChild(menu);\n    }\n\n    if (this.items.length > 0) {\n      this.show();\n    }\n\n    return menu;\n  }\n\n}\n\nChaptersButton.prototype.kind_ = 'chapters';\nChaptersButton.prototype.controlText_ = 'Chapters';\n\nComponent.registerComponent('ChaptersButton', ChaptersButton);\nexport default ChaptersButton;\n",
    "/**\n * @file chapters-track-menu-item.js\n */\nimport MenuItem from '../../menu/menu-item.js';\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\n\n/**\n * The chapter track menu item\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuItem\n * @class ChaptersTrackMenuItem\n */\nclass ChaptersTrackMenuItem extends MenuItem {\n\n  constructor(player, options){\n    let track = options['track'];\n    let cue = options['cue'];\n    let currentTime = player.currentTime();\n\n    // Modify options for parent MenuItem class's init.\n    options['label'] = cue.text;\n    options['selected'] = (cue['startTime'] <= currentTime && currentTime < cue['endTime']);\n    super(player, options);\n\n    this.track = track;\n    this.cue = cue;\n    track.addEventListener('cuechange', Fn.bind(this, this.update));\n  }\n\n  /**\n   * Handle click on menu item\n   *\n   * @method handleClick\n   */\n  handleClick() {\n    super.handleClick();\n    this.player_.currentTime(this.cue.startTime);\n    this.update(this.cue.startTime);\n  }\n\n  /**\n   * Update chapter menu item\n   *\n   * @method update\n   */\n  update() {\n    let cue = this.cue;\n    let currentTime = this.player_.currentTime();\n\n    // vjs.log(currentTime, cue.startTime);\n    this.selected(cue['startTime'] <= currentTime && currentTime < cue['endTime']);\n  }\n\n}\n\nComponent.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);\nexport default ChaptersTrackMenuItem;\n",
    "/**\n * @file off-text-track-menu-item.js\n */\nimport TextTrackMenuItem from './text-track-menu-item.js';\nimport Component from '../../component.js';\n\n/**\n * A special menu item for turning of a specific type of text track\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends TextTrackMenuItem\n * @class OffTextTrackMenuItem\n */\nclass OffTextTrackMenuItem extends TextTrackMenuItem {\n\n  constructor(player, options){\n    // Create pseudo track info\n    // Requires options['kind']\n    options['track'] = {\n      'kind': options['kind'],\n      'player': player,\n      'label': options['kind'] + ' off',\n      'default': false,\n      'mode': 'disabled'\n    };\n\n    // MenuItem is selectable\n    options['selectable'] = true;\n\n    super(player, options);\n    this.selected(true);\n  }\n\n  /**\n   * Handle text track change\n   *\n   * @param {Object} event Event object\n   * @method handleTracksChange\n   */\n  handleTracksChange(event){\n    let tracks = this.player().textTracks();\n    let selected = true;\n\n    for (let i = 0, l = tracks.length; i < l; i++) {\n      let track = tracks[i];\n      if (track['kind'] === this.track['kind'] && track['mode'] === 'showing') {\n        selected = false;\n        break;\n      }\n    }\n\n    this.selected(selected);\n  }\n\n}\n\nComponent.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);\nexport default OffTextTrackMenuItem;\n",
    "/**\n * @file subtitles-button.js\n */\nimport TextTrackButton from './text-track-button.js';\nimport Component from '../../component.js';\n\n/**\n * The button component for toggling and selecting subtitles\n *\n * @param {Object} player  Player object\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready    Ready callback function\n * @extends TextTrackButton\n * @class SubtitlesButton\n */\nclass SubtitlesButton extends TextTrackButton {\n\n  constructor(player, options, ready){\n    super(player, options, ready);\n    this.el_.setAttribute('aria-label','Subtitles Menu');\n  }\n\n  /**\n   * Allow sub components to stack CSS class names\n   *\n   * @return {String} The constructed class name\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    return `vjs-subtitles-button ${super.buildCSSClass()}`;\n  }\n\n}\n\nSubtitlesButton.prototype.kind_ = 'subtitles';\nSubtitlesButton.prototype.controlText_ = 'Subtitles';\n\nComponent.registerComponent('SubtitlesButton', SubtitlesButton);\nexport default SubtitlesButton;\n",
    "/**\n * @file text-track-button.js\n */\nimport MenuButton from '../../menu/menu-button.js';\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\nimport TextTrackMenuItem from './text-track-menu-item.js';\nimport OffTextTrackMenuItem from './off-text-track-menu-item.js';\n\n/**\n * The base class for buttons that toggle specific text track types (e.g. subtitles)\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuButton\n * @class TextTrackButton\n */\nclass TextTrackButton extends MenuButton {\n\n  constructor(player, options){\n    super(player, options);\n\n    let tracks = this.player_.textTracks();\n\n    if (this.items.length <= 1) {\n      this.hide();\n    }\n\n    if (!tracks) {\n      return;\n    }\n\n    let updateHandler = Fn.bind(this, this.update);\n    tracks.addEventListener('removetrack', updateHandler);\n    tracks.addEventListener('addtrack', updateHandler);\n\n    this.player_.on('dispose', function() {\n      tracks.removeEventListener('removetrack', updateHandler);\n      tracks.removeEventListener('addtrack', updateHandler);\n    });\n  }\n\n  // Create a menu item for each text track\n  createItems(items=[]) {\n    // Add an OFF menu item to turn all tracks off\n    items.push(new OffTextTrackMenuItem(this.player_, { 'kind': this.kind_ }));\n\n    let tracks = this.player_.textTracks();\n\n    if (!tracks) {\n      return items;\n    }\n\n    for (let i = 0; i < tracks.length; i++) {\n      let track = tracks[i];\n\n      // only add tracks that are of the appropriate kind and have a label\n      if (track['kind'] === this.kind_) {\n        items.push(new TextTrackMenuItem(this.player_, {\n          // MenuItem is selectable\n          'selectable': true,\n          'track': track\n        }));\n      }\n    }\n\n    return items;\n  }\n\n}\n\nComponent.registerComponent('TextTrackButton', TextTrackButton);\nexport default TextTrackButton;\n",
    "/**\n * @file text-track-menu-item.js\n */\nimport MenuItem from '../../menu/menu-item.js';\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\nimport window from 'global/window';\nimport document from 'global/document';\n\n/**\n * The specific menu item type for selecting a language within a text track kind\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuItem\n * @class TextTrackMenuItem\n */\nclass TextTrackMenuItem extends MenuItem {\n\n  constructor(player, options){\n    let track = options['track'];\n    let tracks = player.textTracks();\n\n    // Modify options for parent MenuItem class's init.\n    options['label'] = track['label'] || track['language'] || 'Unknown';\n    options['selected'] = track['default'] || track['mode'] === 'showing';\n\n    super(player, options);\n\n    this.track = track;\n\n    if (tracks) {\n      let changeHandler = Fn.bind(this, this.handleTracksChange);\n\n      tracks.addEventListener('change', changeHandler);\n      this.on('dispose', function() {\n        tracks.removeEventListener('change', changeHandler);\n      });\n    }\n\n    // iOS7 doesn't dispatch change events to TextTrackLists when an\n    // associated track's mode changes. Without something like\n    // Object.observe() (also not present on iOS7), it's not\n    // possible to detect changes to the mode attribute and polyfill\n    // the change event. As a poor substitute, we manually dispatch\n    // change events whenever the controls modify the mode.\n    if (tracks && tracks.onchange === undefined) {\n      let event;\n\n      this.on(['tap', 'click'], function() {\n        if (typeof window.Event !== 'object') {\n          // Android 2.3 throws an Illegal Constructor error for window.Event\n          try {\n            event = new window.Event('change');\n          } catch(err){}\n        }\n\n        if (!event) {\n          event = document.createEvent('Event');\n          event.initEvent('change', true, true);\n        }\n\n        tracks.dispatchEvent(event);\n      });\n    }\n  }\n\n  /**\n   * Handle click on text track\n   *\n   * @method handleClick\n   */\n  handleClick(event) {\n    let kind = this.track['kind'];\n    let tracks = this.player_.textTracks();\n\n    super.handleClick(event);\n\n    if (!tracks) return;\n\n    for (let i = 0; i < tracks.length; i++) {\n      let track = tracks[i];\n\n      if (track['kind'] !== kind) {\n        continue;\n      }\n\n      if (track === this.track) {\n        track['mode'] = 'showing';\n      } else {\n        track['mode'] = 'disabled';\n      }\n    }\n  }\n\n  /**\n   * Handle text track change\n   *\n   * @method handleTracksChange\n   */\n  handleTracksChange(event){\n    this.selected(this.track['mode'] === 'showing');\n  }\n\n}\n\nComponent.registerComponent('TextTrackMenuItem', TextTrackMenuItem);\nexport default TextTrackMenuItem;\n",
    "/**\n * @file current-time-display.js\n */\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\nimport formatTime from '../../utils/format-time.js';\n\n/**\n * Displays the current time\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class CurrentTimeDisplay\n */\nclass CurrentTimeDisplay extends Component {\n\n  constructor(player, options){\n    super(player, options);\n\n    this.on(player, 'timeupdate', this.updateContent);\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    let el = super.createEl('div', {\n      className: 'vjs-current-time vjs-time-control vjs-control'\n    });\n\n    this.contentEl_ = Dom.createEl('div', {\n      className: 'vjs-current-time-display',\n      // label the current time for screen reader users\n      innerHTML: '<span class=\"vjs-control-text\">Current Time </span>' + '0:00',\n    }, {\n      // tell screen readers not to automatically read the time as it changes\n      'aria-live': 'off'\n    });\n\n    el.appendChild(this.contentEl_);\n    return el;\n  }\n\n  /**\n   * Update current time display\n   *\n   * @method updateContent\n   */\n  updateContent() {\n    // Allows for smooth scrubbing, when player can't keep up.\n    let time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();\n    let localizedText = this.localize('Current Time');\n    let formattedTime = formatTime(time, this.player_.duration());\n    if (formattedTime !== this.formattedTime_) {\n      this.formattedTime_ = formattedTime;\n      this.contentEl_.innerHTML = `<span class=\"vjs-control-text\">${localizedText}</span> ${formattedTime}`;\n    }\n  }\n\n}\n\nComponent.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);\nexport default CurrentTimeDisplay;\n",
    "/**\n * @file duration-display.js\n */\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\nimport formatTime from '../../utils/format-time.js';\n\n/**\n * Displays the duration\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class DurationDisplay\n */\nclass DurationDisplay extends Component {\n\n  constructor(player, options){\n    super(player, options);\n\n    // this might need to be changed to 'durationchange' instead of 'timeupdate' eventually,\n    // however the durationchange event fires before this.player_.duration() is set,\n    // so the value cannot be written out using this method.\n    // Once the order of durationchange and this.player_.duration() being set is figured out,\n    // this can be updated.\n    this.on(player, 'timeupdate', this.updateContent);\n    this.on(player, 'loadedmetadata', this.updateContent);\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    let el = super.createEl('div', {\n      className: 'vjs-duration vjs-time-control vjs-control'\n    });\n\n    this.contentEl_ = Dom.createEl('div', {\n      className: 'vjs-duration-display',\n      // label the duration time for screen reader users\n      innerHTML: `<span class=\"vjs-control-text\">${this.localize('Duration Time')}</span> 0:00`\n    }, {\n      // tell screen readers not to automatically read the time as it changes\n      'aria-live': 'off'\n    });\n\n    el.appendChild(this.contentEl_);\n    return el;\n  }\n\n  /**\n   * Update duration time display\n   *\n   * @method updateContent\n   */\n  updateContent() {\n    let duration = this.player_.duration();\n    if (duration && this.duration_ !== duration) {\n      this.duration_ = duration;\n      let localizedText = this.localize('Duration Time');\n      let formattedTime = formatTime(duration);\n      this.contentEl_.innerHTML = `<span class=\"vjs-control-text\">${localizedText}</span> ${formattedTime}`; // label the duration time for screen reader users\n    }\n  }\n\n}\n\nComponent.registerComponent('DurationDisplay', DurationDisplay);\nexport default DurationDisplay;\n",
    "/**\n * @file remaining-time-display.js\n */\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\nimport formatTime from '../../utils/format-time.js';\n\n/**\n * Displays the time left in the video\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class RemainingTimeDisplay\n */\nclass RemainingTimeDisplay extends Component {\n\n  constructor(player, options){\n    super(player, options);\n\n    this.on(player, 'timeupdate', this.updateContent);\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    let el = super.createEl('div', {\n      className: 'vjs-remaining-time vjs-time-control vjs-control'\n    });\n\n    this.contentEl_ = Dom.createEl('div', {\n      className: 'vjs-remaining-time-display',\n      // label the remaining time for screen reader users\n      innerHTML: `<span class=\"vjs-control-text\">${this.localize('Remaining Time')}</span> -0:00`,\n    }, {\n      // tell screen readers not to automatically read the time as it changes\n      'aria-live': 'off'\n    });\n\n    el.appendChild(this.contentEl_);\n    return el;\n  }\n\n  /**\n   * Update remaining time display\n   *\n   * @method updateContent\n   */\n  updateContent() {\n    if (this.player_.duration()) {\n      const localizedText = this.localize('Remaining Time');\n      const formattedTime = formatTime(this.player_.remainingTime());\n      if (formattedTime !== this.formattedTime_) {\n        this.formattedTime_ = formattedTime;\n        this.contentEl_.innerHTML = `<span class=\"vjs-control-text\">${localizedText}</span> -${formattedTime}`;\n      }\n    }\n\n    // Allows for smooth scrubbing, when player can't keep up.\n    // var time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();\n    // this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration());\n  }\n\n}\n\nComponent.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);\nexport default RemainingTimeDisplay;\n",
    "/**\n * @file time-divider.js\n */\nimport Component from '../../component.js';\n\n/**\n * The separator between the current time and duration.\n * Can be hidden if it's not needed in the design.\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class TimeDivider\n */\nclass TimeDivider extends Component {\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: 'vjs-time-control vjs-time-divider',\n      innerHTML: '<div><span>/</span></div>'\n    });\n  }\n\n}\n\nComponent.registerComponent('TimeDivider', TimeDivider);\nexport default TimeDivider;\n",
    "/**\n * @file volume-bar.js\n */\nimport Slider from '../../slider/slider.js';\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\n\n// Required children\nimport VolumeLevel from './volume-level.js';\n\n/**\n * The bar that contains the volume level and can be clicked on to adjust the level\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Slider\n * @class VolumeBar\n */\nclass VolumeBar extends Slider {\n\n  constructor(player, options){\n    super(player, options);\n    this.on(player, 'volumechange', this.updateARIAAttributes);\n    player.ready(Fn.bind(this, this.updateARIAAttributes));\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: 'vjs-volume-bar vjs-slider-bar'\n    }, {\n      'aria-label': 'volume level'\n    });\n  }\n\n  /**\n   * Handle mouse move on volume bar\n   *\n   * @method handleMouseMove\n   */\n  handleMouseMove(event) {\n    this.checkMuted();\n    this.player_.volume(this.calculateDistance(event));\n  }\n\n  checkMuted() {\n    if (this.player_.muted()) {\n      this.player_.muted(false);\n    }\n  }\n\n  /**\n   * Get percent of volume level\n   *\n   * @retun {Number} Volume level percent\n   * @method getPercent\n   */\n  getPercent() {\n    if (this.player_.muted()) {\n      return 0;\n    } else {\n      return this.player_.volume();\n    }\n  }\n\n  /**\n   * Increase volume level for keyboard users\n   *\n   * @method stepForward\n   */\n  stepForward() {\n    this.checkMuted();\n    this.player_.volume(this.player_.volume() + 0.1);\n  }\n\n  /**\n   * Decrease volume level for keyboard users\n   *\n   * @method stepBack\n   */\n  stepBack() {\n    this.checkMuted();\n    this.player_.volume(this.player_.volume() - 0.1);\n  }\n\n  /**\n   * Update ARIA accessibility attributes\n   *\n   * @method updateARIAAttributes\n   */\n  updateARIAAttributes() {\n    // Current value of volume bar as a percentage\n    let volume = (this.player_.volume() * 100).toFixed(2);\n    this.el_.setAttribute('aria-valuenow', volume);\n    this.el_.setAttribute('aria-valuetext', volume + '%');\n  }\n\n}\n\nVolumeBar.prototype.options_ = {\n  children: [\n    'volumeLevel'\n  ],\n  'barName': 'volumeLevel'\n};\n\nVolumeBar.prototype.playerEvent = 'volumechange';\n\nComponent.registerComponent('VolumeBar', VolumeBar);\nexport default VolumeBar;\n",
    "/**\n * @file volume-control.js\n */\nimport Component from '../../component.js';\n\n// Required children\nimport VolumeBar from './volume-bar.js';\n\n/**\n * The component for controlling the volume level\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class VolumeControl\n */\nclass VolumeControl extends Component {\n\n  constructor(player, options){\n    super(player, options);\n\n    // hide volume controls when they're not supported by the current tech\n    if (player.tech_ && player.tech_['featuresVolumeControl'] === false) {\n      this.addClass('vjs-hidden');\n    }\n    this.on(player, 'loadstart', function(){\n      if (player.tech_['featuresVolumeControl'] === false) {\n        this.addClass('vjs-hidden');\n      } else {\n        this.removeClass('vjs-hidden');\n      }\n    });\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: 'vjs-volume-control vjs-control'\n    });\n  }\n\n}\n\nVolumeControl.prototype.options_ = {\n  children: [\n    'volumeBar'\n  ]\n};\n\nComponent.registerComponent('VolumeControl', VolumeControl);\nexport default VolumeControl;\n",
    "/**\n * @file volume-level.js\n */\nimport Component from '../../component.js';\n\n/**\n * Shows volume level\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class VolumeLevel\n */\nclass VolumeLevel extends Component {\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: 'vjs-volume-level',\n      innerHTML: '<span class=\"vjs-control-text\"></span>'\n    });\n  }\n\n}\n\nComponent.registerComponent('VolumeLevel', VolumeLevel);\nexport default VolumeLevel;\n",
    "/**\n * @file volume-menu-button.js\n */\nimport * as Fn from '../utils/fn.js';\nimport Component from '../component.js';\nimport Popup from '../popup/popup.js';\nimport PopupButton from '../popup/popup-button.js';\nimport MuteToggle from './mute-toggle.js';\nimport VolumeBar from './volume-control/volume-bar.js';\nimport document from 'global/document';\n\n/**\n * Button for volume popup\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends PopupButton\n * @class VolumeMenuButton\n */\nclass VolumeMenuButton extends PopupButton {\n\n  constructor(player, options={}){\n    // Default to inline\n    if (options.inline === undefined) {\n      options.inline = true;\n    }\n\n    // If the vertical option isn't passed at all, default to true.\n    if (options.vertical === undefined) {\n      // If an inline volumeMenuButton is used, we should default to using\n      // a horizontal slider for obvious reasons.\n      if (options.inline) {\n        options.vertical = false;\n      } else {\n        options.vertical = true;\n      }\n    }\n\n    // The vertical option needs to be set on the volumeBar as well,\n    // since that will need to be passed along to the VolumeBar constructor\n    options.volumeBar = options.volumeBar || {};\n    options.volumeBar.vertical = !!options.vertical;\n\n    super(player, options);\n\n    // Same listeners as MuteToggle\n    this.on(player, 'volumechange', this.volumeUpdate);\n    this.on(player, 'loadstart', this.volumeUpdate);\n\n    // hide mute toggle if the current tech doesn't support volume control\n    function updateVisibility() {\n      if (player.tech_ && player.tech_['featuresVolumeControl'] === false) {\n        this.addClass('vjs-hidden');\n      } else {\n        this.removeClass('vjs-hidden');\n      }\n    }\n\n    updateVisibility.call(this);\n    this.on(player, 'loadstart', updateVisibility);\n\n    this.on(this.volumeBar, ['slideractive', 'focus'], function(){\n      this.addClass('vjs-slider-active');\n    });\n\n    this.on(this.volumeBar, ['sliderinactive', 'blur'], function(){\n      this.removeClass('vjs-slider-active');\n    });\n\n    this.on(this.volumeBar, ['focus'], function(){\n      this.addClass('vjs-lock-showing');\n    });\n\n    this.on(this.volumeBar, ['blur'], function(){\n      this.removeClass('vjs-lock-showing');\n    });\n  }\n\n  /**\n   * Allow sub components to stack CSS class names\n   *\n   * @return {String} The constructed class name\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    let orientationClass = '';\n    if (!!this.options_.vertical) {\n      orientationClass = 'vjs-volume-menu-button-vertical';\n    } else {\n      orientationClass = 'vjs-volume-menu-button-horizontal';\n    }\n\n    return `vjs-volume-menu-button ${super.buildCSSClass()} ${orientationClass}`;\n  }\n\n  /**\n   * Allow sub components to stack CSS class names\n   *\n   * @return {Popup} The volume popup button\n   * @method createPopup\n   */\n  createPopup() {\n    let popup = new Popup(this.player_, {\n      contentElType: 'div'\n    });\n\n    let vb = new VolumeBar(this.player_, this.options_.volumeBar);\n\n    popup.addChild(vb);\n\n    this.volumeBar = vb;\n\n    this.attachVolumeBarEvents();\n\n    return popup;\n  }\n\n  /**\n   * Handle click on volume popup and calls super\n   *\n   * @method handleClick\n   */\n  handleClick() {\n    MuteToggle.prototype.handleClick.call(this);\n    super.handleClick();\n  }\n\n  attachVolumeBarEvents() {\n    this.on(['mousedown', 'touchdown'], this.handleMouseDown);\n  }\n\n  handleMouseDown(event) {\n    this.on(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove));\n    this.on(document, ['mouseup', 'touchend'], this.handleMouseUp);\n  }\n\n  handleMouseUp(event) {\n    this.off(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove));\n  }\n}\n\nVolumeMenuButton.prototype.volumeUpdate = MuteToggle.prototype.update;\nVolumeMenuButton.prototype.controlText_ = 'Mute';\n\nComponent.registerComponent('VolumeMenuButton', VolumeMenuButton);\nexport default VolumeMenuButton;\n",
    "/**\n * @file error-display.js\n */\nimport Component from './component';\nimport ModalDialog from './modal-dialog';\n\nimport * as Dom from './utils/dom';\nimport mergeOptions from './utils/merge-options';\n\n/**\n * Display that an error has occurred making the video unplayable.\n *\n * @extends ModalDialog\n * @class ErrorDisplay\n */\nclass ErrorDisplay extends ModalDialog {\n\n  /**\n   * Constructor for error display modal.\n   *\n   * @param  {Player} player\n   * @param  {Object} [options]\n   */\n  constructor(player, options) {\n    super(player, options);\n    this.on(player, 'error', this.open);\n  }\n\n  /**\n   * Include the old class for backward-compatibility.\n   *\n   * This can be removed in 6.0.\n   *\n   * @method buildCSSClass\n   * @deprecated\n   * @return {String}\n   */\n  buildCSSClass() {\n    return `vjs-error-display ${super.buildCSSClass()}`;\n  }\n\n  /**\n   * Generates the modal content based on the player error.\n   *\n   * @return {String|Null}\n   */\n  content() {\n    let error = this.player().error();\n    return error ? this.localize(error.message) : '';\n  }\n}\n\nErrorDisplay.prototype.options_ = mergeOptions(ModalDialog.prototype.options_, {\n  fillAlways: true,\n  temporary: false,\n  uncloseable: true\n});\n\nComponent.registerComponent('ErrorDisplay', ErrorDisplay);\nexport default ErrorDisplay;\n",
    "/**\n * @file event-target.js\n */\nimport * as Events from './utils/events.js';\n\nvar EventTarget = function() {};\n\nEventTarget.prototype.allowedEvents_ = {};\n\nEventTarget.prototype.on = function(type, fn) {\n  // Remove the addEventListener alias before calling Events.on\n  // so we don't get into an infinite type loop\n  let ael = this.addEventListener;\n  this.addEventListener = Function.prototype;\n  Events.on(this, type, fn);\n  this.addEventListener = ael;\n};\nEventTarget.prototype.addEventListener = EventTarget.prototype.on;\n\nEventTarget.prototype.off = function(type, fn) {\n  Events.off(this, type, fn);\n};\nEventTarget.prototype.removeEventListener = EventTarget.prototype.off;\n\nEventTarget.prototype.one = function(type, fn) {\n  Events.one(this, type, fn);\n};\n\nEventTarget.prototype.trigger = function(event) {\n  let type = event.type || event;\n\n  if (typeof event === 'string') {\n    event = {\n      type: type\n    };\n  }\n  event = Events.fixEvent(event);\n\n  if (this.allowedEvents_[type] && this['on' + type]) {\n    this['on' + type](event);\n  }\n\n  Events.trigger(this, event);\n};\n// The standard DOM EventTarget.dispatchEvent() is aliased to trigger()\nEventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;\n\nexport default EventTarget;\n",
    "import log from './utils/log';\n\n/*\n * @file extend.js\n *\n * A combination of node inherits and babel's inherits (after transpile).\n * Both work the same but node adds `super_` to the subClass\n * and Bable adds the superClass as __proto__. Both seem useful.\n */\nconst _inherits = function (subClass, superClass) {\n  if (typeof superClass !== 'function' && superClass !== null) {\n    throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n\n  if (superClass) {\n    // node\n    subClass.super_ = superClass;\n  }\n};\n\n/*\n * Function for subclassing using the same inheritance that\n * videojs uses internally\n * ```js\n * var Button = videojs.getComponent('Button');\n * ```\n * ```js\n * var MyButton = videojs.extend(Button, {\n *   constructor: function(player, options) {\n *     Button.call(this, player, options);\n *   },\n *   onClick: function() {\n *     // doSomething\n *   }\n * });\n * ```\n */\nconst extendFn = function(superClass, subClassMethods={}) {\n  let subClass = function() {\n    superClass.apply(this, arguments);\n  };\n  let methods = {};\n\n  if (typeof subClassMethods === 'object') {\n    if (typeof subClassMethods.init === 'function') {\n      log.warn('Constructor logic via init() is deprecated; please use constructor() instead.');\n      subClassMethods.constructor = subClassMethods.init;\n    }\n    if (subClassMethods.constructor !== Object.prototype.constructor) {\n      subClass = subClassMethods.constructor;\n    }\n    methods = subClassMethods;\n  } else if (typeof subClassMethods === 'function') {\n    subClass = subClassMethods;\n  }\n\n  _inherits(subClass, superClass);\n\n  // Extend subObj's prototype with functions and other properties from props\n  for (var name in methods) {\n    if (methods.hasOwnProperty(name)) {\n      subClass.prototype[name] = methods[name];\n    }\n  }\n\n  return subClass;\n};\n\nexport default extendFn;\n",
    "/**\n * @file fullscreen-api.js\n */\nimport document from 'global/document';\n\n/*\n * Store the browser-specific methods for the fullscreen API\n * @type {Object|undefined}\n * @private\n */\nlet FullscreenApi = {};\n\n// browser API methods\n// map approach from Screenful.js - https://github.com/sindresorhus/screenfull.js\nconst apiMap = [\n  // Spec: https://dvcs.w3.org/hg/fullscreen/raw-file/tip/Overview.html\n  [\n    'requestFullscreen',\n    'exitFullscreen',\n    'fullscreenElement',\n    'fullscreenEnabled',\n    'fullscreenchange',\n    'fullscreenerror'\n  ],\n  // WebKit\n  [\n    'webkitRequestFullscreen',\n    'webkitExitFullscreen',\n    'webkitFullscreenElement',\n    'webkitFullscreenEnabled',\n    'webkitfullscreenchange',\n    'webkitfullscreenerror'\n  ],\n  // Old WebKit (Safari 5.1)\n  [\n    'webkitRequestFullScreen',\n    'webkitCancelFullScreen',\n    'webkitCurrentFullScreenElement',\n    'webkitCancelFullScreen',\n    'webkitfullscreenchange',\n    'webkitfullscreenerror'\n  ],\n  // Mozilla\n  [\n    'mozRequestFullScreen',\n    'mozCancelFullScreen',\n    'mozFullScreenElement',\n    'mozFullScreenEnabled',\n    'mozfullscreenchange',\n    'mozfullscreenerror'\n  ],\n  // Microsoft\n  [\n    'msRequestFullscreen',\n    'msExitFullscreen',\n    'msFullscreenElement',\n    'msFullscreenEnabled',\n    'MSFullscreenChange',\n    'MSFullscreenError'\n  ]\n];\n\nlet specApi = apiMap[0];\nlet browserApi;\n\n// determine the supported set of functions\nfor (let i = 0; i < apiMap.length; i++) {\n  // check for exitFullscreen function\n  if (apiMap[i][1] in document) {\n    browserApi = apiMap[i];\n    break;\n  }\n}\n\n// map the browser API names to the spec API names\nif (browserApi) {\n  for (let i=0; i<browserApi.length; i++) {\n    FullscreenApi[specApi[i]] = browserApi[i];\n  }\n}\n\nexport default FullscreenApi;\n",
    "/**\n * @file loading-spinner.js\n */\nimport Component from './component';\n\n/* Loading Spinner\n================================================================================ */\n/**\n * Loading spinner for waiting events\n *\n * @extends Component\n * @class LoadingSpinner\n */\nclass LoadingSpinner extends Component {\n\n  /**\n   * Create the component's DOM element\n   *\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: 'vjs-loading-spinner',\n      dir: 'ltr'\n    });\n  }\n}\n\nComponent.registerComponent('LoadingSpinner', LoadingSpinner);\nexport default LoadingSpinner;\n",
    "/**\n * @file media-error.js\n */\nimport assign from 'object.assign';\n\n/*\n * Custom MediaError to mimic the HTML5 MediaError\n *\n * @param {Number} code The media error code\n */\nlet MediaError = function(code){\n  if (typeof code === 'number') {\n    this.code = code;\n  } else if (typeof code === 'string') {\n    // default code is zero, so this is a custom error\n    this.message = code;\n  } else if (typeof code === 'object') { // object\n    assign(this, code);\n  }\n\n  if (!this.message) {\n    this.message = MediaError.defaultMessages[this.code] || '';\n  }\n};\n\n/*\n * The error code that refers two one of the defined\n * MediaError types\n *\n * @type {Number}\n */\nMediaError.prototype.code = 0;\n\n/*\n * An optional message to be shown with the error.\n * Message is not part of the HTML5 video spec\n * but allows for more informative custom errors.\n *\n * @type {String}\n */\nMediaError.prototype.message = '';\n\n/*\n * An optional status code that can be set by plugins\n * to allow even more detail about the error.\n * For example the HLS plugin might provide the specific\n * HTTP status code that was returned when the error\n * occurred, then allowing a custom error overlay\n * to display more information.\n *\n * @type {Array}\n */\nMediaError.prototype.status = null;\n\nMediaError.errorTypes = [\n  'MEDIA_ERR_CUSTOM',            // = 0\n  'MEDIA_ERR_ABORTED',           // = 1\n  'MEDIA_ERR_NETWORK',           // = 2\n  'MEDIA_ERR_DECODE',            // = 3\n  'MEDIA_ERR_SRC_NOT_SUPPORTED', // = 4\n  'MEDIA_ERR_ENCRYPTED'          // = 5\n];\n\nMediaError.defaultMessages = {\n  1: 'You aborted the media playback',\n  2: 'A network error caused the media download to fail part-way.',\n  3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',\n  4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',\n  5: 'The media is encrypted and we do not have the keys to decrypt it.'\n};\n\n// Add types as properties on MediaError\n// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;\nfor (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {\n  MediaError[MediaError.errorTypes[errNum]] = errNum;\n  // values should be accessible on both the class and instance\n  MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;\n}\n\nexport default MediaError;\n",
    "/**\n * @file menu-button.js\n */\nimport ClickableComponent from '../clickable-component.js';\nimport Component from '../component.js';\nimport Menu from './menu.js';\nimport * as Dom from '../utils/dom.js';\nimport * as Fn from '../utils/fn.js';\nimport toTitleCase from '../utils/to-title-case.js';\n\n/**\n * A button class with a popup menu\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class MenuButton\n */\nclass MenuButton extends ClickableComponent {\n\n  constructor(player, options={}){\n    super(player, options);\n\n    this.update();\n\n    this.el_.setAttribute('aria-haspopup', true);\n    this.el_.setAttribute('role', 'menuitem');\n    this.on('keydown', this.handleSubmenuKeyPress);\n  }\n\n  /**\n   * Update menu\n   *\n   * @method update\n   */\n  update() {\n    let menu = this.createMenu();\n\n    if (this.menu) {\n      this.removeChild(this.menu);\n    }\n\n    this.menu = menu;\n    this.addChild(menu);\n\n    /**\n     * Track the state of the menu button\n     *\n     * @type {Boolean}\n     * @private\n     */\n    this.buttonPressed_ = false;\n    this.el_.setAttribute('aria-expanded', false);\n\n    if (this.items && this.items.length === 0) {\n      this.hide();\n    } else if (this.items && this.items.length > 1) {\n      this.show();\n    }\n  }\n\n  /**\n   * Create menu\n   *\n   * @return {Menu} The constructed menu\n   * @method createMenu\n   */\n  createMenu() {\n    var menu = new Menu(this.player_);\n\n    // Add a title list item to the top\n    if (this.options_.title) {\n      let title = Dom.createEl('li', {\n        className: 'vjs-menu-title',\n        innerHTML: toTitleCase(this.options_.title),\n        tabIndex: -1\n      });\n      menu.children_.unshift(title);\n      Dom.insertElFirst(title, menu.contentEl());\n    }\n\n    this.items = this['createItems']();\n\n    if (this.items) {\n      // Add menu items to the menu\n      for (var i = 0; i < this.items.length; i++) {\n        menu.addItem(this.items[i]);\n      }\n    }\n\n    return menu;\n  }\n\n  /**\n   * Create the list of menu items. Specific to each subclass.\n   *\n   * @method createItems\n   */\n  createItems(){}\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: this.buildCSSClass()\n    });\n  }\n\n  /**\n   * Allow sub components to stack CSS class names\n   *\n   * @return {String} The constructed class name\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    var menuButtonClass = 'vjs-menu-button';\n\n    // If the inline option is passed, we want to use different styles altogether.\n    if (this.options_.inline === true) {\n      menuButtonClass += '-inline';\n    } else {\n      menuButtonClass += '-popup';\n    }\n\n    return `vjs-menu-button ${menuButtonClass} ${super.buildCSSClass()}`;\n  }\n\n  /**\n   * When you click the button it adds focus, which\n   * will show the menu indefinitely.\n   * So we'll remove focus when the mouse leaves the button.\n   * Focus is needed for tab navigation.\n   * Allow sub components to stack CSS class names\n   *\n   * @method handleClick\n   */\n  handleClick() {\n    this.one('mouseout', Fn.bind(this, function(){\n      this.menu.unlockShowing();\n      this.el_.blur();\n    }));\n    if (this.buttonPressed_){\n      this.unpressButton();\n    } else {\n      this.pressButton();\n    }\n  }\n\n  /**\n   * Handle key press on menu\n   *\n   * @param {Object} event Key press event\n   * @method handleKeyPress\n   */\n  handleKeyPress(event) {\n\n    // Escape (27) key or Tab (9) key unpress the 'button'\n    if (event.which === 27 || event.which === 9) {\n      if (this.buttonPressed_) {\n        this.unpressButton();\n      }\n      // Don't preventDefault for Tab key - we still want to lose focus\n      if (event.which !== 9) {\n        event.preventDefault();\n      }\n    // Up (38) key or Down (40) key press the 'button'\n    } else if (event.which === 38 || event.which === 40) {\n      if (!this.buttonPressed_) {\n        this.pressButton();\n        event.preventDefault();\n      }\n    } else {\n      super.handleKeyPress(event);\n    }\n  }\n\n  /**\n   * Handle key press on submenu\n   *\n   * @param {Object} event Key press event\n   * @method handleSubmenuKeyPress\n   */\n  handleSubmenuKeyPress(event) {\n\n    // Escape (27) key or Tab (9) key unpress the 'button'\n    if (event.which === 27 || event.which === 9){\n      if (this.buttonPressed_){\n        this.unpressButton();\n      }\n      // Don't preventDefault for Tab key - we still want to lose focus\n      if (event.which !== 9) {\n        event.preventDefault();\n      }\n    }\n  }\n\n  /**\n   * Makes changes based on button pressed\n   *\n   * @method pressButton\n   */\n  pressButton() {\n    this.buttonPressed_ = true;\n    this.menu.lockShowing();\n    this.el_.setAttribute('aria-expanded', true);\n    this.menu.focus(); // set the focus into the submenu\n  }\n\n  /**\n   * Makes changes based on button unpressed\n   *\n   * @method unpressButton\n   */\n  unpressButton() {\n    this.buttonPressed_ = false;\n    this.menu.unlockShowing();\n    this.el_.setAttribute('aria-expanded', false);\n    this.el_.focus(); // Set focus back to this menu button\n  }\n}\n\nComponent.registerComponent('MenuButton', MenuButton);\nexport default MenuButton;\n",
    "/**\n * @file menu-item.js\n */\nimport ClickableComponent from '../clickable-component.js';\nimport Component from '../component.js';\nimport assign from 'object.assign';\n\n/**\n * The component for a menu item. `<li>`\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class MenuItem\n */\nclass MenuItem extends ClickableComponent {\n\n  constructor(player, options) {\n    super(player, options);\n\n    this.selectable = options['selectable'];\n\n    this.selected(options['selected']);\n\n    if (this.selectable) {\n      // TODO: May need to be either menuitemcheckbox or menuitemradio,\n      //       and may need logical grouping of menu items.\n      this.el_.setAttribute('role', 'menuitemcheckbox');\n    } else {\n      this.el_.setAttribute('role', 'menuitem');\n    }\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @param {String=} type Desc\n   * @param {Object=} props Desc\n   * @return {Element}\n   * @method createEl\n   */\n  createEl(type, props, attrs) {\n    return super.createEl('li', assign({\n      className: 'vjs-menu-item',\n      innerHTML: this.localize(this.options_['label']),\n      tabIndex: -1\n    }, props), attrs);\n  }\n\n  /**\n   * Handle a click on the menu item, and set it to selected\n   *\n   * @method handleClick\n   */\n  handleClick() {\n    this.selected(true);\n  }\n\n  /**\n   * Set this menu item as selected or not\n   *\n   * @param  {Boolean} selected\n   * @method selected\n   */\n  selected(selected) {\n    if (this.selectable) {\n      if (selected) {\n        this.addClass('vjs-selected');\n        this.el_.setAttribute('aria-checked',true);\n        // aria-checked isn't fully supported by browsers/screen readers,\n        // so indicate selected state to screen reader in the control text.\n        this.controlText(', selected');\n      } else {\n        this.removeClass('vjs-selected');\n        this.el_.setAttribute('aria-checked',false);\n        // Indicate un-selected state to screen reader\n        // Note that a space clears out the selected state text\n        this.controlText(' ');\n      }\n    }\n  }\n}\n\nComponent.registerComponent('MenuItem', MenuItem);\nexport default MenuItem;\n",
    "/**\n * @file menu.js\n */\nimport Component from '../component.js';\nimport * as Dom from '../utils/dom.js';\nimport * as Fn from '../utils/fn.js';\nimport * as Events from '../utils/events.js';\n\n/**\n * The Menu component is used to build pop up menus, including subtitle and\n * captions selection menus.\n *\n * @extends Component\n * @class Menu\n */\nclass Menu extends Component {\n\n  constructor (player, options) {\n    super(player, options);\n\n    this.focusedChild_ = -1;\n\n    this.on('keydown', this.handleKeyPress);\n  }\n\n  /**\n   * Add a menu item to the menu\n   *\n   * @param {Object|String} component Component or component type to add\n   * @method addItem\n   */\n  addItem(component) {\n    this.addChild(component);\n    component.on('click', Fn.bind(this, function(){\n      this.unlockShowing();\n      //TODO: Need to set keyboard focus back to the menuButton\n    }));\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    let contentElType = this.options_.contentElType || 'ul';\n    this.contentEl_ = Dom.createEl(contentElType, {\n      className: 'vjs-menu-content'\n    });\n    this.contentEl_.setAttribute('role', 'menu');\n    var el = super.createEl('div', {\n      append: this.contentEl_,\n      className: 'vjs-menu'\n    });\n    el.setAttribute('role', 'presentation');\n    el.appendChild(this.contentEl_);\n\n    // Prevent clicks from bubbling up. Needed for Menu Buttons,\n    // where a click on the parent is significant\n    Events.on(el, 'click', function(event){\n      event.preventDefault();\n      event.stopImmediatePropagation();\n    });\n\n    return el;\n  }\n\n  /**\n   * Handle key press for menu\n   *\n   * @param {Object} event Event object\n   * @method handleKeyPress\n   */\n  handleKeyPress (event) {\n    if (event.which === 37 || event.which === 40) { // Left and Down Arrows\n      event.preventDefault();\n      this.stepForward();\n    } else if (event.which === 38 || event.which === 39) { // Up and Right Arrows\n      event.preventDefault();\n      this.stepBack();\n    }\n  }\n\n  /**\n   * Move to next (lower) menu item for keyboard users\n   *\n   * @method stepForward\n   */\n   stepForward () {\n     let stepChild = 0;\n\n     if (this.focusedChild_ !== undefined) {\n       stepChild = this.focusedChild_ + 1;\n     }\n     this.focus(stepChild);\n   }\n\n   /**\n    * Move to previous (higher) menu item for keyboard users\n    *\n    * @method stepBack\n    */\n  stepBack () {\n    let stepChild = 0;\n\n    if (this.focusedChild_ !== undefined) {\n      stepChild = this.focusedChild_ - 1;\n    }\n    this.focus(stepChild);\n  }\n\n  /**\n   * Set focus on a menu item in the menu\n   *\n   * @param {Object|String} item Index of child item set focus on\n   * @method focus\n   */\n  focus (item = 0) {\n    let children = this.children().slice();\n    let haveTitle = children.length && children[0].className &&\n      /vjs-menu-title/.test(children[0].className);\n\n    if (haveTitle) {\n      children.shift();\n    }\n\n    if (children.length > 0) {\n      if (item < 0) {\n        item = 0;\n      } else if (item >= children.length) {\n        item = children.length - 1;\n      }\n\n      this.focusedChild_ = item;\n\n      children[item].el_.focus();\n    }\n  }\n}\n\nComponent.registerComponent('Menu', Menu);\nexport default Menu;\n",
    "/**\n * @file modal-dialog.js\n */\nimport document from 'global/document';\n\nimport * as Dom from './utils/dom';\nimport * as Fn from './utils/fn';\nimport log from './utils/log';\n\nimport Component from './component';\nimport CloseButton from './close-button';\n\nconst MODAL_CLASS_NAME = 'vjs-modal-dialog';\nconst ESC = 27;\n\n/**\n * The `ModalDialog` displays over the video and its controls, which blocks\n * interaction with the player until it is closed.\n *\n * Modal dialogs include a \"Close\" button and will close when that button\n * is activated - or when ESC is pressed anywhere.\n *\n * @extends Component\n * @class ModalDialog\n */\nclass ModalDialog extends Component {\n\n  /**\n   * Constructor for modals.\n   *\n   * @param  {Player} player\n   * @param  {Object} [options]\n   * @param  {Mixed} [options.content=undefined]\n   *         Provide customized content for this modal.\n   *\n   * @param  {String} [options.description]\n   *         A text description for the modal, primarily for accessibility.\n   *\n   * @param  {Boolean} [options.fillAlways=false]\n   *         Normally, modals are automatically filled only the first time\n   *         they open. This tells the modal to refresh its content\n   *         every time it opens.\n   *\n   * @param  {String} [options.label]\n   *         A text label for the modal, primarily for accessibility.\n   *\n   * @param  {Boolean} [options.temporary=true]\n   *         If `true`, the modal can only be opened once; it will be\n   *         disposed as soon as it's closed.\n   *\n   * @param  {Boolean} [options.uncloseable=false]\n   *         If `true`, the user will not be able to close the modal\n   *         through the UI in the normal ways. Programmatic closing is\n   *         still possible.\n   *\n   */\n  constructor(player, options) {\n    super(player, options);\n    this.opened_ = this.hasBeenOpened_ = this.hasBeenFilled_ = false;\n\n    this.closeable(!this.options_.uncloseable);\n    this.content(this.options_.content);\n\n    // Make sure the contentEl is defined AFTER any children are initialized\n    // because we only want the contents of the modal in the contentEl\n    // (not the UI elements like the close button).\n    this.contentEl_ = Dom.createEl('div', {\n      className: `${MODAL_CLASS_NAME}-content`\n    }, {\n      role: 'document'\n    });\n\n    this.descEl_ = Dom.createEl('p', {\n      className: `${MODAL_CLASS_NAME}-description vjs-offscreen`,\n      id: this.el().getAttribute('aria-describedby')\n    });\n\n    Dom.textContent(this.descEl_, this.description());\n    this.el_.appendChild(this.descEl_);\n    this.el_.appendChild(this.contentEl_);\n  }\n\n  /**\n   * Create the modal's DOM element\n   *\n   * @method createEl\n   * @return {Element}\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: this.buildCSSClass(),\n      tabIndex: -1\n    }, {\n      'aria-describedby': `${this.id()}_description`,\n      'aria-hidden': 'true',\n      'aria-label': this.label(),\n      role: 'dialog'\n    });\n  }\n\n  /**\n   * Build the modal's CSS class.\n   *\n   * @method buildCSSClass\n   * @return {String}\n   */\n  buildCSSClass() {\n    return `${MODAL_CLASS_NAME} vjs-hidden ${super.buildCSSClass()}`;\n  }\n\n  /**\n   * Handles key presses on the document, looking for ESC, which closes\n   * the modal.\n   *\n   * @method handleKeyPress\n   * @param  {Event} e\n   */\n  handleKeyPress(e) {\n    if (e.which === ESC && this.closeable()) {\n      this.close();\n    }\n  }\n\n  /**\n   * Returns the label string for this modal. Primarily used for accessibility.\n   *\n   * @return {String}\n   */\n  label() {\n    return this.options_.label || this.localize('Modal Window');\n  }\n\n  /**\n   * Returns the description string for this modal. Primarily used for\n   * accessibility.\n   *\n   * @return {String}\n   */\n  description() {\n    let desc = this.options_.description || this.localize('This is a modal window.');\n\n    // Append a universal closeability message if the modal is closeable.\n    if (this.closeable()) {\n      desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');\n    }\n\n    return desc;\n  }\n\n  /**\n   * Opens the modal.\n   *\n   * @method open\n   * @return {ModalDialog}\n   */\n  open() {\n    if (!this.opened_) {\n      let player = this.player();\n\n      this.trigger('beforemodalopen');\n      this.opened_ = true;\n\n      // Fill content if the modal has never opened before and\n      // never been filled.\n      if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {\n        this.fill();\n      }\n\n      // If the player was playing, pause it and take note of its previously\n      // playing state.\n      this.wasPlaying_ = !player.paused();\n\n      if (this.wasPlaying_) {\n        player.pause();\n      }\n\n      if (this.closeable()) {\n        this.on(document, 'keydown', Fn.bind(this, this.handleKeyPress));\n      }\n\n      player.controls(false);\n      this.show();\n      this.el().setAttribute('aria-hidden', 'false');\n      this.trigger('modalopen');\n      this.hasBeenOpened_ = true;\n    }\n    return this;\n  }\n\n  /**\n   * Whether or not the modal is opened currently.\n   *\n   * @method opened\n   * @param  {Boolean} [value]\n   *         If given, it will open (`true`) or close (`false`) the modal.\n   *\n   * @return {Boolean}\n   */\n  opened(value) {\n    if (typeof value === 'boolean') {\n      this[value ? 'open' : 'close']();\n    }\n    return this.opened_;\n  }\n\n  /**\n   * Closes the modal.\n   *\n   * @method close\n   * @return {ModalDialog}\n   */\n  close() {\n    if (this.opened_) {\n      let player = this.player();\n\n      this.trigger('beforemodalclose');\n      this.opened_ = false;\n\n      if (this.wasPlaying_) {\n        player.play();\n      }\n\n      if (this.closeable()) {\n        this.off(document, 'keydown', Fn.bind(this, this.handleKeyPress));\n      }\n\n      player.controls(true);\n      this.hide();\n      this.el().setAttribute('aria-hidden', 'true');\n      this.trigger('modalclose');\n\n      if (this.options_.temporary) {\n        this.dispose();\n      }\n    }\n    return this;\n  }\n\n  /**\n   * Whether or not the modal is closeable via the UI.\n   *\n   * @method closeable\n   * @param  {Boolean} [value]\n   *         If given as a Boolean, it will set the `closeable` option.\n   *\n   * @return {Boolean}\n   */\n  closeable(value) {\n    if (typeof value === 'boolean') {\n      let closeable = this.closeable_ = !!value;\n      let close = this.getChild('closeButton');\n\n      // If this is being made closeable and has no close button, add one.\n      if (closeable && !close) {\n\n        // The close button should be a child of the modal - not its\n        // content element, so temporarily change the content element.\n        let temp = this.contentEl_;\n        this.contentEl_ = this.el_;\n        close = this.addChild('closeButton');\n        this.contentEl_ = temp;\n        this.on(close, 'close', this.close);\n      }\n\n      // If this is being made uncloseable and has a close button, remove it.\n      if (!closeable && close) {\n        this.off(close, 'close', this.close);\n        this.removeChild(close);\n        close.dispose();\n      }\n    }\n    return this.closeable_;\n  }\n\n  /**\n   * Fill the modal's content element with the modal's \"content\" option.\n   *\n   * The content element will be emptied before this change takes place.\n   *\n   * @method fill\n   * @return {ModalDialog}\n   */\n  fill() {\n    return this.fillWith(this.content());\n  }\n\n  /**\n   * Fill the modal's content element with arbitrary content.\n   *\n   * The content element will be emptied before this change takes place.\n   *\n   * @method fillWith\n   * @param  {Mixed} [content]\n   *         The same rules apply to this as apply to the `content` option.\n   *\n   * @return {ModalDialog}\n   */\n  fillWith(content) {\n    let contentEl = this.contentEl();\n    let parentEl = contentEl.parentNode;\n    let nextSiblingEl = contentEl.nextSibling;\n\n    this.trigger('beforemodalfill');\n    this.hasBeenFilled_ = true;\n\n    // Detach the content element from the DOM before performing\n    // manipulation to avoid modifying the live DOM multiple times.\n    parentEl.removeChild(contentEl);\n    this.empty();\n    Dom.insertContent(contentEl, content);\n    this.trigger('modalfill');\n\n    // Re-inject the re-filled content element.\n    if (nextSiblingEl) {\n      parentEl.insertBefore(contentEl, nextSiblingEl);\n    } else {\n      parentEl.appendChild(contentEl);\n    }\n\n    return this;\n  }\n\n  /**\n   * Empties the content element.\n   *\n   * This happens automatically anytime the modal is filled.\n   *\n   * @method empty\n   * @return {ModalDialog}\n   */\n  empty() {\n    this.trigger('beforemodalempty');\n    Dom.emptyEl(this.contentEl());\n    this.trigger('modalempty');\n    return this;\n  }\n\n  /**\n   * Gets or sets the modal content, which gets normalized before being\n   * rendered into the DOM.\n   *\n   * This does not update the DOM or fill the modal, but it is called during\n   * that process.\n   *\n   * @method content\n   * @param  {Mixed} [value]\n   *         If defined, sets the internal content value to be used on the\n   *         next call(s) to `fill`. This value is normalized before being\n   *         inserted. To \"clear\" the internal content value, pass `null`.\n   *\n   * @return {Mixed}\n   */\n  content(value) {\n    if (typeof value !== 'undefined') {\n      this.content_ = value;\n    }\n    return this.content_;\n  }\n}\n\n/*\n * Modal dialog default options.\n *\n * @type {Object}\n * @private\n */\nModalDialog.prototype.options_ = {\n  temporary: true\n};\n\nComponent.registerComponent('ModalDialog', ModalDialog);\nexport default ModalDialog;\n",
    "/**\n * @file player.js\n */\n // Subclasses Component\nimport Component from './component.js';\n\nimport document from 'global/document';\nimport window from 'global/window';\nimport * as Events from './utils/events.js';\nimport * as Dom from './utils/dom.js';\nimport * as Fn from './utils/fn.js';\nimport * as Guid from './utils/guid.js';\nimport * as browser from './utils/browser.js';\nimport log from './utils/log.js';\nimport toTitleCase from './utils/to-title-case.js';\nimport { createTimeRange } from './utils/time-ranges.js';\nimport { bufferedPercent } from './utils/buffer.js';\nimport * as stylesheet from './utils/stylesheet.js';\nimport FullscreenApi from './fullscreen-api.js';\nimport MediaError from './media-error.js';\nimport safeParseTuple from 'safe-json-parse/tuple';\nimport assign from 'object.assign';\nimport mergeOptions from './utils/merge-options.js';\nimport textTrackConverter from './tracks/text-track-list-converter.js';\n\n// Include required child components (importing also registers them)\nimport MediaLoader from './tech/loader.js';\nimport PosterImage from './poster-image.js';\nimport TextTrackDisplay from './tracks/text-track-display.js';\nimport LoadingSpinner from './loading-spinner.js';\nimport BigPlayButton from './big-play-button.js';\nimport ControlBar from './control-bar/control-bar.js';\nimport ErrorDisplay from './error-display.js';\nimport TextTrackSettings from './tracks/text-track-settings.js';\nimport ModalDialog from './modal-dialog';\n\n// Require html5 tech, at least for disposing the original video tag\nimport Tech from './tech/tech.js';\nimport Html5 from './tech/html5.js';\n\n/**\n * An instance of the `Player` class is created when any of the Video.js setup methods are used to initialize a video.\n * ```js\n * var myPlayer = videojs('example_video_1');\n * ```\n * In the following example, the `data-setup` attribute tells the Video.js library to create a player instance when the library is ready.\n * ```html\n * <video id=\"example_video_1\" data-setup='{}' controls>\n *   <source src=\"my-source.mp4\" type=\"video/mp4\">\n * </video>\n * ```\n * After an instance has been created it can be accessed globally using `Video('example_video_1')`.\n *\n * @param {Element} tag        The original video tag used for configuring options\n * @param {Object=} options    Object of option names and values\n * @param {Function=} ready    Ready callback function\n * @extends Component\n * @class Player\n */\nclass Player extends Component {\n\n  /**\n   * player's constructor function\n   *\n   * @constructs\n   * @method init\n   * @param {Element} tag        The original video tag used for configuring options\n   * @param {Object=} options    Player options\n   * @param {Function=} ready    Ready callback function\n   */\n  constructor(tag, options, ready){\n    // Make sure tag ID exists\n    tag.id = tag.id || `vjs_video_${Guid.newGUID()}`;\n\n    // Set Options\n    // The options argument overrides options set in the video tag\n    // which overrides globally set options.\n    // This latter part coincides with the load order\n    // (tag must exist before Player)\n    options = assign(Player.getTagSettings(tag), options);\n\n    // Delay the initialization of children because we need to set up\n    // player properties first, and can't use `this` before `super()`\n    options.initChildren = false;\n\n    // Same with creating the element\n    options.createEl = false;\n\n    // we don't want the player to report touch activity on itself\n    // see enableTouchActivity in Component\n    options.reportTouchActivity = false;\n\n    // Run base component initializing with new options\n    super(null, options, ready);\n\n    // if the global option object was accidentally blown away by\n    // someone, bail early with an informative error\n    if (!this.options_ ||\n        !this.options_.techOrder ||\n        !this.options_.techOrder.length) {\n      throw new Error('No techOrder specified. Did you overwrite ' +\n                      'videojs.options instead of just changing the ' +\n                      'properties you want to override?');\n    }\n\n    this.tag = tag; // Store the original tag used to set options\n\n    // Store the tag attributes used to restore html5 element\n    this.tagAttributes = tag && Dom.getElAttributes(tag);\n\n    // Update current language\n    this.language(this.options_.language);\n\n    // Update Supported Languages\n    if (options.languages) {\n      // Normalise player option languages to lowercase\n      let languagesToLower = {};\n\n      Object.getOwnPropertyNames(options.languages).forEach(function(name) {\n        languagesToLower[name.toLowerCase()] = options.languages[name];\n      });\n      this.languages_ = languagesToLower;\n    } else {\n      this.languages_ = Player.prototype.options_.languages;\n    }\n\n    // Cache for video property values.\n    this.cache_ = {};\n\n    // Set poster\n    this.poster_ = options.poster || '';\n\n    // Set controls\n    this.controls_ = !!options.controls;\n\n    // Original tag settings stored in options\n    // now remove immediately so native controls don't flash.\n    // May be turned back on by HTML5 tech if nativeControlsForTouch is true\n    tag.controls = false;\n\n    /*\n     * Store the internal state of scrubbing\n     *\n     * @private\n     * @return {Boolean} True if the user is scrubbing\n     */\n    this.scrubbing_ = false;\n\n    this.el_ = this.createEl();\n\n    // We also want to pass the original player options to each component and plugin\n    // as well so they don't need to reach back into the player for options later.\n    // We also need to do another copy of this.options_ so we don't end up with\n    // an infinite loop.\n    let playerOptionsCopy = mergeOptions(this.options_);\n\n    // Load plugins\n    if (options.plugins) {\n      let plugins = options.plugins;\n\n      Object.getOwnPropertyNames(plugins).forEach(function(name){\n        if (typeof this[name] === 'function') {\n          this[name](plugins[name]);\n        } else {\n          log.error('Unable to find plugin:', name);\n        }\n      }, this);\n    }\n\n    this.options_.playerOptions = playerOptionsCopy;\n\n    this.initChildren();\n\n    // Set isAudio based on whether or not an audio tag was used\n    this.isAudio(tag.nodeName.toLowerCase() === 'audio');\n\n    // Update controls className. Can't do this when the controls are initially\n    // set because the element doesn't exist yet.\n    if (this.controls()) {\n      this.addClass('vjs-controls-enabled');\n    } else {\n      this.addClass('vjs-controls-disabled');\n    }\n\n    if (this.isAudio()) {\n      this.addClass('vjs-audio');\n    }\n\n    if (this.flexNotSupported_()) {\n      this.addClass('vjs-no-flex');\n    }\n\n    // TODO: Make this smarter. Toggle user state between touching/mousing\n    // using events, since devices can have both touch and mouse events.\n    // if (browser.TOUCH_ENABLED) {\n    //   this.addClass('vjs-touch-enabled');\n    // }\n\n    // iOS Safari has broken hover handling\n    if (!browser.IS_IOS) {\n      this.addClass('vjs-workinghover');\n    }\n\n    // Make player easily findable by ID\n    Player.players[this.id_] = this;\n\n    // When the player is first initialized, trigger activity so components\n    // like the control bar show themselves if needed\n    this.userActive(true);\n    this.reportUserActivity();\n    this.listenForUserActivity_();\n\n    this.on('fullscreenchange', this.handleFullscreenChange_);\n    this.on('stageclick', this.handleStageClick_);\n  }\n\n  /**\n   * Destroys the video player and does any necessary cleanup\n   * ```js\n   *     myPlayer.dispose();\n   * ```\n   * This is especially helpful if you are dynamically adding and removing videos\n   * to/from the DOM.\n   *\n   * @method dispose\n   */\n  dispose() {\n    this.trigger('dispose');\n    // prevent dispose from being called twice\n    this.off('dispose');\n\n    if (this.styleEl_ && this.styleEl_.parentNode) {\n      this.styleEl_.parentNode.removeChild(this.styleEl_);\n    }\n\n    // Kill reference to this player\n    Player.players[this.id_] = null;\n    if (this.tag && this.tag.player) { this.tag.player = null; }\n    if (this.el_ && this.el_.player) { this.el_.player = null; }\n\n    if (this.tech_) { this.tech_.dispose(); }\n\n    super.dispose();\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    let el = this.el_ = super.createEl('div');\n    let tag = this.tag;\n\n    // Remove width/height attrs from tag so CSS can make it 100% width/height\n    tag.removeAttribute('width');\n    tag.removeAttribute('height');\n\n    // Copy over all the attributes from the tag, including ID and class\n    // ID will now reference player box, not the video tag\n    const attrs = Dom.getElAttributes(tag);\n\n    Object.getOwnPropertyNames(attrs).forEach(function(attr){\n      // workaround so we don't totally break IE7\n      // http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7\n      if (attr === 'class') {\n        el.className = attrs[attr];\n      } else {\n        el.setAttribute(attr, attrs[attr]);\n      }\n    });\n\n    // Update tag id/class for use as HTML5 playback tech\n    // Might think we should do this after embedding in container so .vjs-tech class\n    // doesn't flash 100% width/height, but class only applies with .video-js parent\n    tag.playerId = tag.id;\n    tag.id += '_html5_api';\n    tag.className = 'vjs-tech';\n\n    // Make player findable on elements\n    tag.player = el.player = this;\n    // Default state of video is paused\n    this.addClass('vjs-paused');\n\n    // Add a style element in the player that we'll use to set the width/height\n    // of the player in a way that's still overrideable by CSS, just like the\n    // video element\n    this.styleEl_ = stylesheet.createStyleElement('vjs-styles-dimensions');\n    let defaultsStyleEl = Dom.$('.vjs-styles-defaults');\n    let head = Dom.$('head');\n    head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);\n\n    // Pass in the width/height/aspectRatio options which will update the style el\n    this.width(this.options_.width);\n    this.height(this.options_.height);\n    this.fluid(this.options_.fluid);\n    this.aspectRatio(this.options_.aspectRatio);\n\n    // insertElFirst seems to cause the networkState to flicker from 3 to 2, so\n    // keep track of the original for later so we can know if the source originally failed\n    tag.initNetworkState_ = tag.networkState;\n\n    // Wrap video tag in div (el/box) container\n    if (tag.parentNode) {\n      tag.parentNode.insertBefore(el, tag);\n    }\n\n    // insert the tag as the first child of the player element\n    // then manually add it to the children array so that this.addChild\n    // will work properly for other components\n    Dom.insertElFirst(tag, el); // Breaks iPhone, fixed in HTML5 setup.\n    this.children_.unshift(tag);\n\n    this.el_ = el;\n\n    return el;\n  }\n\n  /**\n   * Get/set player width\n   *\n   * @param {Number=} value Value for width\n   * @return {Number} Width when getting\n   * @method width\n   */\n  width(value) {\n    return this.dimension('width', value);\n  }\n\n  /**\n   * Get/set player height\n   *\n   * @param {Number=} value Value for height\n   * @return {Number} Height when getting\n   * @method height\n   */\n  height(value) {\n    return this.dimension('height', value);\n  }\n\n  /**\n   * Get/set dimension for player\n   *\n   * @param {String} dimension Either width or height\n   * @param {Number=} value Value for dimension\n   * @return {Component}\n   * @method dimension\n   */\n  dimension(dimension, value) {\n    let privDimension = dimension + '_';\n\n    if (value === undefined) {\n      return this[privDimension] || 0;\n    }\n\n    if (value === '') {\n      // If an empty string is given, reset the dimension to be automatic\n      this[privDimension] = undefined;\n    } else {\n      let parsedVal = parseFloat(value);\n\n      if (isNaN(parsedVal)) {\n        log.error(`Improper value \"${value}\" supplied for for ${dimension}`);\n        return this;\n      }\n\n      this[privDimension] = parsedVal;\n    }\n\n    this.updateStyleEl_();\n    return this;\n  }\n\n  /**\n   * Add/remove the vjs-fluid class\n   *\n   * @param {Boolean} bool Value of true adds the class, value of false removes the class\n   * @method fluid\n   */\n  fluid(bool) {\n    if (bool === undefined) {\n      return !!this.fluid_;\n    }\n\n    this.fluid_ = !!bool;\n\n    if (bool) {\n      this.addClass('vjs-fluid');\n    } else {\n      this.removeClass('vjs-fluid');\n    }\n  }\n\n  /**\n   * Get/Set the aspect ratio\n   *\n   * @param {String=} ratio Aspect ratio for player\n   * @return aspectRatio\n   * @method aspectRatio\n   */\n  aspectRatio(ratio) {\n    if (ratio === undefined) {\n      return this.aspectRatio_;\n    }\n\n    // Check for width:height format\n    if (!/^\\d+\\:\\d+$/.test(ratio)) {\n      throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');\n    }\n    this.aspectRatio_ = ratio;\n\n    // We're assuming if you set an aspect ratio you want fluid mode,\n    // because in fixed mode you could calculate width and height yourself.\n    this.fluid(true);\n\n    this.updateStyleEl_();\n  }\n\n  /**\n   * Update styles of the player element (height, width and aspect ratio)\n   *\n   * @method updateStyleEl_\n   */\n  updateStyleEl_() {\n    let width;\n    let height;\n    let aspectRatio;\n    let idClass;\n\n    // The aspect ratio is either used directly or to calculate width and height.\n    if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {\n      // Use any aspectRatio that's been specifically set\n      aspectRatio = this.aspectRatio_;\n    } else if (this.videoWidth()) {\n      // Otherwise try to get the aspect ratio from the video metadata\n      aspectRatio = this.videoWidth() + ':' + this.videoHeight();\n    } else {\n      // Or use a default. The video element's is 2:1, but 16:9 is more common.\n      aspectRatio = '16:9';\n    }\n\n    // Get the ratio as a decimal we can use to calculate dimensions\n    let ratioParts = aspectRatio.split(':');\n    let ratioMultiplier = ratioParts[1] / ratioParts[0];\n\n    if (this.width_ !== undefined) {\n      // Use any width that's been specifically set\n      width = this.width_;\n    } else if (this.height_ !== undefined) {\n      // Or calulate the width from the aspect ratio if a height has been set\n      width = this.height_ / ratioMultiplier;\n    } else {\n      // Or use the video's metadata, or use the video el's default of 300\n      width = this.videoWidth() || 300;\n    }\n\n    if (this.height_ !== undefined) {\n      // Use any height that's been specifically set\n      height = this.height_;\n    } else {\n      // Otherwise calculate the height from the ratio and the width\n      height = width  * ratioMultiplier;\n    }\n\n    // Ensure the CSS class is valid by starting with an alpha character\n    if (/^[^a-zA-Z]/.test(this.id())) {\n      idClass = 'dimensions-'+this.id();\n    } else {\n      idClass = this.id()+'-dimensions';\n    }\n\n    // Ensure the right class is still on the player for the style element\n    this.addClass(idClass);\n\n    stylesheet.setTextContent(this.styleEl_, `\n      .${idClass} {\n        width: ${width}px;\n        height: ${height}px;\n      }\n\n      .${idClass}.vjs-fluid {\n        padding-top: ${ratioMultiplier * 100}%;\n      }\n    `);\n  }\n\n  /**\n   * Load the Media Playback Technology (tech)\n   * Load/Create an instance of playback technology including element and API methods\n   * And append playback element in player div.\n   *\n   * @param {String} techName Name of the playback technology\n   * @param {String} source Video source\n   * @method loadTech_\n   * @private\n   */\n  loadTech_(techName, source) {\n\n    // Pause and remove current playback technology\n    if (this.tech_) {\n      this.unloadTech_();\n    }\n\n    // get rid of the HTML5 video tag as soon as we are using another tech\n    if (techName !== 'Html5' && this.tag) {\n      Tech.getTech('Html5').disposeMediaElement(this.tag);\n      this.tag.player = null;\n      this.tag = null;\n    }\n\n    this.techName_ = techName;\n\n    // Turn off API access because we're loading a new tech that might load asynchronously\n    this.isReady_ = false;\n\n    // Grab tech-specific options from player options and add source and parent element to use.\n    var techOptions = assign({\n      'nativeControlsForTouch': this.options_.nativeControlsForTouch,\n      'source': source,\n      'playerId': this.id(),\n      'techId': `${this.id()}_${techName}_api`,\n      'textTracks': this.textTracks_,\n      'autoplay': this.options_.autoplay,\n      'preload': this.options_.preload,\n      'loop': this.options_.loop,\n      'muted': this.options_.muted,\n      'poster': this.poster(),\n      'language': this.language(),\n      'vtt.js': this.options_['vtt.js']\n    }, this.options_[techName.toLowerCase()]);\n\n    if (this.tag) {\n      techOptions.tag = this.tag;\n    }\n\n    if (source) {\n      this.currentType_ = source.type;\n      if (source.src === this.cache_.src && this.cache_.currentTime > 0) {\n        techOptions.startTime = this.cache_.currentTime;\n      }\n\n      this.cache_.src = source.src;\n    }\n\n    // Initialize tech instance\n    let techComponent = Tech.getTech(techName);\n    // Support old behavior of techs being registered as components.\n    // Remove once that deprecated behavior is removed.\n    if (!techComponent) {\n      techComponent = Component.getComponent(techName);\n    }\n    this.tech_ = new techComponent(techOptions);\n\n    // player.triggerReady is always async, so don't need this to be async\n    this.tech_.ready(Fn.bind(this, this.handleTechReady_), true);\n\n    textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_);\n\n    // Listen to all HTML5-defined events and trigger them on the player\n    this.on(this.tech_, 'loadstart', this.handleTechLoadStart_);\n    this.on(this.tech_, 'waiting', this.handleTechWaiting_);\n    this.on(this.tech_, 'canplay', this.handleTechCanPlay_);\n    this.on(this.tech_, 'canplaythrough', this.handleTechCanPlayThrough_);\n    this.on(this.tech_, 'playing', this.handleTechPlaying_);\n    this.on(this.tech_, 'ended', this.handleTechEnded_);\n    this.on(this.tech_, 'seeking', this.handleTechSeeking_);\n    this.on(this.tech_, 'seeked', this.handleTechSeeked_);\n    this.on(this.tech_, 'play', this.handleTechPlay_);\n    this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_);\n    this.on(this.tech_, 'pause', this.handleTechPause_);\n    this.on(this.tech_, 'progress', this.handleTechProgress_);\n    this.on(this.tech_, 'durationchange', this.handleTechDurationChange_);\n    this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_);\n    this.on(this.tech_, 'error', this.handleTechError_);\n    this.on(this.tech_, 'suspend', this.handleTechSuspend_);\n    this.on(this.tech_, 'abort', this.handleTechAbort_);\n    this.on(this.tech_, 'emptied', this.handleTechEmptied_);\n    this.on(this.tech_, 'stalled', this.handleTechStalled_);\n    this.on(this.tech_, 'loadedmetadata', this.handleTechLoadedMetaData_);\n    this.on(this.tech_, 'loadeddata', this.handleTechLoadedData_);\n    this.on(this.tech_, 'timeupdate', this.handleTechTimeUpdate_);\n    this.on(this.tech_, 'ratechange', this.handleTechRateChange_);\n    this.on(this.tech_, 'volumechange', this.handleTechVolumeChange_);\n    this.on(this.tech_, 'texttrackchange', this.handleTechTextTrackChange_);\n    this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_);\n    this.on(this.tech_, 'posterchange', this.handleTechPosterChange_);\n\n    this.usingNativeControls(this.techGet_('controls'));\n\n    if (this.controls() && !this.usingNativeControls()) {\n      this.addTechControlsListeners_();\n    }\n\n    // Add the tech element in the DOM if it was not already there\n    // Make sure to not insert the original video element if using Html5\n    if (this.tech_.el().parentNode !== this.el() && (techName !== 'Html5' || !this.tag)) {\n      Dom.insertElFirst(this.tech_.el(), this.el());\n    }\n\n    // Get rid of the original video tag reference after the first tech is loaded\n    if (this.tag) {\n      this.tag.player = null;\n      this.tag = null;\n    }\n  }\n\n  /**\n   * Unload playback technology\n   *\n   * @method unloadTech_\n   * @private\n   */\n  unloadTech_() {\n    // Save the current text tracks so that we can reuse the same text tracks with the next tech\n    this.textTracks_ = this.textTracks();\n    this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_);\n\n    this.isReady_ = false;\n\n    this.tech_.dispose();\n\n    this.tech_ = false;\n  }\n\n  /**\n   * Return a reference to the current tech.\n   * It will only return a reference to the tech if given an object with the\n   * `IWillNotUseThisInPlugins` property on it. This is try and prevent misuse\n   * of techs by plugins.\n   *\n   * @param {Object}\n   * @return {Object} The Tech\n   * @method tech\n   */\n  tech(safety) {\n    if (safety && safety.IWillNotUseThisInPlugins) {\n      return this.tech_;\n    }\n    let errorText = `\n      Please make sure that you are not using this inside of a plugin.\n      To disable this alert and error, please pass in an object with\n      \\`IWillNotUseThisInPlugins\\` to the \\`tech\\` method. See\n      https://github.com/videojs/video.js/issues/2617 for more info.\n    `;\n    window.alert(errorText);\n    throw new Error(errorText);\n  }\n\n  /**\n   * Set up click and touch listeners for the playback element\n   *\n   * On desktops, a click on the video itself will toggle playback,\n   * on a mobile device a click on the video toggles controls.\n   * (toggling controls is done by toggling the user state between active and\n   * inactive)\n   * A tap can signal that a user has become active, or has become inactive\n   * e.g. a quick tap on an iPhone movie should reveal the controls. Another\n   * quick tap should hide them again (signaling the user is in an inactive\n   * viewing state)\n   * In addition to this, we still want the user to be considered inactive after\n   * a few seconds of inactivity.\n   * Note: the only part of iOS interaction we can't mimic with this setup\n   * is a touch and hold on the video element counting as activity in order to\n   * keep the controls showing, but that shouldn't be an issue. A touch and hold\n   * on any controls will still keep the user active\n   *\n   * @private\n   * @method addTechControlsListeners_\n   */\n  addTechControlsListeners_() {\n    // Make sure to remove all the previous listeners in case we are called multiple times.\n    this.removeTechControlsListeners_();\n\n    // Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do\n    // trigger mousedown/up.\n    // http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object\n    // Any touch events are set to block the mousedown event from happening\n    this.on(this.tech_, 'mousedown', this.handleTechClick_);\n\n    // If the controls were hidden we don't want that to change without a tap event\n    // so we'll check if the controls were already showing before reporting user\n    // activity\n    this.on(this.tech_, 'touchstart', this.handleTechTouchStart_);\n    this.on(this.tech_, 'touchmove', this.handleTechTouchMove_);\n    this.on(this.tech_, 'touchend', this.handleTechTouchEnd_);\n\n    // The tap listener needs to come after the touchend listener because the tap\n    // listener cancels out any reportedUserActivity when setting userActive(false)\n    this.on(this.tech_, 'tap', this.handleTechTap_);\n  }\n\n  /**\n   * Remove the listeners used for click and tap controls. This is needed for\n   * toggling to controls disabled, where a tap/touch should do nothing.\n   *\n   * @method removeTechControlsListeners_\n   * @private\n   */\n  removeTechControlsListeners_() {\n    // We don't want to just use `this.off()` because there might be other needed\n    // listeners added by techs that extend this.\n    this.off(this.tech_, 'tap', this.handleTechTap_);\n    this.off(this.tech_, 'touchstart', this.handleTechTouchStart_);\n    this.off(this.tech_, 'touchmove', this.handleTechTouchMove_);\n    this.off(this.tech_, 'touchend', this.handleTechTouchEnd_);\n    this.off(this.tech_, 'mousedown', this.handleTechClick_);\n  }\n\n  /**\n   * Player waits for the tech to be ready\n   *\n   * @method handleTechReady_\n   * @private\n   */\n  handleTechReady_() {\n    this.triggerReady();\n\n    // Keep the same volume as before\n    if (this.cache_.volume) {\n      this.techCall_('setVolume', this.cache_.volume);\n    }\n\n    // Look if the tech found a higher resolution poster while loading\n    this.handleTechPosterChange_();\n\n    // Update the duration if available\n    this.handleTechDurationChange_();\n\n    // Chrome and Safari both have issues with autoplay.\n    // In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.\n    // In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)\n    // This fixes both issues. Need to wait for API, so it updates displays correctly\n    if (this.src() && this.tag && this.options_.autoplay && this.paused()) {\n      delete this.tag.poster; // Chrome Fix. Fixed in Chrome v16.\n      this.play();\n    }\n  }\n\n  /**\n   * Fired when the user agent begins looking for media data\n   *\n   * @private\n   * @method handleTechLoadStart_\n   */\n  handleTechLoadStart_() {\n    // TODO: Update to use `emptied` event instead. See #1277.\n\n    this.removeClass('vjs-ended');\n\n    // reset the error state\n    this.error(null);\n\n    // If it's already playing we want to trigger a firstplay event now.\n    // The firstplay event relies on both the play and loadstart events\n    // which can happen in any order for a new source\n    if (!this.paused()) {\n      this.trigger('loadstart');\n      this.trigger('firstplay');\n    } else {\n      // reset the hasStarted state\n      this.hasStarted(false);\n      this.trigger('loadstart');\n    }\n  }\n\n  /**\n   * Add/remove the vjs-has-started class\n   *\n   * @param {Boolean} hasStarted The value of true adds the class the value of false remove the class\n   * @return {Boolean} Boolean value if has started\n   * @private\n   * @method hasStarted\n   */\n  hasStarted(hasStarted) {\n    if (hasStarted !== undefined) {\n      // only update if this is a new value\n      if (this.hasStarted_ !== hasStarted) {\n        this.hasStarted_ = hasStarted;\n        if (hasStarted) {\n          this.addClass('vjs-has-started');\n          // trigger the firstplay event if this newly has played\n          this.trigger('firstplay');\n        } else {\n          this.removeClass('vjs-has-started');\n        }\n      }\n      return this;\n    }\n    return !!this.hasStarted_;\n  }\n\n  /**\n   * Fired whenever the media begins or resumes playback\n   *\n   * @private\n   * @method handleTechPlay_\n   */\n  handleTechPlay_() {\n    this.removeClass('vjs-ended');\n    this.removeClass('vjs-paused');\n    this.addClass('vjs-playing');\n\n    // hide the poster when the user hits play\n    // https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play\n    this.hasStarted(true);\n\n    this.trigger('play');\n  }\n\n  /**\n   * Fired whenever the media begins waiting\n   *\n   * @private\n   * @method handleTechWaiting_\n   */\n  handleTechWaiting_() {\n    this.addClass('vjs-waiting');\n    this.trigger('waiting');\n    this.one('timeupdate', () => this.removeClass('vjs-waiting'));\n  }\n\n  /**\n   * A handler for events that signal that waiting has ended\n   * which is not consistent between browsers. See #1351\n   *\n   * @private\n   * @method handleTechCanPlay_\n   */\n  handleTechCanPlay_() {\n    this.removeClass('vjs-waiting');\n    this.trigger('canplay');\n  }\n\n  /**\n   * A handler for events that signal that waiting has ended\n   * which is not consistent between browsers. See #1351\n   *\n   * @private\n   * @method handleTechCanPlayThrough_\n   */\n  handleTechCanPlayThrough_() {\n    this.removeClass('vjs-waiting');\n    this.trigger('canplaythrough');\n  }\n\n  /**\n   * A handler for events that signal that waiting has ended\n   * which is not consistent between browsers. See #1351\n   *\n   * @private\n   * @method handleTechPlaying_\n   */\n  handleTechPlaying_() {\n    this.removeClass('vjs-waiting');\n    this.trigger('playing');\n  }\n\n  /**\n   * Fired whenever the player is jumping to a new time\n   *\n   * @private\n   * @method handleTechSeeking_\n   */\n  handleTechSeeking_() {\n    this.addClass('vjs-seeking');\n    this.trigger('seeking');\n  }\n\n  /**\n   * Fired when the player has finished jumping to a new time\n   *\n   * @private\n   * @method handleTechSeeked_\n   */\n  handleTechSeeked_() {\n    this.removeClass('vjs-seeking');\n    this.trigger('seeked');\n  }\n\n  /**\n   * Fired the first time a video is played\n   * Not part of the HLS spec, and we're not sure if this is the best\n   * implementation yet, so use sparingly. If you don't have a reason to\n   * prevent playback, use `myPlayer.one('play');` instead.\n   *\n   * @private\n   * @method handleTechFirstPlay_\n   */\n  handleTechFirstPlay_() {\n    //If the first starttime attribute is specified\n    //then we will start at the given offset in seconds\n    if(this.options_.starttime){\n      this.currentTime(this.options_.starttime);\n    }\n\n    this.addClass('vjs-has-started');\n    this.trigger('firstplay');\n  }\n\n  /**\n   * Fired whenever the media has been paused\n   *\n   * @private\n   * @method handleTechPause_\n   */\n  handleTechPause_() {\n    this.removeClass('vjs-playing');\n    this.addClass('vjs-paused');\n    this.trigger('pause');\n  }\n\n  /**\n   * Fired while the user agent is downloading media data\n   *\n   * @private\n   * @method handleTechProgress_\n   */\n  handleTechProgress_() {\n    this.trigger('progress');\n  }\n\n  /**\n   * Fired when the end of the media resource is reached (currentTime == duration)\n   *\n   * @private\n   * @method handleTechEnded_\n   */\n  handleTechEnded_() {\n    this.addClass('vjs-ended');\n    if (this.options_.loop) {\n      this.currentTime(0);\n      this.play();\n    } else if (!this.paused()) {\n      this.pause();\n    }\n\n    this.trigger('ended');\n  }\n\n  /**\n   * Fired when the duration of the media resource is first known or changed\n   *\n   * @private\n   * @method handleTechDurationChange_\n   */\n  handleTechDurationChange_() {\n    this.duration(this.techGet_('duration'));\n  }\n\n  /**\n   * Handle a click on the media element to play/pause\n   *\n   * @param {Object=} event Event object\n   * @private\n   * @method handleTechClick_\n   */\n  handleTechClick_(event) {\n    // We're using mousedown to detect clicks thanks to Flash, but mousedown\n    // will also be triggered with right-clicks, so we need to prevent that\n    if (event.button !== 0) return;\n\n    // When controls are disabled a click should not toggle playback because\n    // the click is considered a control\n    if (this.controls()) {\n      if (this.paused()) {\n        this.play();\n      } else {\n        this.pause();\n      }\n    }\n  }\n\n  /**\n   * Handle a tap on the media element. It will toggle the user\n   * activity state, which hides and shows the controls.\n   *\n   * @private\n   * @method handleTechTap_\n   */\n  handleTechTap_() {\n    this.userActive(!this.userActive());\n  }\n\n  /**\n   * Handle touch to start\n   *\n   * @private\n   * @method handleTechTouchStart_\n   */\n  handleTechTouchStart_() {\n    this.userWasActive = this.userActive();\n  }\n\n  /**\n   * Handle touch to move\n   *\n   * @private\n   * @method handleTechTouchMove_\n   */\n  handleTechTouchMove_() {\n    if (this.userWasActive){\n      this.reportUserActivity();\n    }\n  }\n\n  /**\n   * Handle touch to end\n   *\n   * @private\n   * @method handleTechTouchEnd_\n   */\n  handleTechTouchEnd_(event) {\n    // Stop the mouse events from also happening\n    event.preventDefault();\n  }\n\n  /**\n   * Fired when the player switches in or out of fullscreen mode\n   *\n   * @private\n   * @method handleFullscreenChange_\n   */\n  handleFullscreenChange_() {\n    if (this.isFullscreen()) {\n      this.addClass('vjs-fullscreen');\n    } else {\n      this.removeClass('vjs-fullscreen');\n    }\n  }\n\n  /**\n   * native click events on the SWF aren't triggered on IE11, Win8.1RT\n   * use stageclick events triggered from inside the SWF instead\n   *\n   * @private\n   * @method handleStageClick_\n   */\n  handleStageClick_() {\n    this.reportUserActivity();\n  }\n\n  /**\n   * Handle Tech Fullscreen Change\n   *\n   * @private\n   * @method handleTechFullscreenChange_\n   */\n  handleTechFullscreenChange_(event, data) {\n    if (data) {\n      this.isFullscreen(data.isFullscreen);\n    }\n    this.trigger('fullscreenchange');\n  }\n\n  /**\n   * Fires when an error occurred during the loading of an audio/video\n   *\n   * @private\n   * @method handleTechError_\n   */\n  handleTechError_() {\n    let error = this.tech_.error();\n    this.error(error && error.code);\n  }\n\n  /**\n   * Fires when the browser is intentionally not getting media data\n   *\n   * @private\n   * @method handleTechSuspend_\n   */\n  handleTechSuspend_() {\n    this.trigger('suspend');\n  }\n\n  /**\n   * Fires when the loading of an audio/video is aborted\n   *\n   * @private\n   * @method handleTechAbort_\n   */\n  handleTechAbort_() {\n    this.trigger('abort');\n  }\n\n  /**\n   * Fires when the current playlist is empty\n   *\n   * @private\n   * @method handleTechEmptied_\n   */\n  handleTechEmptied_() {\n    this.trigger('emptied');\n  }\n\n  /**\n   * Fires when the browser is trying to get media data, but data is not available\n   *\n   * @private\n   * @method handleTechStalled_\n   */\n  handleTechStalled_() {\n    this.trigger('stalled');\n  }\n\n  /**\n   * Fires when the browser has loaded meta data for the audio/video\n   *\n   * @private\n   * @method handleTechLoadedMetaData_\n   */\n  handleTechLoadedMetaData_() {\n    this.trigger('loadedmetadata');\n  }\n\n  /**\n   * Fires when the browser has loaded the current frame of the audio/video\n   *\n   * @private\n   * @method handleTechLoadedData_\n   */\n  handleTechLoadedData_() {\n    this.trigger('loadeddata');\n  }\n\n  /**\n   * Fires when the current playback position has changed\n   *\n   * @private\n   * @method handleTechTimeUpdate_\n   */\n  handleTechTimeUpdate_() {\n    this.trigger('timeupdate');\n  }\n\n  /**\n   * Fires when the playing speed of the audio/video is changed\n   *\n   * @private\n   * @method handleTechRateChange_\n   */\n  handleTechRateChange_() {\n    this.trigger('ratechange');\n  }\n\n  /**\n   * Fires when the volume has been changed\n   *\n   * @private\n   * @method handleTechVolumeChange_\n   */\n  handleTechVolumeChange_() {\n    this.trigger('volumechange');\n  }\n\n  /**\n   * Fires when the text track has been changed\n   *\n   * @private\n   * @method handleTechTextTrackChange_\n   */\n  handleTechTextTrackChange_() {\n    this.trigger('texttrackchange');\n  }\n\n  /**\n   * Get object for cached values.\n   *\n   * @return {Object}\n   * @method getCache\n   */\n  getCache() {\n    return this.cache_;\n  }\n\n  /**\n   * Pass values to the playback tech\n   *\n   * @param {String=} method Method\n   * @param {Object=} arg Argument\n   * @private\n   * @method techCall_\n   */\n  techCall_(method, arg) {\n    // If it's not ready yet, call method when it is\n    if (this.tech_ && !this.tech_.isReady_) {\n      this.tech_.ready(function(){\n        this[method](arg);\n      }, true);\n\n    // Otherwise call method now\n    } else {\n      try {\n        this.tech_[method](arg);\n      } catch(e) {\n        log(e);\n        throw e;\n      }\n    }\n  }\n\n  /**\n   * Get calls can't wait for the tech, and sometimes don't need to.\n   *\n   * @param {String} method Tech method\n   * @return {Method}\n   * @private\n   * @method techGet_\n   */\n  techGet_(method) {\n    if (this.tech_ && this.tech_.isReady_) {\n\n      // Flash likes to die and reload when you hide or reposition it.\n      // In these cases the object methods go away and we get errors.\n      // When that happens we'll catch the errors and inform tech that it's not ready any more.\n      try {\n        return this.tech_[method]();\n      } catch(e) {\n        // When building additional tech libs, an expected method may not be defined yet\n        if (this.tech_[method] === undefined) {\n          log(`Video.js: ${method} method not defined for ${this.techName_} playback technology.`, e);\n        } else {\n          // When a method isn't available on the object it throws a TypeError\n          if (e.name === 'TypeError') {\n            log(`Video.js: ${method} unavailable on ${this.techName_} playback technology element.`, e);\n            this.tech_.isReady_ = false;\n          } else {\n            log(e);\n          }\n        }\n        throw e;\n      }\n    }\n\n    return;\n  }\n\n  /**\n   * start media playback\n   * ```js\n   *     myPlayer.play();\n   * ```\n   *\n   * @return {Player} self\n   * @method play\n   */\n  play() {\n    this.techCall_('play');\n    return this;\n  }\n\n  /**\n   * Pause the video playback\n   * ```js\n   *     myPlayer.pause();\n   * ```\n   *\n   * @return {Player} self\n   * @method pause\n   */\n  pause() {\n    this.techCall_('pause');\n    return this;\n  }\n\n  /**\n   * Check if the player is paused\n   * ```js\n   *     var isPaused = myPlayer.paused();\n   *     var isPlaying = !myPlayer.paused();\n   * ```\n   *\n   * @return {Boolean} false if the media is currently playing, or true otherwise\n   * @method paused\n   */\n  paused() {\n    // The initial state of paused should be true (in Safari it's actually false)\n    return (this.techGet_('paused') === false) ? false : true;\n  }\n\n  /**\n   * Returns whether or not the user is \"scrubbing\". Scrubbing is when the user\n   * has clicked the progress bar handle and is dragging it along the progress bar.\n   *\n   * @param  {Boolean} isScrubbing   True/false the user is scrubbing\n   * @return {Boolean}               The scrubbing status when getting\n   * @return {Object}                The player when setting\n   * @method scrubbing\n   */\n  scrubbing(isScrubbing) {\n    if (isScrubbing !== undefined) {\n      this.scrubbing_ = !!isScrubbing;\n\n      if (isScrubbing) {\n        this.addClass('vjs-scrubbing');\n      } else {\n        this.removeClass('vjs-scrubbing');\n      }\n\n      return this;\n    }\n\n    return this.scrubbing_;\n  }\n\n  /**\n   * Get or set the current time (in seconds)\n   * ```js\n   *     // get\n   *     var whereYouAt = myPlayer.currentTime();\n   *     // set\n   *     myPlayer.currentTime(120); // 2 minutes into the video\n   * ```\n   *\n   * @param  {Number|String=} seconds The time to seek to\n   * @return {Number}        The time in seconds, when not setting\n   * @return {Player}    self, when the current time is set\n   * @method currentTime\n   */\n  currentTime(seconds) {\n    if (seconds !== undefined) {\n\n      this.techCall_('setCurrentTime', seconds);\n\n      return this;\n    }\n\n    // cache last currentTime and return. default to 0 seconds\n    //\n    // Caching the currentTime is meant to prevent a massive amount of reads on the tech's\n    // currentTime when scrubbing, but may not provide much performance benefit afterall.\n    // Should be tested. Also something has to read the actual current time or the cache will\n    // never get updated.\n    return this.cache_.currentTime = (this.techGet_('currentTime') || 0);\n  }\n\n  /**\n   * Get the length in time of the video in seconds\n   * ```js\n   *     var lengthOfVideo = myPlayer.duration();\n   * ```\n   * **NOTE**: The video must have started loading before the duration can be\n   * known, and in the case of Flash, may not be known until the video starts\n   * playing.\n   *\n   * @param {Number} seconds Duration when setting\n   * @return {Number} The duration of the video in seconds when getting\n   * @method duration\n   */\n  duration(seconds) {\n    if (seconds === undefined) {\n      return this.cache_.duration || 0;\n    }\n\n    seconds = parseFloat(seconds) || 0;\n\n    // Standardize on Inifity for signaling video is live\n    if (seconds < 0) {\n      seconds = Infinity;\n    }\n\n    if (seconds !== this.cache_.duration) {\n      // Cache the last set value for optimized scrubbing (esp. Flash)\n      this.cache_.duration = seconds;\n\n      if (seconds === Infinity) {\n        this.addClass('vjs-live');\n      } else {\n        this.removeClass('vjs-live');\n      }\n\n      this.trigger('durationchange');\n    }\n\n    return this;\n  }\n\n  /**\n   * Calculates how much time is left.\n   * ```js\n   *     var timeLeft = myPlayer.remainingTime();\n   * ```\n   * Not a native video element function, but useful\n   *\n   * @return {Number} The time remaining in seconds\n   * @method remainingTime\n   */\n  remainingTime() {\n    return this.duration() - this.currentTime();\n  }\n\n  // http://dev.w3.org/html5/spec/video.html#dom-media-buffered\n  // Buffered returns a timerange object.\n  // Kind of like an array of portions of the video that have been downloaded.\n\n  /**\n   * Get a TimeRange object with the times of the video that have been downloaded\n   * If you just want the percent of the video that's been downloaded,\n   * use bufferedPercent.\n   * ```js\n   *     // Number of different ranges of time have been buffered. Usually 1.\n   *     numberOfRanges = bufferedTimeRange.length,\n   *     // Time in seconds when the first range starts. Usually 0.\n   *     firstRangeStart = bufferedTimeRange.start(0),\n   *     // Time in seconds when the first range ends\n   *     firstRangeEnd = bufferedTimeRange.end(0),\n   *     // Length in seconds of the first time range\n   *     firstRangeLength = firstRangeEnd - firstRangeStart;\n   * ```\n   *\n   * @return {Object} A mock TimeRange object (following HTML spec)\n   * @method buffered\n   */\n  buffered() {\n    var buffered = this.techGet_('buffered');\n\n    if (!buffered || !buffered.length) {\n      buffered = createTimeRange(0,0);\n    }\n\n    return buffered;\n  }\n\n  /**\n   * Get the percent (as a decimal) of the video that's been downloaded\n   * ```js\n   *     var howMuchIsDownloaded = myPlayer.bufferedPercent();\n   * ```\n   * 0 means none, 1 means all.\n   * (This method isn't in the HTML5 spec, but it's very convenient)\n   *\n   * @return {Number} A decimal between 0 and 1 representing the percent\n   * @method bufferedPercent\n   */\n  bufferedPercent() {\n    return bufferedPercent(this.buffered(), this.duration());\n  }\n\n  /**\n   * Get the ending time of the last buffered time range\n   * This is used in the progress bar to encapsulate all time ranges.\n   *\n   * @return {Number} The end of the last buffered time range\n   * @method bufferedEnd\n   */\n  bufferedEnd() {\n    var buffered = this.buffered(),\n        duration = this.duration(),\n        end = buffered.end(buffered.length-1);\n\n    if (end > duration) {\n      end = duration;\n    }\n\n    return end;\n  }\n\n  /**\n   * Get or set the current volume of the media\n   * ```js\n   *     // get\n   *     var howLoudIsIt = myPlayer.volume();\n   *     // set\n   *     myPlayer.volume(0.5); // Set volume to half\n   * ```\n   * 0 is off (muted), 1.0 is all the way up, 0.5 is half way.\n   *\n   * @param  {Number} percentAsDecimal The new volume as a decimal percent\n   * @return {Number}              The current volume when getting\n   * @return {Player}              self when setting\n   * @method volume\n   */\n  volume(percentAsDecimal) {\n    let vol;\n\n    if (percentAsDecimal !== undefined) {\n      vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal))); // Force value to between 0 and 1\n      this.cache_.volume = vol;\n      this.techCall_('setVolume', vol);\n\n      return this;\n    }\n\n    // Default to 1 when returning current volume.\n    vol = parseFloat(this.techGet_('volume'));\n    return (isNaN(vol)) ? 1 : vol;\n  }\n\n\n  /**\n   * Get the current muted state, or turn mute on or off\n   * ```js\n   *     // get\n   *     var isVolumeMuted = myPlayer.muted();\n   *     // set\n   *     myPlayer.muted(true); // mute the volume\n   * ```\n   *\n   * @param  {Boolean=} muted True to mute, false to unmute\n   * @return {Boolean} True if mute is on, false if not when getting\n   * @return {Player} self when setting mute\n   * @method muted\n   */\n  muted(muted) {\n    if (muted !== undefined) {\n      this.techCall_('setMuted', muted);\n      return this;\n    }\n    return this.techGet_('muted') || false; // Default to false\n  }\n\n  // Check if current tech can support native fullscreen\n  // (e.g. with built in controls like iOS, so not our flash swf)\n  /**\n   * Check to see if fullscreen is supported\n   *\n   * @return {Boolean}\n   * @method supportsFullScreen\n   */\n  supportsFullScreen() {\n    return this.techGet_('supportsFullScreen') || false;\n  }\n\n  /**\n   * Check if the player is in fullscreen mode\n   * ```js\n   *     // get\n   *     var fullscreenOrNot = myPlayer.isFullscreen();\n   *     // set\n   *     myPlayer.isFullscreen(true); // tell the player it's in fullscreen\n   * ```\n   * NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official\n   * property and instead document.fullscreenElement is used. But isFullscreen is\n   * still a valuable property for internal player workings.\n   *\n   * @param  {Boolean=} isFS Update the player's fullscreen state\n   * @return {Boolean} true if fullscreen false if not when getting\n   * @return {Player} self when setting\n   * @method isFullscreen\n   */\n  isFullscreen(isFS) {\n    if (isFS !== undefined) {\n      this.isFullscreen_ = !!isFS;\n      return this;\n    }\n    return !!this.isFullscreen_;\n  }\n\n  /**\n   * Increase the size of the video to full screen\n   * ```js\n   *     myPlayer.requestFullscreen();\n   * ```\n   * In some browsers, full screen is not supported natively, so it enters\n   * \"full window mode\", where the video fills the browser window.\n   * In browsers and devices that support native full screen, sometimes the\n   * browser's default controls will be shown, and not the Video.js custom skin.\n   * This includes most mobile devices (iOS, Android) and older versions of\n   * Safari.\n   *\n   * @return {Player} self\n   * @method requestFullscreen\n   */\n  requestFullscreen() {\n    var fsApi = FullscreenApi;\n\n    this.isFullscreen(true);\n\n    if (fsApi.requestFullscreen) {\n      // the browser supports going fullscreen at the element level so we can\n      // take the controls fullscreen as well as the video\n\n      // Trigger fullscreenchange event after change\n      // We have to specifically add this each time, and remove\n      // when canceling fullscreen. Otherwise if there's multiple\n      // players on a page, they would all be reacting to the same fullscreen\n      // events\n      Events.on(document, fsApi.fullscreenchange, Fn.bind(this, function documentFullscreenChange(e){\n        this.isFullscreen(document[fsApi.fullscreenElement]);\n\n        // If cancelling fullscreen, remove event listener.\n        if (this.isFullscreen() === false) {\n          Events.off(document, fsApi.fullscreenchange, documentFullscreenChange);\n        }\n\n        this.trigger('fullscreenchange');\n      }));\n\n      this.el_[fsApi.requestFullscreen]();\n\n    } else if (this.tech_.supportsFullScreen()) {\n      // we can't take the video.js controls fullscreen but we can go fullscreen\n      // with native controls\n      this.techCall_('enterFullScreen');\n    } else {\n      // fullscreen isn't supported so we'll just stretch the video element to\n      // fill the viewport\n      this.enterFullWindow();\n      this.trigger('fullscreenchange');\n    }\n\n    return this;\n  }\n\n  /**\n   * Return the video to its normal size after having been in full screen mode\n   * ```js\n   *     myPlayer.exitFullscreen();\n   * ```\n   *\n   * @return {Player} self\n   * @method exitFullscreen\n   */\n  exitFullscreen() {\n    var fsApi = FullscreenApi;\n    this.isFullscreen(false);\n\n    // Check for browser element fullscreen support\n    if (fsApi.requestFullscreen) {\n      document[fsApi.exitFullscreen]();\n    } else if (this.tech_.supportsFullScreen()) {\n     this.techCall_('exitFullScreen');\n    } else {\n     this.exitFullWindow();\n     this.trigger('fullscreenchange');\n    }\n\n    return this;\n  }\n\n  /**\n   * When fullscreen isn't supported we can stretch the video container to as wide as the browser will let us.\n   *\n   * @method enterFullWindow\n   */\n  enterFullWindow() {\n    this.isFullWindow = true;\n\n    // Storing original doc overflow value to return to when fullscreen is off\n    this.docOrigOverflow = document.documentElement.style.overflow;\n\n    // Add listener for esc key to exit fullscreen\n    Events.on(document, 'keydown', Fn.bind(this, this.fullWindowOnEscKey));\n\n    // Hide any scroll bars\n    document.documentElement.style.overflow = 'hidden';\n\n    // Apply fullscreen styles\n    Dom.addElClass(document.body, 'vjs-full-window');\n\n    this.trigger('enterFullWindow');\n  }\n\n  /**\n   * Check for call to either exit full window or full screen on ESC key\n   *\n   * @param {String} event Event to check for key press\n   * @method fullWindowOnEscKey\n   */\n  fullWindowOnEscKey(event) {\n    if (event.keyCode === 27) {\n      if (this.isFullscreen() === true) {\n        this.exitFullscreen();\n      } else {\n        this.exitFullWindow();\n      }\n    }\n  }\n\n  /**\n   * Exit full window\n   *\n   * @method exitFullWindow\n   */\n  exitFullWindow() {\n    this.isFullWindow = false;\n    Events.off(document, 'keydown', this.fullWindowOnEscKey);\n\n    // Unhide scroll bars.\n    document.documentElement.style.overflow = this.docOrigOverflow;\n\n    // Remove fullscreen styles\n    Dom.removeElClass(document.body, 'vjs-full-window');\n\n    // Resize the box, controller, and poster to original sizes\n    // this.positionAll();\n    this.trigger('exitFullWindow');\n  }\n\n  /**\n   * Check whether the player can play a given mimetype\n   *\n   * @param {String} type The mimetype to check\n   * @return {String} 'probably', 'maybe', or '' (empty string)\n   * @method canPlayType\n   */\n  canPlayType(type) {\n    let can;\n\n    // Loop through each playback technology in the options order\n    for (let i = 0, j = this.options_.techOrder; i < j.length; i++) {\n      let techName = toTitleCase(j[i]);\n      let tech = Tech.getTech(techName);\n\n      // Support old behavior of techs being registered as components.\n      // Remove once that deprecated behavior is removed.\n      if (!tech) {\n        tech = Component.getComponent(techName);\n      }\n\n      // Check if the current tech is defined before continuing\n      if (!tech) {\n        log.error(`The \"${techName}\" tech is undefined. Skipped browser support check for that tech.`);\n        continue;\n      }\n\n      // Check if the browser supports this technology\n      if (tech.isSupported()) {\n        can = tech.canPlayType(type);\n\n        if (can) {\n          return can;\n        }\n      }\n    }\n\n    return '';\n  }\n\n  /**\n   * Select source based on tech-order or source-order\n   * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,\n   * defaults to tech-order selection\n   *\n   * @param {Array} sources The sources for a media asset\n   * @return {Object|Boolean} Object of source and tech order, otherwise false\n   * @method selectSource\n   */\n  selectSource(sources) {\n    // Get only the techs specified in `techOrder` that exist and are supported by the\n    // current platform\n    let techs =\n      this.options_.techOrder\n        .map(toTitleCase)\n        .map((techName) => {\n          // `Component.getComponent(...)` is for support of old behavior of techs\n          // being registered as components.\n          // Remove once that deprecated behavior is removed.\n          return [techName, Tech.getTech(techName) || Component.getComponent(techName)];\n        })\n        .filter(([techName, tech]) => {\n          // Check if the current tech is defined before continuing\n          if (tech) {\n            // Check if the browser supports this technology\n            return tech.isSupported();\n          }\n\n          log.error(`The \"${techName}\" tech is undefined. Skipped browser support check for that tech.`);\n          return false;\n        });\n\n    // Iterate over each `innerArray` element once per `outerArray` element and execute\n    // `tester` with both. If `tester` returns a non-falsy value, exit early and return\n    // that value.\n    let findFirstPassingTechSourcePair = function (outerArray, innerArray, tester) {\n      let found;\n\n      outerArray.some((outerChoice) => {\n        return innerArray.some((innerChoice) => {\n          found = tester(outerChoice, innerChoice);\n\n          if (found) {\n            return true;\n          }\n        });\n      });\n\n      return found;\n    };\n\n    let foundSourceAndTech;\n    let flip = (fn) => (a, b) => fn(b, a);\n    let finder = ([techName, tech], source) => {\n      if (tech.canPlaySource(source)) {\n        return {source: source, tech: techName};\n      }\n    };\n\n    // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources\n    // to select from them based on their priority.\n    if (this.options_.sourceOrder) {\n      // Source-first ordering\n      foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));\n    } else {\n      // Tech-first ordering\n      foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);\n    }\n\n    return foundSourceAndTech || false;\n  }\n\n  /**\n   * The source function updates the video source\n   * There are three types of variables you can pass as the argument.\n   * **URL String**: A URL to the the video file. Use this method if you are sure\n   * the current playback technology (HTML5/Flash) can support the source you\n   * provide. Currently only MP4 files can be used in both HTML5 and Flash.\n   * ```js\n   *     myPlayer.src(\"http://www.example.com/path/to/video.mp4\");\n   * ```\n   * **Source Object (or element):* * A javascript object containing information\n   * about the source file. Use this method if you want the player to determine if\n   * it can support the file using the type information.\n   * ```js\n   *     myPlayer.src({ type: \"video/mp4\", src: \"http://www.example.com/path/to/video.mp4\" });\n   * ```\n   * **Array of Source Objects:* * To provide multiple versions of the source so\n   * that it can be played using HTML5 across browsers you can use an array of\n   * source objects. Video.js will detect which version is supported and load that\n   * file.\n   * ```js\n   *     myPlayer.src([\n   *       { type: \"video/mp4\", src: \"http://www.example.com/path/to/video.mp4\" },\n   *       { type: \"video/webm\", src: \"http://www.example.com/path/to/video.webm\" },\n   *       { type: \"video/ogg\", src: \"http://www.example.com/path/to/video.ogv\" }\n   *     ]);\n   * ```\n   *\n   * @param  {String|Object|Array=} source The source URL, object, or array of sources\n   * @return {String} The current video source when getting\n   * @return {String} The player when setting\n   * @method src\n   */\n  src(source) {\n    if (source === undefined) {\n      return this.techGet_('src');\n    }\n\n    let currentTech = Tech.getTech(this.techName_);\n    // Support old behavior of techs being registered as components.\n    // Remove once that deprecated behavior is removed.\n    if (!currentTech) {\n      currentTech = Component.getComponent(this.techName_);\n    }\n\n    // case: Array of source objects to choose from and pick the best to play\n    if (Array.isArray(source)) {\n      this.sourceList_(source);\n\n    // case: URL String (http://myvideo...)\n    } else if (typeof source === 'string') {\n      // create a source object from the string\n      this.src({ src: source });\n\n    // case: Source object { src: '', type: '' ... }\n    } else if (source instanceof Object) {\n      // check if the source has a type and the loaded tech cannot play the source\n      // if there's no type we'll just try the current tech\n      if (source.type && !currentTech.canPlaySource(source)) {\n        // create a source list with the current source and send through\n        // the tech loop to check for a compatible technology\n        this.sourceList_([source]);\n      } else {\n        this.cache_.src = source.src;\n        this.currentType_ = source.type || '';\n\n        // wait until the tech is ready to set the source\n        this.ready(function(){\n\n          // The setSource tech method was added with source handlers\n          // so older techs won't support it\n          // We need to check the direct prototype for the case where subclasses\n          // of the tech do not support source handlers\n          if (currentTech.prototype.hasOwnProperty('setSource')) {\n            this.techCall_('setSource', source);\n          } else {\n            this.techCall_('src', source.src);\n          }\n\n          if (this.options_.preload === 'auto') {\n            this.load();\n          }\n\n          if (this.options_.autoplay) {\n            this.play();\n          }\n\n        // Set the source synchronously if possible (#2326)\n        }, true);\n      }\n    }\n\n    return this;\n  }\n\n  /**\n   * Handle an array of source objects\n   *\n   * @param  {Array} sources Array of source objects\n   * @private\n   * @method sourceList_\n   */\n  sourceList_(sources) {\n    var sourceTech = this.selectSource(sources);\n\n    if (sourceTech) {\n      if (sourceTech.tech === this.techName_) {\n        // if this technology is already loaded, set the source\n        this.src(sourceTech.source);\n      } else {\n        // load this technology with the chosen source\n        this.loadTech_(sourceTech.tech, sourceTech.source);\n      }\n    } else {\n      // We need to wrap this in a timeout to give folks a chance to add error event handlers\n      this.setTimeout( function() {\n        this.error({ code: 4, message: this.localize(this.options_.notSupportedMessage) });\n      }, 0);\n\n      // we could not find an appropriate tech, but let's still notify the delegate that this is it\n      // this needs a better comment about why this is needed\n      this.triggerReady();\n    }\n  }\n\n  /**\n   * Begin loading the src data.\n   *\n   * @return {Player} Returns the player\n   * @method load\n   */\n  load() {\n    this.techCall_('load');\n    return this;\n  }\n\n  /**\n   * Reset the player. Loads the first tech in the techOrder,\n   * and calls `reset` on the tech`.\n   *\n   * @return {Player} Returns the player\n   * @method reset\n   */\n  reset() {\n    this.loadTech_(toTitleCase(this.options_.techOrder[0]), null);\n    this.techCall_('reset');\n    return this;\n  }\n\n  /**\n   * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4\n   * Can be used in conjuction with `currentType` to assist in rebuilding the current source object.\n   *\n   * @return {String} The current source\n   * @method currentSrc\n   */\n  currentSrc() {\n    return this.techGet_('currentSrc') || this.cache_.src || '';\n  }\n\n  /**\n   * Get the current source type e.g. video/mp4\n   * This can allow you rebuild the current source object so that you could load the same\n   * source and tech later\n   *\n   * @return {String} The source MIME type\n   * @method currentType\n   */\n  currentType() {\n    return this.currentType_ || '';\n  }\n\n  /**\n   * Get or set the preload attribute\n   *\n   * @param {Boolean} value Boolean to determine if preload should be used\n   * @return {String} The preload attribute value when getting\n   * @return {Player} Returns the player when setting\n   * @method preload\n   */\n  preload(value) {\n    if (value !== undefined) {\n      this.techCall_('setPreload', value);\n      this.options_.preload = value;\n      return this;\n    }\n    return this.techGet_('preload');\n  }\n\n  /**\n   * Get or set the autoplay attribute.\n   *\n   * @param {Boolean} value Boolean to determine if video should autoplay\n   * @return {String} The autoplay attribute value when getting\n   * @return {Player} Returns the player when setting\n   * @method autoplay\n   */\n  autoplay(value) {\n    if (value !== undefined) {\n      this.techCall_('setAutoplay', value);\n      this.options_.autoplay = value;\n      return this;\n    }\n    return this.techGet_('autoplay', value);\n  }\n\n  /**\n   * Get or set the loop attribute on the video element.\n   *\n   * @param {Boolean} value Boolean to determine if video should loop\n   * @return {String} The loop attribute value when getting\n   * @return {Player} Returns the player when setting\n   * @method loop\n   */\n  loop(value) {\n    if (value !== undefined) {\n      this.techCall_('setLoop', value);\n      this.options_['loop'] = value;\n      return this;\n    }\n    return this.techGet_('loop');\n  }\n\n  /**\n   * Get or set the poster image source url\n   *\n   * ##### EXAMPLE:\n   * ```js\n   *     // get\n   *     var currentPoster = myPlayer.poster();\n   *     // set\n   *     myPlayer.poster('http://example.com/myImage.jpg');\n   * ```\n   *\n   * @param  {String=} src Poster image source URL\n   * @return {String} poster URL when getting\n   * @return {Player} self when setting\n   * @method poster\n   */\n  poster(src) {\n    if (src === undefined) {\n      return this.poster_;\n    }\n\n    // The correct way to remove a poster is to set as an empty string\n    // other falsey values will throw errors\n    if (!src) {\n      src = '';\n    }\n\n    // update the internal poster variable\n    this.poster_ = src;\n\n    // update the tech's poster\n    this.techCall_('setPoster', src);\n\n    // alert components that the poster has been set\n    this.trigger('posterchange');\n\n    return this;\n  }\n\n  /**\n   * Some techs (e.g. YouTube) can provide a poster source in an\n   * asynchronous way. We want the poster component to use this\n   * poster source so that it covers up the tech's controls.\n   * (YouTube's play button). However we only want to use this\n   * soruce if the player user hasn't set a poster through\n   * the normal APIs.\n   *\n   * @private\n   * @method handleTechPosterChange_\n   */\n  handleTechPosterChange_() {\n    if (!this.poster_ && this.tech_ && this.tech_.poster) {\n      this.poster_ = this.tech_.poster() || '';\n\n      // Let components know the poster has changed\n      this.trigger('posterchange');\n    }\n  }\n\n  /**\n   * Get or set whether or not the controls are showing.\n   *\n   * @param  {Boolean} bool Set controls to showing or not\n   * @return {Boolean}    Controls are showing\n   * @method controls\n   */\n  controls(bool) {\n    if (bool !== undefined) {\n      bool = !!bool; // force boolean\n      // Don't trigger a change event unless it actually changed\n      if (this.controls_ !== bool) {\n        this.controls_ = bool;\n\n        if (this.usingNativeControls()) {\n          this.techCall_('setControls', bool);\n        }\n\n        if (bool) {\n          this.removeClass('vjs-controls-disabled');\n          this.addClass('vjs-controls-enabled');\n          this.trigger('controlsenabled');\n\n          if (!this.usingNativeControls()) {\n            this.addTechControlsListeners_();\n          }\n        } else {\n          this.removeClass('vjs-controls-enabled');\n          this.addClass('vjs-controls-disabled');\n          this.trigger('controlsdisabled');\n\n          if (!this.usingNativeControls()) {\n            this.removeTechControlsListeners_();\n          }\n        }\n      }\n      return this;\n    }\n    return !!this.controls_;\n  }\n\n  /**\n   * Toggle native controls on/off. Native controls are the controls built into\n   * devices (e.g. default iPhone controls), Flash, or other techs\n   * (e.g. Vimeo Controls)\n   * **This should only be set by the current tech, because only the tech knows\n   * if it can support native controls**\n   *\n   * @param  {Boolean} bool    True signals that native controls are on\n   * @return {Player}      Returns the player\n   * @private\n   * @method usingNativeControls\n   */\n  usingNativeControls(bool) {\n    if (bool !== undefined) {\n      bool = !!bool; // force boolean\n      // Don't trigger a change event unless it actually changed\n      if (this.usingNativeControls_ !== bool) {\n        this.usingNativeControls_ = bool;\n        if (bool) {\n          this.addClass('vjs-using-native-controls');\n\n          /**\n            * player is using the native device controls\n           *\n            * @event usingnativecontrols\n            * @memberof Player\n            * @instance\n            * @private\n            */\n          this.trigger('usingnativecontrols');\n        } else {\n          this.removeClass('vjs-using-native-controls');\n\n          /**\n            * player is using the custom HTML controls\n           *\n            * @event usingcustomcontrols\n            * @memberof Player\n            * @instance\n            * @private\n            */\n          this.trigger('usingcustomcontrols');\n        }\n      }\n      return this;\n    }\n    return !!this.usingNativeControls_;\n  }\n\n  /**\n   * Set or get the current MediaError\n   *\n   * @param  {*} err A MediaError or a String/Number to be turned into a MediaError\n   * @return {MediaError|null}     when getting\n   * @return {Player}              when setting\n   * @method error\n   */\n  error(err) {\n    if (err === undefined) {\n      return this.error_ || null;\n    }\n\n    // restoring to default\n    if (err === null) {\n      this.error_ = err;\n      this.removeClass('vjs-error');\n      this.errorDisplay.close();\n      return this;\n    }\n\n    // error instance\n    if (err instanceof MediaError) {\n      this.error_ = err;\n    } else {\n      this.error_ = new MediaError(err);\n    }\n\n    // add the vjs-error classname to the player\n    this.addClass('vjs-error');\n\n    // log the name of the error type and any message\n    // ie8 just logs \"[object object]\" if you just log the error object\n    log.error(`(CODE:${this.error_.code} ${MediaError.errorTypes[this.error_.code]})`, this.error_.message, this.error_);\n\n    // fire an error event on the player\n    this.trigger('error');\n\n    return this;\n  }\n\n  /**\n   * Returns whether or not the player is in the \"ended\" state.\n   *\n   * @return {Boolean} True if the player is in the ended state, false if not.\n   * @method ended\n   */\n  ended() { return this.techGet_('ended'); }\n\n  /**\n   * Returns whether or not the player is in the \"seeking\" state.\n   *\n   * @return {Boolean} True if the player is in the seeking state, false if not.\n   * @method seeking\n   */\n  seeking() { return this.techGet_('seeking'); }\n\n  /**\n   * Returns the TimeRanges of the media that are currently available\n   * for seeking to.\n   *\n   * @return {TimeRanges} the seekable intervals of the media timeline\n   * @method seekable\n   */\n  seekable() { return this.techGet_('seekable'); }\n\n  /**\n   * Report user activity\n   *\n   * @param {Object} event Event object\n   * @method reportUserActivity\n   */\n  reportUserActivity(event) {\n    this.userActivity_ = true;\n  }\n\n  /**\n   * Get/set if user is active\n   *\n   * @param {Boolean} bool Value when setting\n   * @return {Boolean} Value if user is active user when getting\n   * @method userActive\n   */\n  userActive(bool) {\n    if (bool !== undefined) {\n      bool = !!bool;\n      if (bool !== this.userActive_) {\n        this.userActive_ = bool;\n        if (bool) {\n          // If the user was inactive and is now active we want to reset the\n          // inactivity timer\n          this.userActivity_ = true;\n          this.removeClass('vjs-user-inactive');\n          this.addClass('vjs-user-active');\n          this.trigger('useractive');\n        } else {\n          // We're switching the state to inactive manually, so erase any other\n          // activity\n          this.userActivity_ = false;\n\n          // Chrome/Safari/IE have bugs where when you change the cursor it can\n          // trigger a mousemove event. This causes an issue when you're hiding\n          // the cursor when the user is inactive, and a mousemove signals user\n          // activity. Making it impossible to go into inactive mode. Specifically\n          // this happens in fullscreen when we really need to hide the cursor.\n          //\n          // When this gets resolved in ALL browsers it can be removed\n          // https://code.google.com/p/chromium/issues/detail?id=103041\n          if(this.tech_) {\n            this.tech_.one('mousemove', function(e){\n              e.stopPropagation();\n              e.preventDefault();\n            });\n          }\n\n          this.removeClass('vjs-user-active');\n          this.addClass('vjs-user-inactive');\n          this.trigger('userinactive');\n        }\n      }\n      return this;\n    }\n    return this.userActive_;\n  }\n\n  /**\n   * Listen for user activity based on timeout value\n   *\n   * @private\n   * @method listenForUserActivity_\n   */\n  listenForUserActivity_() {\n    let mouseInProgress, lastMoveX, lastMoveY;\n\n    let handleActivity = Fn.bind(this, this.reportUserActivity);\n\n    let handleMouseMove = function(e) {\n      // #1068 - Prevent mousemove spamming\n      // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970\n      if(e.screenX !== lastMoveX || e.screenY !== lastMoveY) {\n        lastMoveX = e.screenX;\n        lastMoveY = e.screenY;\n        handleActivity();\n      }\n    };\n\n    let handleMouseDown = function() {\n      handleActivity();\n      // For as long as the they are touching the device or have their mouse down,\n      // we consider them active even if they're not moving their finger or mouse.\n      // So we want to continue to update that they are active\n      this.clearInterval(mouseInProgress);\n      // Setting userActivity=true now and setting the interval to the same time\n      // as the activityCheck interval (250) should ensure we never miss the\n      // next activityCheck\n      mouseInProgress = this.setInterval(handleActivity, 250);\n    };\n\n    let handleMouseUp = function(event) {\n      handleActivity();\n      // Stop the interval that maintains activity if the mouse/touch is down\n      this.clearInterval(mouseInProgress);\n    };\n\n    // Any mouse movement will be considered user activity\n    this.on('mousedown', handleMouseDown);\n    this.on('mousemove', handleMouseMove);\n    this.on('mouseup', handleMouseUp);\n\n    // Listen for keyboard navigation\n    // Shouldn't need to use inProgress interval because of key repeat\n    this.on('keydown', handleActivity);\n    this.on('keyup', handleActivity);\n\n    // Run an interval every 250 milliseconds instead of stuffing everything into\n    // the mousemove/touchmove function itself, to prevent performance degradation.\n    // `this.reportUserActivity` simply sets this.userActivity_ to true, which\n    // then gets picked up by this loop\n    // http://ejohn.org/blog/learning-from-twitter/\n    let inactivityTimeout;\n    let activityCheck = this.setInterval(function() {\n      // Check to see if mouse/touch activity has happened\n      if (this.userActivity_) {\n        // Reset the activity tracker\n        this.userActivity_ = false;\n\n        // If the user state was inactive, set the state to active\n        this.userActive(true);\n\n        // Clear any existing inactivity timeout to start the timer over\n        this.clearTimeout(inactivityTimeout);\n\n        var timeout = this.options_['inactivityTimeout'];\n        if (timeout > 0) {\n          // In <timeout> milliseconds, if no more activity has occurred the\n          // user will be considered inactive\n          inactivityTimeout = this.setTimeout(function () {\n            // Protect against the case where the inactivityTimeout can trigger just\n            // before the next user activity is picked up by the activityCheck loop\n            // causing a flicker\n            if (!this.userActivity_) {\n                this.userActive(false);\n            }\n          }, timeout);\n        }\n      }\n    }, 250);\n  }\n\n  /**\n   * Gets or sets the current playback rate.  A playback rate of\n   * 1.0 represents normal speed and 0.5 would indicate half-speed\n   * playback, for instance.\n   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate\n   *\n   * @param  {Number} rate    New playback rate to set.\n   * @return {Number}         Returns the new playback rate when setting\n   * @return {Number}         Returns the current playback rate when getting\n   * @method playbackRate\n   */\n  playbackRate(rate) {\n    if (rate !== undefined) {\n      this.techCall_('setPlaybackRate', rate);\n      return this;\n    }\n\n    if (this.tech_ && this.tech_['featuresPlaybackRate']) {\n      return this.techGet_('playbackRate');\n    } else {\n      return 1.0;\n    }\n  }\n\n  /**\n   * Gets or sets the audio flag\n   *\n   * @param  {Boolean} bool    True signals that this is an audio player.\n   * @return {Boolean}         Returns true if player is audio, false if not when getting\n   * @return {Player}      Returns the player if setting\n   * @private\n   * @method isAudio\n   */\n  isAudio(bool) {\n    if (bool !== undefined) {\n      this.isAudio_ = !!bool;\n      return this;\n    }\n\n    return !!this.isAudio_;\n  }\n\n  /**\n   * Returns the current state of network activity for the element, from\n   * the codes in the list below.\n   * - NETWORK_EMPTY (numeric value 0)\n   *   The element has not yet been initialised. All attributes are in\n   *   their initial states.\n   * - NETWORK_IDLE (numeric value 1)\n   *   The element's resource selection algorithm is active and has\n   *   selected a resource, but it is not actually using the network at\n   *   this time.\n   * - NETWORK_LOADING (numeric value 2)\n   *   The user agent is actively trying to download data.\n   * - NETWORK_NO_SOURCE (numeric value 3)\n   *   The element's resource selection algorithm is active, but it has\n   *   not yet found a resource to use.\n   *\n   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states\n   * @return {Number} the current network activity state\n   * @method networkState\n   */\n  networkState() {\n    return this.techGet_('networkState');\n  }\n\n  /**\n   * Returns a value that expresses the current state of the element\n   * with respect to rendering the current playback position, from the\n   * codes in the list below.\n   * - HAVE_NOTHING (numeric value 0)\n   *   No information regarding the media resource is available.\n   * - HAVE_METADATA (numeric value 1)\n   *   Enough of the resource has been obtained that the duration of the\n   *   resource is available.\n   * - HAVE_CURRENT_DATA (numeric value 2)\n   *   Data for the immediate current playback position is available.\n   * - HAVE_FUTURE_DATA (numeric value 3)\n   *   Data for the immediate current playback position is available, as\n   *   well as enough data for the user agent to advance the current\n   *   playback position in the direction of playback.\n   * - HAVE_ENOUGH_DATA (numeric value 4)\n   *   The user agent estimates that enough data is available for\n   *   playback to proceed uninterrupted.\n   *\n   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate\n   * @return {Number} the current playback rendering state\n   * @method readyState\n   */\n  readyState() {\n    return this.techGet_('readyState');\n  }\n\n  /*\n    * Text tracks are tracks of timed text events.\n    * Captions - text displayed over the video for the hearing impaired\n    * Subtitles - text displayed over the video for those who don't understand language in the video\n    * Chapters - text displayed in a menu allowing the user to jump to particular points (chapters) in the video\n    * Descriptions (not supported yet) - audio descriptions that are read back to the user by a screen reading device\n    */\n\n  /**\n   * Get an array of associated text tracks. captions, subtitles, chapters, descriptions\n   * http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks\n   *\n   * @return {Array}           Array of track objects\n   * @method textTracks\n   */\n  textTracks() {\n    // cannot use techGet_ directly because it checks to see whether the tech is ready.\n    // Flash is unlikely to be ready in time but textTracks should still work.\n    return this.tech_ && this.tech_['textTracks']();\n  }\n\n  /**\n   * Get an array of remote text tracks\n   *\n   * @return {Array}\n   * @method remoteTextTracks\n   */\n  remoteTextTracks() {\n    return this.tech_ && this.tech_['remoteTextTracks']();\n  }\n\n  /**\n   * Get an array of remote html track elements\n   *\n   * @return {HTMLTrackElement[]}\n   * @method remoteTextTrackEls\n   */\n  remoteTextTrackEls() {\n    return this.tech_ && this.tech_['remoteTextTrackEls']();\n  }\n\n  /**\n   * Add a text track\n   * In addition to the W3C settings we allow adding additional info through options.\n   * http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack\n   *\n   * @param {String}  kind        Captions, subtitles, chapters, descriptions, or metadata\n   * @param {String=} label       Optional label\n   * @param {String=} language    Optional language\n   * @method addTextTrack\n   */\n  addTextTrack(kind, label, language) {\n    return this.tech_ && this.tech_['addTextTrack'](kind, label, language);\n  }\n\n  /**\n   * Add a remote text track\n   *\n   * @param {Object} options    Options for remote text track\n   * @method addRemoteTextTrack\n   */\n  addRemoteTextTrack(options) {\n    return this.tech_ && this.tech_['addRemoteTextTrack'](options);\n  }\n\n  /**\n   * Remove a remote text track\n   *\n   * @param {Object} track    Remote text track to remove\n   * @method removeRemoteTextTrack\n   */\n  removeRemoteTextTrack(track) {\n    this.tech_ && this.tech_['removeRemoteTextTrack'](track);\n  }\n\n  /**\n   * Get video width\n   *\n   * @return {Number} Video width\n   * @method videoWidth\n   */\n  videoWidth() {\n    return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;\n  }\n\n  /**\n   * Get video height\n   *\n   * @return {Number} Video height\n   * @method videoHeight\n   */\n  videoHeight() {\n    return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;\n  }\n\n  // Methods to add support for\n  // initialTime: function(){ return this.techCall_('initialTime'); },\n  // startOffsetTime: function(){ return this.techCall_('startOffsetTime'); },\n  // played: function(){ return this.techCall_('played'); },\n  // videoTracks: function(){ return this.techCall_('videoTracks'); },\n  // audioTracks: function(){ return this.techCall_('audioTracks'); },\n  // defaultPlaybackRate: function(){ return this.techCall_('defaultPlaybackRate'); },\n  // defaultMuted: function(){ return this.techCall_('defaultMuted'); }\n\n  /**\n   * The player's language code\n   * NOTE: The language should be set in the player options if you want the\n   * the controls to be built with a specific language. Changing the lanugage\n   * later will not update controls text.\n   *\n   * @param {String} code  The locale string\n   * @return {String}      The locale string when getting\n   * @return {Player}      self when setting\n   * @method language\n   */\n  language(code) {\n    if (code === undefined) {\n      return this.language_;\n    }\n\n    this.language_ = (''+code).toLowerCase();\n    return this;\n  }\n\n  /**\n   * Get the player's language dictionary\n   * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time\n   * Languages specified directly in the player options have precedence\n   *\n   * @return {Array} Array of languages\n   * @method languages\n   */\n  languages() {\n    return  mergeOptions(Player.prototype.options_.languages, this.languages_);\n  }\n\n  /**\n   * Converts track info to JSON\n   *\n   * @return {Object} JSON object of options\n   * @method toJSON\n   */\n  toJSON() {\n    let options = mergeOptions(this.options_);\n    let tracks = options.tracks;\n\n    options.tracks = [];\n\n    for (let i = 0; i < tracks.length; i++) {\n      let track = tracks[i];\n\n      // deep merge tracks and null out player so no circular references\n      track = mergeOptions(track);\n      track.player = undefined;\n      options.tracks[i] = track;\n    }\n\n    return options;\n  }\n\n  /**\n   * Creates a simple modal dialog (an instance of the `ModalDialog`\n   * component) that immediately overlays the player with arbitrary\n   * content and removes itself when closed.\n   *\n   * @param {String|Function|Element|Array|Null} content\n   *        Same as `ModalDialog#content`'s param of the same name.\n   *\n   *        The most straight-forward usage is to provide a string or DOM\n   *        element.\n   *\n   * @param {Object} [options]\n   *        Extra options which will be passed on to the `ModalDialog`.\n   *\n   * @return {ModalDialog}\n   */\n  createModal(content, options) {\n    let player = this;\n\n    options = options || {};\n    options.content = content || '';\n\n    let modal = new ModalDialog(player, options);\n\n    player.addChild(modal);\n    modal.on('dispose', function() {\n      player.removeChild(modal);\n    });\n\n    return modal.open();\n  }\n\n  /**\n   * Gets tag settings\n   *\n   * @param {Element} tag The player tag\n   * @return {Array} An array of sources and track objects\n   * @static\n   * @method getTagSettings\n   */\n  static getTagSettings(tag) {\n    let baseOptions = {\n      'sources': [],\n      'tracks': []\n    };\n\n    const tagOptions = Dom.getElAttributes(tag);\n    const dataSetup = tagOptions['data-setup'];\n\n    // Check if data-setup attr exists.\n    if (dataSetup !== null){\n      // Parse options JSON\n      // If empty string, make it a parsable json object.\n      const [err, data] = safeParseTuple(dataSetup || '{}');\n      if (err) {\n        log.error(err);\n      }\n      assign(tagOptions, data);\n    }\n\n    assign(baseOptions, tagOptions);\n\n    // Get tag children settings\n    if (tag.hasChildNodes()) {\n      const children = tag.childNodes;\n\n      for (let i=0, j=children.length; i<j; i++) {\n        const child = children[i];\n        // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/\n        const childName = child.nodeName.toLowerCase();\n        if (childName === 'source') {\n          baseOptions.sources.push(Dom.getElAttributes(child));\n        } else if (childName === 'track') {\n          baseOptions.tracks.push(Dom.getElAttributes(child));\n        }\n      }\n    }\n\n    return baseOptions;\n  }\n\n}\n\n/*\n * Global player list\n *\n * @type {Object}\n */\nPlayer.players = {};\n\nlet navigator = window.navigator;\n/*\n * Player instance options, surfaced using options\n * options = Player.prototype.options_\n * Make changes in options, not here.\n *\n * @type {Object}\n * @private\n */\nPlayer.prototype.options_ = {\n  // Default order of fallback technology\n  techOrder: ['html5','flash'],\n  // techOrder: ['flash','html5'],\n\n  html5: {},\n  flash: {},\n\n  // defaultVolume: 0.85,\n  defaultVolume: 0.00, // The freakin seaguls are driving me crazy!\n\n  // default inactivity timeout\n  inactivityTimeout: 2000,\n\n  // default playback rates\n  playbackRates: [],\n  // Add playback rate selection by adding rates\n  // 'playbackRates': [0.5, 1, 1.5, 2],\n\n  // Included control sets\n  children: [\n    'mediaLoader',\n    'posterImage',\n    'textTrackDisplay',\n    'loadingSpinner',\n    'bigPlayButton',\n    'controlBar',\n    'errorDisplay',\n    'textTrackSettings'\n  ],\n\n  language: document.getElementsByTagName('html')[0].getAttribute('lang') || navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language || 'en',\n\n  // locales and their language translations\n  languages: {},\n\n  // Default message to show when a video cannot be played.\n  notSupportedMessage: 'No compatible source was found for this media.'\n};\n\n/**\n * Fired when the player has initial duration and dimension information\n *\n * @event loadedmetadata\n */\nPlayer.prototype.handleLoadedMetaData_;\n\n/**\n * Fired when the player has downloaded data at the current playback position\n *\n * @event loadeddata\n */\nPlayer.prototype.handleLoadedData_;\n\n/**\n * Fired when the user is active, e.g. moves the mouse over the player\n *\n * @event useractive\n */\nPlayer.prototype.handleUserActive_;\n\n/**\n * Fired when the user is inactive, e.g. a short delay after the last mouse move or control interaction\n *\n * @event userinactive\n */\nPlayer.prototype.handleUserInactive_;\n\n/**\n * Fired when the current playback position has changed *\n * During playback this is fired every 15-250 milliseconds, depending on the\n * playback technology in use.\n *\n * @event timeupdate\n */\nPlayer.prototype.handleTimeUpdate_;\n\n/**\n * Fired when video playback ends\n *\n * @event ended\n */\nPlayer.prototype.handleTechEnded_;\n\n/**\n * Fired when the volume changes\n *\n * @event volumechange\n */\nPlayer.prototype.handleVolumeChange_;\n\n/**\n * Fired when an error occurs\n *\n * @event error\n */\nPlayer.prototype.handleError_;\n\nPlayer.prototype.flexNotSupported_ = function() {\n  var elem = document.createElement('i');\n\n  // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more\n  // common flex features that we can rely on when checking for flex support.\n  return !('flexBasis' in elem.style ||\n          'webkitFlexBasis' in elem.style ||\n          'mozFlexBasis' in elem.style ||\n          'msFlexBasis' in elem.style ||\n          'msFlexOrder' in elem.style /* IE10-specific (2012 flex spec)  */);\n};\n\nComponent.registerComponent('Player', Player);\nexport default Player;\n",
    "/**\n * @file plugins.js\n */\nimport Player from './player.js';\n\n/**\n * The method for registering a video.js plugin\n *\n * @param  {String} name The name of the plugin\n * @param  {Function} init The function that is run when the player inits\n * @method plugin\n */\nvar plugin = function(name, init){\n  Player.prototype[name] = init;\n};\n\nexport default plugin;\n",
    "/**\n * @file popup-button.js\n */\nimport ClickableComponent from '../clickable-component.js';\nimport Component from '../component.js';\nimport Popup from './popup.js';\nimport * as Dom from '../utils/dom.js';\nimport * as Fn from '../utils/fn.js';\nimport toTitleCase from '../utils/to-title-case.js';\n\n/**\n * A button class with a popup control\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends ClickableComponent\n * @class PopupButton\n */\nclass PopupButton extends ClickableComponent {\n\n  constructor(player, options={}){\n    super(player, options);\n\n    this.update();\n  }\n\n  /**\n   * Update popup\n   *\n   * @method update\n   */\n  update() {\n    let popup = this.createPopup();\n\n    if (this.popup) {\n      this.removeChild(this.popup);\n    }\n\n    this.popup = popup;\n    this.addChild(popup);\n\n    if (this.items && this.items.length === 0) {\n      this.hide();\n    } else if (this.items && this.items.length > 1) {\n      this.show();\n    }\n  }\n\n  /**\n   * Create popup - Override with specific functionality for component\n   *\n   * @return {Popup} The constructed popup\n   * @method createPopup\n   */\n  createPopup() {}\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: this.buildCSSClass()\n    });\n  }\n\n  /**\n   * Allow sub components to stack CSS class names\n   *\n   * @return {String} The constructed class name\n   * @method buildCSSClass\n   */\n  buildCSSClass() {\n    var menuButtonClass = 'vjs-menu-button';\n\n    // If the inline option is passed, we want to use different styles altogether.\n    if (this.options_.inline === true) {\n      menuButtonClass += '-inline';\n    } else {\n      menuButtonClass += '-popup';\n    }\n\n    return `vjs-menu-button ${menuButtonClass} ${super.buildCSSClass()}`;\n  }\n\n}\n\nComponent.registerComponent('PopupButton', PopupButton);\nexport default PopupButton;\n",
    "/**\n * @file popup.js\n */\nimport Component from '../component.js';\nimport * as Dom from '../utils/dom.js';\nimport * as Fn from '../utils/fn.js';\nimport * as Events from '../utils/events.js';\n\n/**\n * The Popup component is used to build pop up controls.\n *\n * @extends Component\n * @class Popup\n */\nclass Popup extends Component {\n\n  /**\n   * Add a popup item to the popup\n   *\n   * @param {Object|String} component Component or component type to add\n   * @method addItem\n   */\n  addItem(component) {\n    this.addChild(component);\n    component.on('click', Fn.bind(this, function(){\n      this.unlockShowing();\n    }));\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    let contentElType = this.options_.contentElType || 'ul';\n    this.contentEl_ = Dom.createEl(contentElType, {\n      className: 'vjs-menu-content'\n    });\n    var el = super.createEl('div', {\n      append: this.contentEl_,\n      className: 'vjs-menu'\n    });\n    el.appendChild(this.contentEl_);\n\n    // Prevent clicks from bubbling up. Needed for Popup Buttons,\n    // where a click on the parent is significant\n    Events.on(el, 'click', function(event){\n      event.preventDefault();\n      event.stopImmediatePropagation();\n    });\n\n    return el;\n  }\n}\n\nComponent.registerComponent('Popup', Popup);\nexport default Popup;\n",
    "/**\n * @file poster-image.js\n */\nimport ClickableComponent from './clickable-component.js';\nimport Component from './component.js';\nimport * as Fn from './utils/fn.js';\nimport * as Dom from './utils/dom.js';\nimport * as browser from './utils/browser.js';\n\n/**\n * The component that handles showing the poster image.\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class PosterImage\n */\nclass PosterImage extends ClickableComponent {\n\n  constructor(player, options){\n    super(player, options);\n\n    this.update();\n    player.on('posterchange', Fn.bind(this, this.update));\n  }\n\n  /**\n   * Clean up the poster image\n   *\n   * @method dispose\n   */\n  dispose() {\n    this.player().off('posterchange', this.update);\n    super.dispose();\n  }\n\n  /**\n   * Create the poster's image element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    let el = Dom.createEl('div', {\n      className: 'vjs-poster',\n\n      // Don't want poster to be tabbable.\n      tabIndex: -1\n    });\n\n    // To ensure the poster image resizes while maintaining its original aspect\n    // ratio, use a div with `background-size` when available. For browsers that\n    // do not support `background-size` (e.g. IE8), fall back on using a regular\n    // img element.\n    if (!browser.BACKGROUND_SIZE_SUPPORTED) {\n      this.fallbackImg_ = Dom.createEl('img');\n      el.appendChild(this.fallbackImg_);\n    }\n\n    return el;\n  }\n\n  /**\n   * Event handler for updates to the player's poster source\n   *\n   * @method update\n   */\n  update() {\n    let url = this.player().poster();\n\n    this.setSrc(url);\n\n    // If there's no poster source we should display:none on this component\n    // so it's not still clickable or right-clickable\n    if (url) {\n      this.show();\n    } else {\n      this.hide();\n    }\n  }\n\n  /**\n   * Set the poster source depending on the display method\n   *\n   * @param {String} url The URL to the poster source\n   * @method setSrc\n   */\n  setSrc(url) {\n    if (this.fallbackImg_) {\n      this.fallbackImg_.src = url;\n    } else {\n      let backgroundImage = '';\n      // Any falsey values should stay as an empty string, otherwise\n      // this will throw an extra error\n      if (url) {\n        backgroundImage = `url(\"${url}\")`;\n      }\n\n      this.el_.style.backgroundImage = backgroundImage;\n    }\n  }\n\n  /**\n   * Event handler for clicks on the poster image\n   *\n   * @method handleClick\n   */\n  handleClick() {\n    // We don't want a click to trigger playback when controls are disabled\n    // but CSS should be hiding the poster to prevent that from happening\n    if (this.player_.paused()) {\n      this.player_.play();\n    } else {\n      this.player_.pause();\n    }\n  }\n\n}\n\nComponent.registerComponent('PosterImage', PosterImage);\nexport default PosterImage;\n",
    "/**\n * @file setup.js\n *\n * Functions for automatically setting up a player\n * based on the data-setup attribute of the video tag\n */\nimport * as Events from './utils/events.js';\nimport document from 'global/document';\nimport window from 'global/window';\n\nlet _windowLoaded = false;\nlet videojs;\n\n\n// Automatically set up any tags that have a data-setup attribute\nvar autoSetup = function(){\n  // One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack*\n  // var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));\n  // var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));\n  // var mediaEls = vids.concat(audios);\n\n  // Because IE8 doesn't support calling slice on a node list, we need to loop through each list of elements\n  // to build up a new, combined list of elements.\n  var vids = document.getElementsByTagName('video');\n  var audios = document.getElementsByTagName('audio');\n  var mediaEls = [];\n  if (vids && vids.length > 0) {\n    for(let i=0, e=vids.length; i<e; i++) {\n      mediaEls.push(vids[i]);\n    }\n  }\n  if (audios && audios.length > 0) {\n    for(let i=0, e=audios.length; i<e; i++) {\n      mediaEls.push(audios[i]);\n    }\n  }\n\n  // Check if any media elements exist\n  if (mediaEls && mediaEls.length > 0) {\n\n    for (let i=0, e=mediaEls.length; i<e; i++) {\n      let mediaEl = mediaEls[i];\n\n      // Check if element exists, has getAttribute func.\n      // IE seems to consider typeof el.getAttribute == 'object' instead of 'function' like expected, at least when loading the player immediately.\n      if (mediaEl && mediaEl.getAttribute) {\n\n        // Make sure this player hasn't already been set up.\n        if (mediaEl['player'] === undefined) {\n          let options = mediaEl.getAttribute('data-setup');\n\n          // Check if data-setup attr exists.\n          // We only auto-setup if they've added the data-setup attr.\n          if (options !== null) {\n            // Create new video.js instance.\n            let player = videojs(mediaEl);\n          }\n        }\n\n      // If getAttribute isn't defined, we need to wait for the DOM.\n      } else {\n        autoSetupTimeout(1);\n        break;\n      }\n    }\n\n  // No videos were found, so keep looping unless page is finished loading.\n  } else if (!_windowLoaded) {\n    autoSetupTimeout(1);\n  }\n};\n\n// Pause to let the DOM keep processing\nvar autoSetupTimeout = function(wait, vjs){\n  videojs = vjs;\n  setTimeout(autoSetup, wait);\n};\n\nif (document.readyState === 'complete') {\n  _windowLoaded = true;\n} else {\n  Events.one(window, 'load', function(){\n    _windowLoaded = true;\n  });\n}\n\nvar hasLoaded = function() {\n  return _windowLoaded;\n};\n\nexport { autoSetup, autoSetupTimeout, hasLoaded };\n",
    "/**\n * @file slider.js\n */\nimport Component from '../component.js';\nimport * as Dom from '../utils/dom.js';\nimport document from 'global/document';\nimport assign from 'object.assign';\n\n/**\n * The base functionality for sliders like the volume bar and seek bar\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class Slider\n */\nclass Slider extends Component {\n\n  constructor(player, options) {\n    super(player, options);\n\n    // Set property names to bar to match with the child Slider class is looking for\n    this.bar = this.getChild(this.options_.barName);\n\n    // Set a horizontal or vertical class on the slider depending on the slider type\n    this.vertical(!!this.options_.vertical);\n\n    this.on('mousedown', this.handleMouseDown);\n    this.on('touchstart', this.handleMouseDown);\n    this.on('focus', this.handleFocus);\n    this.on('blur', this.handleBlur);\n    this.on('click', this.handleClick);\n\n    this.on(player, 'controlsvisible', this.update);\n    this.on(player, this.playerEvent, this.update);\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @param {String} type Type of element to create\n   * @param {Object=} props List of properties in Object form\n   * @return {Element}\n   * @method createEl\n   */\n  createEl(type, props={}, attributes={}) {\n    // Add the slider element class to all sub classes\n    props.className = props.className + ' vjs-slider';\n    props = assign({\n      tabIndex: 0\n    }, props);\n\n    attributes = assign({\n      'role': 'slider',\n      'aria-valuenow': 0,\n      'aria-valuemin': 0,\n      'aria-valuemax': 100,\n      tabIndex: 0\n    }, attributes);\n\n    return super.createEl(type, props, attributes);\n  }\n\n  /**\n   * Handle mouse down on slider\n   *\n   * @param {Object} event Mouse down event object\n   * @method handleMouseDown\n   */\n  handleMouseDown(event) {\n    event.preventDefault();\n    Dom.blockTextSelection();\n\n    this.addClass('vjs-sliding');\n    this.trigger('slideractive');\n\n    this.on(document, 'mousemove', this.handleMouseMove);\n    this.on(document, 'mouseup', this.handleMouseUp);\n    this.on(document, 'touchmove', this.handleMouseMove);\n    this.on(document, 'touchend', this.handleMouseUp);\n\n    this.handleMouseMove(event);\n  }\n\n  /**\n   * To be overridden by a subclass\n   *\n   * @method handleMouseMove\n   */\n  handleMouseMove() {}\n\n  /**\n   * Handle mouse up on Slider\n   *\n   * @method handleMouseUp\n   */\n  handleMouseUp() {\n    Dom.unblockTextSelection();\n\n    this.removeClass('vjs-sliding');\n    this.trigger('sliderinactive');\n\n    this.off(document, 'mousemove', this.handleMouseMove);\n    this.off(document, 'mouseup', this.handleMouseUp);\n    this.off(document, 'touchmove', this.handleMouseMove);\n    this.off(document, 'touchend', this.handleMouseUp);\n\n    this.update();\n  }\n\n  /**\n   * Update slider\n   *\n   * @method update\n   */\n  update() {\n    // In VolumeBar init we have a setTimeout for update that pops and update to the end of the\n    // execution stack. The player is destroyed before then update will cause an error\n    if (!this.el_) return;\n\n    // If scrubbing, we could use a cached value to make the handle keep up with the user's mouse.\n    // On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later.\n    // var progress =  (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();\n    let progress = this.getPercent();\n    let bar = this.bar;\n\n    // If there's no bar...\n    if (!bar) return;\n\n    // Protect against no duration and other division issues\n    if (typeof progress !== 'number' ||\n        progress !== progress ||\n        progress < 0 ||\n        progress === Infinity) {\n          progress = 0;\n    }\n\n    // Convert to a percentage for setting\n    let percentage = (progress * 100).toFixed(2) + '%';\n\n    // Set the new bar width or height\n    if (this.vertical()) {\n      bar.el().style.height = percentage;\n    } else {\n      bar.el().style.width = percentage;\n    }\n  }\n\n  /**\n   * Calculate distance for slider\n   *\n   * @param {Object} event Event object\n   * @method calculateDistance\n   */\n  calculateDistance(event){\n    let position = Dom.getPointerPosition(this.el_, event);\n    if (this.vertical()) {\n      return position.y;\n    }\n    return position.x;\n  }\n\n  /**\n   * Handle on focus for slider\n   *\n   * @method handleFocus\n   */\n  handleFocus() {\n    this.on(document, 'keydown', this.handleKeyPress);\n  }\n\n  /**\n   * Handle key press for slider\n   *\n   * @param {Object} event Event object\n   * @method handleKeyPress\n   */\n  handleKeyPress(event) {\n    if (event.which === 37 || event.which === 40) { // Left and Down Arrows\n      event.preventDefault();\n      this.stepBack();\n    } else if (event.which === 38 || event.which === 39) { // Up and Right Arrows\n      event.preventDefault();\n      this.stepForward();\n    }\n  }\n\n  /**\n   * Handle on blur for slider\n   *\n   * @method handleBlur\n   */\n  handleBlur() {\n    this.off(document, 'keydown', this.handleKeyPress);\n  }\n\n  /**\n   * Listener for click events on slider, used to prevent clicks\n   *   from bubbling up to parent elements like button menus.\n   *\n   * @param {Object} event Event object\n   * @method handleClick\n   */\n  handleClick(event) {\n    event.stopImmediatePropagation();\n    event.preventDefault();\n  }\n\n  /**\n   * Get/set if slider is horizontal for vertical\n   *\n   * @param {Boolean} bool True if slider is vertical, false is horizontal\n   * @return {Boolean} True if slider is vertical, false is horizontal\n   * @method vertical\n   */\n  vertical(bool) {\n    if (bool === undefined) {\n      return this.vertical_ || false;\n    }\n\n    this.vertical_ = !!bool;\n\n    if (this.vertical_) {\n      this.addClass('vjs-slider-vertical');\n    } else {\n      this.addClass('vjs-slider-horizontal');\n    }\n\n    return this;\n  }\n\n}\n\nComponent.registerComponent('Slider', Slider);\nexport default Slider;\n",
    "/**\n * @file flash-rtmp.js\n */\nfunction FlashRtmpDecorator(Flash) {\n  Flash.streamingFormats = {\n    'rtmp/mp4': 'MP4',\n    'rtmp/flv': 'FLV'\n  };\n\n  Flash.streamFromParts = function(connection, stream) {\n    return connection + '&' + stream;\n  };\n\n  Flash.streamToParts = function(src) {\n    let parts = {\n      connection: '',\n      stream: ''\n    };\n\n    if (!src) return parts;\n\n    // Look for the normal URL separator we expect, '&'.\n    // If found, we split the URL into two pieces around the\n    // first '&'.\n    let connEnd = src.search(/&(?!\\w+=)/);\n    let streamBegin;\n    if (connEnd !== -1) {\n      streamBegin = connEnd + 1;\n    }\n    else {\n      // If there's not a '&', we use the last '/' as the delimiter.\n      connEnd = streamBegin = src.lastIndexOf('/') + 1;\n      if (connEnd === 0) {\n        // really, there's not a '/'?\n        connEnd = streamBegin = src.length;\n      }\n    }\n    parts.connection = src.substring(0, connEnd);\n    parts.stream = src.substring(streamBegin, src.length);\n\n    return parts;\n  };\n\n  Flash.isStreamingType = function(srcType) {\n    return srcType in Flash.streamingFormats;\n  };\n\n  // RTMP has four variations, any string starting\n  // with one of these protocols should be valid\n  Flash.RTMP_RE = /^rtmp[set]?:\\/\\//i;\n\n  Flash.isStreamingSrc = function(src) {\n    return Flash.RTMP_RE.test(src);\n  };\n\n  /**\n   * A source handler for RTMP urls\n   * @type {Object}\n   */\n  Flash.rtmpSourceHandler = {};\n\n  /**\n   * Check if Flash can play the given videotype\n   * @param  {String} type    The mimetype to check\n   * @return {String}         'probably', 'maybe', or '' (empty string)\n   */\n  Flash.rtmpSourceHandler.canPlayType = function(type){\n    if (Flash.isStreamingType(type)) {\n      return 'maybe';\n    }\n\n    return '';\n  };\n\n  /**\n   * Check if Flash can handle the source natively\n   * @param  {Object} source  The source object\n   * @return {String}         'probably', 'maybe', or '' (empty string)\n   */\n  Flash.rtmpSourceHandler.canHandleSource = function(source){\n    let can = Flash.rtmpSourceHandler.canPlayType(source.type);\n\n    if (can) {\n      return can;\n    }\n\n    if (Flash.isStreamingSrc(source.src)) {\n      return 'maybe';\n    }\n\n    return '';\n  };\n\n  /**\n   * Pass the source to the flash object\n   * Adaptive source handlers will have more complicated workflows before passing\n   * video data to the video element\n   * @param  {Object} source    The source object\n   * @param  {Flash} tech   The instance of the Flash tech\n   */\n  Flash.rtmpSourceHandler.handleSource = function(source, tech){\n    let srcParts = Flash.streamToParts(source.src);\n\n    tech['setRtmpConnection'](srcParts.connection);\n    tech['setRtmpStream'](srcParts.stream);\n  };\n\n  // Register the native source handler\n  Flash.registerSourceHandler(Flash.rtmpSourceHandler);\n\n  return Flash;\n}\n\nexport default FlashRtmpDecorator;\n",
    "/**\n * @file flash.js\n * VideoJS-SWF - Custom Flash Player with HTML5-ish API\n * https://github.com/zencoder/video-js-swf\n * Not using setupTriggers. Using global onEvent func to distribute events\n */\n\nimport Tech from './tech';\nimport * as Dom from '../utils/dom.js';\nimport * as Url from '../utils/url.js';\nimport { createTimeRange } from '../utils/time-ranges.js';\nimport FlashRtmpDecorator from './flash-rtmp';\nimport Component from '../component';\nimport window from 'global/window';\nimport assign from 'object.assign';\n\nlet navigator = window.navigator;\n/**\n * Flash Media Controller - Wrapper for fallback SWF API\n *\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends Tech\n * @class Flash\n */\nclass Flash extends Tech {\n\n  constructor(options, ready){\n    super(options, ready);\n\n    // Set the source when ready\n    if (options.source) {\n      this.ready(function(){\n        this.setSource(options.source);\n      }, true);\n    }\n\n    // Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers\n    // This allows resetting the playhead when we catch the reload\n    if (options.startTime) {\n      this.ready(function(){\n        this.load();\n        this.play();\n        this.currentTime(options.startTime);\n      }, true);\n    }\n\n    // Add global window functions that the swf expects\n    // A 4.x workflow we weren't able to solve for in 5.0\n    // because of the need to hard code these functions\n    // into the swf for security reasons\n    window.videojs = window.videojs || {};\n    window.videojs.Flash = window.videojs.Flash || {};\n    window.videojs.Flash.onReady = Flash.onReady;\n    window.videojs.Flash.onEvent = Flash.onEvent;\n    window.videojs.Flash.onError = Flash.onError;\n\n    this.on('seeked', function() {\n      this.lastSeekTarget_ = undefined;\n    });\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    let options = this.options_;\n\n    // If video.js is hosted locally you should also set the location\n    // for the hosted swf, which should be relative to the page (not video.js)\n    // Otherwise this adds a CDN url.\n    // The CDN also auto-adds a swf URL for that specific version.\n    if (!options.swf) {\n      options.swf = '//vjs.zencdn.net/swf/__SWF_VERSION__/video-js.swf';\n    }\n\n    // Generate ID for swf object\n    let objId = options.techId;\n\n    // Merge default flashvars with ones passed in to init\n    let flashVars = assign({\n\n      // SWF Callback Functions\n      'readyFunction': 'videojs.Flash.onReady',\n      'eventProxyFunction': 'videojs.Flash.onEvent',\n      'errorEventProxyFunction': 'videojs.Flash.onError',\n\n      // Player Settings\n      'autoplay': options.autoplay,\n      'preload': options.preload,\n      'loop': options.loop,\n      'muted': options.muted\n\n    }, options.flashVars);\n\n    // Merge default parames with ones passed in\n    let params = assign({\n      'wmode': 'opaque', // Opaque is needed to overlay controls, but can affect playback performance\n      'bgcolor': '#000000' // Using bgcolor prevents a white flash when the object is loading\n    }, options.params);\n\n    // Merge default attributes with ones passed in\n    let attributes = assign({\n      'id': objId,\n      'name': objId, // Both ID and Name needed or swf to identify itself\n      'class': 'vjs-tech'\n    }, options.attributes);\n\n    this.el_ = Flash.embed(options.swf, flashVars, params, attributes);\n    this.el_.tech = this;\n\n    return this.el_;\n  }\n\n  /**\n   * Play for flash tech\n   *\n   * @method play\n   */\n  play() {\n    if (this.ended()) {\n      this.setCurrentTime(0);\n    }\n    this.el_.vjs_play();\n  }\n\n  /**\n   * Pause for flash tech\n   *\n   * @method pause\n   */\n  pause() {\n    this.el_.vjs_pause();\n  }\n\n  /**\n   * Get/set video\n   *\n   * @param {Object=} src Source object\n   * @return {Object}\n   * @method src\n   */\n  src(src) {\n    if (src === undefined) {\n      return this.currentSrc();\n    }\n\n    // Setting src through `src` not `setSrc` will be deprecated\n    return this.setSrc(src);\n  }\n\n  /**\n   * Set video\n   *\n   * @param {Object=} src Source object\n   * @deprecated\n   * @method setSrc\n   */\n  setSrc(src) {\n    // Make sure source URL is absolute.\n    src = Url.getAbsoluteURL(src);\n    this.el_.vjs_src(src);\n\n    // Currently the SWF doesn't autoplay if you load a source later.\n    // e.g. Load player w/ no source, wait 2s, set src.\n    if (this.autoplay()) {\n      var tech = this;\n      this.setTimeout(function(){ tech.play(); }, 0);\n    }\n  }\n\n  /**\n   * Returns true if the tech is currently seeking.\n   * @return {boolean} true if seeking\n   */\n  seeking() {\n    return this.lastSeekTarget_ !== undefined;\n  }\n\n  /**\n   * Set current time\n   *\n   * @param {Number} time Current time of video\n   * @method setCurrentTime\n   */\n  setCurrentTime(time) {\n    let seekable = this.seekable();\n    if (seekable.length) {\n      // clamp to the current seekable range\n      time = time > seekable.start(0) ? time : seekable.start(0);\n      time = time < seekable.end(seekable.length - 1) ? time : seekable.end(seekable.length - 1);\n\n      this.lastSeekTarget_ = time;\n      this.trigger('seeking');\n      this.el_.vjs_setProperty('currentTime', time);\n      super.setCurrentTime();\n    }\n  }\n\n  /**\n   * Get current time\n   *\n   * @param {Number=} time Current time of video\n   * @return {Number} Current time\n   * @method currentTime\n   */\n  currentTime(time) {\n    // when seeking make the reported time keep up with the requested time\n    // by reading the time we're seeking to\n    if (this.seeking()) {\n      return this.lastSeekTarget_ || 0;\n    }\n    return this.el_.vjs_getProperty('currentTime');\n  }\n\n  /**\n   * Get current source\n   *\n   * @method currentSrc\n   */\n  currentSrc() {\n    if (this.currentSource_) {\n      return this.currentSource_.src;\n    } else {\n      return this.el_.vjs_getProperty('currentSrc');\n    }\n  }\n\n  /**\n   * Load media into player\n   *\n   * @method load\n   */\n  load() {\n    this.el_.vjs_load();\n  }\n\n  /**\n   * Get poster\n   *\n   * @method poster\n   */\n  poster() {\n    this.el_.vjs_getProperty('poster');\n  }\n\n  /**\n   * Poster images are not handled by the Flash tech so make this a no-op\n   *\n   * @method setPoster\n   */\n  setPoster() {}\n\n  /**\n   * Determine if can seek in media\n   *\n   * @return {TimeRangeObject}\n   * @method seekable\n   */\n  seekable() {\n    const duration = this.duration();\n    if (duration === 0) {\n      return createTimeRange();\n    }\n    return createTimeRange(0, duration);\n  }\n\n  /**\n   * Get buffered time range\n   *\n   * @return {TimeRangeObject}\n   * @method buffered\n   */\n  buffered() {\n    let ranges = this.el_.vjs_getProperty('buffered');\n    if (ranges.length === 0) {\n      return createTimeRange();\n    }\n    return createTimeRange(ranges[0][0], ranges[0][1]);\n  }\n\n  /**\n   * Get fullscreen support -\n   * Flash does not allow fullscreen through javascript\n   * so always returns false\n   *\n   * @return {Boolean} false\n   * @method supportsFullScreen\n   */\n  supportsFullScreen() {\n    return false; // Flash does not allow fullscreen through javascript\n  }\n\n  /**\n   * Request to enter fullscreen\n   * Flash does not allow fullscreen through javascript\n   * so always returns false\n   *\n   * @return {Boolean} false\n   * @method enterFullScreen\n   */\n  enterFullScreen() {\n    return false;\n  }\n\n}\n\n\n// Create setters and getters for attributes\nconst _api = Flash.prototype;\nconst _readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(',');\nconst _readOnly = 'networkState,readyState,initialTime,duration,startOffsetTime,paused,ended,videoTracks,audioTracks,videoWidth,videoHeight'.split(',');\n\nfunction _createSetter(attr){\n  var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1);\n  _api['set'+attrUpper] = function(val){ return this.el_.vjs_setProperty(attr, val); };\n}\nfunction _createGetter(attr) {\n  _api[attr] = function(){ return this.el_.vjs_getProperty(attr); };\n}\n\n// Create getter and setters for all read/write attributes\nfor (let i = 0; i < _readWrite.length; i++) {\n  _createGetter(_readWrite[i]);\n  _createSetter(_readWrite[i]);\n}\n\n// Create getters for read-only attributes\nfor (let i = 0; i < _readOnly.length; i++) {\n  _createGetter(_readOnly[i]);\n}\n\n/* Flash Support Testing -------------------------------------------------------- */\n\nFlash.isSupported = function(){\n  return Flash.version()[0] >= 10;\n  // return swfobject.hasFlashPlayerVersion('10');\n};\n\n// Add Source Handler pattern functions to this tech\nTech.withSourceHandlers(Flash);\n\n/*\n * The default native source handler.\n * This simply passes the source to the video element. Nothing fancy.\n *\n * @param  {Object} source   The source object\n * @param  {Flash} tech  The instance of the Flash tech\n */\nFlash.nativeSourceHandler = {};\n\n/**\n * Check if Flash can play the given videotype\n * @param  {String} type    The mimetype to check\n * @return {String}         'probably', 'maybe', or '' (empty string)\n */\nFlash.nativeSourceHandler.canPlayType = function(type){\n  if (type in Flash.formats) {\n    return 'maybe';\n  }\n\n  return '';\n};\n\n/*\n * Check Flash can handle the source natively\n *\n * @param  {Object} source  The source object\n * @return {String}         'probably', 'maybe', or '' (empty string)\n */\nFlash.nativeSourceHandler.canHandleSource = function(source){\n  var type;\n\n  function guessMimeType(src) {\n    var ext = Url.getFileExtension(src);\n    if (ext) {\n      return `video/${ext}`;\n    }\n    return '';\n  }\n\n  if (!source.type) {\n    type = guessMimeType(source.src);\n  } else {\n    // Strip code information from the type because we don't get that specific\n    type = source.type.replace(/;.*/, '').toLowerCase();\n  }\n\n  return Flash.nativeSourceHandler.canPlayType(type);\n};\n\n/*\n * Pass the source to the flash object\n * Adaptive source handlers will have more complicated workflows before passing\n * video data to the video element\n *\n * @param  {Object} source    The source object\n * @param  {Flash} tech   The instance of the Flash tech\n */\nFlash.nativeSourceHandler.handleSource = function(source, tech){\n  tech.setSrc(source.src);\n};\n\n/*\n * Clean up the source handler when disposing the player or switching sources..\n * (no cleanup is needed when supporting the format natively)\n */\nFlash.nativeSourceHandler.dispose = function(){};\n\n// Register the native source handler\nFlash.registerSourceHandler(Flash.nativeSourceHandler);\n\nFlash.formats = {\n  'video/flv': 'FLV',\n  'video/x-flv': 'FLV',\n  'video/mp4': 'MP4',\n  'video/m4v': 'MP4'\n};\n\nFlash.onReady = function(currSwf){\n  let el = Dom.getEl(currSwf);\n  let tech = el && el.tech;\n\n  // if there is no el then the tech has been disposed\n  // and the tech element was removed from the player div\n  if (tech && tech.el()) {\n    // check that the flash object is really ready\n    Flash.checkReady(tech);\n  }\n};\n\n// The SWF isn't always ready when it says it is. Sometimes the API functions still need to be added to the object.\n// If it's not ready, we set a timeout to check again shortly.\nFlash.checkReady = function(tech){\n  // stop worrying if the tech has been disposed\n  if (!tech.el()) {\n    return;\n  }\n\n  // check if API property exists\n  if (tech.el().vjs_getProperty) {\n    // tell tech it's ready\n    tech.triggerReady();\n  } else {\n    // wait longer\n    this.setTimeout(function(){\n      Flash['checkReady'](tech);\n    }, 50);\n  }\n};\n\n// Trigger events from the swf on the player\nFlash.onEvent = function(swfID, eventName){\n  let tech = Dom.getEl(swfID).tech;\n  tech.trigger(eventName);\n};\n\n// Log errors from the swf\nFlash.onError = function(swfID, err){\n  const tech = Dom.getEl(swfID).tech;\n\n  // trigger MEDIA_ERR_SRC_NOT_SUPPORTED\n  if (err === 'srcnotfound') {\n    return tech.error(4);\n  }\n\n  // trigger a custom error\n  tech.error('FLASH: ' + err);\n};\n\n// Flash Version Check\nFlash.version = function(){\n  let version = '0,0,0';\n\n  // IE\n  try {\n    version = new window.ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\\D+/g, ',').match(/^,?(.+),?$/)[1];\n\n  // other browsers\n  } catch(e) {\n    try {\n      if (navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin){\n        version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\\D+/g, ',').match(/^,?(.+),?$/)[1];\n      }\n    } catch(err) {}\n  }\n  return version.split(',');\n};\n\n// Flash embedding method. Only used in non-iframe mode\nFlash.embed = function(swf, flashVars, params, attributes){\n  const code = Flash.getEmbedCode(swf, flashVars, params, attributes);\n\n  // Get element by embedding code and retrieving created element\n  const obj = Dom.createEl('div', { innerHTML: code }).childNodes[0];\n\n  return obj;\n};\n\nFlash.getEmbedCode = function(swf, flashVars, params, attributes){\n  const objTag = '<object type=\"application/x-shockwave-flash\" ';\n  let flashVarsString = '';\n  let paramsString = '';\n  let attrsString = '';\n\n  // Convert flash vars to string\n  if (flashVars) {\n    Object.getOwnPropertyNames(flashVars).forEach(function(key){\n      flashVarsString += `${key}=${flashVars[key]}&amp;`;\n    });\n  }\n\n  // Add swf, flashVars, and other default params\n  params = assign({\n    'movie': swf,\n    'flashvars': flashVarsString,\n    'allowScriptAccess': 'always', // Required to talk to swf\n    'allowNetworking': 'all' // All should be default, but having security issues.\n  }, params);\n\n  // Create param tags string\n  Object.getOwnPropertyNames(params).forEach(function(key){\n    paramsString += `<param name=\"${key}\" value=\"${params[key]}\" />`;\n  });\n\n  attributes = assign({\n    // Add swf to attributes (need both for IE and Others to work)\n    'data': swf,\n\n    // Default to 100% width/height\n    'width': '100%',\n    'height': '100%'\n\n  }, attributes);\n\n  // Create Attributes string\n  Object.getOwnPropertyNames(attributes).forEach(function(key){\n    attrsString += `${key}=\"${attributes[key]}\" `;\n  });\n\n  return `${objTag}${attrsString}>${paramsString}</object>`;\n};\n\n// Run Flash through the RTMP decorator\nFlashRtmpDecorator(Flash);\n\nComponent.registerComponent('Flash', Flash);\nTech.registerTech('Flash', Flash);\nexport default Flash;\n",
    "/**\n * @file html5.js\n * HTML5 Media Controller - Wrapper for HTML5 Media API\n */\n\nimport Tech from './tech.js';\nimport Component from '../component';\nimport * as Dom from '../utils/dom.js';\nimport * as Url from '../utils/url.js';\nimport * as Fn from '../utils/fn.js';\nimport log from '../utils/log.js';\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\nimport window from 'global/window';\nimport assign from 'object.assign';\nimport mergeOptions from '../utils/merge-options.js';\n\n/**\n * HTML5 Media Controller - Wrapper for HTML5 Media API\n *\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends Tech\n * @class Html5\n */\nclass Html5 extends Tech {\n\n  constructor(options, ready){\n    super(options, ready);\n\n    const source = options.source;\n\n    // Set the source if one is provided\n    // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)\n    // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source\n    // anyway so the error gets fired.\n    if (source && (this.el_.currentSrc !== source.src || (options.tag && options.tag.initNetworkState_ === 3))) {\n      this.setSource(source);\n    } else {\n      this.handleLateInit_(this.el_);\n    }\n\n    if (this.el_.hasChildNodes()) {\n\n      let nodes = this.el_.childNodes;\n      let nodesLength = nodes.length;\n      let removeNodes = [];\n\n      while (nodesLength--) {\n        let node = nodes[nodesLength];\n        let nodeName = node.nodeName.toLowerCase();\n\n        if (nodeName === 'track') {\n          if (!this.featuresNativeTextTracks) {\n            // Empty video tag tracks so the built-in player doesn't use them also.\n            // This may not be fast enough to stop HTML5 browsers from reading the tags\n            // so we'll need to turn off any default tracks if we're manually doing\n            // captions and subtitles. videoElement.textTracks\n            removeNodes.push(node);\n          } else {\n            // store HTMLTrackElement and TextTrack to remote list\n            this.remoteTextTrackEls().addTrackElement_(node);\n            this.remoteTextTracks().addTrack_(node.track);\n          }\n        }\n      }\n\n      for (let i=0; i<removeNodes.length; i++) {\n        this.el_.removeChild(removeNodes[i]);\n      }\n    }\n\n    if (this.featuresNativeTextTracks) {\n      this.handleTextTrackChange_ = Fn.bind(this, this.handleTextTrackChange);\n      this.handleTextTrackAdd_ = Fn.bind(this, this.handleTextTrackAdd);\n      this.handleTextTrackRemove_ = Fn.bind(this, this.handleTextTrackRemove);\n      this.proxyNativeTextTracks_();\n    }\n\n    // Determine if native controls should be used\n    // Our goal should be to get the custom controls on mobile solid everywhere\n    // so we can remove this all together. Right now this will block custom\n    // controls on touch enabled laptops like the Chrome Pixel\n    if (browser.TOUCH_ENABLED && options.nativeControlsForTouch === true ||\n        browser.IS_IPHONE ||\n        browser.IS_NATIVE_ANDROID) {\n      this.setControls(true);\n    }\n\n    this.triggerReady();\n  }\n\n  /**\n   * Dispose of html5 media element\n   *\n   * @method dispose\n   */\n  dispose() {\n    let tt = this.el().textTracks;\n    let emulatedTt = this.textTracks();\n\n    // remove native event listeners\n    if (tt && tt.removeEventListener) {\n      tt.removeEventListener('change', this.handleTextTrackChange_);\n      tt.removeEventListener('addtrack', this.handleTextTrackAdd_);\n      tt.removeEventListener('removetrack', this.handleTextTrackRemove_);\n    }\n\n    // clearout the emulated text track list.\n    let i = emulatedTt.length;\n\n    while (i--) {\n      emulatedTt.removeTrack_(emulatedTt[i]);\n    }\n\n\n    Html5.disposeMediaElement(this.el_);\n    super.dispose();\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    let el = this.options_.tag;\n\n    // Check if this browser supports moving the element into the box.\n    // On the iPhone video will break if you move the element,\n    // So we have to create a brand new element.\n    if (!el || this['movingMediaElementInDOM'] === false) {\n\n      // If the original tag is still there, clone and remove it.\n      if (el) {\n        const clone = el.cloneNode(true);\n        el.parentNode.insertBefore(clone, el);\n        Html5.disposeMediaElement(el);\n        el = clone;\n      } else {\n        el = document.createElement('video');\n\n        // determine if native controls should be used\n        let tagAttributes = this.options_.tag && Dom.getElAttributes(this.options_.tag);\n        let attributes = mergeOptions({}, tagAttributes);\n        if (!browser.TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {\n          delete attributes.controls;\n        }\n\n        Dom.setElAttributes(el,\n          assign(attributes, {\n            id: this.options_.techId,\n            class: 'vjs-tech'\n          })\n        );\n      }\n    }\n\n    // Update specific tag settings, in case they were overridden\n    let settingsAttrs = ['autoplay','preload','loop','muted'];\n    for (let i = settingsAttrs.length - 1; i >= 0; i--) {\n      const attr = settingsAttrs[i];\n      let overwriteAttrs = {};\n      if (typeof this.options_[attr] !== 'undefined') {\n        overwriteAttrs[attr] = this.options_[attr];\n      }\n      Dom.setElAttributes(el, overwriteAttrs);\n    }\n\n    return el;\n    // jenniisawesome = true;\n  }\n\n  // If we're loading the playback object after it has started loading\n  // or playing the video (often with autoplay on) then the loadstart event\n  // has already fired and we need to fire it manually because many things\n  // rely on it.\n  handleLateInit_(el) {\n    if (el.networkState === 0 || el.networkState === 3) {\n      // The video element hasn't started loading the source yet\n      // or didn't find a source\n      return;\n    }\n\n    if (el.readyState === 0) {\n      // NetworkState is set synchronously BUT loadstart is fired at the\n      // end of the current stack, usually before setInterval(fn, 0).\n      // So at this point we know loadstart may have already fired or is\n      // about to fire, and either way the player hasn't seen it yet.\n      // We don't want to fire loadstart prematurely here and cause a\n      // double loadstart so we'll wait and see if it happens between now\n      // and the next loop, and fire it if not.\n      // HOWEVER, we also want to make sure it fires before loadedmetadata\n      // which could also happen between now and the next loop, so we'll\n      // watch for that also.\n      let loadstartFired = false;\n      let setLoadstartFired = function() {\n        loadstartFired = true;\n      };\n      this.on('loadstart', setLoadstartFired);\n\n      let triggerLoadstart = function() {\n        // We did miss the original loadstart. Make sure the player\n        // sees loadstart before loadedmetadata\n        if (!loadstartFired) {\n          this.trigger('loadstart');\n        }\n      };\n      this.on('loadedmetadata', triggerLoadstart);\n\n      this.ready(function(){\n        this.off('loadstart', setLoadstartFired);\n        this.off('loadedmetadata', triggerLoadstart);\n\n        if (!loadstartFired) {\n          // We did miss the original native loadstart. Fire it now.\n          this.trigger('loadstart');\n        }\n      });\n\n      return;\n    }\n\n    // From here on we know that loadstart already fired and we missed it.\n    // The other readyState events aren't as much of a problem if we double\n    // them, so not going to go to as much trouble as loadstart to prevent\n    // that unless we find reason to.\n    let eventsToTrigger = ['loadstart'];\n\n    // loadedmetadata: newly equal to HAVE_METADATA (1) or greater\n    eventsToTrigger.push('loadedmetadata');\n\n    // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater\n    if (el.readyState >= 2) {\n      eventsToTrigger.push('loadeddata');\n    }\n\n    // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater\n    if (el.readyState >= 3) {\n      eventsToTrigger.push('canplay');\n    }\n\n    // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)\n    if (el.readyState >= 4) {\n      eventsToTrigger.push('canplaythrough');\n    }\n\n    // We still need to give the player time to add event listeners\n    this.ready(function(){\n      eventsToTrigger.forEach(function(type){\n        this.trigger(type);\n      }, this);\n    });\n  }\n\n  proxyNativeTextTracks_() {\n    let tt = this.el().textTracks;\n\n    if (tt) {\n      // Add tracks - if player is initialised after DOM loaded, textTracks\n      // will not trigger addtrack\n      for (let i = 0; i < tt.length; i++) {\n        this.textTracks().addTrack_(tt[i]);\n      }\n\n      if (tt.addEventListener) {\n        tt.addEventListener('change', this.handleTextTrackChange_);\n        tt.addEventListener('addtrack', this.handleTextTrackAdd_);\n        tt.addEventListener('removetrack', this.handleTextTrackRemove_);\n      }\n    }\n  }\n\n  handleTextTrackChange(e) {\n    let tt = this.textTracks();\n    this.textTracks().trigger({\n      type: 'change',\n      target: tt,\n      currentTarget: tt,\n      srcElement: tt\n    });\n  }\n\n  handleTextTrackAdd(e) {\n    this.textTracks().addTrack_(e.track);\n  }\n\n  handleTextTrackRemove(e) {\n    this.textTracks().removeTrack_(e.track);\n  }\n\n  /**\n   * Play for html5 tech\n   *\n   * @method play\n   */\n  play() { this.el_.play(); }\n\n  /**\n   * Pause for html5 tech\n   *\n   * @method pause\n   */\n  pause() { this.el_.pause(); }\n\n  /**\n   * Paused for html5 tech\n   *\n   * @return {Boolean}\n   * @method paused\n   */\n  paused() { return this.el_.paused; }\n\n  /**\n   * Get current time\n   *\n   * @return {Number}\n   * @method currentTime\n   */\n  currentTime() { return this.el_.currentTime; }\n\n  /**\n   * Set current time\n   *\n   * @param {Number} seconds Current time of video\n   * @method setCurrentTime\n   */\n  setCurrentTime(seconds) {\n    try {\n      this.el_.currentTime = seconds;\n    } catch(e) {\n      log(e, 'Video is not ready. (Video.js)');\n      // this.warning(VideoJS.warnings.videoNotReady);\n    }\n  }\n\n  /**\n   * Get duration\n   *\n   * @return {Number}\n   * @method duration\n   */\n  duration() { return this.el_.duration || 0; }\n\n  /**\n   * Get a TimeRange object that represents the intersection\n   * of the time ranges for which the user agent has all\n   * relevant media\n   *\n   * @return {TimeRangeObject}\n   * @method buffered\n   */\n  buffered() { return this.el_.buffered; }\n\n  /**\n   * Get volume level\n   *\n   * @return {Number}\n   * @method volume\n   */\n  volume() { return this.el_.volume; }\n\n  /**\n   * Set volume level\n   *\n   * @param {Number} percentAsDecimal Volume percent as a decimal\n   * @method setVolume\n   */\n  setVolume(percentAsDecimal) { this.el_.volume = percentAsDecimal; }\n\n  /**\n   * Get if muted\n   *\n   * @return {Boolean}\n   * @method muted\n   */\n  muted() { return this.el_.muted; }\n\n  /**\n   * Set muted\n   *\n   * @param {Boolean} If player is to be muted or note\n   * @method setMuted\n   */\n  setMuted(muted) { this.el_.muted = muted; }\n\n  /**\n   * Get player width\n   *\n   * @return {Number}\n   * @method width\n   */\n  width() { return this.el_.offsetWidth; }\n\n  /**\n   * Get player height\n   *\n   * @return {Number}\n   * @method height\n   */\n  height() {  return this.el_.offsetHeight; }\n\n  /**\n   * Get if there is fullscreen support\n   *\n   * @return {Boolean}\n   * @method supportsFullScreen\n   */\n  supportsFullScreen() {\n    if (typeof this.el_.webkitEnterFullScreen === 'function') {\n      let userAgent = window.navigator.userAgent;\n      // Seems to be broken in Chromium/Chrome && Safari in Leopard\n      if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {\n        return true;\n      }\n    }\n    return false;\n  }\n\n  /**\n   * Request to enter fullscreen\n   *\n   * @method enterFullScreen\n   */\n  enterFullScreen() {\n    var video = this.el_;\n\n    if ('webkitDisplayingFullscreen' in video) {\n      this.one('webkitbeginfullscreen', function() {\n        this.one('webkitendfullscreen', function() {\n          this.trigger('fullscreenchange', { isFullscreen: false });\n        });\n\n        this.trigger('fullscreenchange', { isFullscreen: true });\n      });\n    }\n\n    if (video.paused && video.networkState <= video.HAVE_METADATA) {\n      // attempt to prime the video element for programmatic access\n      // this isn't necessary on the desktop but shouldn't hurt\n      this.el_.play();\n\n      // playing and pausing synchronously during the transition to fullscreen\n      // can get iOS ~6.1 devices into a play/pause loop\n      this.setTimeout(function(){\n        video.pause();\n        video.webkitEnterFullScreen();\n      }, 0);\n    } else {\n      video.webkitEnterFullScreen();\n    }\n  }\n\n  /**\n   * Request to exit fullscreen\n   *\n   * @method exitFullScreen\n   */\n  exitFullScreen() {\n    this.el_.webkitExitFullScreen();\n  }\n\n  /**\n   * Get/set video\n   *\n   * @param {Object=} src Source object\n   * @return {Object}\n   * @method src\n   */\n  src(src) {\n    if (src === undefined) {\n      return this.el_.src;\n    } else {\n      // Setting src through `src` instead of `setSrc` will be deprecated\n      this.setSrc(src);\n    }\n  }\n\n  /**\n   * Set video\n   *\n   * @param {Object} src Source object\n   * @deprecated\n   * @method setSrc\n   */\n  setSrc(src) {\n    this.el_.src = src;\n  }\n\n  /**\n   * Load media into player\n   *\n   * @method load\n   */\n  load(){\n    this.el_.load();\n  }\n\n  /**\n   * Reset the tech. Removes all sources and calls `load`.\n   *\n   * @method reset\n   */\n  reset() {\n    Html5.resetMediaElement(this.el_);\n  }\n\n  /**\n   * Get current source\n   *\n   * @return {Object}\n   * @method currentSrc\n   */\n  currentSrc() {\n    if (this.currentSource_) {\n      return this.currentSource_.src;\n    } else {\n      return this.el_.currentSrc;\n    }\n  }\n\n  /**\n   * Get poster\n   *\n   * @return {String}\n   * @method poster\n   */\n  poster() { return this.el_.poster; }\n\n  /**\n   * Set poster\n   *\n   * @param {String} val URL to poster image\n   * @method\n   */\n  setPoster(val) { this.el_.poster = val; }\n\n  /**\n   * Get preload attribute\n   *\n   * @return {String}\n   * @method preload\n   */\n  preload() { return this.el_.preload; }\n\n  /**\n   * Set preload attribute\n   *\n   * @param {String} val Value for preload attribute\n   * @method setPreload\n   */\n  setPreload(val) { this.el_.preload = val; }\n\n  /**\n   * Get autoplay attribute\n   *\n   * @return {String}\n   * @method autoplay\n   */\n  autoplay() { return this.el_.autoplay; }\n\n  /**\n   * Set autoplay attribute\n   *\n   * @param {String} val Value for preload attribute\n   * @method setAutoplay\n   */\n  setAutoplay(val) { this.el_.autoplay = val; }\n\n  /**\n   * Get controls attribute\n   *\n   * @return {String}\n   * @method controls\n   */\n  controls() { return this.el_.controls; }\n\n  /**\n   * Set controls attribute\n   *\n   * @param {String} val Value for controls attribute\n   * @method setControls\n   */\n  setControls(val) { this.el_.controls = !!val; }\n\n  /**\n   * Get loop attribute\n   *\n   * @return {String}\n   * @method loop\n   */\n  loop() { return this.el_.loop; }\n\n  /**\n   * Set loop attribute\n   *\n   * @param {String} val Value for loop attribute\n   * @method setLoop\n   */\n  setLoop(val) { this.el_.loop = val; }\n\n  /**\n   * Get error value\n   *\n   * @return {String}\n   * @method error\n   */\n  error() { return this.el_.error; }\n\n  /**\n   * Get whether or not the player is in the \"seeking\" state\n   *\n   * @return {Boolean}\n   * @method seeking\n   */\n  seeking() { return this.el_.seeking; }\n\n  /**\n   * Get a TimeRanges object that represents the\n   * ranges of the media resource to which it is possible\n   * for the user agent to seek.\n   *\n   * @return {TimeRangeObject}\n   * @method seekable\n   */\n  seekable() { return this.el_.seekable; }\n\n  /**\n   * Get if video ended\n   *\n   * @return {Boolean}\n   * @method ended\n   */\n  ended() { return this.el_.ended; }\n\n  /**\n   * Get the value of the muted content attribute\n   * This attribute has no dynamic effect, it only\n   * controls the default state of the element\n   *\n   * @return {Boolean}\n   * @method defaultMuted\n   */\n  defaultMuted() { return this.el_.defaultMuted; }\n\n  /**\n   * Get desired speed at which the media resource is to play\n   *\n   * @return {Number}\n   * @method playbackRate\n   */\n  playbackRate() { return this.el_.playbackRate; }\n\n  /**\n   * Returns a TimeRanges object that represents the ranges of the\n   * media resource that the user agent has played.\n   * @return {TimeRangeObject} the range of points on the media\n   * timeline that has been reached through normal playback\n   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-played\n   */\n  played() { return this.el_.played; }\n\n  /**\n   * Set desired speed at which the media resource is to play\n   *\n   * @param {Number} val Speed at which the media resource is to play\n   * @method setPlaybackRate\n   */\n  setPlaybackRate(val) { this.el_.playbackRate = val; }\n\n  /**\n   * Get the current state of network activity for the element, from\n   * the list below\n   * NETWORK_EMPTY (numeric value 0)\n   * NETWORK_IDLE (numeric value 1)\n   * NETWORK_LOADING (numeric value 2)\n   * NETWORK_NO_SOURCE (numeric value 3)\n   *\n   * @return {Number}\n   * @method networkState\n   */\n  networkState() { return this.el_.networkState; }\n\n  /**\n   * Get a value that expresses the current state of the element\n   * with respect to rendering the current playback position, from\n   * the codes in the list below\n   * HAVE_NOTHING (numeric value 0)\n   * HAVE_METADATA (numeric value 1)\n   * HAVE_CURRENT_DATA (numeric value 2)\n   * HAVE_FUTURE_DATA (numeric value 3)\n   * HAVE_ENOUGH_DATA (numeric value 4)\n   *\n   * @return {Number}\n   * @method readyState\n   */\n  readyState() { return this.el_.readyState; }\n\n  /**\n   * Get width of video\n   *\n   * @return {Number}\n   * @method videoWidth\n   */\n  videoWidth() { return this.el_.videoWidth; }\n\n  /**\n   * Get height of video\n   *\n   * @return {Number}\n   * @method videoHeight\n   */\n  videoHeight() { return this.el_.videoHeight; }\n\n  /**\n   * Get text tracks\n   *\n   * @return {TextTrackList}\n   * @method textTracks\n   */\n  textTracks() {\n    return super.textTracks();\n  }\n\n  /**\n   * Creates and returns a text track object\n   *\n   * @param {String} kind Text track kind (subtitles, captions, descriptions\n   *                                       chapters and metadata)\n   * @param {String=} label Label to identify the text track\n   * @param {String=} language Two letter language abbreviation\n   * @return {TextTrackObject}\n   * @method addTextTrack\n   */\n  addTextTrack(kind, label, language) {\n    if (!this['featuresNativeTextTracks']) {\n      return super.addTextTrack(kind, label, language);\n    }\n\n    return this.el_.addTextTrack(kind, label, language);\n  }\n\n  /**\n   * Creates a remote text track object and returns a html track element\n   *\n   * @param {Object} options The object should contain values for\n   * kind, language, label and src (location of the WebVTT file)\n   * @return {HTMLTrackElement}\n   * @method addRemoteTextTrack\n   */\n  addRemoteTextTrack(options={}) {\n    if (!this['featuresNativeTextTracks']) {\n      return super.addRemoteTextTrack(options);\n    }\n\n    let htmlTrackElement = document.createElement('track');\n\n    if (options.kind) {\n      htmlTrackElement.kind = options.kind;\n    }\n    if (options.label) {\n      htmlTrackElement.label = options.label;\n    }\n    if (options.language || options.srclang) {\n      htmlTrackElement.srclang = options.language || options.srclang;\n    }\n    if (options.default) {\n      htmlTrackElement.default = options.default;\n    }\n    if (options.id) {\n      htmlTrackElement.id = options.id;\n    }\n    if (options.src) {\n      htmlTrackElement.src = options.src;\n    }\n\n    this.el().appendChild(htmlTrackElement);\n\n    // store HTMLTrackElement and TextTrack to remote list\n    this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);\n    this.remoteTextTracks().addTrack_(htmlTrackElement.track);\n\n    return htmlTrackElement;\n  }\n\n  /**\n   * Remove remote text track from TextTrackList object\n   *\n   * @param {TextTrackObject} track Texttrack object to remove\n   * @method removeRemoteTextTrack\n   */\n  removeRemoteTextTrack(track) {\n    if (!this['featuresNativeTextTracks']) {\n      return super.removeRemoteTextTrack(track);\n    }\n\n    let tracks, i;\n\n    let trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);\n\n    // remove HTMLTrackElement and TextTrack from remote list\n    this.remoteTextTrackEls().removeTrackElement_(trackElement);\n    this.remoteTextTracks().removeTrack_(track);\n\n    tracks = this.$$('track');\n\n    i = tracks.length;\n    while (i--) {\n      if (track === tracks[i] || track === tracks[i].track) {\n        this.el().removeChild(tracks[i]);\n      }\n    }\n  }\n\n}\n\n\n/* HTML5 Support Testing ---------------------------------------------------- */\n\n/*\n* Element for testing browser HTML5 video capabilities\n*\n* @type {Element}\n* @constant\n* @private\n*/\nHtml5.TEST_VID = document.createElement('video');\nlet track = document.createElement('track');\ntrack.kind = 'captions';\ntrack.srclang = 'en';\ntrack.label = 'English';\nHtml5.TEST_VID.appendChild(track);\n\n/*\n * Check if HTML5 video is supported by this browser/device\n *\n * @return {Boolean}\n */\nHtml5.isSupported = function(){\n  // IE9 with no Media Player is a LIAR! (#984)\n  try {\n    Html5.TEST_VID['volume'] = 0.5;\n  } catch (e) {\n    return false;\n  }\n\n  return !!Html5.TEST_VID.canPlayType;\n};\n\n// Add Source Handler pattern functions to this tech\nTech.withSourceHandlers(Html5);\n\n/*\n * The default native source handler.\n * This simply passes the source to the video element. Nothing fancy.\n *\n * @param  {Object} source   The source object\n * @param  {Html5} tech  The instance of the HTML5 tech\n */\nHtml5.nativeSourceHandler = {};\n\n/*\n * Check if the video element can play the given videotype\n *\n * @param  {String} type    The mimetype to check\n * @return {String}         'probably', 'maybe', or '' (empty string)\n */\nHtml5.nativeSourceHandler.canPlayType = function(type){\n  // IE9 on Windows 7 without MediaPlayer throws an error here\n  // https://github.com/videojs/video.js/issues/519\n  try {\n    return Html5.TEST_VID.canPlayType(type);\n  } catch(e) {\n    return '';\n  }\n};\n\n/*\n * Check if the video element can handle the source natively\n *\n * @param  {Object} source  The source object\n * @return {String}         'probably', 'maybe', or '' (empty string)\n */\nHtml5.nativeSourceHandler.canHandleSource = function(source){\n  var match, ext;\n\n  // If a type was provided we should rely on that\n  if (source.type) {\n    return Html5.nativeSourceHandler.canPlayType(source.type);\n  } else if (source.src) {\n    // If no type, fall back to checking 'video/[EXTENSION]'\n    ext = Url.getFileExtension(source.src);\n\n    return Html5.nativeSourceHandler.canPlayType(`video/${ext}`);\n  }\n\n  return '';\n};\n\n/*\n * Pass the source to the video element\n * Adaptive source handlers will have more complicated workflows before passing\n * video data to the video element\n *\n * @param  {Object} source    The source object\n * @param  {Html5} tech   The instance of the Html5 tech\n */\nHtml5.nativeSourceHandler.handleSource = function(source, tech){\n  tech.setSrc(source.src);\n};\n\n/*\n* Clean up the source handler when disposing the player or switching sources..\n* (no cleanup is needed when supporting the format natively)\n*/\nHtml5.nativeSourceHandler.dispose = function(){};\n\n// Register the native source handler\nHtml5.registerSourceHandler(Html5.nativeSourceHandler);\n\n/*\n * Check if the volume can be changed in this browser/device.\n * Volume cannot be changed in a lot of mobile devices.\n * Specifically, it can't be changed from 1 on iOS.\n *\n * @return {Boolean}\n */\nHtml5.canControlVolume = function(){\n  var volume =  Html5.TEST_VID.volume;\n  Html5.TEST_VID.volume = (volume / 2) + 0.1;\n  return volume !== Html5.TEST_VID.volume;\n};\n\n/*\n * Check if playbackRate is supported in this browser/device.\n *\n * @return {Number} [description]\n */\nHtml5.canControlPlaybackRate = function(){\n  var playbackRate = Html5.TEST_VID.playbackRate;\n  Html5.TEST_VID.playbackRate = (playbackRate / 2) + 0.1;\n  return playbackRate !== Html5.TEST_VID.playbackRate;\n};\n\n/*\n * Check to see if native text tracks are supported by this browser/device\n *\n * @return {Boolean}\n */\nHtml5.supportsNativeTextTracks = function() {\n  var supportsTextTracks;\n\n  // Figure out native text track support\n  // If mode is a number, we cannot change it because it'll disappear from view.\n  // Browsers with numeric modes include IE10 and older (<=2013) samsung android models.\n  // Firefox isn't playing nice either with modifying the mode\n  // TODO: Investigate firefox: https://github.com/videojs/video.js/issues/1862\n  supportsTextTracks = !!Html5.TEST_VID.textTracks;\n  if (supportsTextTracks && Html5.TEST_VID.textTracks.length > 0) {\n    supportsTextTracks = typeof Html5.TEST_VID.textTracks[0]['mode'] !== 'number';\n  }\n  if (supportsTextTracks && browser.IS_FIREFOX) {\n    supportsTextTracks = false;\n  }\n  if (supportsTextTracks && !('onremovetrack' in Html5.TEST_VID.textTracks)) {\n    supportsTextTracks = false;\n  }\n\n  return supportsTextTracks;\n};\n\n/**\n * An array of events available on the Html5 tech.\n *\n * @private\n * @type {Array}\n */\nHtml5.Events = [\n  'loadstart',\n  'suspend',\n  'abort',\n  'error',\n  'emptied',\n  'stalled',\n  'loadedmetadata',\n  'loadeddata',\n  'canplay',\n  'canplaythrough',\n  'playing',\n  'waiting',\n  'seeking',\n  'seeked',\n  'ended',\n  'durationchange',\n  'timeupdate',\n  'progress',\n  'play',\n  'pause',\n  'ratechange',\n  'volumechange'\n];\n\n/*\n * Set the tech's volume control support status\n *\n * @type {Boolean}\n */\nHtml5.prototype['featuresVolumeControl'] = Html5.canControlVolume();\n\n/*\n * Set the tech's playbackRate support status\n *\n * @type {Boolean}\n */\nHtml5.prototype['featuresPlaybackRate'] = Html5.canControlPlaybackRate();\n\n/*\n * Set the tech's status on moving the video element.\n * In iOS, if you move a video element in the DOM, it breaks video playback.\n *\n * @type {Boolean}\n */\nHtml5.prototype['movingMediaElementInDOM'] = !browser.IS_IOS;\n\n/*\n * Set the the tech's fullscreen resize support status.\n * HTML video is able to automatically resize when going to fullscreen.\n * (No longer appears to be used. Can probably be removed.)\n */\nHtml5.prototype['featuresFullscreenResize'] = true;\n\n/*\n * Set the tech's progress event support status\n * (this disables the manual progress events of the Tech)\n */\nHtml5.prototype['featuresProgressEvents'] = true;\n\n/*\n * Sets the tech's status on native text track support\n *\n * @type {Boolean}\n */\nHtml5.prototype['featuresNativeTextTracks'] = Html5.supportsNativeTextTracks();\n\n// HTML5 Feature detection and Device Fixes --------------------------------- //\nlet canPlayType;\nconst mpegurlRE = /^application\\/(?:x-|vnd\\.apple\\.)mpegurl/i;\nconst mp4RE = /^video\\/mp4/i;\n\nHtml5.patchCanPlayType = function() {\n  // Android 4.0 and above can play HLS to some extent but it reports being unable to do so\n  if (browser.ANDROID_VERSION >= 4.0) {\n    if (!canPlayType) {\n      canPlayType = Html5.TEST_VID.constructor.prototype.canPlayType;\n    }\n\n    Html5.TEST_VID.constructor.prototype.canPlayType = function(type) {\n      if (type && mpegurlRE.test(type)) {\n        return 'maybe';\n      }\n      return canPlayType.call(this, type);\n    };\n  }\n\n  // Override Android 2.2 and less canPlayType method which is broken\n  if (browser.IS_OLD_ANDROID) {\n    if (!canPlayType) {\n      canPlayType = Html5.TEST_VID.constructor.prototype.canPlayType;\n    }\n\n    Html5.TEST_VID.constructor.prototype.canPlayType = function(type){\n      if (type && mp4RE.test(type)) {\n        return 'maybe';\n      }\n      return canPlayType.call(this, type);\n    };\n  }\n};\n\nHtml5.unpatchCanPlayType = function() {\n  var r = Html5.TEST_VID.constructor.prototype.canPlayType;\n  Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;\n  canPlayType = null;\n  return r;\n};\n\n// by default, patch the video element\nHtml5.patchCanPlayType();\n\nHtml5.disposeMediaElement = function(el){\n  if (!el) { return; }\n\n  if (el.parentNode) {\n    el.parentNode.removeChild(el);\n  }\n\n  // remove any child track or source nodes to prevent their loading\n  while(el.hasChildNodes()) {\n    el.removeChild(el.firstChild);\n  }\n\n  // remove any src reference. not setting `src=''` because that causes a warning\n  // in firefox\n  el.removeAttribute('src');\n\n  // force the media element to update its loading state by calling load()\n  // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)\n  if (typeof el.load === 'function') {\n    // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)\n    (function() {\n      try {\n        el.load();\n      } catch (e) {\n        // not supported\n      }\n    })();\n  }\n};\n\nHtml5.resetMediaElement = function(el){\n  if (!el) { return; }\n\n  let sources = el.querySelectorAll('source');\n  let i = sources.length;\n  while (i--) {\n    el.removeChild(sources[i]);\n  }\n\n  // remove any src reference.\n  // not setting `src=''` because that throws an error\n  el.removeAttribute('src');\n\n  if (typeof el.load === 'function') {\n    // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)\n    (function() {\n      try {\n        el.load();\n      } catch (e) {}\n    })();\n  }\n};\n\nComponent.registerComponent('Html5', Html5);\nTech.registerTech('Html5', Html5);\nexport default Html5;\n",
    "/**\n * @file loader.js\n */\nimport Component from '../component.js';\nimport Tech from './tech.js';\nimport window from 'global/window';\nimport toTitleCase from '../utils/to-title-case.js';\n\n/**\n * The Media Loader is the component that decides which playback technology to load\n * when the player is initialized.\n *\n * @param {Object} player  Main Player\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready    Ready callback function\n * @extends Component\n * @class MediaLoader\n */\nclass MediaLoader extends Component {\n\n  constructor(player, options, ready){\n    super(player, options, ready);\n\n    // If there are no sources when the player is initialized,\n    // load the first supported playback technology.\n\n    if (!options.playerOptions['sources'] || options.playerOptions['sources'].length === 0) {\n      for (let i=0, j=options.playerOptions['techOrder']; i<j.length; i++) {\n        let techName = toTitleCase(j[i]);\n        let tech = Tech.getTech(techName);\n        // Support old behavior of techs being registered as components.\n        // Remove once that deprecated behavior is removed.\n        if (!techName) {\n          tech = Component.getComponent(techName);\n        }\n\n        // Check if the browser supports this technology\n        if (tech && tech.isSupported()) {\n          player.loadTech_(techName);\n          break;\n        }\n      }\n    } else {\n      // // Loop through playback technologies (HTML5, Flash) and check for support.\n      // // Then load the best source.\n      // // A few assumptions here:\n      // //   All playback technologies respect preload false.\n      player.src(options.playerOptions['sources']);\n    }\n  }\n}\n\nComponent.registerComponent('MediaLoader', MediaLoader);\nexport default MediaLoader;\n",
    "/**\n * @file tech.js\n * Media Technology Controller - Base class for media playback\n * technology controllers like Flash and HTML5\n */\n\nimport Component from '../component';\nimport HTMLTrackElement from '../tracks/html-track-element';\nimport HTMLTrackElementList from '../tracks/html-track-element-list';\nimport mergeOptions from '../utils/merge-options.js';\nimport TextTrack from '../tracks/text-track';\nimport TextTrackList from '../tracks/text-track-list';\nimport * as Fn from '../utils/fn.js';\nimport log from '../utils/log.js';\nimport { createTimeRange } from '../utils/time-ranges.js';\nimport { bufferedPercent } from '../utils/buffer.js';\nimport MediaError from '../media-error.js';\nimport window from 'global/window';\nimport document from 'global/document';\n\n/**\n * Base class for media (HTML5 Video, Flash) controllers\n *\n * @param {Object=} options Options object\n * @param {Function=} ready Ready callback function\n * @extends Component\n * @class Tech\n */\nclass Tech extends Component {\n\n  constructor(options={}, ready=function(){}){\n    // we don't want the tech to report user activity automatically.\n    // This is done manually in addControlsListeners\n    options.reportTouchActivity = false;\n    super(null, options, ready);\n\n    // keep track of whether the current source has played at all to\n    // implement a very limited played()\n    this.hasStarted_ = false;\n    this.on('playing', function() {\n      this.hasStarted_ = true;\n    });\n    this.on('loadstart', function() {\n      this.hasStarted_ = false;\n    });\n\n    this.textTracks_ = options.textTracks;\n\n    // Manually track progress in cases where the browser/flash player doesn't report it.\n    if (!this.featuresProgressEvents) {\n      this.manualProgressOn();\n    }\n\n    // Manually track timeupdates in cases where the browser/flash player doesn't report it.\n    if (!this.featuresTimeupdateEvents) {\n      this.manualTimeUpdatesOn();\n    }\n\n    if (options.nativeCaptions === false || options.nativeTextTracks === false) {\n      this.featuresNativeTextTracks = false;\n    }\n\n    if (!this.featuresNativeTextTracks) {\n      this.on('ready', this.emulateTextTracks);\n    }\n\n    this.initTextTrackListeners();\n\n    // Turn on component tap events\n    this.emitTapEvents();\n  }\n\n  /* Fallbacks for unsupported event types\n  ================================================================================ */\n  // Manually trigger progress events based on changes to the buffered amount\n  // Many flash players and older HTML5 browsers don't send progress or progress-like events\n  /**\n   * Turn on progress events\n   *\n   * @method manualProgressOn\n   */\n  manualProgressOn() {\n    this.on('durationchange', this.onDurationChange);\n\n    this.manualProgress = true;\n\n    // Trigger progress watching when a source begins loading\n    this.one('ready', this.trackProgress);\n  }\n\n  /**\n   * Turn off progress events\n   *\n   * @method manualProgressOff\n   */\n  manualProgressOff() {\n    this.manualProgress = false;\n    this.stopTrackingProgress();\n\n    this.off('durationchange', this.onDurationChange);\n  }\n\n  /**\n   * Track progress\n   *\n   * @method trackProgress\n   */\n  trackProgress() {\n    this.stopTrackingProgress();\n    this.progressInterval = this.setInterval(Fn.bind(this, function(){\n      // Don't trigger unless buffered amount is greater than last time\n\n      let numBufferedPercent = this.bufferedPercent();\n\n      if (this.bufferedPercent_ !== numBufferedPercent) {\n        this.trigger('progress');\n      }\n\n      this.bufferedPercent_ = numBufferedPercent;\n\n      if (numBufferedPercent === 1) {\n        this.stopTrackingProgress();\n      }\n    }), 500);\n  }\n\n  /**\n   * Update duration\n   *\n   * @method onDurationChange\n   */\n  onDurationChange() {\n    this.duration_ = this.duration();\n  }\n\n  /**\n   * Create and get TimeRange object for buffering\n   *\n   * @return {TimeRangeObject}\n   * @method buffered\n   */\n  buffered() {\n    return createTimeRange(0, 0);\n  }\n\n  /**\n   * Get buffered percent\n   *\n   * @return {Number}\n   * @method bufferedPercent\n   */\n  bufferedPercent() {\n    return bufferedPercent(this.buffered(), this.duration_);\n  }\n\n  /**\n   * Stops tracking progress by clearing progress interval\n   *\n   * @method stopTrackingProgress\n   */\n  stopTrackingProgress() {\n    this.clearInterval(this.progressInterval);\n  }\n\n  /*! Time Tracking -------------------------------------------------------------- */\n  /**\n   * Set event listeners for on play and pause and tracking current time\n   *\n   * @method manualTimeUpdatesOn\n   */\n  manualTimeUpdatesOn() {\n    this.manualTimeUpdates = true;\n\n    this.on('play', this.trackCurrentTime);\n    this.on('pause', this.stopTrackingCurrentTime);\n  }\n\n  /**\n   * Remove event listeners for on play and pause and tracking current time\n   *\n   * @method manualTimeUpdatesOff\n   */\n  manualTimeUpdatesOff() {\n    this.manualTimeUpdates = false;\n    this.stopTrackingCurrentTime();\n    this.off('play', this.trackCurrentTime);\n    this.off('pause', this.stopTrackingCurrentTime);\n  }\n\n  /**\n   * Tracks current time\n   *\n   * @method trackCurrentTime\n   */\n  trackCurrentTime() {\n    if (this.currentTimeInterval) { this.stopTrackingCurrentTime(); }\n    this.currentTimeInterval = this.setInterval(function(){\n      this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });\n    }, 250); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15\n  }\n\n  /**\n   * Turn off play progress tracking (when paused or dragging)\n   *\n   * @method stopTrackingCurrentTime\n   */\n  stopTrackingCurrentTime() {\n    this.clearInterval(this.currentTimeInterval);\n\n    // #1002 - if the video ends right before the next timeupdate would happen,\n    // the progress bar won't make it all the way to the end\n    this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });\n  }\n\n  /**\n   * Turn off any manual progress or timeupdate tracking\n   *\n   * @method dispose\n   */\n  dispose() {\n    // clear out text tracks because we can't reuse them between techs\n    let textTracks = this.textTracks();\n\n    if (textTracks) {\n      let i = textTracks.length;\n      while(i--) {\n        this.removeRemoteTextTrack(textTracks[i]);\n      }\n    }\n\n    // Turn off any manual progress or timeupdate tracking\n    if (this.manualProgress) { this.manualProgressOff(); }\n\n    if (this.manualTimeUpdates) { this.manualTimeUpdatesOff(); }\n\n    super.dispose();\n  }\n\n  /**\n   * Reset the tech. Removes all sources and resets readyState.\n   *\n   * @method reset\n   */\n  reset() {}\n\n  /**\n   * When invoked without an argument, returns a MediaError object\n   * representing the current error state of the player or null if\n   * there is no error. When invoked with an argument, set the current\n   * error state of the player.\n   * @param {MediaError=} err    Optional an error object\n   * @return {MediaError}        the current error object or null\n   * @method error\n   */\n  error(err) {\n    if (err !== undefined) {\n      if (err instanceof MediaError) {\n        this.error_ = err;\n      } else {\n        this.error_ = new MediaError(err);\n      }\n      this.trigger('error');\n    }\n    return this.error_;\n  }\n\n  /**\n   * Return the time ranges that have been played through for the\n   * current source. This implementation is incomplete. It does not\n   * track the played time ranges, only whether the source has played\n   * at all or not.\n   * @return {TimeRangeObject} a single time range if this video has\n   * played or an empty set of ranges if not.\n   * @method played\n   */\n  played() {\n    if (this.hasStarted_) {\n      return createTimeRange(0, 0);\n    }\n    return createTimeRange();\n  }\n\n  /**\n   * Set current time\n   *\n   * @method setCurrentTime\n   */\n  setCurrentTime() {\n    // improve the accuracy of manual timeupdates\n    if (this.manualTimeUpdates) { this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); }\n  }\n\n  /**\n   * Initialize texttrack listeners\n   *\n   * @method initTextTrackListeners\n   */\n  initTextTrackListeners() {\n    let textTrackListChanges = Fn.bind(this, function() {\n      this.trigger('texttrackchange');\n    });\n\n    let tracks = this.textTracks();\n\n    if (!tracks) return;\n\n    tracks.addEventListener('removetrack', textTrackListChanges);\n    tracks.addEventListener('addtrack', textTrackListChanges);\n\n    this.on('dispose', Fn.bind(this, function() {\n      tracks.removeEventListener('removetrack', textTrackListChanges);\n      tracks.removeEventListener('addtrack', textTrackListChanges);\n    }));\n  }\n\n  /**\n   * Emulate texttracks\n   *\n   * @method emulateTextTracks\n   */\n  emulateTextTracks() {\n    let tracks = this.textTracks();\n    if (!tracks) {\n      return;\n    }\n\n    if (!window['WebVTT'] && this.el().parentNode != null) {\n      let script = document.createElement('script');\n      script.src = this.options_['vtt.js'] || '../node_modules/videojs-vtt.js/dist/vtt.js';\n      script.onload = () => {\n        this.trigger('vttjsloaded');\n      };\n      script.onerror = () => {\n        this.trigger('vttjserror');\n      };\n      this.on('dispose', () => {\n        script.onload = null;\n        script.onerror = null;\n      });\n      this.el().parentNode.appendChild(script);\n      window['WebVTT'] = true;\n    }\n\n    let updateDisplay = () => this.trigger('texttrackchange');\n    let textTracksChanges = () => {\n      updateDisplay();\n\n      for (let i = 0; i < tracks.length; i++) {\n        let track = tracks[i];\n        track.removeEventListener('cuechange', updateDisplay);\n        if (track.mode === 'showing') {\n          track.addEventListener('cuechange', updateDisplay);\n        }\n      }\n    };\n\n    textTracksChanges();\n    tracks.addEventListener('change', textTracksChanges);\n\n    this.on('dispose', function() {\n      tracks.removeEventListener('change', textTracksChanges);\n    });\n  }\n\n  /*\n   * Provide default methods for text tracks.\n   *\n   * Html5 tech overrides these.\n   */\n\n  /**\n   * Get texttracks\n   *\n   * @returns {TextTrackList}\n   * @method textTracks\n   */\n  textTracks() {\n    this.textTracks_ = this.textTracks_ || new TextTrackList();\n    return this.textTracks_;\n  }\n\n  /**\n   * Get remote texttracks\n   *\n   * @returns {TextTrackList}\n   * @method remoteTextTracks\n   */\n  remoteTextTracks() {\n    this.remoteTextTracks_ = this.remoteTextTracks_ || new TextTrackList();\n    return this.remoteTextTracks_;\n  }\n\n  /**\n   * Get remote htmltrackelements\n   *\n   * @returns {HTMLTrackElementList}\n   * @method remoteTextTrackEls\n   */\n  remoteTextTrackEls() {\n    this.remoteTextTrackEls_ = this.remoteTextTrackEls_ || new HTMLTrackElementList();\n    return this.remoteTextTrackEls_;\n  }\n\n  /**\n   * Creates and returns a remote text track object\n   *\n   * @param {String} kind Text track kind (subtitles, captions, descriptions\n   *                                       chapters and metadata)\n   * @param {String=} label Label to identify the text track\n   * @param {String=} language Two letter language abbreviation\n   * @return {TextTrackObject}\n   * @method addTextTrack\n   */\n  addTextTrack(kind, label, language) {\n    if (!kind) {\n      throw new Error('TextTrack kind is required but was not provided');\n    }\n\n    return createTrackHelper(this, kind, label, language);\n  }\n\n  /**\n   * Creates a remote text track object and returns a emulated html track element\n   *\n   * @param {Object} options The object should contain values for\n   * kind, language, label and src (location of the WebVTT file)\n   * @return {HTMLTrackElement}\n   * @method addRemoteTextTrack\n   */\n  addRemoteTextTrack(options) {\n    let track = mergeOptions(options, {\n      tech: this\n    });\n\n    let htmlTrackElement = new HTMLTrackElement(track);\n\n    // store HTMLTrackElement and TextTrack to remote list\n    this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);\n    this.remoteTextTracks().addTrack_(htmlTrackElement.track);\n\n    // must come after remoteTextTracks()\n    this.textTracks().addTrack_(htmlTrackElement.track);\n\n    return htmlTrackElement;\n  }\n\n  /**\n   * Remove remote texttrack\n   *\n   * @param {TextTrackObject} track Texttrack to remove\n   * @method removeRemoteTextTrack\n   */\n  removeRemoteTextTrack(track) {\n    this.textTracks().removeTrack_(track);\n\n    let trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);\n\n    // remove HTMLTrackElement and TextTrack from remote list\n    this.remoteTextTrackEls().removeTrackElement_(trackElement);\n    this.remoteTextTracks().removeTrack_(track);\n  }\n\n  /**\n   * Provide a default setPoster method for techs\n   * Poster support for techs should be optional, so we don't want techs to\n   * break if they don't have a way to set a poster.\n   *\n   * @method setPoster\n   */\n  setPoster() {}\n\n  /*\n   * Check if the tech can support the given type\n   *\n   * The base tech does not support any type, but source handlers might\n   * overwrite this.\n   *\n   * @param  {String} type    The mimetype to check\n   * @return {String}         'probably', 'maybe', or '' (empty string)\n   */\n  canPlayType() {\n    return '';\n  }\n\n  /*\n   * Return whether the argument is a Tech or not.\n   * Can be passed either a Class like `Html5` or a instance like `player.tech_`\n   *\n   * @param {Object} component An item to check\n   * @return {Boolean}         Whether it is a tech or not\n   */\n  static isTech(component) {\n    return component.prototype instanceof Tech ||\n           component instanceof Tech ||\n           component === Tech;\n  }\n\n  /**\n   * Registers a Tech\n   *\n   * @param {String} name Name of the Tech to register\n   * @param {Object} tech The tech to register\n   * @static\n   * @method registerComponent\n   */\n  static registerTech(name, tech) {\n    if (!Tech.techs_) {\n      Tech.techs_ = {};\n    }\n\n    if (!Tech.isTech(tech)) {\n      throw new Error(`Tech ${name} must be a Tech`);\n    }\n\n    Tech.techs_[name] = tech;\n    return tech;\n  }\n\n  /**\n   * Gets a component by name\n   *\n   * @param {String} name Name of the component to get\n   * @return {Component}\n   * @static\n   * @method getComponent\n   */\n  static getTech(name) {\n    if (Tech.techs_ && Tech.techs_[name]) {\n      return Tech.techs_[name];\n    }\n\n    if (window && window.videojs && window.videojs[name]) {\n      log.warn(`The ${name} tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)`);\n      return window.videojs[name];\n    }\n  }\n}\n\n/*\n * List of associated text tracks\n *\n * @type {Array}\n * @private\n */\nTech.prototype.textTracks_;\n\nvar createTrackHelper = function(self, kind, label, language, options={}) {\n  let tracks = self.textTracks();\n\n  options.kind = kind;\n\n  if (label) {\n    options.label = label;\n  }\n  if (language) {\n    options.language = language;\n  }\n  options.tech = self;\n\n  let track = new TextTrack(options);\n  tracks.addTrack_(track);\n\n  return track;\n};\n\nTech.prototype.featuresVolumeControl = true;\n\n// Resizing plugins using request fullscreen reloads the plugin\nTech.prototype.featuresFullscreenResize = false;\nTech.prototype.featuresPlaybackRate = false;\n\n// Optional events that we can manually mimic with timers\n// currently not triggered by video-js-swf\nTech.prototype.featuresProgressEvents = false;\nTech.prototype.featuresTimeupdateEvents = false;\n\nTech.prototype.featuresNativeTextTracks = false;\n\n/*\n * A functional mixin for techs that want to use the Source Handler pattern.\n *\n * ##### EXAMPLE:\n *\n *   Tech.withSourceHandlers.call(MyTech);\n *\n */\nTech.withSourceHandlers = function(_Tech){\n   /*\n    * Register a source handler\n    * Source handlers are scripts for handling specific formats.\n    * The source handler pattern is used for adaptive formats (HLS, DASH) that\n    * manually load video data and feed it into a Source Buffer (Media Source Extensions)\n    * @param  {Function} handler  The source handler\n    * @param  {Boolean}  first    Register it before any existing handlers\n    */\n   _Tech.registerSourceHandler = function(handler, index){\n    let handlers = _Tech.sourceHandlers;\n\n    if (!handlers) {\n      handlers = _Tech.sourceHandlers = [];\n    }\n\n    if (index === undefined) {\n      // add to the end of the list\n      index = handlers.length;\n    }\n\n    handlers.splice(index, 0, handler);\n  };\n\n  /*\n   * Check if the tech can support the given type\n   * @param  {String} type    The mimetype to check\n   * @return {String}         'probably', 'maybe', or '' (empty string)\n   */\n  _Tech.canPlayType = function(type){\n    let handlers = _Tech.sourceHandlers || [];\n    let can;\n\n    for (let i = 0; i < handlers.length; i++) {\n      can = handlers[i].canPlayType(type);\n\n      if (can) {\n        return can;\n      }\n    }\n\n    return '';\n  };\n\n   /*\n    * Return the first source handler that supports the source\n    * TODO: Answer question: should 'probably' be prioritized over 'maybe'\n    * @param  {Object} source The source object\n    * @returns {Object}       The first source handler that supports the source\n    * @returns {null}         Null if no source handler is found\n    */\n   _Tech.selectSourceHandler = function(source){\n    let handlers = _Tech.sourceHandlers || [];\n    let can;\n\n    for (let i = 0; i < handlers.length; i++) {\n      can = handlers[i].canHandleSource(source);\n\n      if (can) {\n        return handlers[i];\n      }\n    }\n\n    return null;\n  };\n\n  /*\n   * Check if the tech can support the given source\n   * @param  {Object} srcObj  The source object\n   * @return {String}         'probably', 'maybe', or '' (empty string)\n   */\n  _Tech.canPlaySource = function(srcObj){\n    let sh = _Tech.selectSourceHandler(srcObj);\n\n    if (sh) {\n      return sh.canHandleSource(srcObj);\n    }\n\n    return '';\n  };\n\n  /*\n   * When using a source handler, prefer its implementation of\n   * any function normally provided by the tech.\n   */\n  let deferrable = [\n      'seekable',\n      'duration'\n    ];\n\n  deferrable.forEach(function (fnName) {\n    let originalFn = this[fnName];\n\n    if (typeof originalFn !== 'function') {\n      return;\n    }\n\n    this[fnName] = function() {\n      if (this.sourceHandler_ && this.sourceHandler_[fnName]) {\n        return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);\n      }\n      return originalFn.apply(this, arguments);\n    };\n  }, _Tech.prototype);\n\n   /*\n    * Create a function for setting the source using a source object\n    * and source handlers.\n    * Should never be called unless a source handler was found.\n    * @param {Object} source  A source object with src and type keys\n    * @return {Tech} self\n    */\n   _Tech.prototype.setSource = function(source){\n    let sh = _Tech.selectSourceHandler(source);\n\n    if (!sh) {\n      // Fall back to a native source hander when unsupported sources are\n      // deliberately set\n      if (_Tech.nativeSourceHandler) {\n        sh = _Tech.nativeSourceHandler;\n      } else {\n        log.error('No source hander found for the current source.');\n      }\n    }\n\n    // Dispose any existing source handler\n    this.disposeSourceHandler();\n    this.off('dispose', this.disposeSourceHandler);\n\n    this.currentSource_ = source;\n    this.sourceHandler_ = sh.handleSource(source, this);\n    this.on('dispose', this.disposeSourceHandler);\n\n    return this;\n  };\n\n   /*\n    * Clean up any existing source handler\n    */\n   _Tech.prototype.disposeSourceHandler = function(){\n    if (this.sourceHandler_ && this.sourceHandler_.dispose) {\n      this.sourceHandler_.dispose();\n    }\n  };\n\n};\n\nComponent.registerComponent('Tech', Tech);\n// Old name for Tech\nComponent.registerComponent('MediaTechController', Tech);\nTech.registerTech('Tech', Tech);\nexport default Tech;\n",
    "/**\n * @file html-track-element-list.js\n */\n\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\n\nclass HtmlTrackElementList {\n  constructor(trackElements = []) {\n    let list = this;\n\n    if (browser.IS_IE8) {\n      list = document.createElement('custom');\n\n      for (let prop in HtmlTrackElementList.prototype) {\n        if (prop !== 'constructor') {\n          list[prop] = HtmlTrackElementList.prototype[prop];\n        }\n      }\n    }\n\n    list.trackElements_ = [];\n\n    Object.defineProperty(list, 'length', {\n      get() {\n        return this.trackElements_.length;\n      }\n    });\n\n    for (let i = 0, length = trackElements.length; i < length; i++) {\n      list.addTrackElement_(trackElements[i]);\n    }\n\n    if (browser.IS_IE8) {\n      return list;\n    }\n  }\n\n  addTrackElement_(trackElement) {\n    this.trackElements_.push(trackElement);\n  }\n\n  getTrackElementByTrack_(track) {\n    let trackElement_;\n\n    for (let i = 0, length = this.trackElements_.length; i < length; i++) {\n      if (track === this.trackElements_[i].track) {\n        trackElement_ = this.trackElements_[i];\n\n        break;\n      }\n    }\n\n    return trackElement_;\n  }\n\n  removeTrackElement_(trackElement) {\n    for (let i = 0, length = this.trackElements_.length; i < length; i++) {\n      if (trackElement === this.trackElements_[i]) {\n        this.trackElements_.splice(i, 1);\n\n        break;\n      }\n    }\n  }\n}\n\nexport default HtmlTrackElementList;\n",
    "/**\n * @file html-track-element.js\n */\n\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\nimport EventTarget from '../event-target';\nimport TextTrack from '../tracks/text-track';\n\nconst NONE = 0;\nconst LOADING = 1;\nconst LOADED = 2;\nconst ERROR = 3;\n\n/**\n * https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement\n *\n * interface HTMLTrackElement : HTMLElement {\n *   attribute DOMString kind;\n *   attribute DOMString src;\n *   attribute DOMString srclang;\n *   attribute DOMString label;\n *   attribute boolean default;\n *\n *   const unsigned short NONE = 0;\n *   const unsigned short LOADING = 1;\n *   const unsigned short LOADED = 2;\n *   const unsigned short ERROR = 3;\n *   readonly attribute unsigned short readyState;\n *\n *   readonly attribute TextTrack track;\n * };\n *\n * @param {Object} options TextTrack configuration\n * @class HTMLTrackElement\n */\n\nclass HTMLTrackElement extends EventTarget {\n  constructor(options = {}) {\n    super();\n\n    let readyState,\n        trackElement = this;\n\n    if (browser.IS_IE8) {\n      trackElement = document.createElement('custom');\n\n      for (let prop in HTMLTrackElement.prototype) {\n        if (prop !== 'constructor') {\n          trackElement[prop] = HTMLTrackElement.prototype[prop];\n        }\n      }\n    }\n\n    let track = new TextTrack(options);\n\n    trackElement.kind = track.kind;\n    trackElement.src = track.src;\n    trackElement.srclang = track.language;\n    trackElement.label = track.label;\n    trackElement.default = track.default;\n\n    Object.defineProperty(trackElement, 'readyState', {\n      get() {\n        return readyState;\n      }\n    });\n\n    Object.defineProperty(trackElement, 'track', {\n      get() {\n        return track;\n      }\n    });\n\n    readyState = NONE;\n\n    track.addEventListener('loadeddata', function() {\n      readyState = LOADED;\n\n      trackElement.trigger({\n        type: 'load',\n        target: trackElement\n      });\n    });\n\n    if (browser.IS_IE8) {\n      return trackElement;\n    }\n  }\n}\n\nHTMLTrackElement.prototype.allowedEvents_ = {\n  load: 'load'\n};\n\nHTMLTrackElement.NONE = NONE;\nHTMLTrackElement.LOADING = LOADING;\nHTMLTrackElement.LOADED = LOADED;\nHTMLTrackElement.ERROR = ERROR;\n\nexport default HTMLTrackElement;\n",
    "/**\n * @file text-track-cue-list.js\n */\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\n\n/**\n * A List of text track cues as defined in:\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist\n *\n * interface TextTrackCueList {\n *   readonly attribute unsigned long length;\n *   getter TextTrackCue (unsigned long index);\n *   TextTrackCue? getCueById(DOMString id);\n * };\n *\n * @param {Array} cues A list of cues to be initialized with\n * @class TextTrackCueList\n */\n\nclass TextTrackCueList {\n  constructor(cues) {\n    let list = this;\n\n    if (browser.IS_IE8) {\n      list = document.createElement('custom');\n\n      for (let prop in TextTrackCueList.prototype) {\n        if (prop !== 'constructor') {\n          list[prop] = TextTrackCueList.prototype[prop];\n        }\n      }\n    }\n\n    TextTrackCueList.prototype.setCues_.call(list, cues);\n\n    Object.defineProperty(list, 'length', {\n      get() {\n        return this.length_;\n      }\n    });\n\n    if (browser.IS_IE8) {\n      return list;\n    }\n  }\n\n  /**\n   * A setter for cues in this list\n   *\n   * @param {Array} cues an array of cues\n   * @method setCues_\n   * @private\n   */\n  setCues_(cues) {\n    let oldLength = this.length || 0;\n    let i = 0;\n    let l = cues.length;\n\n    this.cues_ = cues;\n    this.length_ = cues.length;\n\n    let defineProp = function(index) {\n      if (!('' + index in this)) {\n        Object.defineProperty(this, '' + index, {\n          get() {\n            return this.cues_[index];\n          }\n        });\n      }\n    };\n\n    if (oldLength < l) {\n      i = oldLength;\n\n      for (; i < l; i++) {\n        defineProp.call(this, i);\n      }\n    }\n  }\n\n  /**\n   * Get a cue that is currently in the Cue list by id\n   *\n   * @param {String} id\n   * @method getCueById\n   * @return {Object} a single cue\n   */\n  getCueById(id) {\n    let result = null;\n\n    for (let i = 0, l = this.length; i < l; i++) {\n      let cue = this[i];\n\n      if (cue.id === id) {\n        result = cue;\n        break;\n      }\n    }\n\n    return result;\n  }\n}\n\nexport default TextTrackCueList;\n",
    "/**\n * @file text-track-display.js\n */\nimport Component from '../component';\nimport Menu from '../menu/menu.js';\nimport MenuItem from '../menu/menu-item.js';\nimport MenuButton from '../menu/menu-button.js';\nimport * as Fn from '../utils/fn.js';\nimport document from 'global/document';\nimport window from 'global/window';\n\nconst darkGray = '#222';\nconst lightGray = '#ccc';\nconst fontMap = {\n  monospace:             'monospace',\n  sansSerif:             'sans-serif',\n  serif:                 'serif',\n  monospaceSansSerif:    '\"Andale Mono\", \"Lucida Console\", monospace',\n  monospaceSerif:        '\"Courier New\", monospace',\n  proportionalSansSerif: 'sans-serif',\n  proportionalSerif:     'serif',\n  casual:                '\"Comic Sans MS\", Impact, fantasy',\n  script:                '\"Monotype Corsiva\", cursive',\n  smallcaps:             '\"Andale Mono\", \"Lucida Console\", monospace, sans-serif'\n};\n\n/**\n * The component for displaying text track cues\n *\n * @param {Object} player  Main Player\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready    Ready callback function\n * @extends Component\n * @class TextTrackDisplay\n */\nclass TextTrackDisplay extends Component {\n\n  constructor(player, options, ready){\n    super(player, options, ready);\n\n    player.on('loadstart', Fn.bind(this, this.toggleDisplay));\n    player.on('texttrackchange', Fn.bind(this, this.updateDisplay));\n\n    // This used to be called during player init, but was causing an error\n    // if a track should show by default and the display hadn't loaded yet.\n    // Should probably be moved to an external track loader when we support\n    // tracks that don't need a display.\n    player.ready(Fn.bind(this, function() {\n      if (player.tech_ && player.tech_['featuresNativeTextTracks']) {\n        this.hide();\n        return;\n      }\n\n      player.on('fullscreenchange', Fn.bind(this, this.updateDisplay));\n\n      let tracks = this.options_.playerOptions['tracks'] || [];\n      for (let i = 0; i < tracks.length; i++) {\n        let track = tracks[i];\n        this.player_.addRemoteTextTrack(track);\n      }\n    }));\n  }\n\n  /**\n   * Toggle display texttracks\n   *\n   * @method toggleDisplay\n   */\n  toggleDisplay() {\n    if (this.player_.tech_ && this.player_.tech_['featuresNativeTextTracks']) {\n      this.hide();\n    } else {\n      this.show();\n    }\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: 'vjs-text-track-display'\n    });\n  }\n\n  /**\n   * Clear display texttracks\n   *\n   * @method clearDisplay\n   */\n  clearDisplay() {\n    if (typeof window['WebVTT'] === 'function') {\n      window['WebVTT']['processCues'](window, [], this.el_);\n    }\n  }\n\n  /**\n   * Update display texttracks\n   *\n   * @method updateDisplay\n   */\n  updateDisplay() {\n    var tracks = this.player_.textTracks();\n\n    this.clearDisplay();\n\n    if (!tracks) {\n      return;\n    }\n\n    for (let i=0; i < tracks.length; i++) {\n      let track = tracks[i];\n      if (track['mode'] === 'showing') {\n        this.updateForTrack(track);\n      }\n    }\n  }\n\n  /**\n   * Add texttrack to texttrack list\n   *\n   * @param {TextTrackObject} track Texttrack object to be added to list\n   * @method updateForTrack\n   */\n  updateForTrack(track) {\n    if (typeof window['WebVTT'] !== 'function' || !track['activeCues']) {\n      return;\n    }\n\n    let overrides = this.player_['textTrackSettings'].getValues();\n\n    let cues = [];\n    for (let i = 0; i < track['activeCues'].length; i++) {\n      cues.push(track['activeCues'][i]);\n    }\n\n    window['WebVTT']['processCues'](window, track['activeCues'], this.el_);\n\n    let i = cues.length;\n    while (i--) {\n      let cue = cues[i];\n      if (!cue) {\n        continue;\n      }\n\n      let cueDiv = cue.displayState;\n      if (overrides.color) {\n        cueDiv.firstChild.style.color = overrides.color;\n      }\n      if (overrides.textOpacity) {\n        tryUpdateStyle(cueDiv.firstChild,\n                       'color',\n                       constructColor(overrides.color || '#fff',\n                                      overrides.textOpacity));\n      }\n      if (overrides.backgroundColor) {\n        cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;\n      }\n      if (overrides.backgroundOpacity) {\n        tryUpdateStyle(cueDiv.firstChild,\n                       'backgroundColor',\n                       constructColor(overrides.backgroundColor || '#000',\n                                      overrides.backgroundOpacity));\n      }\n      if (overrides.windowColor) {\n        if (overrides.windowOpacity) {\n          tryUpdateStyle(cueDiv,\n                         'backgroundColor',\n                         constructColor(overrides.windowColor, overrides.windowOpacity));\n        } else {\n          cueDiv.style.backgroundColor = overrides.windowColor;\n        }\n      }\n      if (overrides.edgeStyle) {\n        if (overrides.edgeStyle === 'dropshadow') {\n          cueDiv.firstChild.style.textShadow = `2px 2px 3px ${darkGray}, 2px 2px 4px ${darkGray}, 2px 2px 5px ${darkGray}`;\n        } else if (overrides.edgeStyle === 'raised') {\n          cueDiv.firstChild.style.textShadow = `1px 1px ${darkGray}, 2px 2px ${darkGray}, 3px 3px ${darkGray}`;\n        } else if (overrides.edgeStyle === 'depressed') {\n          cueDiv.firstChild.style.textShadow = `1px 1px ${lightGray}, 0 1px ${lightGray}, -1px -1px ${darkGray}, 0 -1px ${darkGray}`;\n        } else if (overrides.edgeStyle === 'uniform') {\n          cueDiv.firstChild.style.textShadow = `0 0 4px ${darkGray}, 0 0 4px ${darkGray}, 0 0 4px ${darkGray}, 0 0 4px ${darkGray}`;\n        }\n      }\n      if (overrides.fontPercent && overrides.fontPercent !== 1) {\n        const fontSize = window.parseFloat(cueDiv.style.fontSize);\n        cueDiv.style.fontSize = (fontSize * overrides.fontPercent) + 'px';\n        cueDiv.style.height = 'auto';\n        cueDiv.style.top = 'auto';\n        cueDiv.style.bottom = '2px';\n      }\n      if (overrides.fontFamily && overrides.fontFamily !== 'default') {\n        if (overrides.fontFamily === 'small-caps') {\n          cueDiv.firstChild.style.fontVariant = 'small-caps';\n        } else {\n          cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];\n        }\n      }\n    }\n  }\n\n}\n\n/**\n* Add cue HTML to display\n*\n* @param {Number} color Hex number for color, like #f0e\n* @param {Number} opacity Value for opacity,0.0 - 1.0\n* @return {RGBAColor} In the form 'rgba(255, 0, 0, 0.3)'\n* @method constructColor\n*/\nfunction constructColor(color, opacity) {\n  return 'rgba(' +\n    // color looks like \"#f0e\"\n    parseInt(color[1] + color[1], 16) + ',' +\n    parseInt(color[2] + color[2], 16) + ',' +\n    parseInt(color[3] + color[3], 16) + ',' +\n    opacity + ')';\n}\n\n/**\n * Try to update style\n * Some style changes will throw an error, particularly in IE8. Those should be noops.\n *\n * @param {Element} el The element to be styles\n * @param {CSSProperty} style The CSS property to be styled\n * @param {CSSStyle} rule The actual style to be applied to the property\n * @method tryUpdateStyle\n */\nfunction tryUpdateStyle(el, style, rule) {\n  //\n  try {\n    el.style[style] = rule;\n  } catch (e) {}\n}\n\nComponent.registerComponent('TextTrackDisplay', TextTrackDisplay);\nexport default TextTrackDisplay;\n",
    "/**\n * @file text-track-enums.js\n */\n\n/**\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode\n *\n * enum TextTrackMode { \"disabled\",  \"hidden\",  \"showing\" };\n */\nconst TextTrackMode = {\n  disabled: 'disabled',\n  hidden: 'hidden',\n  showing: 'showing'\n};\n\n/**\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackkind\n *\n * enum TextTrackKind {\n *   \"subtitles\",\n *   \"captions\",\n *   \"descriptions\",\n *   \"chapters\",\n *   \"metadata\"\n * };\n */\nconst TextTrackKind = {\n  subtitles: 'subtitles',\n  captions: 'captions',\n  descriptions: 'descriptions',\n  chapters: 'chapters',\n  metadata: 'metadata'\n};\n\n/* jshint ignore:start */\n// we ignore jshint here because it does not see\n// TextTrackMode or TextTrackKind as defined here somehow...\nexport { TextTrackMode, TextTrackKind };\n/* jshint ignore:end */\n",
    "/**\n * Utilities for capturing text track state and re-creating tracks\n * based on a capture.\n *\n * @file text-track-list-converter.js\n */\n\n/**\n * Examine a single text track and return a JSON-compatible javascript\n * object that represents the text track's state.\n * @param track {TextTrackObject} the text track to query\n * @return {Object} a serializable javascript representation of the\n * @private\n */\nlet trackToJson_ = function(track) {\n  let ret = ['kind', 'label', 'language', 'id',\n             'inBandMetadataTrackDispatchType',\n             'mode', 'src'].reduce((acc, prop, i) => {\n    if (track[prop]) {\n      acc[prop] = track[prop];\n    }\n    \n    return acc;\n  }, {\n    cues: track.cues && Array.prototype.map.call(track.cues, function(cue) {\n      return {\n        startTime: cue.startTime,\n        endTime: cue.endTime,\n        text: cue.text,\n        id: cue.id\n      };\n    })\n  });\n\n  return ret;\n};\n\n/**\n * Examine a tech and return a JSON-compatible javascript array that\n * represents the state of all text tracks currently configured. The\n * return array is compatible with `jsonToTextTracks`.\n * @param tech {tech} the tech object to query\n * @return {Array} a serializable javascript representation of the\n * @function textTracksToJson\n */\nlet textTracksToJson = function(tech) {\n\n  let trackEls = tech.$$('track');\n\n  let trackObjs = Array.prototype.map.call(trackEls, (t) => t.track);\n  let tracks = Array.prototype.map.call(trackEls, function(trackEl) {\n    let json = trackToJson_(trackEl.track);\n    if (trackEl.src) {\n      json.src = trackEl.src;\n    }\n    return json;\n  });\n\n  return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function(track) {\n    return trackObjs.indexOf(track) === -1;\n  }).map(trackToJson_));\n};\n\n/**\n * Creates a set of remote text tracks on a tech based on an array of\n * javascript text track representations.\n * @param json {Array} an array of text track representation objects,\n * like those that would be produced by `textTracksToJson`\n * @param tech {tech} the tech to create text tracks on\n * @function jsonToTextTracks\n */\nlet jsonToTextTracks = function(json, tech) {\n  json.forEach(function(track) {\n    let addedTrack = tech.addRemoteTextTrack(track).track;\n    if (!track.src && track.cues) {\n      track.cues.forEach((cue) => addedTrack.addCue(cue));\n    }\n  });\n\n  return tech.textTracks();\n};\n\nexport default {textTracksToJson, jsonToTextTracks, trackToJson_};\n",
    "/**\n * @file text-track-list.js\n */\nimport EventTarget from '../event-target';\nimport * as Fn from '../utils/fn.js';\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\n\n/**\n * A text track list as defined in:\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist\n *\n * interface TextTrackList : EventTarget {\n *   readonly attribute unsigned long length;\n *   getter TextTrack (unsigned long index);\n *   TextTrack? getTrackById(DOMString id);\n *\n *   attribute EventHandler onchange;\n *   attribute EventHandler onaddtrack;\n *   attribute EventHandler onremovetrack;\n * };\n *\n * @param {Track[]} tracks A list of tracks to initialize the list with\n * @extends EventTarget\n * @class TextTrackList\n */\n\nclass TextTrackList extends EventTarget {\n  constructor(tracks = []) {\n    super();\n    let list = this;\n\n    if (browser.IS_IE8) {\n      list = document.createElement('custom');\n\n      for (let prop in TextTrackList.prototype) {\n        if (prop !== 'constructor') {\n          list[prop] = TextTrackList.prototype[prop];\n        }\n      }\n    }\n\n    list.tracks_ = [];\n\n    Object.defineProperty(list, 'length', {\n      get() {\n        return this.tracks_.length;\n      }\n    });\n\n    for (let i = 0; i < tracks.length; i++) {\n      list.addTrack_(tracks[i]);\n    }\n\n    if (browser.IS_IE8) {\n      return list;\n    }\n  }\n\n  /**\n   * Add TextTrack from TextTrackList\n   *\n   * @param {TextTrack} track\n   * @method addTrack_\n   * @private\n   */\n  addTrack_(track) {\n    let index = this.tracks_.length;\n\n    if (!('' + index in this)) {\n      Object.defineProperty(this, index, {\n        get() {\n          return this.tracks_[index];\n        }\n      });\n    }\n\n    track.addEventListener('modechange', Fn.bind(this, function() {\n      this.trigger('change');\n    }));\n\n    // Do not add duplicate tracks\n    if (this.tracks_.indexOf(track) === -1) {\n      this.tracks_.push(track);\n      this.trigger({\n        track,\n        type: 'addtrack'\n      });\n    }\n\n  }\n\n  /**\n   * Remove TextTrack from TextTrackList\n   * NOTE: Be mindful of what is passed in as it may be a HTMLTrackElement\n   *\n   * @param {TextTrack} rtrack\n   * @method removeTrack_\n   * @private\n   */\n  removeTrack_(rtrack) {\n    let track;\n\n    for (let i = 0, l = this.length; i < l; i++) {\n      if (this[i] === rtrack) {\n        track = this[i];\n        if (track.off) {\n          track.off();\n        }\n\n        this.tracks_.splice(i, 1);\n\n        break;\n      }\n    }\n\n    if (!track) {\n      return;\n    }\n\n    this.trigger({\n      track,\n      type: 'removetrack'\n    });\n  }\n\n  /**\n   * Get a TextTrack from TextTrackList by a tracks id\n   *\n   * @param {String} id - the id of the track to get\n   * @method getTrackById\n   * @return {TextTrack}\n   * @private\n   */\n  getTrackById(id) {\n    let result = null;\n\n    for (let i = 0, l = this.length; i < l; i++) {\n      let track = this[i];\n\n      if (track.id === id) {\n        result = track;\n        break;\n      }\n    }\n\n    return result;\n  }\n}\n\n/**\n * change - One or more tracks in the track list have been enabled or disabled.\n * addtrack - A track has been added to the track list.\n * removetrack - A track has been removed from the track list.\n */\nTextTrackList.prototype.allowedEvents_ = {\n  change: 'change',\n  addtrack: 'addtrack',\n  removetrack: 'removetrack'\n};\n\n// emulate attribute EventHandler support to allow for feature detection\nfor (let event in TextTrackList.prototype.allowedEvents_) {\n  TextTrackList.prototype['on' + event] = null;\n}\n\nexport default TextTrackList;\n",
    "/**\n * @file text-track-settings.js\n */\nimport Component from '../component';\nimport * as Events from '../utils/events.js';\nimport * as Fn from '../utils/fn.js';\nimport log from '../utils/log.js';\nimport safeParseTuple from 'safe-json-parse/tuple';\nimport window from 'global/window';\n\n/**\n * Manipulate settings of texttracks\n *\n * @param {Object} player  Main Player\n * @param {Object=} options Object of option names and values\n * @extends Component\n * @class TextTrackSettings\n */\nclass TextTrackSettings extends Component {\n\n  constructor(player, options) {\n    super(player, options);\n    this.hide();\n\n    // Grab `persistTextTrackSettings` from the player options if not passed in child options\n    if (options.persistTextTrackSettings === undefined) {\n      this.options_.persistTextTrackSettings = this.options_.playerOptions.persistTextTrackSettings;\n    }\n\n    Events.on(this.$('.vjs-done-button'), 'click', Fn.bind(this, function() {\n      this.saveSettings();\n      this.hide();\n    }));\n\n    Events.on(this.$('.vjs-default-button'), 'click', Fn.bind(this, function() {\n      this.$('.vjs-fg-color > select').selectedIndex = 0;\n      this.$('.vjs-bg-color > select').selectedIndex = 0;\n      this.$('.window-color > select').selectedIndex = 0;\n      this.$('.vjs-text-opacity > select').selectedIndex = 0;\n      this.$('.vjs-bg-opacity > select').selectedIndex = 0;\n      this.$('.vjs-window-opacity > select').selectedIndex = 0;\n      this.$('.vjs-edge-style select').selectedIndex = 0;\n      this.$('.vjs-font-family select').selectedIndex = 0;\n      this.$('.vjs-font-percent select').selectedIndex = 2;\n      this.updateDisplay();\n    }));\n\n    Events.on(this.$('.vjs-fg-color > select'), 'change', Fn.bind(this, this.updateDisplay));\n    Events.on(this.$('.vjs-bg-color > select'), 'change', Fn.bind(this, this.updateDisplay));\n    Events.on(this.$('.window-color > select'), 'change', Fn.bind(this, this.updateDisplay));\n    Events.on(this.$('.vjs-text-opacity > select'), 'change', Fn.bind(this, this.updateDisplay));\n    Events.on(this.$('.vjs-bg-opacity > select'), 'change', Fn.bind(this, this.updateDisplay));\n    Events.on(this.$('.vjs-window-opacity > select'), 'change', Fn.bind(this, this.updateDisplay));\n    Events.on(this.$('.vjs-font-percent select'), 'change', Fn.bind(this, this.updateDisplay));\n    Events.on(this.$('.vjs-edge-style select'), 'change', Fn.bind(this, this.updateDisplay));\n    Events.on(this.$('.vjs-font-family select'), 'change', Fn.bind(this, this.updateDisplay));\n\n    if (this.options_.persistTextTrackSettings) {\n      this.restoreSettings();\n    }\n  }\n\n  /**\n   * Create the component's DOM element\n   *\n   * @return {Element}\n   * @method createEl\n   */\n  createEl() {\n    return super.createEl('div', {\n      className: 'vjs-caption-settings vjs-modal-overlay',\n      innerHTML: captionOptionsMenuTemplate()\n    });\n  }\n\n  /**\n   * Get texttrack settings\n   * Settings are\n   * .vjs-edge-style\n   * .vjs-font-family\n   * .vjs-fg-color\n   * .vjs-text-opacity\n   * .vjs-bg-color\n   * .vjs-bg-opacity\n   * .window-color\n   * .vjs-window-opacity\n   *\n   * @return {Object}\n   * @method getValues\n   */\n  getValues() {\n    const textEdge = getSelectedOptionValue(this.$('.vjs-edge-style select'));\n    const fontFamily = getSelectedOptionValue(this.$('.vjs-font-family select'));\n    const fgColor = getSelectedOptionValue(this.$('.vjs-fg-color > select'));\n    const textOpacity = getSelectedOptionValue(this.$('.vjs-text-opacity > select'));\n    const bgColor = getSelectedOptionValue(this.$('.vjs-bg-color > select'));\n    const bgOpacity = getSelectedOptionValue(this.$('.vjs-bg-opacity > select'));\n    const windowColor = getSelectedOptionValue(this.$('.window-color > select'));\n    const windowOpacity = getSelectedOptionValue(this.$('.vjs-window-opacity > select'));\n    const fontPercent = window['parseFloat'](getSelectedOptionValue(this.$('.vjs-font-percent > select')));\n\n    let result = {\n      'backgroundOpacity': bgOpacity,\n      'textOpacity': textOpacity,\n      'windowOpacity': windowOpacity,\n      'edgeStyle': textEdge,\n      'fontFamily': fontFamily,\n      'color': fgColor,\n      'backgroundColor': bgColor,\n      'windowColor': windowColor,\n      'fontPercent': fontPercent\n    };\n    for (let name in result) {\n      if (result[name] === '' || result[name] === 'none' || (name === 'fontPercent' && result[name] === 1.00)) {\n        delete result[name];\n      }\n    }\n    return result;\n  }\n\n  /**\n   * Set texttrack settings\n   * Settings are\n   * .vjs-edge-style\n   * .vjs-font-family\n   * .vjs-fg-color\n   * .vjs-text-opacity\n   * .vjs-bg-color\n   * .vjs-bg-opacity\n   * .window-color\n   * .vjs-window-opacity\n   *\n   * @param {Object} values Object with texttrack setting values\n   * @method setValues\n   */\n  setValues(values) {\n    setSelectedOption(this.$('.vjs-edge-style select'), values.edgeStyle);\n    setSelectedOption(this.$('.vjs-font-family select'), values.fontFamily);\n    setSelectedOption(this.$('.vjs-fg-color > select'), values.color);\n    setSelectedOption(this.$('.vjs-text-opacity > select'), values.textOpacity);\n    setSelectedOption(this.$('.vjs-bg-color > select'), values.backgroundColor);\n    setSelectedOption(this.$('.vjs-bg-opacity > select'), values.backgroundOpacity);\n    setSelectedOption(this.$('.window-color > select'), values.windowColor);\n    setSelectedOption(this.$('.vjs-window-opacity > select'), values.windowOpacity);\n\n    let fontPercent = values.fontPercent;\n\n    if (fontPercent) {\n      fontPercent = fontPercent.toFixed(2);\n    }\n\n    setSelectedOption(this.$('.vjs-font-percent > select'), fontPercent);\n  }\n\n  /**\n   * Restore texttrack settings\n   *\n   * @method restoreSettings\n   */\n  restoreSettings() {\n    let err, values;\n\n    try {\n      [err, values] = safeParseTuple(window.localStorage.getItem('vjs-text-track-settings'));\n\n      if (err) {\n        log.error(err);\n      }\n    } catch (e) {\n      log.warn(e);\n    }\n\n    if (values) {\n      this.setValues(values);\n    }\n  }\n\n  /**\n   * Save texttrack settings to local storage\n   *\n   * @method saveSettings\n   */\n  saveSettings() {\n    if (!this.options_.persistTextTrackSettings) {\n      return;\n    }\n\n    let values = this.getValues();\n    try {\n      if (Object.getOwnPropertyNames(values).length > 0) {\n        window.localStorage.setItem('vjs-text-track-settings', JSON.stringify(values));\n      } else {\n        window.localStorage.removeItem('vjs-text-track-settings');\n      }\n    } catch (e) {\n      log.warn(e);\n    }\n  }\n\n  /**\n   * Update display of texttrack settings\n   *\n   * @method updateDisplay\n   */\n  updateDisplay() {\n    let ttDisplay = this.player_.getChild('textTrackDisplay');\n    if (ttDisplay) {\n      ttDisplay.updateDisplay();\n    }\n  }\n\n}\n\nComponent.registerComponent('TextTrackSettings', TextTrackSettings);\n\nfunction getSelectedOptionValue(target) {\n  let selectedOption;\n  // not all browsers support selectedOptions, so, fallback to options\n  if (target.selectedOptions) {\n    selectedOption = target.selectedOptions[0];\n  } else if (target.options) {\n    selectedOption = target.options[target.options.selectedIndex];\n  }\n\n  return selectedOption.value;\n}\n\nfunction setSelectedOption(target, value) {\n  if (!value) {\n    return;\n  }\n\n  let i;\n  for (i = 0; i < target.options.length; i++) {\n    const option = target.options[i];\n    if (option.value === value) {\n      break;\n    }\n  }\n\n  target.selectedIndex = i;\n}\n\nfunction captionOptionsMenuTemplate() {\n  let template = `<div class=\"vjs-tracksettings\">\n      <div class=\"vjs-tracksettings-colors\">\n        <div class=\"vjs-fg-color vjs-tracksetting\">\n            <label class=\"vjs-label\">Foreground</label>\n            <select>\n              <option value=\"\">---</option>\n              <option value=\"#FFF\">White</option>\n              <option value=\"#000\">Black</option>\n              <option value=\"#F00\">Red</option>\n              <option value=\"#0F0\">Green</option>\n              <option value=\"#00F\">Blue</option>\n              <option value=\"#FF0\">Yellow</option>\n              <option value=\"#F0F\">Magenta</option>\n              <option value=\"#0FF\">Cyan</option>\n            </select>\n            <span class=\"vjs-text-opacity vjs-opacity\">\n              <select>\n                <option value=\"\">---</option>\n                <option value=\"1\">Opaque</option>\n                <option value=\"0.5\">Semi-Opaque</option>\n              </select>\n            </span>\n        </div> <!-- vjs-fg-color -->\n        <div class=\"vjs-bg-color vjs-tracksetting\">\n            <label class=\"vjs-label\">Background</label>\n            <select>\n              <option value=\"\">---</option>\n              <option value=\"#FFF\">White</option>\n              <option value=\"#000\">Black</option>\n              <option value=\"#F00\">Red</option>\n              <option value=\"#0F0\">Green</option>\n              <option value=\"#00F\">Blue</option>\n              <option value=\"#FF0\">Yellow</option>\n              <option value=\"#F0F\">Magenta</option>\n              <option value=\"#0FF\">Cyan</option>\n            </select>\n            <span class=\"vjs-bg-opacity vjs-opacity\">\n                <select>\n                  <option value=\"\">---</option>\n                  <option value=\"1\">Opaque</option>\n                  <option value=\"0.5\">Semi-Transparent</option>\n                  <option value=\"0\">Transparent</option>\n                </select>\n            </span>\n        </div> <!-- vjs-bg-color -->\n        <div class=\"window-color vjs-tracksetting\">\n            <label class=\"vjs-label\">Window</label>\n            <select>\n              <option value=\"\">---</option>\n              <option value=\"#FFF\">White</option>\n              <option value=\"#000\">Black</option>\n              <option value=\"#F00\">Red</option>\n              <option value=\"#0F0\">Green</option>\n              <option value=\"#00F\">Blue</option>\n              <option value=\"#FF0\">Yellow</option>\n              <option value=\"#F0F\">Magenta</option>\n              <option value=\"#0FF\">Cyan</option>\n            </select>\n            <span class=\"vjs-window-opacity vjs-opacity\">\n                <select>\n                  <option value=\"\">---</option>\n                  <option value=\"1\">Opaque</option>\n                  <option value=\"0.5\">Semi-Transparent</option>\n                  <option value=\"0\">Transparent</option>\n                </select>\n            </span>\n        </div> <!-- vjs-window-color -->\n      </div> <!-- vjs-tracksettings -->\n      <div class=\"vjs-tracksettings-font\">\n        <div class=\"vjs-font-percent vjs-tracksetting\">\n          <label class=\"vjs-label\">Font Size</label>\n          <select>\n            <option value=\"0.50\">50%</option>\n            <option value=\"0.75\">75%</option>\n            <option value=\"1.00\" selected>100%</option>\n            <option value=\"1.25\">125%</option>\n            <option value=\"1.50\">150%</option>\n            <option value=\"1.75\">175%</option>\n            <option value=\"2.00\">200%</option>\n            <option value=\"3.00\">300%</option>\n            <option value=\"4.00\">400%</option>\n          </select>\n        </div> <!-- vjs-font-percent -->\n        <div class=\"vjs-edge-style vjs-tracksetting\">\n          <label class=\"vjs-label\">Text Edge Style</label>\n          <select>\n            <option value=\"none\">None</option>\n            <option value=\"raised\">Raised</option>\n            <option value=\"depressed\">Depressed</option>\n            <option value=\"uniform\">Uniform</option>\n            <option value=\"dropshadow\">Dropshadow</option>\n          </select>\n        </div> <!-- vjs-edge-style -->\n        <div class=\"vjs-font-family vjs-tracksetting\">\n          <label class=\"vjs-label\">Font Family</label>\n          <select>\n            <option value=\"\">Default</option>\n            <option value=\"monospaceSerif\">Monospace Serif</option>\n            <option value=\"proportionalSerif\">Proportional Serif</option>\n            <option value=\"monospaceSansSerif\">Monospace Sans-Serif</option>\n            <option value=\"proportionalSansSerif\">Proportional Sans-Serif</option>\n            <option value=\"casual\">Casual</option>\n            <option value=\"script\">Script</option>\n            <option value=\"small-caps\">Small Caps</option>\n          </select>\n        </div> <!-- vjs-font-family -->\n      </div>\n    </div>\n    <div class=\"vjs-tracksettings-controls\">\n      <button class=\"vjs-default-button\">Defaults</button>\n      <button class=\"vjs-done-button\">Done</button>\n    </div>`;\n\n    return template;\n}\n\nexport default TextTrackSettings;\n",
    "/**\n * @file text-track.js\n */\nimport TextTrackCueList from './text-track-cue-list';\nimport * as Fn from '../utils/fn.js';\nimport * as Guid from '../utils/guid.js';\nimport * as browser from '../utils/browser.js';\nimport * as TextTrackEnum from './text-track-enums';\nimport log from '../utils/log.js';\nimport EventTarget from '../event-target';\nimport document from 'global/document';\nimport window from 'global/window';\nimport { isCrossOrigin } from '../utils/url.js';\nimport XHR from 'xhr';\n\n/**\n * takes a webvtt file contents and parses it into cues\n *\n * @param {String} srcContent webVTT file contents\n * @param {Track} track track to addcues to\n */\nconst parseCues = function(srcContent, track) {\n  let parser = new window.WebVTT.Parser(window,\n                                        window.vttjs,\n                                        window.WebVTT.StringDecoder());\n\n  parser.oncue = function(cue) {\n    track.addCue(cue);\n  };\n\n  parser.onparsingerror = function(error) {\n    log.error(error);\n  };\n\n  parser.onflush = function() {\n    track.trigger({\n      type: 'loadeddata',\n      target: track\n    });\n  };\n\n  parser.parse(srcContent);\n  parser.flush();\n};\n\n\n/**\n * load a track from a  specifed url\n *\n * @param {String} src url to load track from\n * @param {Track} track track to addcues to\n */\nconst loadTrack = function(src, track) {\n  let opts = {\n    uri: src\n  };\n  let crossOrigin = isCrossOrigin(src);\n\n  if (crossOrigin) {\n    opts.cors = crossOrigin;\n  }\n\n  XHR(opts, Fn.bind(this, function(err, response, responseBody) {\n    if (err) {\n      return log.error(err, response);\n    }\n\n    track.loaded_ = true;\n\n    // Make sure that vttjs has loaded, otherwise, wait till it finished loading\n    // NOTE: this is only used for the alt/video.novtt.js build\n    if (typeof window.WebVTT !== 'function') {\n      if (track.tech_) {\n        let loadHandler = () => parseCues(responseBody, track);\n        track.tech_.on('vttjsloaded', loadHandler);\n        track.tech_.on('vttjserror', () => {\n          log.error(`vttjs failed to load, stopping trying to process ${track.src}`);\n          track.tech_.off('vttjsloaded', loadHandler);\n        });\n\n      }\n    } else {\n      parseCues(responseBody, track);\n    }\n\n  }));\n};\n\n/**\n * A single text track as defined in:\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack\n *\n * interface TextTrack : EventTarget {\n *   readonly attribute TextTrackKind kind;\n *   readonly attribute DOMString label;\n *   readonly attribute DOMString language;\n *\n *   readonly attribute DOMString id;\n *   readonly attribute DOMString inBandMetadataTrackDispatchType;\n *\n *   attribute TextTrackMode mode;\n *\n *   readonly attribute TextTrackCueList? cues;\n *   readonly attribute TextTrackCueList? activeCues;\n *\n *   void addCue(TextTrackCue cue);\n *   void removeCue(TextTrackCue cue);\n *\n *   attribute EventHandler oncuechange;\n * };\n *\n * @param {Object=} options Object of option names and values\n * @extends EventTarget\n * @class TextTrack\n */\nclass TextTrack extends EventTarget {\n  constructor(options = {}) {\n    super();\n    if (!options.tech) {\n      throw new Error('A tech was not provided.');\n    }\n\n    let tt = this;\n\n    if (browser.IS_IE8) {\n      tt = document.createElement('custom');\n\n      for (let prop in TextTrack.prototype) {\n        if (prop !== 'constructor') {\n          tt[prop] = TextTrack.prototype[prop];\n        }\n      }\n    }\n\n    tt.tech_ = options.tech;\n\n    let mode = TextTrackEnum.TextTrackMode[options.mode] || 'disabled';\n    let kind = TextTrackEnum.TextTrackKind[options.kind] || 'subtitles';\n    let label = options.label || '';\n    let language = options.language || options.srclang || '';\n    let id = options.id || 'vjs_text_track_' + Guid.newGUID();\n\n    if (kind === 'metadata' || kind === 'chapters') {\n      mode = 'hidden';\n    }\n\n    tt.cues_ = [];\n    tt.activeCues_ = [];\n\n    let cues = new TextTrackCueList(tt.cues_);\n    let activeCues = new TextTrackCueList(tt.activeCues_);\n    let changed = false;\n    let timeupdateHandler = Fn.bind(tt, function() {\n      this.activeCues;\n      if (changed) {\n        this.trigger('cuechange');\n        changed = false;\n      }\n    });\n\n    if (mode !== 'disabled') {\n      tt.tech_.on('timeupdate', timeupdateHandler);\n    }\n\n    Object.defineProperty(tt, 'kind', {\n      get() {\n        return kind;\n      },\n      set() {}\n    });\n\n    Object.defineProperty(tt, 'label', {\n      get() {\n        return label;\n      },\n      set() {}\n    });\n\n    Object.defineProperty(tt, 'language', {\n      get() {\n        return language;\n      },\n      set() {}\n    });\n\n    Object.defineProperty(tt, 'id', {\n      get() {\n        return id;\n      },\n      set() {}\n    });\n\n    Object.defineProperty(tt, 'mode', {\n      get() {\n        return mode;\n      },\n      set(newMode) {\n        if (!TextTrackEnum.TextTrackMode[newMode]) {\n          return;\n        }\n        mode = newMode;\n        if (mode === 'showing') {\n          this.tech_.on('timeupdate', timeupdateHandler);\n        }\n        this.trigger('modechange');\n      }\n    });\n\n    Object.defineProperty(tt, 'cues', {\n      get() {\n        if (!this.loaded_) {\n          return null;\n        }\n\n        return cues;\n      },\n      set() {}\n    });\n\n    Object.defineProperty(tt, 'activeCues', {\n      get() {\n        if (!this.loaded_) {\n          return null;\n        }\n\n        // nothing to do\n        if (this.cues.length === 0) {\n          return activeCues;\n        }\n\n        let ct = this.tech_.currentTime();\n        let active = [];\n\n        for (let i = 0, l = this.cues.length; i < l; i++) {\n          let cue = this.cues[i];\n\n          if (cue.startTime <= ct && cue.endTime >= ct) {\n            active.push(cue);\n          } else if (cue.startTime === cue.endTime &&\n                     cue.startTime <= ct &&\n                     cue.startTime + 0.5 >= ct) {\n            active.push(cue);\n          }\n        }\n\n        changed = false;\n\n        if (active.length !== this.activeCues_.length) {\n          changed = true;\n        } else {\n          for (let i = 0; i < active.length; i++) {\n            if (this.activeCues_.indexOf(active[i]) === -1) {\n              changed = true;\n            }\n          }\n        }\n\n        this.activeCues_ = active;\n        activeCues.setCues_(this.activeCues_);\n\n        return activeCues;\n      },\n      set() {}\n    });\n\n    if (options.src) {\n      tt.src = options.src;\n      loadTrack(options.src, tt);\n    } else {\n      tt.loaded_ = true;\n    }\n\n    if (browser.IS_IE8) {\n      return tt;\n    }\n  }\n\n  /**\n   * add a cue to the internal list of cues\n   *\n   * @param {Object} cue the cue to add to our internal list\n   * @method addCue\n   */\n  addCue(cue) {\n    let tracks = this.tech_.textTracks();\n\n    if (tracks) {\n      for (let i = 0; i < tracks.length; i++) {\n        if (tracks[i] !== this) {\n          tracks[i].removeCue(cue);\n        }\n      }\n    }\n\n    this.cues_.push(cue);\n    this.cues.setCues_(this.cues_);\n  }\n\n  /**\n   * remvoe a cue from our internal list\n   *\n   * @param {Object} removeCue the cue to remove from our internal list\n   * @method removeCue\n   */\n  removeCue(removeCue) {\n    let removed = false;\n\n    for (let i = 0, l = this.cues_.length; i < l; i++) {\n      let cue = this.cues_[i];\n\n      if (cue === removeCue) {\n        this.cues_.splice(i, 1);\n        removed = true;\n      }\n    }\n\n    if (removed) {\n      this.cues.setCues_(this.cues_);\n    }\n  }\n}\n\n/**\n * cuechange - One or more cues in the track have become active or stopped being active.\n */\nTextTrack.prototype.allowedEvents_ = {\n  cuechange: 'cuechange'\n};\n\nexport default TextTrack;\n",
    "/**\n * @file browser.js\n */\nimport document from 'global/document';\nimport window from 'global/window';\n\nconst USER_AGENT = window.navigator.userAgent;\nconst webkitVersionMap = (/AppleWebKit\\/([\\d.]+)/i).exec(USER_AGENT);\nconst appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;\n\n/*\n * Device is an iPhone\n *\n * @type {Boolean}\n * @constant\n * @private\n */\nexport const IS_IPAD = (/iPad/i).test(USER_AGENT);\n\n// The Facebook app's UIWebView identifies as both an iPhone and iPad, so\n// to identify iPhones, we need to exclude iPads.\n// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/\nexport const IS_IPHONE = (/iPhone/i).test(USER_AGENT) && !IS_IPAD;\nexport const IS_IPOD = (/iPod/i).test(USER_AGENT);\nexport const IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;\n\nexport const IOS_VERSION = (function(){\n  var match = USER_AGENT.match(/OS (\\d+)_/i);\n  if (match && match[1]) { return match[1]; }\n})();\n\nexport const IS_ANDROID = (/Android/i).test(USER_AGENT);\nexport const ANDROID_VERSION = (function() {\n  // This matches Android Major.Minor.Patch versions\n  // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned\n  var match = USER_AGENT.match(/Android (\\d+)(?:\\.(\\d+))?(?:\\.(\\d+))*/i),\n    major,\n    minor;\n\n  if (!match) {\n    return null;\n  }\n\n  major = match[1] && parseFloat(match[1]);\n  minor = match[2] && parseFloat(match[2]);\n\n  if (major && minor) {\n    return parseFloat(match[1] + '.' + match[2]);\n  } else if (major) {\n    return major;\n  } else {\n    return null;\n  }\n})();\n// Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser\nexport const IS_OLD_ANDROID = IS_ANDROID && (/webkit/i).test(USER_AGENT) && ANDROID_VERSION < 2.3;\nexport const IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;\n\nexport const IS_FIREFOX = (/Firefox/i).test(USER_AGENT);\nexport const IS_CHROME = (/Chrome/i).test(USER_AGENT);\nexport const IS_IE8 = (/MSIE\\s8\\.0/).test(USER_AGENT);\n\nexport const TOUCH_ENABLED = !!(('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch);\nexport const BACKGROUND_SIZE_SUPPORTED = 'backgroundSize' in document.createElement('video').style;\n",
    "/**\n * @file buffer.js\n */\nimport { createTimeRange } from './time-ranges.js';\n\n/**\n * Compute how much your video has been buffered\n *\n * @param  {Object} Buffered object\n * @param  {Number} Total duration\n * @return {Number} Percent buffered of the total duration\n * @private\n * @function bufferedPercent\n */\nexport function bufferedPercent(buffered, duration) {\n  var bufferedDuration = 0,\n      start, end;\n\n  if (!duration) {\n    return 0;\n  }\n\n  if (!buffered || !buffered.length) {\n    buffered = createTimeRange(0, 0);\n  }\n\n  for (let i = 0; i < buffered.length; i++){\n    start = buffered.start(i);\n    end   = buffered.end(i);\n\n    // buffered end can be bigger than duration by a very small fraction\n    if (end > duration) {\n      end = duration;\n    }\n\n    bufferedDuration += end - start;\n  }\n\n  return bufferedDuration / duration;\n}\n",
    "import log from './log.js';\n\n/**\n * Object containing the default behaviors for available handler methods.\n *\n * @private\n * @type {Object}\n */\nconst defaultBehaviors = {\n  get(obj, key) {\n    return obj[key];\n  },\n  set(obj, key, value) {\n    obj[key] = value;\n    return true;\n  }\n};\n\n/**\n * Expose private objects publicly using a Proxy to log deprecation warnings.\n *\n * Browsers that do not support Proxy objects will simply return the `target`\n * object, so it can be directly exposed.\n *\n * @param {Object} target The target object.\n * @param {Object} messages Messages to display from a Proxy. Only operations\n *                          with an associated message will be proxied.\n * @param {String} [messages.get]\n * @param {String} [messages.set]\n * @return {Object} A Proxy if supported or the `target` argument.\n */\nexport default (target, messages={}) => {\n  if (typeof Proxy === 'function') {\n    let handler = {};\n\n    // Build a handler object based on those keys that have both messages\n    // and default behaviors.\n    Object.keys(messages).forEach(key => {\n      if (defaultBehaviors.hasOwnProperty(key)) {\n        handler[key] = function() {\n          log.warn(messages[key]);\n          return defaultBehaviors[key].apply(this, arguments);\n        };\n      }\n    });\n\n    return new Proxy(target, handler);\n  }\n  return target;\n};\n",
    "/**\n * @file dom.js\n */\nimport document from 'global/document';\nimport window from 'global/window';\nimport  * as Guid from './guid.js';\nimport log from './log.js';\nimport tsml from 'tsml';\n\n/**\n * Detect if a value is a string with any non-whitespace characters.\n *\n * @param  {String} str\n * @return {Boolean}\n */\nfunction isNonBlankString(str) {\n  return typeof str === 'string' && /\\S/.test(str);\n}\n\n/**\n * Throws an error if the passed string has whitespace. This is used by\n * class methods to be relatively consistent with the classList API.\n *\n * @param  {String} str\n * @return {Boolean}\n */\nfunction throwIfWhitespace(str) {\n  if (/\\s/.test(str)) {\n    throw new Error('class has illegal whitespace characters');\n  }\n}\n\n/**\n * Produce a regular expression for matching a class name.\n *\n * @param  {String} className\n * @return {RegExp}\n */\nfunction classRegExp(className) {\n  return new RegExp('(^|\\\\s)' + className + '($|\\\\s)');\n}\n\n/**\n * Creates functions to query the DOM using a given method.\n *\n * @function createQuerier\n * @private\n * @param  {String} method\n * @return {Function}\n */\nfunction createQuerier(method) {\n  return function (selector, context) {\n    if (!isNonBlankString(selector)) {\n      return document[method](null);\n    }\n    if (isNonBlankString(context)) {\n      context = document.querySelector(context);\n    }\n    return (isEl(context) ? context : document)[method](selector);\n  };\n}\n\n/**\n * Shorthand for document.getElementById()\n * Also allows for CSS (jQuery) ID syntax. But nothing other than IDs.\n *\n * @param  {String} id  Element ID\n * @return {Element}    Element with supplied ID\n * @function getEl\n */\nexport function getEl(id){\n  if (id.indexOf('#') === 0) {\n    id = id.slice(1);\n  }\n\n  return document.getElementById(id);\n}\n\n/**\n * Creates an element and applies properties.\n *\n * @param  {String} [tagName='div'] Name of tag to be created.\n * @param  {Object} [properties={}] Element properties to be applied.\n * @param  {Object} [attributes={}] Element attributes to be applied.\n * @return {Element}\n * @function createEl\n */\nexport function createEl(tagName='div', properties={}, attributes={}){\n  let el = document.createElement(tagName);\n\n  Object.getOwnPropertyNames(properties).forEach(function(propName){\n    let val = properties[propName];\n\n    // See #2176\n    // We originally were accepting both properties and attributes in the\n    // same object, but that doesn't work so well.\n    if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {\n      log.warn(tsml`Setting attributes in the second argument of createEl()\n                has been deprecated. Use the third argument instead.\n                createEl(type, properties, attributes). Attempting to set ${propName} to ${val}.`);\n      el.setAttribute(propName, val);\n    } else {\n      el[propName] = val;\n    }\n  });\n\n  Object.getOwnPropertyNames(attributes).forEach(function(attrName){\n    let val = attributes[attrName];\n    el.setAttribute(attrName, attributes[attrName]);\n  });\n\n  return el;\n}\n\n/**\n * Injects text into an element, replacing any existing contents entirely.\n *\n * @param  {Element} el\n * @param  {String} text\n * @return {Element}\n * @function textContent\n */\nexport function textContent(el, text) {\n  if (typeof el.textContent === 'undefined') {\n    el.innerText = text;\n  } else {\n    el.textContent = text;\n  }\n}\n\n/**\n * Insert an element as the first child node of another\n *\n * @param  {Element} child   Element to insert\n * @param  {Element} parent Element to insert child into\n * @private\n * @function insertElFirst\n */\nexport function insertElFirst(child, parent){\n  if (parent.firstChild) {\n    parent.insertBefore(child, parent.firstChild);\n  } else {\n    parent.appendChild(child);\n  }\n}\n\n/**\n * Element Data Store. Allows for binding data to an element without putting it directly on the element.\n * Ex. Event listeners are stored here.\n * (also from jsninja.com, slightly modified and updated for closure compiler)\n *\n * @type {Object}\n * @private\n */\nconst elData = {};\n\n/*\n * Unique attribute name to store an element's guid in\n *\n * @type {String}\n * @constant\n * @private\n */\nconst elIdAttr = 'vdata' + (new Date()).getTime();\n\n/**\n * Returns the cache object where data for an element is stored\n *\n * @param  {Element} el Element to store data for.\n * @return {Object}\n * @function getElData\n */\nexport function getElData(el) {\n  let id = el[elIdAttr];\n\n  if (!id) {\n    id = el[elIdAttr] = Guid.newGUID();\n  }\n\n  if (!elData[id]) {\n    elData[id] = {};\n  }\n\n  return elData[id];\n}\n\n/**\n * Returns whether or not an element has cached data\n *\n * @param  {Element} el A dom element\n * @return {Boolean}\n * @private\n * @function hasElData\n */\nexport function hasElData(el) {\n  const id = el[elIdAttr];\n\n  if (!id) {\n    return false;\n  }\n\n  return !!Object.getOwnPropertyNames(elData[id]).length;\n}\n\n/**\n * Delete data for the element from the cache and the guid attr from getElementById\n *\n * @param  {Element} el Remove data for an element\n * @private\n * @function removeElData\n */\nexport function removeElData(el) {\n  let id = el[elIdAttr];\n\n  if (!id) {\n    return;\n  }\n\n  // Remove all stored data\n  delete elData[id];\n\n  // Remove the elIdAttr property from the DOM node\n  try {\n    delete el[elIdAttr];\n  } catch(e) {\n    if (el.removeAttribute) {\n      el.removeAttribute(elIdAttr);\n    } else {\n      // IE doesn't appear to support removeAttribute on the document element\n      el[elIdAttr] = null;\n    }\n  }\n}\n\n/**\n * Check if an element has a CSS class\n *\n * @function hasElClass\n * @param {Element} element Element to check\n * @param {String} classToCheck Classname to check\n */\nexport function hasElClass(element, classToCheck) {\n  if (element.classList) {\n    return element.classList.contains(classToCheck);\n  } else {\n    throwIfWhitespace(classToCheck);\n    return classRegExp(classToCheck).test(element.className);\n  }\n}\n\n/**\n * Add a CSS class name to an element\n *\n * @function addElClass\n * @param {Element} element    Element to add class name to\n * @param {String} classToAdd Classname to add\n */\nexport function addElClass(element, classToAdd) {\n  if (element.classList) {\n    element.classList.add(classToAdd);\n\n  // Don't need to `throwIfWhitespace` here because `hasElClass` will do it\n  // in the case of classList not being supported.\n  } else if (!hasElClass(element, classToAdd)) {\n    element.className = (element.className + ' ' + classToAdd).trim();\n  }\n\n  return element;\n}\n\n/**\n * Remove a CSS class name from an element\n *\n * @function removeElClass\n * @param {Element} element    Element to remove from class name\n * @param {String} classToRemove Classname to remove\n */\nexport function removeElClass(element, classToRemove) {\n  if (element.classList) {\n    element.classList.remove(classToRemove);\n  } else {\n    throwIfWhitespace(classToRemove);\n    element.className = element.className.split(/\\s+/).filter(function(c) {\n      return c !== classToRemove;\n    }).join(' ');\n  }\n\n  return element;\n}\n\n/**\n * Adds or removes a CSS class name on an element depending on an optional\n * condition or the presence/absence of the class name.\n *\n * @function toggleElClass\n * @param    {Element} element\n * @param    {String} classToToggle\n * @param    {Boolean|Function} [predicate]\n *           Can be a function that returns a Boolean. If `true`, the class\n *           will be added; if `false`, the class will be removed. If not\n *           given, the class will be added if not present and vice versa.\n */\nexport function toggleElClass(element, classToToggle, predicate) {\n\n  // This CANNOT use `classList` internally because IE does not support the\n  // second parameter to the `classList.toggle()` method! Which is fine because\n  // `classList` will be used by the add/remove functions.\n  let has = hasElClass(element, classToToggle);\n\n  if (typeof predicate === 'function') {\n    predicate = predicate(element, classToToggle);\n  }\n\n  if (typeof predicate !== 'boolean') {\n    predicate = !has;\n  }\n\n  // If the necessary class operation matches the current state of the\n  // element, no action is required.\n  if (predicate === has) {\n    return;\n  }\n\n  if (predicate) {\n    addElClass(element, classToToggle);\n  } else {\n    removeElClass(element, classToToggle);\n  }\n\n  return element;\n}\n\n/**\n * Apply attributes to an HTML element.\n *\n * @param  {Element} el         Target element.\n * @param  {Object=} attributes Element attributes to be applied.\n * @private\n * @function setElAttributes\n */\nexport function setElAttributes(el, attributes) {\n  Object.getOwnPropertyNames(attributes).forEach(function(attrName){\n    let attrValue = attributes[attrName];\n\n    if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {\n      el.removeAttribute(attrName);\n    } else {\n      el.setAttribute(attrName, (attrValue === true ? '' : attrValue));\n    }\n  });\n}\n\n/**\n * Get an element's attribute values, as defined on the HTML tag\n * Attributes are not the same as properties. They're defined on the tag\n * or with setAttribute (which shouldn't be used with HTML)\n * This will return true or false for boolean attributes.\n *\n * @param  {Element} tag Element from which to get tag attributes\n * @return {Object}\n * @private\n * @function getElAttributes\n */\nexport function getElAttributes(tag) {\n  var obj, knownBooleans, attrs, attrName, attrVal;\n\n  obj = {};\n\n  // known boolean attributes\n  // we can check for matching boolean properties, but older browsers\n  // won't know about HTML5 boolean attributes that we still read from\n  knownBooleans = ','+'autoplay,controls,loop,muted,default'+',';\n\n  if (tag && tag.attributes && tag.attributes.length > 0) {\n    attrs = tag.attributes;\n\n    for (var i = attrs.length - 1; i >= 0; i--) {\n      attrName = attrs[i].name;\n      attrVal = attrs[i].value;\n\n      // check for known booleans\n      // the matching element property will return a value for typeof\n      if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(','+attrName+',') !== -1) {\n        // the value of an included boolean attribute is typically an empty\n        // string ('') which would equal false if we just check for a false value.\n        // we also don't want support bad code like autoplay='false'\n        attrVal = (attrVal !== null) ? true : false;\n      }\n\n      obj[attrName] = attrVal;\n    }\n  }\n\n  return obj;\n}\n\n/**\n * Attempt to block the ability to select text while dragging controls\n *\n * @return {Boolean}\n * @function blockTextSelection\n */\nexport function blockTextSelection() {\n  document.body.focus();\n  document.onselectstart = function() {\n    return false;\n  };\n}\n\n/**\n * Turn off text selection blocking\n *\n * @return {Boolean}\n * @function unblockTextSelection\n */\nexport function unblockTextSelection() {\n  document.onselectstart = function() {\n    return true;\n  };\n}\n\n/**\n * Offset Left\n * getBoundingClientRect technique from\n * John Resig http://ejohn.org/blog/getboundingclientrect-is-awesome/\n *\n * @function findElPosition\n * @param {Element} el Element from which to get offset\n * @return {Object}\n */\nexport function findElPosition(el) {\n  let box;\n\n  if (el.getBoundingClientRect && el.parentNode) {\n    box = el.getBoundingClientRect();\n  }\n\n  if (!box) {\n    return {\n      left: 0,\n      top: 0\n    };\n  }\n\n  const docEl = document.documentElement;\n  const body = document.body;\n\n  const clientLeft = docEl.clientLeft || body.clientLeft || 0;\n  const scrollLeft = window.pageXOffset || body.scrollLeft;\n  const left = box.left + scrollLeft - clientLeft;\n\n  const clientTop = docEl.clientTop || body.clientTop || 0;\n  const scrollTop = window.pageYOffset || body.scrollTop;\n  const top = box.top + scrollTop - clientTop;\n\n  // Android sometimes returns slightly off decimal values, so need to round\n  return {\n    left: Math.round(left),\n    top: Math.round(top)\n  };\n}\n\n/**\n * Get pointer position in element\n * Returns an object with x and y coordinates.\n * The base on the coordinates are the bottom left of the element.\n *\n * @function getPointerPosition\n * @param {Element} el Element on which to get the pointer position on\n * @param {Event} event Event object\n * @return {Object} This object will have x and y coordinates corresponding to the mouse position\n */\nexport function getPointerPosition(el, event) {\n  let position = {};\n  let box = findElPosition(el);\n  let boxW = el.offsetWidth;\n  let boxH = el.offsetHeight;\n\n  let boxY = box.top;\n  let boxX = box.left;\n  let pageY = event.pageY;\n  let pageX = event.pageX;\n\n  if (event.changedTouches) {\n    pageX = event.changedTouches[0].pageX;\n    pageY = event.changedTouches[0].pageY;\n  }\n\n  position.y = Math.max(0, Math.min(1, ((boxY - pageY) + boxH) / boxH));\n  position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW));\n\n  return position;\n}\n\n/**\n * Determines, via duck typing, whether or not a value is a DOM element.\n *\n * @function isEl\n * @param    {Mixed} value\n * @return   {Boolean}\n */\nexport function isEl(value) {\n  return !!value && typeof value === 'object' && value.nodeType === 1;\n}\n\n/**\n * Determines, via duck typing, whether or not a value is a text node.\n *\n * @param  {Mixed} value\n * @return {Boolean}\n */\nexport function isTextNode(value) {\n  return !!value && typeof value === 'object' && value.nodeType === 3;\n}\n\n/**\n * Empties the contents of an element.\n *\n * @function emptyEl\n * @param    {Element} el\n * @return   {Element}\n */\nexport function emptyEl(el) {\n  while (el.firstChild) {\n    el.removeChild(el.firstChild);\n  }\n  return el;\n}\n\n/**\n * Normalizes content for eventual insertion into the DOM.\n *\n * This allows a wide range of content definition methods, but protects\n * from falling into the trap of simply writing to `innerHTML`, which is\n * an XSS concern.\n *\n * The content for an element can be passed in multiple types and\n * combinations, whose behavior is as follows:\n *\n * - String\n *   Normalized into a text node.\n *\n * - Element, TextNode\n *   Passed through.\n *\n * - Array\n *   A one-dimensional array of strings, elements, nodes, or functions (which\n *   return single strings, elements, or nodes).\n *\n * - Function\n *   If the sole argument, is expected to produce a string, element,\n *   node, or array.\n *\n * @function normalizeContent\n * @param    {String|Element|TextNode|Array|Function} content\n * @return   {Array}\n */\nexport function normalizeContent(content) {\n\n  // First, invoke content if it is a function. If it produces an array,\n  // that needs to happen before normalization.\n  if (typeof content === 'function') {\n    content = content();\n  }\n\n  // Next up, normalize to an array, so one or many items can be normalized,\n  // filtered, and returned.\n  return (Array.isArray(content) ? content : [content]).map(value => {\n\n    // First, invoke value if it is a function to produce a new value,\n    // which will be subsequently normalized to a Node of some kind.\n    if (typeof value === 'function') {\n      value = value();\n    }\n\n    if (isEl(value) || isTextNode(value)) {\n      return value;\n    }\n\n    if (typeof value === 'string' && /\\S/.test(value)) {\n      return document.createTextNode(value);\n    }\n  }).filter(value => value);\n}\n\n/**\n * Normalizes and appends content to an element.\n *\n * @function appendContent\n * @param    {Element} el\n * @param    {String|Element|TextNode|Array|Function} content\n *           See: `normalizeContent`\n * @return   {Element}\n */\nexport function appendContent(el, content) {\n  normalizeContent(content).forEach(node => el.appendChild(node));\n  return el;\n}\n\n/**\n * Normalizes and inserts content into an element; this is identical to\n * `appendContent()`, except it empties the element first.\n *\n * @function insertContent\n * @param    {Element} el\n * @param    {String|Element|TextNode|Array|Function} content\n *           See: `normalizeContent`\n * @return   {Element}\n */\nexport function insertContent(el, content) {\n  return appendContent(emptyEl(el), content);\n}\n\n/**\n * Finds a single DOM element matching `selector` within the optional\n * `context` of another DOM element (defaulting to `document`).\n *\n * @function $\n * @param    {String} selector\n *           A valid CSS selector, which will be passed to `querySelector`.\n *\n * @param    {Element|String} [context=document]\n *           A DOM element within which to query. Can also be a selector\n *           string in which case the first matching element will be used\n *           as context. If missing (or no element matches selector), falls\n *           back to `document`.\n *\n * @return   {Element|null}\n */\nexport const $ = createQuerier('querySelector');\n\n/**\n * Finds a all DOM elements matching `selector` within the optional\n * `context` of another DOM element (defaulting to `document`).\n *\n * @function $$\n * @param    {String} selector\n *           A valid CSS selector, which will be passed to `querySelectorAll`.\n *\n * @param    {Element|String} [context=document]\n *           A DOM element within which to query. Can also be a selector\n *           string in which case the first matching element will be used\n *           as context. If missing (or no element matches selector), falls\n *           back to `document`.\n *\n * @return   {NodeList}\n */\nexport const $$ = createQuerier('querySelectorAll');\n",
    "/**\n * @file events.js\n *\n * Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)\n * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)\n * This should work very similarly to jQuery's events, however it's based off the book version which isn't as\n * robust as jquery's, so there's probably some differences.\n */\n\nimport  * as Dom from './dom.js';\nimport  * as Guid from './guid.js';\nimport window from 'global/window';\nimport document from 'global/document';\n\n/**\n * Add an event listener to element\n * It stores the handler function in a separate cache object\n * and adds a generic handler to the element's event,\n * along with a unique id (guid) to the element.\n *\n * @param  {Element|Object}   elem Element or object to bind listeners to\n * @param  {String|Array}   type Type of event to bind to.\n * @param  {Function} fn   Event listener.\n * @method on\n */\nexport function on(elem, type, fn){\n  if (Array.isArray(type)) {\n    return _handleMultipleEvents(on, elem, type, fn);\n  }\n\n  let data = Dom.getElData(elem);\n\n  // We need a place to store all our handler data\n  if (!data.handlers) data.handlers = {};\n\n  if (!data.handlers[type]) data.handlers[type] = [];\n\n  if (!fn.guid) fn.guid = Guid.newGUID();\n\n  data.handlers[type].push(fn);\n\n  if (!data.dispatcher) {\n    data.disabled = false;\n\n    data.dispatcher = function (event, hash){\n\n      if (data.disabled) return;\n      event = fixEvent(event);\n\n      var handlers = data.handlers[event.type];\n\n      if (handlers) {\n        // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.\n        var handlersCopy = handlers.slice(0);\n\n        for (var m = 0, n = handlersCopy.length; m < n; m++) {\n          if (event.isImmediatePropagationStopped()) {\n            break;\n          } else {\n            handlersCopy[m].call(elem, event, hash);\n          }\n        }\n      }\n    };\n  }\n\n  if (data.handlers[type].length === 1) {\n    if (elem.addEventListener) {\n      elem.addEventListener(type, data.dispatcher, false);\n    } else if (elem.attachEvent) {\n      elem.attachEvent('on' + type, data.dispatcher);\n    }\n  }\n}\n\n/**\n * Removes event listeners from an element\n *\n * @param  {Element|Object}   elem Object to remove listeners from\n * @param  {String|Array=}   type Type of listener to remove. Don't include to remove all events from element.\n * @param  {Function} fn   Specific listener to remove. Don't include to remove listeners for an event type.\n * @method off\n */\nexport function off(elem, type, fn) {\n  // Don't want to add a cache object through getElData if not needed\n  if (!Dom.hasElData(elem)) return;\n\n  let data = Dom.getElData(elem);\n\n  // If no events exist, nothing to unbind\n  if (!data.handlers) { return; }\n\n  if (Array.isArray(type)) {\n    return _handleMultipleEvents(off, elem, type, fn);\n  }\n\n  // Utility function\n  var removeType = function(t){\n     data.handlers[t] = [];\n     _cleanUpEvents(elem,t);\n  };\n\n  // Are we removing all bound events?\n  if (!type) {\n    for (let t in data.handlers) removeType(t);\n    return;\n  }\n\n  var handlers = data.handlers[type];\n\n  // If no handlers exist, nothing to unbind\n  if (!handlers) return;\n\n  // If no listener was provided, remove all listeners for type\n  if (!fn) {\n    removeType(type);\n    return;\n  }\n\n  // We're only removing a single handler\n  if (fn.guid) {\n    for (let n = 0; n < handlers.length; n++) {\n      if (handlers[n].guid === fn.guid) {\n        handlers.splice(n--, 1);\n      }\n    }\n  }\n\n  _cleanUpEvents(elem, type);\n}\n\n/**\n * Trigger an event for an element\n *\n * @param  {Element|Object}      elem  Element to trigger an event on\n * @param  {Event|Object|String} event A string (the type) or an event object with a type attribute\n * @param  {Object} [hash] data hash to pass along with the event\n * @return {Boolean=} Returned only if default was prevented\n * @method trigger\n */\nexport function trigger(elem, event, hash) {\n  // Fetches element data and a reference to the parent (for bubbling).\n  // Don't want to add a data object to cache for every parent,\n  // so checking hasElData first.\n  var elemData = (Dom.hasElData(elem)) ? Dom.getElData(elem) : {};\n  var parent = elem.parentNode || elem.ownerDocument;\n      // type = event.type || event,\n      // handler;\n\n  // If an event name was passed as a string, creates an event out of it\n  if (typeof event === 'string') {\n    event = { type:event, target:elem };\n  }\n  // Normalizes the event properties.\n  event = fixEvent(event);\n\n  // If the passed element has a dispatcher, executes the established handlers.\n  if (elemData.dispatcher) {\n    elemData.dispatcher.call(elem, event, hash);\n  }\n\n  // Unless explicitly stopped or the event does not bubble (e.g. media events)\n    // recursively calls this function to bubble the event up the DOM.\n    if (parent && !event.isPropagationStopped() && event.bubbles === true) {\n      trigger.call(null, parent, event, hash);\n\n  // If at the top of the DOM, triggers the default action unless disabled.\n  } else if (!parent && !event.defaultPrevented) {\n    var targetData = Dom.getElData(event.target);\n\n    // Checks if the target has a default action for this event.\n    if (event.target[event.type]) {\n      // Temporarily disables event dispatching on the target as we have already executed the handler.\n      targetData.disabled = true;\n      // Executes the default action.\n      if (typeof event.target[event.type] === 'function') {\n        event.target[event.type]();\n      }\n      // Re-enables event dispatching.\n      targetData.disabled = false;\n    }\n  }\n\n  // Inform the triggerer if the default was prevented by returning false\n  return !event.defaultPrevented;\n}\n\n/**\n * Trigger a listener only once for an event\n *\n * @param  {Element|Object}   elem Element or object to\n * @param  {String|Array}   type Name/type of event\n * @param  {Function} fn Event handler function\n * @method one\n */\nexport function one(elem, type, fn) {\n  if (Array.isArray(type)) {\n    return _handleMultipleEvents(one, elem, type, fn);\n  }\n  var func = function(){\n    off(elem, type, func);\n    fn.apply(this, arguments);\n  };\n  // copy the guid to the new function so it can removed using the original function's ID\n  func.guid = fn.guid = fn.guid || Guid.newGUID();\n  on(elem, type, func);\n}\n\n/**\n * Fix a native event to have standard property values\n *\n * @param  {Object} event Event object to fix\n * @return {Object}\n * @private\n * @method fixEvent\n */\nexport function fixEvent(event) {\n\n  function returnTrue() { return true; }\n  function returnFalse() { return false; }\n\n  // Test if fixing up is needed\n  // Used to check if !event.stopPropagation instead of isPropagationStopped\n  // But native events return true for stopPropagation, but don't have\n  // other expected methods like isPropagationStopped. Seems to be a problem\n  // with the Javascript Ninja code. So we're just overriding all events now.\n  if (!event || !event.isPropagationStopped) {\n    var old = event || window.event;\n\n    event = {};\n    // Clone the old object so that we can modify the values event = {};\n    // IE8 Doesn't like when you mess with native event properties\n    // Firefox returns false for event.hasOwnProperty('type') and other props\n    //  which makes copying more difficult.\n    // TODO: Probably best to create a whitelist of event props\n    for (var key in old) {\n      // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y\n      // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation\n      // and webkitMovementX/Y\n      if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' &&\n          key !== 'webkitMovementX' && key !== 'webkitMovementY') {\n        // Chrome 32+ warns if you try to copy deprecated returnValue, but\n        // we still want to if preventDefault isn't supported (IE8).\n        if (!(key === 'returnValue' && old.preventDefault)) {\n          event[key] = old[key];\n        }\n      }\n    }\n\n    // The event occurred on this element\n    if (!event.target) {\n      event.target = event.srcElement || document;\n    }\n\n    // Handle which other element the event is related to\n    if (!event.relatedTarget) {\n      event.relatedTarget = event.fromElement === event.target ?\n        event.toElement :\n        event.fromElement;\n    }\n\n    // Stop the default browser action\n    event.preventDefault = function () {\n      if (old.preventDefault) {\n        old.preventDefault();\n      }\n      event.returnValue = false;\n      old.returnValue = false;\n      event.defaultPrevented = true;\n    };\n\n    event.defaultPrevented = false;\n\n    // Stop the event from bubbling\n    event.stopPropagation = function () {\n      if (old.stopPropagation) {\n        old.stopPropagation();\n      }\n      event.cancelBubble = true;\n      old.cancelBubble = true;\n      event.isPropagationStopped = returnTrue;\n    };\n\n    event.isPropagationStopped = returnFalse;\n\n    // Stop the event from bubbling and executing other handlers\n    event.stopImmediatePropagation = function () {\n      if (old.stopImmediatePropagation) {\n        old.stopImmediatePropagation();\n      }\n      event.isImmediatePropagationStopped = returnTrue;\n      event.stopPropagation();\n    };\n\n    event.isImmediatePropagationStopped = returnFalse;\n\n    // Handle mouse position\n    if (event.clientX != null) {\n      var doc = document.documentElement, body = document.body;\n\n      event.pageX = event.clientX +\n        (doc && doc.scrollLeft || body && body.scrollLeft || 0) -\n        (doc && doc.clientLeft || body && body.clientLeft || 0);\n      event.pageY = event.clientY +\n        (doc && doc.scrollTop || body && body.scrollTop || 0) -\n        (doc && doc.clientTop || body && body.clientTop || 0);\n    }\n\n    // Handle key presses\n    event.which = event.charCode || event.keyCode;\n\n    // Fix button for mouse clicks:\n    // 0 == left; 1 == middle; 2 == right\n    if (event.button != null) {\n      event.button = (event.button & 1 ? 0 :\n        (event.button & 4 ? 1 :\n          (event.button & 2 ? 2 : 0)));\n    }\n  }\n\n  // Returns fixed-up instance\n  return event;\n}\n\n/**\n * Clean up the listener cache and dispatchers\n*\n * @param  {Element|Object} elem Element to clean up\n * @param  {String} type Type of event to clean up\n * @private\n * @method _cleanUpEvents\n */\nfunction _cleanUpEvents(elem, type) {\n  var data = Dom.getElData(elem);\n\n  // Remove the events of a particular type if there are none left\n  if (data.handlers[type].length === 0) {\n    delete data.handlers[type];\n    // data.handlers[type] = null;\n    // Setting to null was causing an error with data.handlers\n\n    // Remove the meta-handler from the element\n    if (elem.removeEventListener) {\n      elem.removeEventListener(type, data.dispatcher, false);\n    } else if (elem.detachEvent) {\n      elem.detachEvent('on' + type, data.dispatcher);\n    }\n  }\n\n  // Remove the events object if there are no types left\n  if (Object.getOwnPropertyNames(data.handlers).length <= 0) {\n    delete data.handlers;\n    delete data.dispatcher;\n    delete data.disabled;\n  }\n\n  // Finally remove the element data if there is no data left\n  if (Object.getOwnPropertyNames(data).length === 0) {\n    Dom.removeElData(elem);\n  }\n}\n\n/**\n * Loops through an array of event types and calls the requested method for each type.\n *\n * @param  {Function} fn   The event method we want to use.\n * @param  {Element|Object} elem Element or object to bind listeners to\n * @param  {String}   type Type of event to bind to.\n * @param  {Function} callback   Event listener.\n * @private\n * @function _handleMultipleEvents\n */\nfunction _handleMultipleEvents(fn, elem, types, callback) {\n  types.forEach(function(type) {\n    //Call the event method for each one of the types\n    fn(elem, type, callback);\n  });\n}\n",
    "/**\n * @file fn.js\n */\nimport { newGUID } from './guid.js';\n\n/**\n * Bind (a.k.a proxy or Context). A simple method for changing the context of a function\n * It also stores a unique id on the function so it can be easily removed from events\n *\n * @param  {*}   context The object to bind as scope\n * @param  {Function} fn      The function to be bound to a scope\n * @param  {Number=}   uid     An optional unique ID for the function to be set\n * @return {Function}\n * @private\n * @method bind\n */\nexport const bind = function(context, fn, uid) {\n  // Make sure the function has a unique ID\n  if (!fn.guid) { fn.guid = newGUID(); }\n\n  // Create the new function that changes the context\n  let ret = function() {\n    return fn.apply(context, arguments);\n  };\n\n  // Allow for the ability to individualize this function\n  // Needed in the case where multiple objects might share the same prototype\n  // IF both items add an event listener with the same function, then you try to remove just one\n  // it will remove both because they both have the same guid.\n  // when using this, you need to use the bind method when you remove the listener as well.\n  // currently used in text tracks\n  ret.guid = (uid) ? uid + '_' + fn.guid : fn.guid;\n\n  return ret;\n};\n",
    "/**\n * @file format-time.js\n *\n * Format seconds as a time string, H:MM:SS or M:SS\n * Supplying a guide (in seconds) will force a number of leading zeros\n * to cover the length of the guide\n *\n * @param  {Number} seconds Number of seconds to be turned into a string\n * @param  {Number} guide   Number (in seconds) to model the string after\n * @return {String}         Time formatted as H:MM:SS or M:SS\n * @private\n * @function formatTime\n */\nfunction formatTime(seconds, guide=seconds) {\n  seconds = seconds < 0 ? 0 : seconds;\n  let s = Math.floor(seconds % 60);\n  let m = Math.floor(seconds / 60 % 60);\n  let h = Math.floor(seconds / 3600);\n  const gm = Math.floor(guide / 60 % 60);\n  const gh = Math.floor(guide / 3600);\n\n  // handle invalid times\n  if (isNaN(seconds) || seconds === Infinity) {\n    // '-' is false for all relational operators (e.g. <, >=) so this setting\n    // will add the minimum number of fields specified by the guide\n    h = m = s = '-';\n  }\n\n  // Check if we need to show hours\n  h = (h > 0 || gh > 0) ? h + ':' : '';\n\n  // If hours are showing, we may need to add a leading zero.\n  // Always show at least one digit of minutes.\n  m = (((h || gm >= 10) && m < 10) ? '0' + m : m) + ':';\n\n  // Check if leading zero is need for seconds\n  s = (s < 10) ? '0' + s : s;\n\n  return h + m + s;\n}\n\nexport default formatTime;\n",
    "/**\n * @file guid.js\n *\n * Unique ID for an element or function\n * @type {Number}\n * @private\n */\nlet _guid = 1;\n\n/**\n * Get the next unique ID\n *\n * @return {String} \n * @function newGUID\n */\nexport function newGUID() {\n  return _guid++;\n}\n",
    "/**\n * @file log.js\n */\nimport window from 'global/window';\n\n/**\n * Log plain debug messages\n */\nconst log = function(){\n  _logType(null, arguments);\n};\n\n/**\n * Keep a history of log messages\n * @type {Array}\n */\nlog.history = [];\n\n/**\n * Log error messages\n */\nlog.error = function(){\n  _logType('error', arguments);\n};\n\n/**\n * Log warning messages\n */\nlog.warn = function(){\n  _logType('warn', arguments);\n};\n\n/**\n * Log messages to the console and history based on the type of message\n *\n * @param  {String} type The type of message, or `null` for `log`\n * @param  {Object} args The args to be passed to the log\n * @private\n * @method _logType\n */\nfunction _logType(type, args){\n  // convert args to an array to get array functions\n  let argsArray = Array.prototype.slice.call(args);\n  // if there's no console then don't try to output messages\n  // they will still be stored in log.history\n  // Was setting these once outside of this function, but containing them\n  // in the function makes it easier to test cases where console doesn't exist\n  let noop = function(){};\n\n  let console = window['console'] || {\n    'log': noop,\n    'warn': noop,\n    'error': noop\n  };\n\n  if (type) {\n    // add the type to the front of the message\n    argsArray.unshift(type.toUpperCase()+':');\n  } else {\n    // default to log with no prefix\n    type = 'log';\n  }\n\n  // add to history\n  log.history.push(argsArray);\n\n  // add console prefix after adding to history\n  argsArray.unshift('VIDEOJS:');\n\n  // call appropriate log function\n  if (console[type].apply) {\n    console[type].apply(console, argsArray);\n  } else {\n    // ie8 doesn't allow error.apply, but it will just join() the array anyway\n    console[type](argsArray.join(' '));\n  }\n}\n\nexport default log;\n",
    "/**\n * @file merge-options.js\n */\nimport merge from 'lodash-compat/object/merge';\n\nfunction isPlain(obj) {\n  return !!obj\n    && typeof obj === 'object'\n    && obj.toString() === '[object Object]'\n    && obj.constructor === Object;\n}\n\n/**\n * Merge customizer. video.js simply overwrites non-simple objects\n * (like arrays) instead of attempting to overlay them.\n * @see https://lodash.com/docs#merge\n */\nconst customizer = function(destination, source) {\n  // If we're not working with a plain object, copy the value as is\n  // If source is an array, for instance, it will replace destination\n  if (!isPlain(source)) {\n    return source;\n  }\n\n  // If the new value is a plain object but the first object value is not\n  // we need to create a new object for the first object to merge with.\n  // This makes it consistent with how merge() works by default\n  // and also protects from later changes the to first object affecting\n  // the second object's values.\n  if (!isPlain(destination)) {\n    return mergeOptions(source);\n  }\n};\n\n/**\n * Merge one or more options objects, recursively merging **only**\n * plain object properties.  Previously `deepMerge`.\n *\n * @param  {...Object} source One or more objects to merge\n * @returns {Object}          a new object that is the union of all\n * provided objects\n * @function mergeOptions\n */\nexport default function mergeOptions() {\n  // contruct the call dynamically to handle the variable number of\n  // objects to merge\n  let args = Array.prototype.slice.call(arguments);\n\n  // unshift an empty object into the front of the call as the target\n  // of the merge\n  args.unshift({});\n\n  // customize conflict resolution to match our historical merge behavior\n  args.push(customizer);\n\n  merge.apply(null, args);\n\n  // return the mutated result object\n  return args[0];\n}\n",
    "import document from 'global/document';\n\nexport let createStyleElement = function(className) {\n  let style = document.createElement('style');\n  style.className = className;\n\n  return style;\n};\n\nexport let setTextContent = function(el, content) {\n  if (el.styleSheet) {\n    el.styleSheet.cssText = content;\n  } else {\n    el.textContent = content;\n  }\n};\n",
    "import log from './log.js';\n\n/**\n * @file time-ranges.js\n *\n * Should create a fake TimeRange object\n * Mimics an HTML5 time range instance, which has functions that\n * return the start and end times for a range\n * TimeRanges are returned by the buffered() method\n *\n * @param  {(Number|Array)} Start of a single range or an array of ranges\n * @param  {Number} End of a single range\n * @private\n * @method createTimeRanges\n */\nexport function createTimeRanges(start, end){\n  if (Array.isArray(start)) {\n    return createTimeRangesObj(start);\n  } else if (start === undefined || end === undefined) {\n    return createTimeRangesObj();\n  }\n  return createTimeRangesObj([[start, end]]);\n}\n\nexport { createTimeRanges as createTimeRange };\n\nfunction createTimeRangesObj(ranges){\n  if (ranges === undefined || ranges.length === 0) {\n    return {\n      length: 0,\n      start: function() {\n        throw new Error('This TimeRanges object is empty');\n      },\n      end: function() {\n        throw new Error('This TimeRanges object is empty');\n      }\n    };\n  }\n  return {\n    length: ranges.length,\n    start: getRange.bind(null, 'start', 0, ranges),\n    end: getRange.bind(null, 'end', 1, ranges)\n  };\n}\n\nfunction getRange(fnName, valueIndex, ranges, rangeIndex){\n  if (rangeIndex === undefined) {\n    log.warn(`DEPRECATED: Function '${fnName}' on 'TimeRanges' called without an index argument.`);\n    rangeIndex = 0;\n  }\n  rangeCheck(fnName, rangeIndex, ranges.length - 1);\n  return ranges[rangeIndex][valueIndex];\n}\n\nfunction rangeCheck(fnName, index, maxIndex){\n  if (index < 0 || index > maxIndex) {\n    throw new Error(`Failed to execute '${fnName}' on 'TimeRanges': The index provided (${index}) is greater than or equal to the maximum bound (${maxIndex}).`);\n  }\n}\n",
    "/**\n * @file to-title-case.js\n *\n * Uppercase the first letter of a string\n *\n * @param  {String} string String to be uppercased\n * @return {String}\n * @private\n * @method toTitleCase\n */\nfunction toTitleCase(string){\n  return string.charAt(0).toUpperCase() + string.slice(1);\n}\n\nexport default toTitleCase;\n",
    "/**\n * @file url.js\n */\nimport document from 'global/document';\nimport window from 'global/window';\n\n/**\n * Resolve and parse the elements of a URL\n *\n * @param  {String} url The url to parse\n * @return {Object}     An object of url details\n * @method parseUrl\n */\nexport const parseUrl = function(url) {\n  const props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];\n\n  // add the url to an anchor and let the browser parse the URL\n  let a = document.createElement('a');\n  a.href = url;\n\n  // IE8 (and 9?) Fix\n  // ie8 doesn't parse the URL correctly until the anchor is actually\n  // added to the body, and an innerHTML is needed to trigger the parsing\n  let addToBody = (a.host === '' && a.protocol !== 'file:');\n  let div;\n  if (addToBody) {\n    div = document.createElement('div');\n    div.innerHTML = `<a href=\"${url}\"></a>`;\n    a = div.firstChild;\n    // prevent the div from affecting layout\n    div.setAttribute('style', 'display:none; position:absolute;');\n    document.body.appendChild(div);\n  }\n\n  // Copy the specific URL properties to a new object\n  // This is also needed for IE8 because the anchor loses its\n  // properties when it's removed from the dom\n  let details = {};\n  for (var i = 0; i < props.length; i++) {\n    details[props[i]] = a[props[i]];\n  }\n\n  // IE9 adds the port to the host property unlike everyone else. If\n  // a port identifier is added for standard ports, strip it.\n  if (details.protocol === 'http:') {\n    details.host = details.host.replace(/:80$/, '');\n  }\n  if (details.protocol === 'https:') {\n    details.host = details.host.replace(/:443$/, '');\n  }\n\n  if (addToBody) {\n    document.body.removeChild(div);\n  }\n\n  return details;\n};\n\n/**\n * Get absolute version of relative URL. Used to tell flash correct URL.\n * http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue\n *\n * @param  {String} url URL to make absolute\n * @return {String}     Absolute URL\n * @private\n * @method getAbsoluteURL\n */\nexport const getAbsoluteURL = function(url){\n  // Check if absolute URL\n  if (!url.match(/^https?:\\/\\//)) {\n    // Convert to absolute URL. Flash hosted off-site needs an absolute URL.\n    let div = document.createElement('div');\n    div.innerHTML = `<a href=\"${url}\">x</a>`;\n    url = div.firstChild.href;\n  }\n\n  return url;\n};\n\n/**\n * Returns the extension of the passed file name. It will return an empty string if you pass an invalid path\n *\n * @param {String}    path    The fileName path like '/path/to/file.mp4'\n * @returns {String}          The extension in lower case or an empty string if no extension could be found.\n * @method getFileExtension\n */\nexport const getFileExtension = function(path) {\n  if(typeof path === 'string'){\n    let splitPathRe = /^(\\/?)([\\s\\S]*?)((?:\\.{1,2}|[^\\/]+?)(\\.([^\\.\\/\\?]+)))(?:[\\/]*|[\\?].*)$/i;\n    let pathParts = splitPathRe.exec(path);\n\n    if (pathParts) {\n      return pathParts.pop().toLowerCase();\n    }\n  }\n\n  return '';\n};\n\n/**\n * Returns whether the url passed is a cross domain request or not.\n *\n * @param {String} url The url to check\n * @return {Boolean}   Whether it is a cross domain request or not\n * @method isCrossOrigin\n */\nexport const isCrossOrigin = function(url) {\n  let winLoc = window.location;\n  let urlInfo = parseUrl(url);\n\n  // IE8 protocol relative urls will return ':' for protocol\n  let srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol;\n\n  // Check if url is for another domain/origin\n  // IE8 doesn't know location.origin, so we won't rely on it here\n  let crossOrigin = (srcProtocol + urlInfo.host) !== (winLoc.protocol + winLoc.host);\n\n  return crossOrigin;\n};\n",
    "/**\n * @file video.js\n */\nimport document from 'global/document';\nimport * as setup from './setup';\nimport * as stylesheet from './utils/stylesheet.js';\nimport Component from './component';\nimport EventTarget from './event-target';\nimport * as Events from './utils/events.js';\nimport Player from './player';\nimport plugin from './plugins.js';\nimport mergeOptions from '../../src/js/utils/merge-options.js';\nimport * as Fn from './utils/fn.js';\nimport TextTrack from './tracks/text-track.js';\n\nimport assign from 'object.assign';\nimport { createTimeRanges } from './utils/time-ranges.js';\nimport formatTime from './utils/format-time.js';\nimport log from './utils/log.js';\nimport * as Dom from './utils/dom.js';\nimport * as browser from './utils/browser.js';\nimport * as Url from './utils/url.js';\nimport extendFn from './extend.js';\nimport merge from 'lodash-compat/object/merge';\nimport createDeprecationProxy from './utils/create-deprecation-proxy.js';\nimport xhr from 'xhr';\n\n// Include the built-in techs\nimport Tech from './tech/tech.js';\nimport Html5 from './tech/html5.js';\nimport Flash from './tech/flash.js';\n\n// HTML5 Element Shim for IE8\nif (typeof HTMLVideoElement === 'undefined') {\n  document.createElement('video');\n  document.createElement('audio');\n  document.createElement('track');\n}\n\n/**\n * Doubles as the main function for users to create a player instance and also\n * the main library object.\n * The `videojs` function can be used to initialize or retrieve a player.\n * ```js\n *     var myPlayer = videojs('my_video_id');\n * ```\n *\n * @param  {String|Element} id      Video element or video element ID\n * @param  {Object=} options        Optional options object for config/settings\n * @param  {Function=} ready        Optional ready callback\n * @return {Player}                 A player instance\n * @mixes videojs\n * @method videojs\n */\nlet videojs = function(id, options, ready){\n  let tag; // Element of ID\n\n  // Allow for element or ID to be passed in\n  // String ID\n  if (typeof id === 'string') {\n\n    // Adjust for jQuery ID syntax\n    if (id.indexOf('#') === 0) {\n      id = id.slice(1);\n    }\n\n    // If a player instance has already been created for this ID return it.\n    if (videojs.getPlayers()[id]) {\n\n      // If options or ready funtion are passed, warn\n      if (options) {\n        log.warn(`Player \"${id}\" is already initialised. Options will not be applied.`);\n      }\n\n      if (ready) {\n        videojs.getPlayers()[id].ready(ready);\n      }\n\n      return videojs.getPlayers()[id];\n\n    // Otherwise get element for ID\n    } else {\n      tag = Dom.getEl(id);\n    }\n\n  // ID is a media element\n  } else {\n    tag = id;\n  }\n\n  // Check for a useable element\n  if (!tag || !tag.nodeName) { // re: nodeName, could be a box div also\n    throw new TypeError('The element or ID supplied is not valid. (videojs)'); // Returns\n  }\n\n  // Element may have a player attr referring to an already created player instance.\n  // If not, set up a new player and return the instance.\n  return tag['player'] || Player.players[tag.playerId] || new Player(tag, options, ready);\n};\n\n// Add default styles\nlet style = Dom.$('.vjs-styles-defaults');\nif (!style) {\n  style = stylesheet.createStyleElement('vjs-styles-defaults');\n  let head = Dom.$('head');\n  head.insertBefore(style, head.firstChild);\n  stylesheet.setTextContent(style, `\n    .video-js {\n      width: 300px;\n      height: 150px;\n    }\n\n    .vjs-fluid {\n      padding-top: 56.25%\n    }\n  `);\n}\n\n// Run Auto-load players\n// You have to wait at least once in case this script is loaded after your video in the DOM (weird behavior only with minified version)\nsetup.autoSetupTimeout(1, videojs);\n\n/*\n * Current software version (semver)\n *\n * @type {String}\n */\nvideojs.VERSION = '__VERSION__';\n\n/**\n * The global options object. These are the settings that take effect\n * if no overrides are specified when the player is created.\n *\n * ```js\n *     videojs.options.autoplay = true\n *     // -> all players will autoplay by default\n * ```\n *\n * @type {Object}\n */\nvideojs.options = Player.prototype.options_;\n\n/**\n * Get an object with the currently created players, keyed by player ID\n *\n * @return {Object} The created players\n * @mixes videojs\n * @method getPlayers\n */\nvideojs.getPlayers = function() {\n  return Player.players;\n};\n\n/**\n * For backward compatibility, expose players object.\n *\n * @deprecated\n * @memberOf videojs\n * @property {Object|Proxy} players\n */\nvideojs.players = createDeprecationProxy(Player.players, {\n  get: 'Access to videojs.players is deprecated; use videojs.getPlayers instead',\n  set: 'Modification of videojs.players is deprecated'\n});\n\n/**\n * Get a component class object by name\n * ```js\n *     var VjsButton = videojs.getComponent('Button');\n *     // Create a new instance of the component\n *     var myButton = new VjsButton(myPlayer);\n * ```\n *\n * @return {Component} Component identified by name\n * @mixes videojs\n * @method getComponent\n */\nvideojs.getComponent = Component.getComponent;\n\n/**\n * Register a component so it can referred to by name\n * Used when adding to other\n * components, either through addChild\n * `component.addChild('myComponent')`\n * or through default children options\n * `{ children: ['myComponent'] }`.\n * ```js\n *     // Get a component to subclass\n *     var VjsButton = videojs.getComponent('Button');\n *     // Subclass the component (see 'extend' doc for more info)\n *     var MySpecialButton = videojs.extend(VjsButton, {});\n *     // Register the new component\n *     VjsButton.registerComponent('MySepcialButton', MySepcialButton);\n *     // (optionally) add the new component as a default player child\n *     myPlayer.addChild('MySepcialButton');\n * ```\n * NOTE: You could also just initialize the component before adding.\n * `component.addChild(new MyComponent());`\n *\n * @param {String} The class name of the component\n * @param {Component} The component class\n * @return {Component} The newly registered component\n * @mixes videojs\n * @method registerComponent\n */\nvideojs.registerComponent = (name, comp) => {\n  if (Tech.isTech(comp)) {\n    log.warn(`The ${name} tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)`);\n  }\n\n  Component.registerComponent.call(Component, name, comp);\n};\n\n/**\n * Get a Tech class object by name\n * ```js\n *     var Html5 = videojs.getTech('Html5');\n *     // Create a new instance of the component\n *     var html5 = new Html5(options);\n * ```\n *\n * @return {Tech} Tech identified by name\n * @mixes videojs\n * @method getComponent\n */\nvideojs.getTech = Tech.getTech;\n\n/**\n * Register a Tech so it can referred to by name.\n * This is used in the tech order for the player.\n *\n * ```js\n *     // get the Html5 Tech\n *     var Html5 = videojs.getTech('Html5');\n *     var MyTech = videojs.extend(Html5, {});\n *     // Register the new Tech\n *     VjsButton.registerTech('Tech', MyTech);\n *     var player = videojs('myplayer', {\n *       techOrder: ['myTech', 'html5']\n *     });\n * ```\n *\n * @param {String} The class name of the tech\n * @param {Tech} The tech class\n * @return {Tech} The newly registered Tech\n * @mixes videojs\n * @method registerTech\n */\nvideojs.registerTech = Tech.registerTech;\n\n/**\n * A suite of browser and device tests\n *\n * @type {Object}\n * @private\n */\nvideojs.browser = browser;\n\n/**\n * Whether or not the browser supports touch events. Included for backward\n * compatibility with 4.x, but deprecated. Use `videojs.browser.TOUCH_ENABLED`\n * instead going forward.\n *\n * @deprecated\n * @type {Boolean}\n */\nvideojs.TOUCH_ENABLED = browser.TOUCH_ENABLED;\n\n/**\n * Subclass an existing class\n * Mimics ES6 subclassing with the `extend` keyword\n * ```js\n *     // Create a basic javascript 'class'\n *     function MyClass(name){\n *       // Set a property at initialization\n *       this.myName = name;\n *     }\n *     // Create an instance method\n *     MyClass.prototype.sayMyName = function(){\n *       alert(this.myName);\n *     };\n *     // Subclass the exisitng class and change the name\n *     // when initializing\n *     var MySubClass = videojs.extend(MyClass, {\n *       constructor: function(name) {\n *         // Call the super class constructor for the subclass\n *         MyClass.call(this, name)\n *       }\n *     });\n *     // Create an instance of the new sub class\n *     var myInstance = new MySubClass('John');\n *     myInstance.sayMyName(); // -> should alert \"John\"\n * ```\n *\n * @param {Function} The Class to subclass\n * @param {Object} An object including instace methods for the new class\n *                   Optionally including a `constructor` function\n * @return {Function} The newly created subclass\n * @mixes videojs\n * @method extend\n */\nvideojs.extend = extendFn;\n\n/**\n * Merge two options objects recursively\n * Performs a deep merge like lodash.merge but **only merges plain objects**\n * (not arrays, elements, anything else)\n * Other values will be copied directly from the second object.\n * ```js\n *     var defaultOptions = {\n *       foo: true,\n *       bar: {\n *         a: true,\n *         b: [1,2,3]\n *       }\n *     };\n *     var newOptions = {\n *       foo: false,\n *       bar: {\n *         b: [4,5,6]\n *       }\n *     };\n *     var result = videojs.mergeOptions(defaultOptions, newOptions);\n *     // result.foo = false;\n *     // result.bar.a = true;\n *     // result.bar.b = [4,5,6];\n * ```\n *\n * @param {Object} defaults  The options object whose values will be overriden\n * @param {Object} overrides The options object with values to override the first\n * @param {Object} etc       Any number of additional options objects\n *\n * @return {Object} a new object with the merged values\n * @mixes videojs\n * @method mergeOptions\n */\nvideojs.mergeOptions = mergeOptions;\n\n/**\n * Change the context (this) of a function\n *\n *     videojs.bind(newContext, function(){\n *       this === newContext\n *     });\n *\n * NOTE: as of v5.0 we require an ES5 shim, so you should use the native\n * `function(){}.bind(newContext);` instead of this.\n *\n * @param  {*}        context The object to bind as scope\n * @param  {Function} fn      The function to be bound to a scope\n * @param  {Number=}  uid     An optional unique ID for the function to be set\n * @return {Function}\n */\nvideojs.bind = Fn.bind;\n\n/**\n * Create a Video.js player plugin\n * Plugins are only initialized when options for the plugin are included\n * in the player options, or the plugin function on the player instance is\n * called.\n * **See the plugin guide in the docs for a more detailed example**\n * ```js\n *     // Make a plugin that alerts when the player plays\n *     videojs.plugin('myPlugin', function(myPluginOptions) {\n *       myPluginOptions = myPluginOptions || {};\n *\n *       var player = this;\n *       var alertText = myPluginOptions.text || 'Player is playing!'\n *\n *       player.on('play', function(){\n *         alert(alertText);\n *       });\n *     });\n *     // USAGE EXAMPLES\n *     // EXAMPLE 1: New player with plugin options, call plugin immediately\n *     var player1 = videojs('idOne', {\n *       myPlugin: {\n *         text: 'Custom text!'\n *       }\n *     });\n *     // Click play\n *     // --> Should alert 'Custom text!'\n *     // EXAMPLE 3: New player, initialize plugin later\n *     var player3 = videojs('idThree');\n *     // Click play\n *     // --> NO ALERT\n *     // Click pause\n *     // Initialize plugin using the plugin function on the player instance\n *     player3.myPlugin({\n *       text: 'Plugin added later!'\n *     });\n *     // Click play\n *     // --> Should alert 'Plugin added later!'\n * ```\n *\n * @param {String} name The plugin name\n * @param {Function} fn The plugin function that will be called with options\n * @mixes videojs\n * @method plugin\n */\nvideojs.plugin = plugin;\n\n/**\n * Adding languages so that they're available to all players.\n * ```js\n *     videojs.addLanguage('es', { 'Hello': 'Hola' });\n * ```\n *\n * @param  {String} code The language code or dictionary property\n * @param  {Object} data The data values to be translated\n * @return {Object} The resulting language dictionary object\n * @mixes videojs\n * @method addLanguage\n */\nvideojs.addLanguage = function(code, data){\n  code = ('' + code).toLowerCase();\n  return merge(videojs.options.languages, { [code]: data })[code];\n};\n\n/**\n * Log debug messages.\n *\n * @param {...Object} messages One or more messages to log\n */\nvideojs.log = log;\n\n/**\n * Creates an emulated TimeRange object.\n *\n * @param  {Number|Array} start Start time in seconds or an array of ranges\n * @param  {Number} end   End time in seconds\n * @return {Object}       Fake TimeRange object\n * @method createTimeRange\n */\nvideojs.createTimeRange = videojs.createTimeRanges = createTimeRanges;\n\n/**\n * Format seconds as a time string, H:MM:SS or M:SS\n * Supplying a guide (in seconds) will force a number of leading zeros\n * to cover the length of the guide\n *\n * @param  {Number} seconds Number of seconds to be turned into a string\n * @param  {Number} guide   Number (in seconds) to model the string after\n * @return {String}         Time formatted as H:MM:SS or M:SS\n * @method formatTime\n */\nvideojs.formatTime = formatTime;\n\n/**\n * Resolve and parse the elements of a URL\n *\n * @param  {String} url The url to parse\n * @return {Object}     An object of url details\n * @method parseUrl\n */\nvideojs.parseUrl = Url.parseUrl;\n\n/**\n * Returns whether the url passed is a cross domain request or not.\n *\n * @param {String} url The url to check\n * @return {Boolean}   Whether it is a cross domain request or not\n * @method isCrossOrigin\n */\nvideojs.isCrossOrigin = Url.isCrossOrigin;\n\n/**\n * Event target class.\n *\n * @type {Function}\n */\nvideojs.EventTarget = EventTarget;\n\n/**\n * Add an event listener to element\n * It stores the handler function in a separate cache object\n * and adds a generic handler to the element's event,\n * along with a unique id (guid) to the element.\n *\n * @param  {Element|Object}   elem Element or object to bind listeners to\n * @param  {String|Array}   type Type of event to bind to.\n * @param  {Function} fn   Event listener.\n * @method on\n */\nvideojs.on = Events.on;\n\n/**\n * Trigger a listener only once for an event\n *\n * @param  {Element|Object}   elem Element or object to\n * @param  {String|Array}   type Name/type of event\n * @param  {Function} fn Event handler function\n * @method one\n */\nvideojs.one = Events.one;\n\n/**\n * Removes event listeners from an element\n *\n * @param  {Element|Object}   elem Object to remove listeners from\n * @param  {String|Array=}   type Type of listener to remove. Don't include to remove all events from element.\n * @param  {Function} fn   Specific listener to remove. Don't include to remove listeners for an event type.\n * @method off\n */\nvideojs.off = Events.off;\n\n/**\n * Trigger an event for an element\n *\n * @param  {Element|Object}      elem  Element to trigger an event on\n * @param  {Event|Object|String} event A string (the type) or an event object with a type attribute\n * @param  {Object} [hash] data hash to pass along with the event\n * @return {Boolean=} Returned only if default was prevented\n * @method trigger\n */\nvideojs.trigger = Events.trigger;\n\n/**\n * A cross-browser XMLHttpRequest wrapper. Here's a simple example:\n *\n *     videojs.xhr({\n *       body: someJSONString,\n *       uri: \"/foo\",\n *       headers: {\n *         \"Content-Type\": \"application/json\"\n *       }\n *     }, function (err, resp, body) {\n *       // check resp.statusCode\n *     });\n *\n * Check out the [full\n * documentation](https://github.com/Raynos/xhr/blob/v2.1.0/README.md)\n * for more options.\n *\n * @param {Object} options settings for the request.\n * @return {XMLHttpRequest|XDomainRequest} the request object.\n * @see https://github.com/Raynos/xhr\n */\nvideojs.xhr = xhr;\n\n/**\n * TextTrack class\n *\n * @type {Function}\n */\nvideojs.TextTrack = TextTrack;\n\n/**\n * Determines, via duck typing, whether or not a value is a DOM element.\n *\n * @method isEl\n * @param  {Mixed} value\n * @return {Boolean}\n */\nvideojs.isEl = Dom.isEl;\n\n/**\n * Determines, via duck typing, whether or not a value is a text node.\n *\n * @method isTextNode\n * @param  {Mixed} value\n * @return {Boolean}\n */\nvideojs.isTextNode = Dom.isTextNode;\n\n/**\n * Creates an element and applies properties.\n *\n * @method createEl\n * @param  {String} [tagName='div'] Name of tag to be created.\n * @param  {Object} [properties={}] Element properties to be applied.\n * @param  {Object} [attributes={}] Element attributes to be applied.\n * @return {Element}\n */\nvideojs.createEl = Dom.createEl;\n\n/**\n * Check if an element has a CSS class\n *\n * @method hasClass\n * @param {Element} element Element to check\n * @param {String} classToCheck Classname to check\n */\nvideojs.hasClass = Dom.hasElClass;\n\n/**\n * Add a CSS class name to an element\n *\n * @method addClass\n * @param {Element} element    Element to add class name to\n * @param {String} classToAdd Classname to add\n */\nvideojs.addClass = Dom.addElClass;\n\n/**\n * Remove a CSS class name from an element\n *\n * @method removeClass\n * @param {Element} element    Element to remove from class name\n * @param {String} classToRemove Classname to remove\n */\nvideojs.removeClass = Dom.removeElClass;\n\n/**\n * Adds or removes a CSS class name on an element depending on an optional\n * condition or the presence/absence of the class name.\n *\n * @method toggleElClass\n * @param  {Element} element\n * @param  {String} classToToggle\n * @param  {Boolean|Function} [predicate]\n *         Can be a function that returns a Boolean. If `true`, the class\n *         will be added; if `false`, the class will be removed. If not\n *         given, the class will be added if not present and vice versa.\n */\nvideojs.toggleClass = Dom.toggleElClass;\n\n/**\n * Apply attributes to an HTML element.\n *\n * @method setAttributes\n * @param  {Element} el         Target element.\n * @param  {Object=} attributes Element attributes to be applied.\n */\nvideojs.setAttributes = Dom.setElAttributes;\n\n/**\n * Get an element's attribute values, as defined on the HTML tag\n * Attributes are not the same as properties. They're defined on the tag\n * or with setAttribute (which shouldn't be used with HTML)\n * This will return true or false for boolean attributes.\n *\n * @method getAttributes\n * @param  {Element} tag Element from which to get tag attributes\n * @return {Object}\n */\nvideojs.getAttributes = Dom.getElAttributes;\n\n/**\n * Empties the contents of an element.\n *\n * @method emptyEl\n * @param  {Element} el\n * @return {Element}\n */\nvideojs.emptyEl = Dom.emptyEl;\n\n/**\n * Normalizes and appends content to an element.\n *\n * The content for an element can be passed in multiple types and\n * combinations, whose behavior is as follows:\n *\n * - String\n *   Normalized into a text node.\n *\n * - Element, TextNode\n *   Passed through.\n *\n * - Array\n *   A one-dimensional array of strings, elements, nodes, or functions (which\n *   return single strings, elements, or nodes).\n *\n * - Function\n *   If the sole argument, is expected to produce a string, element,\n *   node, or array.\n *\n * @method appendContent\n * @param  {Element} el\n * @param  {String|Element|TextNode|Array|Function} content\n * @return {Element}\n */\nvideojs.appendContent = Dom.appendContent;\n\n/**\n * Normalizes and inserts content into an element; this is identical to\n * `appendContent()`, except it empties the element first.\n *\n * The content for an element can be passed in multiple types and\n * combinations, whose behavior is as follows:\n *\n * - String\n *   Normalized into a text node.\n *\n * - Element, TextNode\n *   Passed through.\n *\n * - Array\n *   A one-dimensional array of strings, elements, nodes, or functions (which\n *   return single strings, elements, or nodes).\n *\n * - Function\n *   If the sole argument, is expected to produce a string, element,\n *   node, or array.\n *\n * @method insertContent\n * @param  {Element} el\n * @param  {String|Element|TextNode|Array|Function} content\n * @return {Element}\n */\nvideojs.insertContent = Dom.insertContent;\n\n/*\n * Custom Universal Module Definition (UMD)\n *\n * Video.js will never be a non-browser lib so we can simplify UMD a bunch and\n * still support requirejs and browserify. This also needs to be closure\n * compiler compatible, so string keys are used.\n */\nif (typeof define === 'function' && define['amd']) {\n  define('videojs', [], function(){ return videojs; });\n\n// checking that module is an object too because of umdjs/umd#35\n} else if (typeof exports === 'object' && typeof module === 'object') {\n  module['exports'] = videojs;\n}\n\nexport default videojs;\n"
  ]
}